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https://github.com/osukey/osukey.git
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Move to using test methods for better separation
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@ -16,6 +16,8 @@ namespace osu.Game.Tests.Visual
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{
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public abstract class ModSandboxTestScene : PlayerTestScene
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{
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protected sealed override bool HasCustomSteps => true;
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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typeof(ModSandboxTestScene)
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@ -28,14 +30,15 @@ namespace osu.Game.Tests.Visual
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private ModTestCaseData currentTest;
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public override void SetUpSteps()
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protected void CreateModTest(ModTestCaseData testCaseData) => CreateTest(() =>
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{
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foreach (var testCase in CreateTestCases())
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{
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AddStep(testCase.Name, () => currentTest = testCase);
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base.SetUpSteps();
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AddUntilStep("test passed", () => testCase.PassCondition?.Invoke() ?? true);
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}
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AddStep("set test data", () => currentTest = testCaseData);
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});
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public override void TearDownSteps()
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{
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AddUntilStep("test passed", () => currentTest?.PassCondition?.Invoke() ?? true);
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base.TearDownSteps();
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}
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protected sealed override IBeatmap CreateBeatmap(RulesetInfo ruleset) => currentTest?.Beatmap ?? base.CreateBeatmap(ruleset);
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@ -51,11 +54,6 @@ namespace osu.Game.Tests.Visual
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return CreateReplayPlayer(score);
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}
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/// <summary>
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/// Creates the test cases for this test scene.
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/// </summary>
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protected abstract ModTestCaseData[] CreateTestCases();
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/// <summary>
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/// Creates the <see cref="TestPlayer"/> for a test case.
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/// </summary>
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