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Abstract statefulness of new menu item type
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56
osu.Game/Graphics/UserInterface/StatefulMenuItem.cs
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56
osu.Game/Graphics/UserInterface/StatefulMenuItem.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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namespace osu.Game.Graphics.UserInterface
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{
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public abstract class StatefulMenuItem : OsuMenuItem
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{
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public readonly Bindable<object> State = new Bindable<object>();
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protected StatefulMenuItem(string text, MenuItemType type = MenuItemType.Standard)
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: this(text, type, null)
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{
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}
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protected StatefulMenuItem(string text, MenuItemType type, Func<object, object> changeStateFunc)
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: base(text, type)
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{
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Action.Value = () => State.Value = changeStateFunc?.Invoke(State.Value) ?? State.Value;
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}
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public abstract IconUsage? GetIconForState(object state);
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}
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public abstract class StatefulMenuItem<T> : StatefulMenuItem
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where T : struct
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{
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public new readonly Bindable<T> State = new Bindable<T>();
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protected StatefulMenuItem(string text, MenuItemType type = MenuItemType.Standard)
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: this(text, type, null)
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{
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}
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protected StatefulMenuItem(string text, MenuItemType type, Func<T, T> changeStateFunc)
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: base(text, type, o => changeStateFunc?.Invoke((T)o) ?? o)
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{
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base.State.BindValueChanged(state =>
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{
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if (state.NewValue == null)
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base.State.Value = default(T);
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State.Value = (T)base.State.Value;
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}, true);
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State.BindValueChanged(state => base.State.Value = state.NewValue);
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}
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public sealed override IconUsage? GetIconForState(object state) => GetIconForState((T)state);
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public abstract IconUsage? GetIconForState(T state);
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}
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}
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