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Update with further framework-side changes
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@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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TestUpdateableBeatmapBackgroundSprite background = null;
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AddStep("load null beatmap", () => Child = background = new TestUpdateableBeatmapBackgroundSprite { RelativeSizeAxes = Axes.Both });
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AddUntilStep("wait for load", () => background.ContentLoaded);
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AddAssert("no content", () => !background.ContentLoaded);
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}
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[Test]
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