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Setup basics for control and test
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94
osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs
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94
osu.Game.Tests/Visual/Editing/TestSceneTapTimingControl.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Timing;
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using osuTK;
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namespace osu.Game.Tests.Visual.Editing
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{
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[TestFixture]
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public class TestSceneTapTimingControl : EditorClockTestScene
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{
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[Cached(typeof(EditorBeatmap))]
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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[Cached]
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private Bindable<ControlPointGroup> selectedGroup = new Bindable<ControlPointGroup>();
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private TapTimingControl control;
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public TestSceneTapTimingControl()
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{
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editorBeatmap = new EditorBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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selectedGroup.Value = editorBeatmap.ControlPointInfo.Groups.First();
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}
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[Test]
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public void TestTapThenReset()
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{
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AddStep("click tap button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.First(b => b.Text == "Tap to beat")
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.TriggerClick();
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});
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AddUntilStep("wait for track playing", () => Clock.IsRunning);
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AddStep("click reset button", () =>
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{
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control.ChildrenOfType<RoundedButton>()
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.First(b => b.Text == "Reset")
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.TriggerClick();
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});
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AddUntilStep("wait for track stopped", () => !Clock.IsRunning);
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}
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[Test]
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public void TestBasic()
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{
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Beatmap.Value = CreateWorkingBeatmap(editorBeatmap.PlayableBeatmap);
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Beatmap.Disabled = true;
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Child = new Container
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.Y,
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Width = 400,
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Scale = new Vector2(1.5f),
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Child = control = new TapTimingControl(),
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};
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}
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protected override void Dispose(bool isDisposing)
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{
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Beatmap.Disabled = false;
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base.Dispose(isDisposing);
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}
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}
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}
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