From cda5bc28c8a0104ceb845f22a47b79e28633bb88 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Wed, 20 Mar 2019 19:41:20 +0900 Subject: [PATCH] Add proper comment --- osu.Game/Screens/Play/PlayerLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Play/PlayerLoader.cs b/osu.Game/Screens/Play/PlayerLoader.cs index da51e25b4e..50816a873f 100644 --- a/osu.Game/Screens/Play/PlayerLoader.cs +++ b/osu.Game/Screens/Play/PlayerLoader.cs @@ -253,16 +253,16 @@ namespace osu.Game.Screens.Play if (!this.IsCurrentScreen()) return; + // We need to perform this check here rather than in OnHover as any number of children of VisualSettings + // may also be handling the hover events. if (inputManager.HoveredDrawables.Contains(VisualSettings)) { - // Acts as an "on hover" trigger for the visual settings panel. // Preview user-defined background dim and blur when hovered on the visual settings panel. Background.EnableUserDim.Value = true; Background.BlurAmount.Value = 0; } else { - // Acts as an "on hover lost" trigger for the visual settings panel. // Returns background dim and blur to the values specified by PlayerLoader. Background.EnableUserDim.Value = false; Background.BlurAmount.Value = BACKGROUND_BLUR;