Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query

Rework multiplayer's current item tracking
This commit is contained in:
Dean Herbert
2021-12-14 18:33:30 +09:00
committed by GitHub
15 changed files with 159 additions and 172 deletions

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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -27,13 +27,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[1].Beatmap.Value.OnlineID == OtherBeatmap.OnlineID);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[2].Beatmap.Value.OnlineID == InitialBeatmap.OnlineID);
AddAssert("first item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -43,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -55,12 +53,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
RunGameplay();
AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[2].ID);
AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
}
[Test]
@ -74,15 +72,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID);
AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
}
[Test]
public void TestCorrectItemSelectedAfterNewItemAdded()
{
addItem(() => OtherBeatmap);
AddAssert("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)

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@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
using osu.Game.Online.Multiplayer;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Screens.OnlinePlay.Multiplayer;
using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Multiplayer
@ -20,7 +21,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -28,7 +29,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -36,7 +37,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
}
[Test]
@ -47,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
}
[Test]
@ -85,6 +86,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void selectNewItem(Func<BeatmapInfo> beatmap)
{
AddUntilStep("wait for playlist panels to load", () =>
{
var queueList = this.ChildrenOfType<MultiplayerQueueList>().Single();
return queueList.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == queueList.Items.Count;
});
AddStep("click edit button", () =>
{
InputManager.MoveMouseTo(this.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().First());
@ -97,7 +104,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
AddUntilStep("selected item is new beatmap", () => Client.CurrentMatchPlayingItem.Value?.Beatmap.Value?.OnlineID == otherBeatmap.OnlineID);
AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.BeatmapID == otherBeatmap.OnlineID);
}
private void addItem(Func<BeatmapInfo> beatmap)

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@ -391,9 +391,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
pressReadyButton();
AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
}
@ -413,10 +413,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
pressReadyButton();
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerScreenStack.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.CurrentMatchPlayingItem.Value);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
@ -592,19 +594,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("click ready button", () =>
{
InputManager.MoveMouseTo(readyButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for player to be ready", () => client.Room?.Users[0].State == MultiplayerUserState.Ready);
AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
AddStep("click start button", () => InputManager.Click(MouseButton.Left));
pressReadyButton();
pressReadyButton();
AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player);
// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
@ -665,7 +656,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
}
private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
private ReadyButton readyButton => this.ChildrenOfType<ReadyButton>().Single();
private void pressReadyButton()
{
AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
MultiplayerUserState lastState = MultiplayerUserState.Idle;
AddStep("click ready button", () =>
{
lastState = client.LocalUser?.State ?? MultiplayerUserState.Idle;
InputManager.MoveMouseTo(readyButton);
InputManager.Click(MouseButton.Left);
});
AddUntilStep("wait for state change", () => client.LocalUser?.State != lastState);
}
private void createRoom(Func<Room> room)
{

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@ -6,6 +6,7 @@ using NUnit.Framework;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.OnlinePlay.Multiplayer;
@ -27,7 +28,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
}, Client.Room?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);

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@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
@ -27,11 +28,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMultiplayerQueueList : MultiplayerTestScene
{
private MultiplayerQueueList playlist;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
[Cached(typeof(UserLookupCache))]
private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
private MultiplayerQueueList playlist;
private BeatmapManager beatmaps;
private RulesetStore rulesets;
private BeatmapSetInfo importedSet;
@ -50,12 +52,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("create playlist", () =>
{
selectedItem.Value = null;
Child = playlist = new MultiplayerQueueList
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
SelectedItem = { BindTarget = Client.CurrentMatchPlayingItem },
SelectedItem = { BindTarget = selectedItem },
Items = { BindTarget = Client.APIRoom!.Playlist }
};
});
@ -107,22 +111,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
assertDeleteButtonVisibility(0, false);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
AddStep("select item 0", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(0).Model);
assertDeleteButtonVisibility(0, false);
assertDeleteButtonVisibility(1, true);
// Run through gameplay.
AddStep("set state to ready", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Ready));
AddUntilStep("local state is ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
AddStep("start match", () => Client.StartMatch());
AddUntilStep("match started", () => Client.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
AddStep("set state to loaded", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Loaded));
AddUntilStep("local state is playing", () => Client.LocalUser?.State == MultiplayerUserState.Playing);
AddStep("set state to finished play", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.FinishedPlay));
AddUntilStep("local state is results", () => Client.LocalUser?.State == MultiplayerUserState.Results);
AddStep("select item 1", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(1).Model);
assertDeleteButtonVisibility(0, true);
assertDeleteButtonVisibility(1, false);
}