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Update with further framework-side changes
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@ -21,13 +21,10 @@ namespace osu.Game.Tests.Visual.Editor
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{
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private WorkingBeatmap waveformBeatmap;
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private OsuGameBase game;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio, OsuGameBase game)
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private void load(AudioManager audio)
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{
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waveformBeatmap = new WaveformTestBeatmap(audio);
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this.game = game;
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}
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[TestCase(1f)]
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