From cd6f17537531203eaa7f1782e15c73ba520f5e11 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 24 Jun 2021 13:29:06 +0900 Subject: [PATCH] Ensure beatmap is reloaded before each playlist room test run --- .../Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs index c4da2ab48a..6d7a254ab9 100644 --- a/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs +++ b/osu.Game.Tests/Visual/Playlists/TestScenePlaylistsRoomSubScreen.cs @@ -40,8 +40,6 @@ namespace osu.Game.Tests.Visual.Playlists Dependencies.Cache(rulesets = new RulesetStore(ContextFactory)); Dependencies.Cache(manager = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, Resources, host, Beatmap.Default)); - manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait(); - ((DummyAPIAccess)API).HandleRequest = req => { switch (req) @@ -58,6 +56,7 @@ namespace osu.Game.Tests.Visual.Playlists [SetUpSteps] public void SetupSteps() { + AddStep("ensure has beatmap", () => manager.Import(new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo.BeatmapSet).Wait()); AddStep("load match", () => LoadScreen(match = new TestPlaylistsRoomSubScreen(Room))); AddUntilStep("wait for load", () => match.IsCurrentScreen()); }