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Rename test scene to match tested class name
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@ -21,7 +21,7 @@ using osu.Game.Tests.Visual.Online;
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namespace osu.Game.Tests.Visual.Gameplay
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namespace osu.Game.Tests.Visual.Gameplay
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{
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{
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public class TestSceneSpectatorDrivenLeaderboard : OsuTestScene
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public class TestSceneMultiplayerGameplayLeaderboard : OsuTestScene
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{
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{
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[Cached(typeof(SpectatorStreamingClient))]
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[Cached(typeof(SpectatorStreamingClient))]
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private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(16);
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private TestMultiplayerStreaming streamingClient = new TestMultiplayerStreaming(16);
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@ -29,9 +29,6 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Cached(typeof(UserLookupCache))]
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[Cached(typeof(UserLookupCache))]
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private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
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private UserLookupCache lookupCache = new TestSceneCurrentlyPlayingDisplay.TestUserLookupCache();
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// used just to show beatmap card for the time being.
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protected override bool UseOnlineAPI => true;
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[SetUp]
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[SetUp]
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public void SetUp() => Schedule(() =>
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public void SetUp() => Schedule(() =>
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{
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{
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