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Expose as JudgementResult instead of "passing" state
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@ -3,6 +3,8 @@
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Skinning;
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using osu.Game.Skinning;
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@ -13,7 +15,8 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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public TestSceneTaikoScroller()
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{
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.Passing.Value = !passing));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
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new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
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}
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}
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}
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