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Fix possible crash with no channel topic
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@ -3,12 +3,15 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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@ -35,8 +38,9 @@ namespace osu.Game.Tests.Visual.Online
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private TestChatOverlay chatOverlay;
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private ChannelManager channelManager;
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private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username" };
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private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
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private readonly Channel channel1 = new Channel(new User()) { Name = "test really long username", Topic = "Topic for channel 1" };
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private readonly Channel channel2 = new Channel(new User()) { Name = "test2", Topic = "Topic for channel 2" };
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private readonly Channel channel3 = new Channel(new User()) { Name = "channel with no topic" };
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[SetUp]
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public void Setup()
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@ -45,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
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{
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ChannelManagerContainer container;
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Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
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Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2, channel3 })
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{
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RelativeSizeAxes = Axes.Both,
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};
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@ -96,6 +100,13 @@ namespace osu.Game.Tests.Visual.Online
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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}
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[Test]
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public void TestSearchInSelector()
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{
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AddStep("search for 'test2'", () => chatOverlay.ChildrenOfType<SearchTextBox>().First().Text = "test2");
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AddAssert("only channel 2 visible", () => chatOverlay.ChildrenOfType<ChannelListItem>().Single(c => c.IsPresent).Channel == channel2);
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}
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private void clickDrawable(Drawable d)
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{
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InputManager.MoveMouseTo(d);
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