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Fix custom sample set 0 not falling back to default samples
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@ -168,7 +168,7 @@ namespace osu.Game.Beatmaps.Formats
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{
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var baseInfo = base.ApplyTo(hitSampleInfo);
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if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 1)
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if (string.IsNullOrEmpty(baseInfo.Suffix) && CustomSampleBank > 0)
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baseInfo.Suffix = CustomSampleBank.ToString();
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return baseInfo;
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