mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 16:29:58 +09:00
Rename to ModTestScene (is no longer a sandbox)
This commit is contained in:
117
osu.Game/Tests/Visual/ModTestScene.cs
Normal file
117
osu.Game/Tests/Visual/ModTestScene.cs
Normal file
@ -0,0 +1,117 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using JetBrains.Annotations;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
|
||||
namespace osu.Game.Tests.Visual
|
||||
{
|
||||
public abstract class ModTestScene : PlayerTestScene
|
||||
{
|
||||
protected sealed override bool HasCustomSteps => true;
|
||||
|
||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||
{
|
||||
typeof(ModTestScene)
|
||||
};
|
||||
|
||||
protected ModTestScene(Ruleset ruleset)
|
||||
: base(ruleset)
|
||||
{
|
||||
}
|
||||
|
||||
private ModTestCaseData currentTest;
|
||||
|
||||
protected void CreateModTest(ModTestCaseData testCaseData) => CreateTest(() =>
|
||||
{
|
||||
AddStep("set test data", () => currentTest = testCaseData);
|
||||
});
|
||||
|
||||
public override void TearDownSteps()
|
||||
{
|
||||
AddUntilStep("test passed", () =>
|
||||
{
|
||||
if (currentTest == null)
|
||||
return true;
|
||||
|
||||
return currentTest.PassCondition?.Invoke() ?? false;
|
||||
});
|
||||
|
||||
base.TearDownSteps();
|
||||
}
|
||||
|
||||
protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest?.Beatmap ?? base.CreateBeatmap(ruleset);
|
||||
|
||||
protected sealed override Player CreatePlayer(Ruleset ruleset)
|
||||
{
|
||||
SelectedMods.Value = SelectedMods.Value.Append(currentTest.Mod).ToArray();
|
||||
|
||||
var score = currentTest.Autoplay
|
||||
? ruleset.GetAutoplayMod().CreateReplayScore(Beatmap.Value.GetPlayableBeatmap(ruleset.RulesetInfo, SelectedMods.Value))
|
||||
: null;
|
||||
|
||||
return CreateReplayPlayer(score, AllowFail);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates the <see cref="TestPlayer"/> for a test case.
|
||||
/// </summary>
|
||||
/// <param name="score">The <see cref="Score"/>.</param>
|
||||
/// <param name="allowFail">Whether the player can fail.</param>
|
||||
protected virtual TestPlayer CreateReplayPlayer(Score score, bool allowFail) => new TestPlayer(score, allowFail);
|
||||
|
||||
protected class TestPlayer : TestReplayPlayer
|
||||
{
|
||||
protected override bool AllowFail { get; }
|
||||
|
||||
public TestPlayer(Score score, bool allowFail)
|
||||
: base(score, false, false)
|
||||
{
|
||||
AllowFail = allowFail;
|
||||
}
|
||||
}
|
||||
|
||||
protected class ModTestCaseData
|
||||
{
|
||||
/// <summary>
|
||||
/// Whether to use a replay to simulate an auto-play. True by default.
|
||||
/// </summary>
|
||||
public bool Autoplay = true;
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap for this test case.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public IBeatmap Beatmap;
|
||||
|
||||
/// <summary>
|
||||
/// The conditions that cause this test case to pass.
|
||||
/// </summary>
|
||||
[CanBeNull]
|
||||
public Func<bool> PassCondition;
|
||||
|
||||
/// <summary>
|
||||
/// The name of this test case, displayed in the test browser.
|
||||
/// </summary>
|
||||
public readonly string Name;
|
||||
|
||||
/// <summary>
|
||||
/// The <see cref="Mod"/> this test case tests.
|
||||
/// </summary>
|
||||
public readonly Mod Mod;
|
||||
|
||||
public ModTestCaseData(string name, Mod mod)
|
||||
{
|
||||
Name = name;
|
||||
Mod = mod;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user