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https://github.com/osukey/osukey.git
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Merge pull request #16045 from smoogipoo/multiplayer-local-beatmap-query
Rework multiplayer's current item tracking
This commit is contained in:
@ -19,7 +19,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestFirstItemSelectedByDefault()
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{
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AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
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AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -27,13 +27,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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addItem(() => OtherBeatmap);
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AddAssert("playlist has 2 items", () => Client.APIRoom?.Playlist.Count == 2);
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AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[1].Beatmap.Value.OnlineID == OtherBeatmap.OnlineID);
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addItem(() => InitialBeatmap);
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AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
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AddAssert("last playlist item is different", () => Client.APIRoom?.Playlist[2].Beatmap.Value.OnlineID == InitialBeatmap.OnlineID);
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AddAssert("first item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
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AddAssert("first item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -43,7 +41,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("playlist has only one item", () => Client.APIRoom?.Playlist.Count == 1);
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AddAssert("playlist item is expired", () => Client.APIRoom?.Playlist[0].Expired == true);
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AddAssert("last item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
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AddAssert("last item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -55,12 +53,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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RunGameplay();
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AddAssert("first item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
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AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
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AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
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RunGameplay();
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AddAssert("second item expired", () => Client.APIRoom?.Playlist[1].Expired == true);
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AddAssert("next item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[2].ID);
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AddAssert("next item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[2].ID);
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}
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[Test]
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@ -74,15 +72,15 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("change queue mode", () => Client.ChangeSettings(queueMode: QueueMode.HostOnly));
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AddAssert("playlist has 3 items", () => Client.APIRoom?.Playlist.Count == 3);
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AddAssert("playlist item is the other beatmap", () => Client.CurrentMatchPlayingItem.Value?.BeatmapID == OtherBeatmap.OnlineID);
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AddAssert("playlist item is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
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AddAssert("item 2 is not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
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AddAssert("current item is the other beatmap", () => Client.Room?.Settings.PlaylistItemId == 2);
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}
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[Test]
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public void TestCorrectItemSelectedAfterNewItemAdded()
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{
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addItem(() => OtherBeatmap);
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AddAssert("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
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AddUntilStep("selected beatmap is initial beatmap", () => Beatmap.Value.BeatmapInfo.OnlineID == InitialBeatmap.OnlineID);
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}
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private void addItem(Func<BeatmapInfo> beatmap)
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@ -9,6 +9,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Screens.OnlinePlay;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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using osu.Game.Screens.OnlinePlay.Multiplayer.Match.Playlist;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Multiplayer
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@ -20,7 +21,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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[Test]
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public void TestFirstItemSelectedByDefault()
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{
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AddAssert("first item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
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AddAssert("first item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -28,7 +29,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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selectNewItem(() => InitialBeatmap);
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AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
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AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -36,7 +37,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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selectNewItem(() => OtherBeatmap);
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AddAssert("playlist item still selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[0].ID);
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AddAssert("playlist item still selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[0].ID);
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}
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[Test]
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@ -47,7 +48,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddAssert("playlist contains two items", () => Client.APIRoom?.Playlist.Count == 2);
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AddAssert("first playlist item expired", () => Client.APIRoom?.Playlist[0].Expired == true);
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AddAssert("second playlist item not expired", () => Client.APIRoom?.Playlist[1].Expired == false);
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AddAssert("second playlist item selected", () => Client.CurrentMatchPlayingItem.Value?.ID == Client.APIRoom?.Playlist[1].ID);
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AddAssert("second playlist item selected", () => Client.Room?.Settings.PlaylistItemId == Client.APIRoom?.Playlist[1].ID);
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}
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[Test]
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@ -85,6 +86,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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private void selectNewItem(Func<BeatmapInfo> beatmap)
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{
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AddUntilStep("wait for playlist panels to load", () =>
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{
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var queueList = this.ChildrenOfType<MultiplayerQueueList>().Single();
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return queueList.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == queueList.Items.Count;
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});
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AddStep("click edit button", () =>
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{
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InputManager.MoveMouseTo(this.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistEditButton>().First());
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@ -97,7 +104,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("select other beatmap", () => ((Screens.Select.SongSelect)CurrentSubScreen).FinaliseSelection(otherBeatmap = beatmap()));
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AddUntilStep("wait for return to match", () => CurrentSubScreen is MultiplayerMatchSubScreen);
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AddUntilStep("selected item is new beatmap", () => Client.CurrentMatchPlayingItem.Value?.Beatmap.Value?.OnlineID == otherBeatmap.OnlineID);
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AddUntilStep("selected item is new beatmap", () => (CurrentSubScreen as MultiplayerMatchSubScreen)?.SelectedItem.Value?.BeatmapID == otherBeatmap.OnlineID);
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}
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private void addItem(Func<BeatmapInfo> beatmap)
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@ -391,9 +391,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddStep("set user ready", () => client.ChangeState(MultiplayerUserState.Ready));
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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pressReadyButton();
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AddStep("delete beatmap", () => beatmaps.Delete(importedSet));
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AddUntilStep("user state is idle", () => client.LocalUser?.State == MultiplayerUserState.Idle);
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}
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@ -413,10 +413,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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pressReadyButton();
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AddStep("Enter song select", () =>
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{
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var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerScreenStack.CurrentScreen).CurrentSubScreen;
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.CurrentMatchPlayingItem.Value);
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((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(client.Room?.Settings.PlaylistItemId);
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});
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AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
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@ -592,19 +594,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
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}
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});
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AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddStep("click ready button", () =>
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{
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InputManager.MoveMouseTo(readyButton);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for player to be ready", () => client.Room?.Users[0].State == MultiplayerUserState.Ready);
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AddUntilStep("wait for ready button to be enabled", () => readyButton.ChildrenOfType<OsuButton>().Single().Enabled.Value);
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AddStep("click start button", () => InputManager.Click(MouseButton.Left));
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pressReadyButton();
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pressReadyButton();
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AddUntilStep("wait for player", () => multiplayerScreenStack.CurrentScreen is Player);
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// Gameplay runs in real-time, so we need to incrementally check if gameplay has finished in order to not time out.
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@ -665,7 +656,24 @@ namespace osu.Game.Tests.Visual.Multiplayer
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});
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}
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private MultiplayerReadyButton readyButton => this.ChildrenOfType<MultiplayerReadyButton>().Single();
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private ReadyButton readyButton => this.ChildrenOfType<ReadyButton>().Single();
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private void pressReadyButton()
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{
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AddUntilStep("wait for ready button to be enabled", () => readyButton.Enabled.Value);
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MultiplayerUserState lastState = MultiplayerUserState.Idle;
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AddStep("click ready button", () =>
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{
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lastState = client.LocalUser?.State ?? MultiplayerUserState.Idle;
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InputManager.MoveMouseTo(readyButton);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("wait for state change", () => client.LocalUser?.State != lastState);
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}
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private void createRoom(Func<Room> room)
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{
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@ -6,6 +6,7 @@ using NUnit.Framework;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.OnlinePlay.Multiplayer;
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@ -27,7 +28,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("initialise gameplay", () =>
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{
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Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, Client.CurrentMatchPlayingItem.Value, Client.Room?.Users.ToArray()));
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Stack.Push(player = new MultiplayerPlayer(Client.APIRoom, new PlaylistItem
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{
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Beatmap = { Value = Beatmap.Value.BeatmapInfo },
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Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
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}, Client.Room?.Users.ToArray()));
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});
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AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);
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@ -6,6 +6,7 @@ using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Platform;
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@ -27,11 +28,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
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{
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public class TestSceneMultiplayerQueueList : MultiplayerTestScene
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{
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private MultiplayerQueueList playlist;
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private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
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[Cached(typeof(UserLookupCache))]
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private readonly TestUserLookupCache userLookupCache = new TestUserLookupCache();
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private MultiplayerQueueList playlist;
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private BeatmapManager beatmaps;
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private RulesetStore rulesets;
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private BeatmapSetInfo importedSet;
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@ -50,12 +52,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("create playlist", () =>
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{
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selectedItem.Value = null;
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Child = playlist = new MultiplayerQueueList
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Size = new Vector2(500, 300),
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SelectedItem = { BindTarget = Client.CurrentMatchPlayingItem },
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SelectedItem = { BindTarget = selectedItem },
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Items = { BindTarget = Client.APIRoom!.Playlist }
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};
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});
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@ -107,22 +111,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
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AddStep("set all players queue mode", () => Client.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }));
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AddUntilStep("wait for queue mode change", () => Client.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
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assertDeleteButtonVisibility(0, false);
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addPlaylistItem(() => API.LocalUser.Value.OnlineID);
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AddStep("select item 0", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(0).Model);
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assertDeleteButtonVisibility(0, false);
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assertDeleteButtonVisibility(1, true);
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// Run through gameplay.
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AddStep("set state to ready", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Ready));
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AddUntilStep("local state is ready", () => Client.LocalUser?.State == MultiplayerUserState.Ready);
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AddStep("start match", () => Client.StartMatch());
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AddUntilStep("match started", () => Client.LocalUser?.State == MultiplayerUserState.WaitingForLoad);
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AddStep("set state to loaded", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.Loaded));
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AddUntilStep("local state is playing", () => Client.LocalUser?.State == MultiplayerUserState.Playing);
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AddStep("set state to finished play", () => Client.ChangeUserState(API.LocalUser.Value.Id, MultiplayerUserState.FinishedPlay));
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AddUntilStep("local state is results", () => Client.LocalUser?.State == MultiplayerUserState.Results);
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AddStep("select item 1", () => selectedItem.Value = playlist.ChildrenOfType<RearrangeableListItem<PlaylistItem>>().ElementAt(1).Model);
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assertDeleteButtonVisibility(0, true);
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assertDeleteButtonVisibility(1, false);
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}
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