diff --git a/osu.Game/Overlays/Music/PlaylistItem.cs b/osu.Game/Overlays/Music/PlaylistItem.cs index 00c5ce8002..90fdfd0491 100644 --- a/osu.Game/Overlays/Music/PlaylistItem.cs +++ b/osu.Game/Overlays/Music/PlaylistItem.cs @@ -56,7 +56,7 @@ namespace osu.Game.Overlays.Music var artist = new RomanisableString(metadata.ArtistUnicode, metadata.Artist); titlePart = text.AddText(title, sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)); - titlePart.DrawablePartsRecreated += _ => updateSelectionState(true); + titlePart.DrawablePartsRecreated += _ => updateSelectionState(SelectedSet.Value, applyImmediately: true); text.AddText(@" "); // to separate the title from the artist. text.AddText(artist, sprite => @@ -66,27 +66,25 @@ namespace osu.Game.Overlays.Music sprite.Padding = new MarginPadding { Top = 1 }; }); - SelectedSet.BindValueChanged(set => - { - bool newSelected = set.NewValue?.Equals(Model) == true; - - if (newSelected == selected) - return; - - selected = newSelected; - updateSelectionState(false); - }); - - updateSelectionState(true); + SelectedSet.BindValueChanged(set => updateSelectionState(set.NewValue)); + updateSelectionState(SelectedSet.Value, applyImmediately: true); }); } private bool selected; - private void updateSelectionState(bool instant) + private void updateSelectionState(Live selectedSet, bool applyImmediately = false) { + bool wasSelected = selected; + selected = selectedSet?.Equals(Model) == true; + + // Immediate updates should forcibly set correct state regardless of previous state. + // This ensures that the initial state is correctly applied. + if (wasSelected == selected && !applyImmediately) + return; + foreach (Drawable s in titlePart.Drawables) - s.FadeColour(selected ? colours.Yellow : Color4.White, instant ? 0 : FADE_DURATION); + s.FadeColour(selected ? colours.Yellow : Color4.White, applyImmediately ? 0 : FADE_DURATION); } protected override Drawable CreateContent() => new DelayedLoadWrapper(text = new OsuTextFlowContainer