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@ -80,8 +80,7 @@ namespace osu.Game.Audio
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return;
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CurrentTrack.Stop();
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// CurrentTrack must not change until the scheduled stopped event has been invoked.
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// To ensure that this doesn't early-return on (CurrentTrack != track) check.
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// CurrentTrack should not be set to null here as it will result in incorrect handling in the track.Stopped callback above.
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}
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/// <summary>
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