diff --git a/osu.Game.Tests/Editing/Checks/CheckUnsnapsTest.cs b/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs similarity index 93% rename from osu.Game.Tests/Editing/Checks/CheckUnsnapsTest.cs rename to osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs index bac3c41cb0..f8cac331bc 100644 --- a/osu.Game.Tests/Editing/Checks/CheckUnsnapsTest.cs +++ b/osu.Game.Tests/Editing/Checks/CheckUnsnappedObjectsTest.cs @@ -15,15 +15,15 @@ using osu.Game.Rulesets.Osu.Objects; namespace osu.Game.Tests.Editing.Checks { [TestFixture] - public class CheckUnsnapsTest + public class CheckUnsnappedObjectsTest { - private CheckUnsnaps check; + private CheckUnsnappedObjects check; private ControlPointInfo cpi; [SetUp] public void Setup() { - check = new CheckUnsnaps(); + check = new CheckUnsnappedObjects(); cpi = new ControlPointInfo(); cpi.Add(100, new TimingControlPoint { BeatLength = 100 }); @@ -108,8 +108,8 @@ namespace osu.Game.Tests.Editing.Checks var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); Assert.That(issues, Has.Count.EqualTo(2)); - Assert.That(issues.Any(issue => issue.Template is CheckUnsnaps.IssueTemplate1MsOrMore)); - Assert.That(issues.Any(issue => issue.Template is CheckUnsnaps.IssueTemplate2MsOrMore)); + Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate1MsOrMore)); + Assert.That(issues.Any(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate2MsOrMore)); } private Mock getSliderMock(double startTime, double endTime, int repeats = 0) @@ -132,7 +132,7 @@ namespace osu.Game.Tests.Editing.Checks var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); - Assert.That(issues.All(issue => issue.Template is CheckUnsnaps.IssueTemplate1MsOrMore)); + Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate1MsOrMore)); } private void assert2Ms(List hitobjects, int count = 1) @@ -140,7 +140,7 @@ namespace osu.Game.Tests.Editing.Checks var issues = check.Run(getPlayableBeatmap(hitobjects), null).ToList(); Assert.That(issues, Has.Count.EqualTo(count)); - Assert.That(issues.All(issue => issue.Template is CheckUnsnaps.IssueTemplate2MsOrMore)); + Assert.That(issues.All(issue => issue.Template is CheckUnsnappedObjects.IssueTemplate2MsOrMore)); } private IBeatmap getPlayableBeatmap(List hitobjects) diff --git a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs index 6754d62a11..2f7b7b0ab8 100644 --- a/osu.Game/Rulesets/Edit/BeatmapVerifier.cs +++ b/osu.Game/Rulesets/Edit/BeatmapVerifier.cs @@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit new CheckAudioQuality(), // Compose - new CheckUnsnaps(), + new CheckUnsnappedObjects(), new CheckConcurrentObjects() }; diff --git a/osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs b/osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs index 7c41569fab..bcc8fead18 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckConcurrentObjects.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Edit.Checks public class CheckConcurrentObjects : ICheck { // We guarantee that the objects are either treated as concurrent or unsnapped when near the same beat divisor. - private const double ms_leniency = CheckUnsnaps.UNSNAP_MS_THRESHOLD; + private const double ms_leniency = CheckUnsnappedObjects.UNSNAP_MS_THRESHOLD; public CheckMetadata Metadata { get; } = new CheckMetadata(CheckCategory.Compose, "Concurrent hitobjects"); diff --git a/osu.Game/Rulesets/Edit/Checks/CheckUnsnaps.cs b/osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs similarity index 98% rename from osu.Game/Rulesets/Edit/Checks/CheckUnsnaps.cs rename to osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs index 564ef13d8f..cdcf8a6b80 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckUnsnaps.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckUnsnappedObjects.cs @@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Types; namespace osu.Game.Rulesets.Edit.Checks { - public class CheckUnsnaps : ICheck + public class CheckUnsnappedObjects : ICheck { public const double UNSNAP_MS_THRESHOLD = 2;