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Setup basics for control and test
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189
osu.Game/Screens/Edit/Timing/TapTimingControl.cs
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189
osu.Game/Screens/Edit/Timing/TapTimingControl.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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public class TapTimingControl : CompositeDrawable
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{
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[Resolved]
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private EditorClock editorClock { get; set; }
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider colourProvider, OsuColour colours)
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{
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Height = 200;
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RelativeSizeAxes = Axes.X;
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CornerRadius = LabelledDrawable<Drawable>.CORNER_RADIUS;
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Masking = true;
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InternalChildren = new Drawable[]
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{
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new Box
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{
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Colour = colourProvider.Background4,
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RelativeSizeAxes = Axes.Both,
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},
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new GridContainer
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{
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RelativeSizeAxes = Axes.Both,
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RowDimensions = new[]
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{
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 60),
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},
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Content = new[]
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{
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new Drawable[]
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{
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new Metronome()
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},
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new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding(10),
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Children = new Drawable[]
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{
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new RoundedButton
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{
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Text = "Reset",
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BackgroundColour = colours.Pink,
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RelativeSizeAxes = Axes.X,
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Width = 0.3f,
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Action = reset,
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},
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new RoundedButton
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Text = "Tap to beat",
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RelativeSizeAxes = Axes.X,
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BackgroundColour = colourProvider.Background1,
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Width = 0.68f,
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Action = tap,
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}
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}
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},
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}
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}
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},
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};
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}
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private void tap()
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{
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if (!editorClock.IsRunning)
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{
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editorClock.Seek(0);
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editorClock.Start();
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}
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}
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private void reset()
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{
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editorClock.Stop();
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}
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private class Metronome : BeatSyncedContainer
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{
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private Container swing;
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private Box weight;
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private OsuSpriteText bpm;
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[BackgroundDependencyLoader]
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private void load(OverlayColourProvider overlayColourProvider)
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{
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Margin = new MarginPadding(10);
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AutoSizeAxes = Axes.Both;
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InternalChildren = new Drawable[]
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{
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new Triangle
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(80, 120),
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Colour = overlayColourProvider.Background1,
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},
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new Circle
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{
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Y = -25,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Content2,
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Size = new Vector2(10)
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},
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bpm = new OsuSpriteText
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{
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Colour = overlayColourProvider.Content1,
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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},
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swing = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Y = -25,
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Height = 0.8f,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = overlayColourProvider.Content2,
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RelativeSizeAxes = Axes.Y,
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Anchor = Anchor.BottomCentre,
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Origin = Anchor.BottomCentre,
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Width = 4,
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},
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weight = new Box
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{
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Anchor = Anchor.TopCentre,
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Content2,
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Size = new Vector2(15),
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RelativePositionAxes = Axes.Y,
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Y = -0.4f,
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},
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}
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},
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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swing
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.RotateTo(20, 500, Easing.InOutQuad)
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.Then()
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.RotateTo(-20, 500, Easing.InOutQuad)
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.Loop();
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}
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protected override void Update()
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{
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base.Update();
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if (CurrentTimingPoint == null)
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return;
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weight.Y = Math.Clamp((float)CurrentTimingPoint.BPM / 480, 0, 0.95f);
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bpm.Text = $"{CurrentTimingPoint.BPM:F0}";
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}
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}
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}
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}
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