Move spectator begin/end playing to SubmittingPlayer

This commit is contained in:
Dan Balasescu
2022-07-28 20:44:02 +09:00
parent 1da9830145
commit ce694123eb
4 changed files with 37 additions and 52 deletions

View File

@ -26,7 +26,6 @@ using osu.Game.Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.Spectator;
using osu.Game.Overlays;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
@ -101,9 +100,6 @@ namespace osu.Game.Screens.Play
[Resolved]
private MusicController musicController { get; set; }
[Resolved]
private SpectatorClient spectatorClient { get; set; }
public GameplayState GameplayState { get; private set; }
private Ruleset ruleset;
@ -1030,11 +1026,6 @@ namespace osu.Game.Screens.Play
// if arriving here and the results screen preparation task hasn't run, it's safe to say the user has not completed the beatmap.
if (prepareScoreForDisplayTask == null)
ScoreProcessor.FailScore(Score.ScoreInfo);
// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
// To resolve test failures, forcefully end playing synchronously when this screen exits.
// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
spectatorClient.EndPlaying(GameplayState);
}
// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.

View File

@ -15,6 +15,7 @@ using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Online.Spectator;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -33,6 +34,9 @@ namespace osu.Game.Screens.Play
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private SpectatorClient spectatorClient { get; set; }
private TaskCompletionSource<bool> scoreSubmissionSource;
protected SubmittingPlayer(PlayerConfiguration configuration = null)
@ -134,6 +138,8 @@ namespace osu.Game.Screens.Play
if (realmBeatmap != null)
realmBeatmap.LastPlayed = DateTimeOffset.Now;
});
spectatorClient.BeginPlaying(GameplayState, Score);
}
public override bool OnExiting(ScreenExitEvent e)
@ -141,7 +147,10 @@ namespace osu.Game.Screens.Play
bool exiting = base.OnExiting(e);
if (LoadedBeatmapSuccessfully)
{
submitScore(Score.DeepClone());
spectatorClient.EndPlaying(GameplayState);
}
return exiting;
}