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Attempt to fix multiple selection movements
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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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using osu.Game.Screens.Edit.Compose.Components;
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using osuTK;
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@ -37,7 +38,32 @@ namespace osu.Game.Rulesets.Mania.Edit
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
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public ManiaPlayfield Playfield => ((ManiaPlayfield)drawableRuleset.Playfield);
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public int TotalColumns => Playfield.TotalColumns;
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public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
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{
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var hoc = Playfield.GetColumn(0).HitObjectContainer;
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position.Y -= ToLocalSpace(hoc.ScreenSpaceDrawQuad.TopLeft).Y;
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float targetPosition = position.Y;
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if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
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{
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// When scrolling downwards, the position is _negative_ when the object's start time is after the current time (e.g. in the middle of the stage).
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// However all scrolling algorithms upwards scrolling, meaning that a positive (inverse) position is expected in the same scenario.
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targetPosition = -targetPosition;
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}
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double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
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EditorClock.CurrentTime,
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drawableRuleset.ScrollingInfo.TimeRange.Value,
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hoc.DrawHeight);
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return base.GetSnappedPosition(position, targetTime);
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}
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protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)
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{
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