mirror of
https://github.com/osukey/osukey.git
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Merge remote-tracking branch 'refs/remotes/upstream/master' into fallback-to-skin-combo-colours
This commit is contained in:
@ -4,6 +4,8 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.TypeExtensions;
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@ -37,7 +39,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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protected virtual IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples;
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private readonly Lazy<List<DrawableHitObject>> nestedHitObjects = new Lazy<List<DrawableHitObject>>();
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public IEnumerable<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : Enumerable.Empty<DrawableHitObject>();
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public IReadOnlyList<DrawableHitObject> NestedHitObjects => nestedHitObjects.IsValueCreated ? nestedHitObjects.Value : (IReadOnlyList<DrawableHitObject>)Array.Empty<DrawableHitObject>();
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/// <summary>
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/// Invoked when a <see cref="JudgementResult"/> has been applied by this <see cref="DrawableHitObject"/> or a nested <see cref="DrawableHitObject"/>.
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@ -76,6 +78,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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public JudgementResult Result { get; private set; }
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private Bindable<double> startTimeBindable;
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private Bindable<int> comboIndexBindable;
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public override bool RemoveWhenNotAlive => false;
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@ -88,9 +91,9 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public IBindable<ArmedState> State => state;
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protected DrawableHitObject(HitObject hitObject)
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protected DrawableHitObject([NotNull] HitObject hitObject)
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{
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HitObject = hitObject;
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HitObject = hitObject ?? throw new ArgumentNullException(nameof(hitObject));
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}
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[BackgroundDependencyLoader]
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@ -125,13 +128,83 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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base.LoadComplete();
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HitObject.DefaultsApplied += onDefaultsApplied;
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startTimeBindable = HitObject.StartTimeBindable.GetBoundCopy();
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startTimeBindable.BindValueChanged(_ => updateState(ArmedState.Idle, true));
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if (HitObject is IHasComboInformation combo)
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{
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comboIndexBindable = combo.ComboIndexBindable.GetBoundCopy();
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comboIndexBindable.BindValueChanged(_ => updateAccentColour());
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comboIndexBindable.BindValueChanged(_ => updateAccentColour(), true);
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}
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updateState(ArmedState.Idle, true);
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onDefaultsApplied();
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}
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private void onDefaultsApplied() => apply(HitObject);
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private void apply(HitObject hitObject)
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{
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#pragma warning disable 618 // can be removed 20200417
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if (GetType().GetMethod(nameof(AddNested), BindingFlags.NonPublic | BindingFlags.Instance)?.DeclaringType != typeof(DrawableHitObject))
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return;
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#pragma warning restore 618
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if (nestedHitObjects.IsValueCreated)
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{
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nestedHitObjects.Value.Clear();
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ClearNestedHitObjects();
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}
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foreach (var h in hitObject.NestedHitObjects)
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{
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var drawableNested = CreateNestedHitObject(h) ?? throw new InvalidOperationException($"{nameof(CreateNestedHitObject)} returned null for {h.GetType().ReadableName()}.");
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addNested(drawableNested);
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AddNestedHitObject(drawableNested);
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}
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}
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/// <summary>
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/// Invoked by the base <see cref="DrawableHitObject"/> to add nested <see cref="DrawableHitObject"/>s to the hierarchy.
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/// </summary>
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/// <param name="hitObject">The <see cref="DrawableHitObject"/> to be added.</param>
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protected virtual void AddNestedHitObject(DrawableHitObject hitObject)
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{
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}
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/// <summary>
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/// Adds a nested <see cref="DrawableHitObject"/>. This should not be used except for legacy nested <see cref="DrawableHitObject"/> usages.
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/// </summary>
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/// <param name="h"></param>
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[Obsolete("Use AddNestedHitObject() / ClearNestedHitObjects() / CreateNestedHitObject() instead.")] // can be removed 20200417
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protected virtual void AddNested(DrawableHitObject h) => addNested(h);
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/// <summary>
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/// Invoked by the base <see cref="DrawableHitObject"/> to remove all previously-added nested <see cref="DrawableHitObject"/>s.
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/// </summary>
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protected virtual void ClearNestedHitObjects()
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{
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}
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/// <summary>
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/// Creates the drawable representation for a nested <see cref="HitObject"/>.
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/// </summary>
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/// <param name="hitObject">The <see cref="HitObject"/>.</param>
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/// <returns>The drawable representation for <paramref name="hitObject"/>.</returns>
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protected virtual DrawableHitObject CreateNestedHitObject(HitObject hitObject) => null;
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private void addNested(DrawableHitObject hitObject)
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{
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// Todo: Exists for legacy purposes, can be removed 20200417
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hitObject.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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hitObject.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
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hitObject.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(hitObject);
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}
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#region State / Transform Management
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@ -173,7 +246,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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UpdateInitialTransforms();
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var judgementOffset = Math.Min(HitObject.HitWindows?.WindowFor(HitResult.Miss) ?? double.MaxValue, Result?.TimeOffset ?? 0);
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var judgementOffset = Result?.TimeOffset ?? 0;
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using (BeginDelayedSequence(InitialLifetimeOffset + judgementOffset, true))
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{
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@ -356,15 +429,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
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UpdateResult(false);
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}
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protected virtual void AddNested(DrawableHitObject h)
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{
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h.OnNewResult += (d, r) => OnNewResult?.Invoke(d, r);
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h.OnRevertResult += (d, r) => OnRevertResult?.Invoke(d, r);
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h.ApplyCustomUpdateState += (d, j) => ApplyCustomUpdateState?.Invoke(d, j);
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nestedHitObjects.Value.Add(h);
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}
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/// <summary>
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/// Applies the <see cref="Result"/> of this <see cref="DrawableHitObject"/>, notifying responders such as
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/// the <see cref="ScoreProcessor"/> of the <see cref="JudgementResult"/>.
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@ -379,7 +443,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
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// Ensure that the judgement is given a valid time offset, because this may not get set by the caller
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var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
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Result.TimeOffset = Time.Current - endTime;
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Result.TimeOffset = Math.Min(HitObject.HitWindows.WindowFor(HitResult.Miss), Time.Current - endTime);
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switch (Result.Type)
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{
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@ -436,6 +501,12 @@ namespace osu.Game.Rulesets.Objects.Drawables
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/// </summary>
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/// <param name="judgement">The <see cref="Judgement"/> that provides the scoring information.</param>
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protected virtual JudgementResult CreateResult(Judgement judgement) => new JudgementResult(HitObject, judgement);
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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HitObject.DefaultsApplied -= onDefaultsApplied;
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}
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using JetBrains.Annotations;
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@ -28,6 +29,11 @@ namespace osu.Game.Rulesets.Objects
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/// </summary>
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private const double control_point_leniency = 1;
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/// <summary>
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/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
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/// </summary>
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public event Action DefaultsApplied;
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public readonly Bindable<double> StartTimeBindable = new Bindable<double>();
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/// <summary>
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@ -66,7 +72,6 @@ namespace osu.Game.Rulesets.Objects
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/// <summary>
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/// The hit windows for this <see cref="HitObject"/>.
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/// </summary>
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[CanBeNull]
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public HitWindows HitWindows { get; set; }
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private readonly List<HitObject> nestedHitObjects = new List<HitObject>();
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@ -113,10 +118,9 @@ namespace osu.Game.Rulesets.Objects
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nestedHitObjects.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
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foreach (var h in nestedHitObjects)
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{
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h.HitWindows = HitWindows;
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h.ApplyDefaults(controlPointInfo, difficulty);
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}
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DefaultsApplied?.Invoke();
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}
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protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
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@ -147,7 +151,7 @@ namespace osu.Game.Rulesets.Objects
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/// This will only be invoked if <see cref="HitWindows"/> hasn't been set externally (e.g. from a <see cref="BeatmapConverter{T}"/>.
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/// </para>
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/// </summary>
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[CanBeNull]
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[NotNull]
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protected virtual HitWindows CreateHitWindows() => new HitWindows();
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}
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}
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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -14,6 +14,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -13,6 +13,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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{
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -17,6 +17,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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public float X { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -22,6 +22,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public int ComboOffset { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -22,6 +22,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public int ComboOffset { get; set; }
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Osu
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public float Y => Position.Y;
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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public bool NewCombo { get; set; }
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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/// </summary>
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internal sealed class ConvertHit : HitObject
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{
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -10,6 +10,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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/// </summary>
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internal sealed class ConvertSlider : Legacy.ConvertSlider
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{
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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@ -15,6 +15,6 @@ namespace osu.Game.Rulesets.Objects.Legacy.Taiko
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public double Duration => EndTime - StartTime;
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protected override HitWindows CreateHitWindows() => null;
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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}
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