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Add extension point for ruleset-specific beatmap setup sections
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@ -12,9 +12,9 @@ using osuTK;
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namespace osu.Game.Screens.Edit.Setup
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{
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internal abstract class SetupSection : Container
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public abstract class SetupSection : Container
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{
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private readonly FillFlowContainer flow;
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private FillFlowContainer flow;
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/// <summary>
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/// Used to align some of the child <see cref="LabelledDrawable{T}"/>s together to achieve a grid-like look.
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@ -31,7 +31,8 @@ namespace osu.Game.Screens.Edit.Setup
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public abstract LocalisableString Title { get; }
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protected SetupSection()
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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