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Update with further framework-side changes
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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@ -31,24 +32,8 @@ namespace osu.Game.Beatmaps.Drawables
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/// </summary>
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protected virtual double UnloadDelay => 10000;
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private BeatmapInfo lastModel;
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private bool firstLoad = true;
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Drawable content, double timeBeforeLoad)
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{
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return new DelayedLoadUnloadWrapper(() =>
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{
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// If DelayedLoadUnloadWrapper is attempting to RELOAD the same content (Beatmap), that means that it was
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// previously UNLOADED and thus its children have been disposed of, so we need to recreate them here.
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if (!firstLoad && lastModel == Beatmap.Value)
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return CreateDrawable(Beatmap.Value);
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// If the model has changed since the previous unload (or if there was no load), then we can safely use the given content
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lastModel = Beatmap.Value;
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firstLoad = false;
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return content;
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}, timeBeforeLoad, UnloadDelay);
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}
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protected override DelayedLoadWrapper CreateDelayedLoadWrapper(Func<Drawable> createContentFunc, double timeBeforeLoad)
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=> new DelayedLoadUnloadWrapper(createContentFunc, timeBeforeLoad, UnloadDelay);
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protected override Drawable CreateDrawable(BeatmapInfo model)
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{
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