Add a few nullabilities and DCC excludes

This commit is contained in:
smoogipoo 2021-10-13 12:51:41 +09:00
parent e468bfb31c
commit cf10239e70
6 changed files with 15 additions and 3 deletions

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@ -4,6 +4,8 @@
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Models; using osu.Game.Models;
#nullable enable
namespace osu.Game.Database namespace osu.Game.Database
{ {
/// <summary> /// <summary>

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@ -3,15 +3,17 @@
using osu.Game.Models; using osu.Game.Models;
#nullable enable
namespace osu.Game.Database namespace osu.Game.Database
{ {
/// <summary> /// <summary>
/// Represent a join model which gives a filename and scope to a <see cref="File"/>. /// Represents a join model which gives a filename and scope to a <see cref="File"/>.
/// </summary> /// </summary>
public interface INamedFile public interface INamedFile
{ {
public string Filename { get; set; } string Filename { get; set; }
public RealmFile File { get; set; } RealmFile File { get; set; }
} }
} }

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Testing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using Realms; using Realms;
@ -8,6 +9,7 @@ using Realms;
namespace osu.Game.Models namespace osu.Game.Models
{ {
[ExcludeFromDynamicCompile]
[MapTo("BeatmapDifficulty")] [MapTo("BeatmapDifficulty")]
public class RealmBeatmapDifficulty : EmbeddedObject, IBeatmapDifficultyInfo public class RealmBeatmapDifficulty : EmbeddedObject, IBeatmapDifficultyInfo
{ {

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.IO; using System.IO;
using osu.Framework.Testing;
using osu.Game.IO; using osu.Game.IO;
using Realms; using Realms;
@ -9,6 +10,7 @@ using Realms;
namespace osu.Game.Models namespace osu.Game.Models
{ {
[ExcludeFromDynamicCompile]
[MapTo("File")] [MapTo("File")]
public class RealmFile : RealmObject, IFileInfo public class RealmFile : RealmObject, IFileInfo
{ {

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Testing;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.IO; using osu.Game.IO;
using Realms; using Realms;
@ -10,6 +11,7 @@ using Realms;
namespace osu.Game.Models namespace osu.Game.Models
{ {
[ExcludeFromDynamicCompile]
public class RealmNamedFileUsage : EmbeddedObject, INamedFile, INamedFileUsage public class RealmNamedFileUsage : EmbeddedObject, INamedFile, INamedFileUsage
{ {
public RealmFile File { get; set; } = null!; public RealmFile File { get; set; } = null!;

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@ -8,6 +8,7 @@ using osu.Framework.Extensions;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Logging; using osu.Framework.Logging;
using osu.Framework.Platform; using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Models; using osu.Game.Models;
using Realms; using Realms;
@ -19,6 +20,7 @@ namespace osu.Game.Stores
/// <summary> /// <summary>
/// Handles the storing of files to the file system (and database) backing. /// Handles the storing of files to the file system (and database) backing.
/// </summary> /// </summary>
[ExcludeFromDynamicCompile]
public class RealmFileStore public class RealmFileStore
{ {
private readonly RealmContextFactory realmFactory; private readonly RealmContextFactory realmFactory;