Merge branch 'master' into delete-selection

This commit is contained in:
Dean Herbert
2019-11-12 17:59:43 +09:00
committed by GitHub
171 changed files with 2296 additions and 3034 deletions

View File

@ -29,7 +29,10 @@ namespace osu.Game.Screens.Edit
set
{
if (!VALID_DIVISORS.Contains(value))
throw new ArgumentOutOfRangeException($"Provided divisor is not in {nameof(VALID_DIVISORS)}");
{
// If it doesn't match, value will be 0, but will be clamped to the valid range via DefaultMinValue
value = Array.FindLast(VALID_DIVISORS, d => d < value);
}
base.Value = value;
}

View File

@ -218,12 +218,17 @@ namespace osu.Game.Screens.Edit.Compose.Components
}
AddInternal(marker = new Marker());
}
CurrentNumber.ValueChanged += div =>
protected override void LoadComplete()
{
base.LoadComplete();
CurrentNumber.BindValueChanged(div =>
{
marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
marker.Flash();
};
}, true);
}
protected override void UpdateValue(float value)

View File

@ -226,7 +226,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
get
{
if (!SelectedBlueprints.Any())
if (!selectedBlueprints.Any(b => b.IsHovered))
return Array.Empty<MenuItem>();
return new MenuItem[]
@ -247,36 +247,36 @@ namespace osu.Game.Screens.Edit.Compose.Components
private MenuItem createHitSampleMenuItem(string name, string sampleName)
{
return new ThreeStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
return new TernaryStateMenuItem(name, MenuItemType.Standard, setHitSampleState)
{
State = { Value = getHitSampleState() }
};
void setHitSampleState(ThreeStates state)
void setHitSampleState(TernaryState state)
{
switch (state)
{
case ThreeStates.Disabled:
case TernaryState.False:
RemoveHitSample(sampleName);
break;
case ThreeStates.Enabled:
case TernaryState.True:
AddHitSample(sampleName);
break;
}
}
ThreeStates getHitSampleState()
TernaryState getHitSampleState()
{
int countExisting = SelectedHitObjects.Count(h => h.Samples.Any(s => s.Name == sampleName));
if (countExisting == 0)
return ThreeStates.Disabled;
return TernaryState.False;
if (countExisting < SelectedHitObjects.Count())
return ThreeStates.Indeterminate;
return TernaryState.Indeterminate;
return ThreeStates.Enabled;
return TernaryState.True;
}
}

View File

@ -37,6 +37,8 @@ namespace osu.Game.Screens.Edit
{
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
public override float BackgroundParallaxAmount => 0.1f;
public override bool AllowBackButton => false;
public override bool HideOverlaysOnEnter => true;
@ -65,7 +67,10 @@ namespace osu.Game.Screens.Edit
{
this.host = host;
// TODO: should probably be done at a DrawableRuleset level to share logic with Player.
beatDivisor.Value = Beatmap.Value.BeatmapInfo.BeatDivisor;
beatDivisor.BindValueChanged(divisor => Beatmap.Value.BeatmapInfo.BeatDivisor = divisor.NewValue);
// Todo: should probably be done at a DrawableRuleset level to share logic with Player.
var sourceClock = (IAdjustableClock)Beatmap.Value.Track ?? new StopwatchClock();
clock = new EditorClock(Beatmap.Value, beatDivisor) { IsCoupled = false };
clock.ChangeSource(sourceClock);
@ -246,7 +251,8 @@ namespace osu.Game.Screens.Edit
base.OnEntering(last);
Background.FadeColour(Color4.DarkGray, 500);
resetTrack();
resetTrack(true);
}
public override bool OnExiting(IScreen next)
@ -257,10 +263,24 @@ namespace osu.Game.Screens.Edit
return base.OnExiting(next);
}
private void resetTrack()
private void resetTrack(bool seekToStart = false)
{
Beatmap.Value.Track?.ResetSpeedAdjustments();
Beatmap.Value.Track?.Stop();
if (seekToStart)
{
double targetTime = 0;
if (Beatmap.Value.Beatmap.HitObjects.Count > 0)
{
// seek to one beat length before the first hitobject
targetTime = Beatmap.Value.Beatmap.HitObjects[0].StartTime;
targetTime -= Beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(targetTime).BeatLength;
}
clock.Seek(Math.Max(0, targetTime));
}
}
private void exportBeatmap() => host.OpenFileExternally(Beatmap.Value.Save());