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https://github.com/osukey/osukey.git
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Improved code
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@ -10,19 +10,18 @@ using osu.Framework.MathUtils;
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using osu.Framework.Timing;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Graphics.UserInterface
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{
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public class StarCounter : RollingCounter<float>
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public class StarCounter : AutoSizeContainer
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{
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protected override Type transformType => typeof(TransformStarCounter);
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private Container starContainer;
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private List<TextAwesome> stars = new List<TextAwesome>();
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protected Container starContainer;
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protected List<TextAwesome> stars = new List<TextAwesome>();
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private double transformStartTime = 0;
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/// <summary>
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/// Maximum amount of stars displayed.
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@ -36,13 +35,52 @@ namespace osu.Game.Graphics.UserInterface
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protected set;
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}
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public ulong StarAnimationDuration = 500;
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public EasingTypes StarAnimationEasing = EasingTypes.OutElasticHalf;
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public ulong FadeDuration = 100;
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public float MinStarSize = 0.3f;
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public double AnimationDelay = 150;
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public double ScalingDuration = 500;
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public EasingTypes ScalingEasing = EasingTypes.OutElasticHalf;
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public float MinStarScale = 0.3f;
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public double FadingDuration = 100;
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public float MinStarAlpha = 0.5f;
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public int StarSize = 20;
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public int StarSpacing = 4;
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public float StarSize = 20;
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public float StarSpacing = 4;
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public float VisibleValue
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{
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get
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{
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double elapsedTime = Time - transformStartTime;
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double expectedElapsedTime = Math.Abs(prevCount - count) * AnimationDelay;
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if (elapsedTime >= expectedElapsedTime)
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return count;
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return Interpolation.ValueAt(elapsedTime, prevCount, count, 0, expectedElapsedTime);
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}
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}
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private float prevCount;
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private float count;
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/// <summary>
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/// Amount of stars represented.
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/// </summary>
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public float Count
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{
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get
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{
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return count;
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}
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set
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{
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prevCount = VisibleValue;
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count = value;
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if (IsLoaded)
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{
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transformCount(prevCount, count);
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}
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}
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}
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/// <summary>
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/// Shows a float count as stars. Used as star difficulty display.
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@ -50,10 +88,7 @@ namespace osu.Game.Graphics.UserInterface
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/// <param name="stars">Maximum amount of stars to display.</param>
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public StarCounter(int stars = 10)
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{
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IsRollingProportional = true;
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RollingDuration = 150;
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MaxStars = stars;
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MaxStars = Math.Max(stars, 0);
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Children = new Drawable[]
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{
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@ -65,17 +100,6 @@ namespace osu.Game.Graphics.UserInterface
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};
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}
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protected override ulong getProportionalDuration(float currentValue, float newValue)
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{
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return (ulong)(Math.Abs(currentValue - newValue) * RollingDuration);
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}
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public override void ResetCount()
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{
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Count = 0;
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StopRolling();
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}
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public override void Load(BaseGame game)
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{
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base.Load(game);
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@ -91,8 +115,6 @@ namespace osu.Game.Graphics.UserInterface
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Anchor = Anchor.CentreLeft,
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Origin = Anchor.Centre,
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TextSize = StarSize,
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Scale = new Vector2(MinStarSize),
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Alpha = (i == 0) ? 1.0f : MinStarAlpha,
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Position = new Vector2((StarSize + StarSpacing) * i + (StarSize + StarSpacing) / 2, 0),
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};
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@ -101,118 +123,75 @@ namespace osu.Game.Graphics.UserInterface
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starContainer.Add(star);
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}
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ResetCount();
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StopAnimation();
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}
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protected override void transformCount(float currentValue, float newValue)
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public void ResetCount()
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{
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transformStar((int)Math.Floor(currentValue), currentValue, currentValue < newValue);
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transformCount(new TransformStarCounter(Clock), currentValue, newValue);
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Count = 0;
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StopAnimation();
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}
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protected void updateTransformStar(int i)
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public void StopAnimation()
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{
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foreach (ITransform t in stars[i].Transforms.AliveItems)
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if (t.GetType() == typeof(TransformAlpha) || t.GetType() == typeof(TransformScaleVector))
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t.Apply(stars[i]);
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prevCount = count;
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transformStartTime = Time;
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stars[i].Transforms.RemoveAll(t =>
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t.GetType() == typeof(TransformScaleVector) || t.GetType() == typeof(TransformAlpha)
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);
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}
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protected void transformStarScale(int i, TransformScaleVector transform, bool isIncrement, double startTime)
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{
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transform.StartTime = startTime;
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transform.EndTime = transform.StartTime + StarAnimationDuration;
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transform.StartValue = stars[i].Scale;
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transform.EndValue = new Vector2(
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Interpolation.ValueAt(
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Math.Min(Math.Max(i, Count), i + 1),
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MinStarSize,
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1.0f,
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i,
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i + 1
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)
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);
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transform.Easing = StarAnimationEasing;
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stars[i].Transforms.Add(transform);
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}
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protected void transformStarAlpha(int i, TransformAlpha transform, bool isIncrement, double startTime)
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{
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transform.StartTime = startTime;
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transform.EndTime = transform.StartTime + FadeDuration;
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transform.StartValue = stars[i].Alpha;
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transform.EndValue = i < Count ? 1.0f : MinStarAlpha;
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stars[i].Transforms.Add(transform);
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}
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protected void transformStar(int i, float value, bool isIncrement)
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{
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if (i >= MaxStars)
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return;
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if (Clock == null)
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return;
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// Calculate time where animation should had started
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double startTime = Time;
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// If incrementing, animation should had started when VisibleCount crossed start of star (i)
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if (isIncrement)
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startTime -= i == (int)Math.Floor(prevCount) ?
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getProportionalDuration(prevCount, value) : getProportionalDuration(i, value);
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// If decrementing, animation should had started when VisibleCount crossed end of star (i + 1)
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else
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startTime -= i == (int)Math.Floor(prevCount) ?
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getProportionalDuration(prevCount, value) : getProportionalDuration(i + 1, value);
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updateTransformStar(i);
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transformStarScale(i, new TransformScaleVector(Clock), isIncrement, startTime);
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transformStarAlpha(i, new TransformAlpha(Clock), isIncrement, startTime);
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}
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protected override void transformVisibleCount(float currentValue, float newValue)
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{
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// Detect increment that passes over an integer value
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if (Math.Ceiling(currentValue) <= Math.Floor(newValue))
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for (int i = (int)Math.Ceiling(currentValue); i <= Math.Floor(newValue); i++)
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transformStar(i, newValue, true);
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// Detect decrement that passes over an integer value
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if (Math.Floor(currentValue) >= Math.Ceiling(newValue))
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for (int i = (int)Math.Floor(newValue); i < Math.Floor(currentValue); i++)
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transformStar(i, newValue, false);
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}
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protected class TransformStarCounter : Transform<float>
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{
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public override float CurrentValue
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for (int i = 0; i < MaxStars; i++)
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{
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get
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{
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double time = Time;
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if (time < StartTime) return StartValue;
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if (time >= EndTime) return EndValue;
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stars[i].DelayReset();
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transformStarQuick(i, count);
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}
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}
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return Interpolation.ValueAt(time, StartValue, EndValue, StartTime, EndTime, Easing);
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private float getStarScale(int i, float value)
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{
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if (value <= i)
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return MinStarScale;
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if (i + 1 <= value)
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return 1.0f;
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return Interpolation.ValueAt(value, MinStarScale, 1.0f, i, i + 1);
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}
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private void transformStar(int i, float value)
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{
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stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha, FadingDuration);
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stars[i].ScaleTo(getStarScale(i, value), ScalingDuration, ScalingEasing);
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}
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private void transformStarQuick(int i, float value)
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{
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stars[i].FadeTo(i < value ? 1.0f : MinStarAlpha);
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stars[i].ScaleTo(getStarScale(i, value));
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}
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private void transformCount(float currentValue, float newValue)
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{
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if (currentValue < newValue)
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{
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int currentValueFloor = (int)currentValue;
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for (int i = 0; i < MaxStars; i++)
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{
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stars[i].DelayReset();
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stars[i].ClearTransformations();
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if (i > currentValueFloor)
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stars[i].Delay((i - currentValueFloor) * AnimationDelay);
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transformStar(i, newValue);
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}
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}
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public override void Apply(Drawable d)
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{
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base.Apply(d);
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(d as StarCounter).VisibleCount = CurrentValue;
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}
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public TransformStarCounter(IClock clock)
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: base(clock)
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else
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{
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int currentValueCeiling = (int)Math.Ceiling(currentValue);
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for (int i = MaxStars - 1; i >= 0; i--)
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{
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stars[i].DelayReset();
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stars[i].ClearTransformations();
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if (i < currentValueCeiling)
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stars[i].Delay((currentValueCeiling - i) * AnimationDelay);
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transformStar(i, newValue);
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}
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}
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transformStartTime = Time;
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}
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}
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}
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