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https://github.com/osukey/osukey.git
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Merge branch 'master' into dev
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@ -6,6 +6,7 @@ using osuTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Skinning;
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@ -67,6 +67,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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return;
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OsuHitObject prevHitObject = null;
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foreach (var currHitObject in hitObjects)
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{
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if (prevHitObject != null && !currHitObject.NewCombo && !(prevHitObject is Spinner) && !(currHitObject is Spinner))
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@ -124,6 +124,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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var result = HitObject.HitWindows.ResultFor(timeOffset);
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if (result == HitResult.None)
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{
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Shake(Math.Abs(timeOffset) - HitObject.HitWindows.HalfWindowFor(HitResult.Miss));
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@ -158,11 +159,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
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LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.HalfWindowFor(HitResult.Miss);
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break;
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case ArmedState.Miss:
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ApproachCircle.FadeOut(50);
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this.FadeOut(100);
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Expire();
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break;
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case ArmedState.Hit:
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ApproachCircle.FadeOut(50);
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@ -4,10 +4,10 @@
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using System;
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.MathUtils;
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using osu.Game.Rulesets.Objects.Drawables;
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using osuTK;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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@ -36,7 +36,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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new SkinnableDrawable("Play/osu/reversearrow", _ => new SpriteIcon
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{
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.fa_chevron_right
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Icon = FontAwesome.Solid.ChevronRight
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}, restrictSize: false)
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};
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}
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@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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{
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if (repeatPoint.StartTime <= Time.Current)
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ApplyResult(r => r.Type = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss);
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ApplyResult(r => r.Type = drawableSlider.Tracking.Value ? HitResult.Great : HitResult.Miss);
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}
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protected override void UpdatePreemptState()
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@ -64,9 +64,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut();
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break;
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case ArmedState.Miss:
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this.FadeOut(animDuration);
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break;
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case ArmedState.Hit:
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this.FadeOut(animDuration, Easing.OutQuint)
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.ScaleTo(Scale * 1.5f, animDuration, Easing.Out);
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@ -130,13 +130,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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}
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public bool Tracking;
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public readonly Bindable<bool> Tracking = new Bindable<bool>();
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protected override void Update()
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{
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base.Update();
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Tracking = Ball.Tracking;
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Tracking.Value = Ball.Tracking;
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double completionProgress = MathHelper.Clamp((Time.Current - slider.StartTime) / slider.Duration, 0, 1);
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@ -160,10 +160,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.SkinChanged(skin, allowFallback);
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? Body.BorderSize;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? Body.AccentColour;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Body.BorderColour;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? Ball.AccentColour;
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Body.BorderSize = skin.GetValue<SkinConfiguration, float?>(s => s.SliderBorderSize) ?? 1;
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Body.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderTrackOverride") ? s.CustomColours["SliderTrackOverride"] : (Color4?)null) ?? AccentColour;
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Body.BorderColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBorder") ? s.CustomColours["SliderBorder"] : (Color4?)null) ?? Color4.White;
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Ball.AccentColour = skin.GetValue<SkinConfiguration, Color4?>(s => s.CustomColours.ContainsKey("SliderBall") ? s.CustomColours["SliderBall"] : (Color4?)null) ?? AccentColour;
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}
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protected override void CheckForResult(bool userTriggered, double timeOffset)
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@ -67,10 +67,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case ArmedState.Idle:
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this.Delay(HitObject.TimePreempt).FadeOut();
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break;
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case ArmedState.Miss:
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this.FadeOut(ANIM_DURATION);
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this.FadeColour(Color4.Red, ANIM_DURATION / 2);
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break;
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case ArmedState.Hit:
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this.FadeOut(ANIM_DURATION, Easing.OutQuint);
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this.ScaleTo(Scale * 1.5f, ANIM_DURATION, Easing.Out);
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@ -12,6 +12,7 @@ using osu.Game.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Screens.Ranking;
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using osu.Game.Rulesets.Scoring;
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@ -76,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(48),
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Icon = FontAwesome.fa_asterisk,
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Icon = FontAwesome.Solid.Asterisk,
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Shadow = false,
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},
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}
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@ -221,9 +222,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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case ArmedState.Idle:
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Expire(true);
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break;
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case ArmedState.Hit:
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sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
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break;
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case ArmedState.Miss:
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sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
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break;
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@ -4,6 +4,7 @@
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Graphics.Sprites;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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@ -6,6 +6,7 @@ using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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@ -14,7 +15,7 @@ using osuTK;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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public class SliderBall : CircularContainer, ISliderProgress
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public class SliderBall : CircularContainer, ISliderProgress, IRequireHighFrequencyMousePosition
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{
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private const float width = 128;
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@ -107,18 +108,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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private Vector2? lastScreenSpaceMousePosition;
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
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return base.OnMouseDown(e);
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}
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protected override bool OnMouseUp(MouseUpEvent e)
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{
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lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
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return base.OnMouseUp(e);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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lastScreenSpaceMousePosition = e.ScreenSpaceMousePosition;
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@ -4,6 +4,7 @@
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using osuTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osuTK;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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@ -183,6 +183,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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Samples = sampleList
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});
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break;
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case SliderEventType.Head:
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AddNested(HeadCircle = new SliderCircle
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{
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@ -194,6 +195,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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ComboIndex = ComboIndex,
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});
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break;
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case SliderEventType.LegacyLastTick:
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// we need to use the LegacyLastTick here for compatibility reasons (difficulty).
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// it is *okay* to use this because the TailCircle is not used for any meaningful purpose in gameplay.
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@ -206,6 +208,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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ComboIndex = ComboIndex,
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});
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break;
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case SliderEventType.Repeat:
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AddNested(new RepeatPoint
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{
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