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Update with further framework-side changes
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@ -45,7 +45,7 @@ namespace osu.Game.Beatmaps
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private TextureStore textureStore;
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private IAdjustableResourceStore<Track> trackStore;
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private ITrackStore trackStore;
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protected override bool BackgroundStillValid(Texture b) => false; // bypass lazy logic. we want to return a new background each time for refcounting purposes.
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