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Fix song select filters not reapplied if in a child screen
Closes https://github.com/ppy/osu/issues/6980.
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@ -95,6 +95,42 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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}
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[Test]
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public void TestNoFilterOnSimpleResume()
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{
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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createSongSelect();
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AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddStep("return", () => songSelect.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
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AddAssert("filter count is 1", () => songSelect.FilterCount == 1);
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}
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[Test]
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public void TestFilterOnResumeAfterChange()
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{
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addRulesetImportStep(0);
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addRulesetImportStep(0);
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AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, false));
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createSongSelect();
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AddStep("push child screen", () => Stack.Push(new TestSceneOsuScreenStack.TestScreen("test child")));
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AddUntilStep("wait for not current", () => !songSelect.IsCurrentScreen());
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AddStep("change convert setting", () => config.Set(OsuSetting.ShowConvertedBeatmaps, true));
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AddStep("return", () => songSelect.MakeCurrent());
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AddUntilStep("wait for current", () => songSelect.IsCurrentScreen());
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AddAssert("filter count is 2", () => songSelect.FilterCount == 2);
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}
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[Test]
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public void TestAudioResuming()
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{
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