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Only calculate difficulties on import for now.
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@ -24,7 +24,7 @@ namespace osu.Game.Database
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[OneToMany(CascadeOperations = CascadeOperation.All)]
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public List<BeatmapInfo> Beatmaps { get; set; }
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public float MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
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public double MaxStarDifficulty => Beatmaps.Max(b => b.StarDifficulty);
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public bool DeletePending { get; set; }
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