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Migrate Rulesets.Mania to the new judgement system
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@ -6,7 +6,6 @@ using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (!userTriggered)
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{
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if (!HitObject.HitWindows.CanBeHit(timeOffset))
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AddJudgement(new ManiaJudgement { Result = HitResult.Miss });
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ApplyJudgement(HitObject.Judgement, j => j.Result = HitResult.Miss);
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return;
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}
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@ -69,7 +68,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (result == HitResult.None)
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return;
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AddJudgement(new ManiaJudgement { Result = result });
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ApplyJudgement(HitObject.Judgement, j => j.Result = result);
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}
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public virtual bool OnPressed(ManiaAction action)
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