mirror of
https://github.com/osukey/osukey.git
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Remove ILive<>
interface (and use abstract Live<>
instead)
This commit is contained in:
@ -43,7 +43,7 @@ namespace osu.Game.Tests.Database
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using (var importer = new BeatmapModelManager(realm, storage))
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using (new RulesetStore(realm, storage))
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{
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ILive<BeatmapSetInfo>? beatmapSet;
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Live<BeatmapSetInfo>? beatmapSet;
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using (var reader = new ZipArchiveReader(TestResources.GetTestBeatmapStream()))
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beatmapSet = await importer.Import(reader);
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@ -87,7 +87,7 @@ namespace osu.Game.Tests.Database
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using (var importer = new BeatmapModelManager(realm, storage))
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using (new RulesetStore(realm, storage))
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{
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ILive<BeatmapSetInfo>? beatmapSet;
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Live<BeatmapSetInfo>? beatmapSet;
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using (var reader = new ZipArchiveReader(TestResources.GetTestBeatmapStream()))
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beatmapSet = await importer.Import(reader);
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@ -144,7 +144,7 @@ namespace osu.Game.Tests.Database
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using (var importer = new BeatmapModelManager(realm, storage))
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using (new RulesetStore(realm, storage))
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{
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ILive<BeatmapSetInfo>? imported;
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Live<BeatmapSetInfo>? imported;
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using (var reader = new ZipArchiveReader(TestResources.GetTestBeatmapStream()))
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imported = await importer.Import(reader);
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@ -219,7 +219,7 @@ namespace osu.Game.Tests.Database
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string? tempPath = TestResources.GetTestBeatmapForImport();
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ILive<BeatmapSetInfo>? importedSet;
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Live<BeatmapSetInfo>? importedSet;
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using (var stream = File.OpenRead(tempPath))
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{
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