Read UseSkinSprites when decoding storyboards

This commit is contained in:
Bartłomiej Dach
2020-10-19 23:32:04 +02:00
parent e54836a63e
commit cdd56ece87
2 changed files with 21 additions and 0 deletions

View File

@ -48,6 +48,10 @@ namespace osu.Game.Beatmaps.Formats
switch (section)
{
case Section.General:
handleGeneral(storyboard, line);
return;
case Section.Events:
handleEvents(line);
return;
@ -60,6 +64,18 @@ namespace osu.Game.Beatmaps.Formats
base.ParseLine(storyboard, section, line);
}
private void handleGeneral(Storyboard storyboard, string line)
{
var pair = SplitKeyVal(line);
switch (pair.Key)
{
case "UseSkinSprites":
storyboard.UseSkinSprites = pair.Value == "1";
break;
}
}
private void handleEvents(string line)
{
var depth = 0;