Expose as JudgementResult instead of "passing" state

This commit is contained in:
Dean Herbert
2020-05-03 23:55:44 +09:00
parent ff1d63060d
commit cea6be5e52
4 changed files with 14 additions and 13 deletions

View File

@ -3,6 +3,8 @@
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Skinning;
@ -13,7 +15,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
public TestSceneTaikoScroller()
{
AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.Passing.Value = !passing));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
}
}
}