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Reverted GetUserRequest because spectating is not implemented yet, and thus the additions are not needed (yet)
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@ -81,8 +81,7 @@ namespace osu.Game.Online.Chat
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if (int.TryParse(args[1], out int userId))
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req = new GetUserRequest(userId);
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else
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// Get by username instead
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req = new GetUserRequest(args[1]);
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return;
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req.Success += user =>
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{
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