Migrate Rulesets.Mania to the new judgement system

This commit is contained in:
smoogipoo
2018-08-02 16:44:01 +09:00
parent 1b7b6f341c
commit cd70e5e30b
7 changed files with 49 additions and 30 deletions

View File

@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
protected override void CheckForJudgements(bool userTriggered, double timeOffset)
{
if (tail.AllJudged)
AddJudgement(new HoldNoteJudgement { Result = HitResult.Perfect });
ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Perfect);
}
protected override void Update()
@ -166,7 +166,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return false;
// If the key has been released too early, the user should not receive full score for the release
if (Judgements.Any(j => j.Result == HitResult.Miss))
if (HitObject.Judgement.Result == HitResult.Miss)
holdNote.hasBroken = true;
// The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
@ -206,10 +206,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
{
AddJudgement(new HoldNoteTailJudgement
ApplyJudgement(holdNote.HitObject.Tail.Judgement, j =>
{
Result = HitResult.Miss,
HasBroken = holdNote.hasBroken
j.Result = HitResult.Miss;
((HoldNoteTailJudgement)j).HasBroken = holdNote.hasBroken;
});
}
@ -220,10 +220,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
if (result == HitResult.None)
return;
AddJudgement(new HoldNoteTailJudgement
ApplyJudgement(holdNote.HitObject.Tail.Judgement, j =>
{
Result = result,
HasBroken = holdNote.hasBroken
j.Result = result;
((HoldNoteTailJudgement)j).HasBroken = holdNote.hasBroken;
});
}