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Fix incorrect alpha application to lines on rewinding
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@ -257,7 +257,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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}
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}
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if (state.Value != ArmedState.Idle && LifetimeEnd == double.MaxValue || HitObject.HitWindows == null)
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if (LifetimeEnd == double.MaxValue && (state.Value != ArmedState.Idle || HitObject.HitWindows == null))
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Expire();
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// apply any custom state overrides
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