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Remove unused test property for now
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@ -3,9 +3,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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@ -38,8 +36,6 @@ namespace osu.Game.Tests.Visual
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public new bool PauseCooldownActive => base.PauseCooldownActive;
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public new bool PauseCooldownActive => base.PauseCooldownActive;
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public readonly List<JudgementResult> Results = new List<JudgementResult>();
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/// <summary>
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/// <summary>
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/// Instantiate a replay player that renders an autoplay mod.
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/// Instantiate a replay player that renders an autoplay mod.
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/// </summary>
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/// </summary>
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@ -65,11 +61,5 @@ namespace osu.Game.Tests.Visual
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{
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{
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PauseOnFocusLost = pauseOnFocusLost;
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PauseOnFocusLost = pauseOnFocusLost;
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}
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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ScoreProcessor.NewJudgement += r => Results.Add(r);
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}
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}
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}
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}
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}
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