Merge branch 'master' into osu-hd-setting

This commit is contained in:
Dean Herbert
2018-05-21 15:21:09 +09:00
committed by GitHub
47 changed files with 761 additions and 436 deletions

View File

@ -6,9 +6,11 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Settings;
using osu.Game.Overlays.Settings.Sections;
using osu.Game.Screens.Ranking;
@ -96,7 +98,7 @@ namespace osu.Game.Overlays
});
}
private class BackButton : OsuClickableContainer
private class BackButton : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
{
private AspectContainer aspect;
@ -146,6 +148,20 @@ namespace osu.Game.Overlays
aspect.ScaleTo(1, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
TriggerOnClick();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
}
}
}

View File

@ -6,7 +6,9 @@ using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Input;
using OpenTK.Graphics;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Shapes;
@ -22,6 +24,7 @@ namespace osu.Game.Overlays.Toolbar
private readonly Drawable modeButtonLine;
private ToolbarModeButton activeButton;
private RulesetStore rulesets;
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public ToolbarModeSelector()
@ -67,26 +70,42 @@ namespace osu.Game.Overlays.Toolbar
[BackgroundDependencyLoader(true)]
private void load(RulesetStore rulesets, OsuGame game)
{
this.rulesets = rulesets;
foreach (var r in rulesets.AvailableRulesets)
{
modeButtons.Add(new ToolbarModeButton
{
Ruleset = r,
Action = delegate
{
ruleset.Value = r;
}
Action = delegate { ruleset.Value = r; }
});
}
ruleset.ValueChanged += rulesetChanged;
ruleset.DisabledChanged += disabledChanged;
if (game != null)
ruleset.BindTo(game.Ruleset);
else
ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
{
base.OnKeyDown(state, args);
if (state.Keyboard.ControlPressed && !args.Repeat && args.Key >= Key.Number1 && args.Key <= Key.Number9)
{
int requested = args.Key - Key.Number1;
RulesetInfo found = rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
if (found != null)
ruleset.Value = found;
return true;
}
return false;
}
public override bool HandleKeyboardInput => !ruleset.Disabled && base.HandleKeyboardInput;
public override bool HandleMouseInput => !ruleset.Disabled && base.HandleMouseInput;