diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json
new file mode 100644
index 0000000000..6ba6ae82c8
--- /dev/null
+++ b/.config/dotnet-tools.json
@@ -0,0 +1,18 @@
+{
+ "version": 1,
+ "isRoot": true,
+ "tools": {
+ "cake.tool": {
+ "version": "0.35.0",
+ "commands": [
+ "dotnet-cake"
+ ]
+ },
+ "dotnet-format": {
+ "version": "3.1.37601",
+ "commands": [
+ "dotnet-format"
+ ]
+ }
+ }
+}
\ No newline at end of file
diff --git a/.editorconfig b/.editorconfig
index 0dd7ef8ed1..67f98f94eb 100644
--- a/.editorconfig
+++ b/.editorconfig
@@ -12,16 +12,183 @@ trim_trailing_whitespace = true
#PascalCase for public and protected members
dotnet_naming_style.pascalcase.capitalization = pascal_case
-dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal
-dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event,delegate
-dotnet_naming_rule.public_members_pascalcase.severity = suggestion
+dotnet_naming_symbols.public_members.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.public_members_pascalcase.severity = error
dotnet_naming_rule.public_members_pascalcase.symbols = public_members
dotnet_naming_rule.public_members_pascalcase.style = pascalcase
#camelCase for private members
dotnet_naming_style.camelcase.capitalization = camel_case
+
dotnet_naming_symbols.private_members.applicable_accessibilities = private
-dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event,delegate
-dotnet_naming_rule.private_members_camelcase.severity = suggestion
+dotnet_naming_symbols.private_members.applicable_kinds = property,method,field,event
+dotnet_naming_rule.private_members_camelcase.severity = warning
dotnet_naming_rule.private_members_camelcase.symbols = private_members
-dotnet_naming_rule.private_members_camelcase.style = camelcase
\ No newline at end of file
+dotnet_naming_rule.private_members_camelcase.style = camelcase
+
+dotnet_naming_symbols.local_function.applicable_kinds = local_function
+dotnet_naming_rule.local_function_camelcase.severity = warning
+dotnet_naming_rule.local_function_camelcase.symbols = local_function
+dotnet_naming_rule.local_function_camelcase.style = camelcase
+
+#all_lower for private and local constants/static readonlys
+dotnet_naming_style.all_lower.capitalization = all_lower
+dotnet_naming_style.all_lower.word_separator = _
+
+dotnet_naming_symbols.private_constants.applicable_accessibilities = private
+dotnet_naming_symbols.private_constants.required_modifiers = const
+dotnet_naming_symbols.private_constants.applicable_kinds = field
+dotnet_naming_rule.private_const_all_lower.severity = warning
+dotnet_naming_rule.private_const_all_lower.symbols = private_constants
+dotnet_naming_rule.private_const_all_lower.style = all_lower
+
+dotnet_naming_symbols.private_static_readonly.applicable_accessibilities = private
+dotnet_naming_symbols.private_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.private_static_readonly.applicable_kinds = field
+dotnet_naming_rule.private_static_readonly_all_lower.severity = warning
+dotnet_naming_rule.private_static_readonly_all_lower.symbols = private_static_readonly
+dotnet_naming_rule.private_static_readonly_all_lower.style = all_lower
+
+dotnet_naming_symbols.local_constants.applicable_kinds = local
+dotnet_naming_symbols.local_constants.required_modifiers = const
+dotnet_naming_rule.local_const_all_lower.severity = warning
+dotnet_naming_rule.local_const_all_lower.symbols = local_constants
+dotnet_naming_rule.local_const_all_lower.style = all_lower
+
+#ALL_UPPER for non private constants/static readonlys
+dotnet_naming_style.all_upper.capitalization = all_upper
+dotnet_naming_style.all_upper.word_separator = _
+
+dotnet_naming_symbols.public_constants.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_constants.required_modifiers = const
+dotnet_naming_symbols.public_constants.applicable_kinds = field
+dotnet_naming_rule.public_const_all_upper.severity = warning
+dotnet_naming_rule.public_const_all_upper.symbols = public_constants
+dotnet_naming_rule.public_const_all_upper.style = all_upper
+
+dotnet_naming_symbols.public_static_readonly.applicable_accessibilities = public,internal,protected,protected_internal,private_protected
+dotnet_naming_symbols.public_static_readonly.required_modifiers = static,readonly
+dotnet_naming_symbols.public_static_readonly.applicable_kinds = field
+dotnet_naming_rule.public_static_readonly_all_upper.severity = warning
+dotnet_naming_rule.public_static_readonly_all_upper.symbols = public_static_readonly
+dotnet_naming_rule.public_static_readonly_all_upper.style = all_upper
+
+#Roslyn formating options
+
+#Formatting - indentation options
+csharp_indent_case_contents = true
+csharp_indent_case_contents_when_block = false
+csharp_indent_labels = one_less_than_current
+csharp_indent_switch_labels = true
+
+#Formatting - new line options
+csharp_new_line_before_catch = true
+csharp_new_line_before_else = true
+csharp_new_line_before_finally = true
+csharp_new_line_before_open_brace = all
+#csharp_new_line_before_members_in_anonymous_types = true
+#csharp_new_line_before_members_in_object_initializers = true # Currently no effect in VS/dotnet format (16.4), and makes Rider confusing
+csharp_new_line_between_query_expression_clauses = true
+
+#Formatting - organize using options
+dotnet_sort_system_directives_first = true
+
+#Formatting - spacing options
+csharp_space_after_cast = false
+csharp_space_after_colon_in_inheritance_clause = true
+csharp_space_after_keywords_in_control_flow_statements = true
+csharp_space_before_colon_in_inheritance_clause = true
+csharp_space_between_method_call_empty_parameter_list_parentheses = false
+csharp_space_between_method_call_name_and_opening_parenthesis = false
+csharp_space_between_method_call_parameter_list_parentheses = false
+csharp_space_between_method_declaration_empty_parameter_list_parentheses = false
+csharp_space_between_method_declaration_parameter_list_parentheses = false
+
+#Formatting - wrapping options
+csharp_preserve_single_line_blocks = true
+csharp_preserve_single_line_statements = true
+
+#Roslyn language styles
+
+#Style - this. qualification
+dotnet_style_qualification_for_field = false:warning
+dotnet_style_qualification_for_property = false:warning
+dotnet_style_qualification_for_method = false:warning
+dotnet_style_qualification_for_event = false:warning
+
+#Style - type names
+dotnet_style_predefined_type_for_locals_parameters_members = true:warning
+dotnet_style_predefined_type_for_member_access = true:warning
+csharp_style_var_when_type_is_apparent = true:none
+csharp_style_var_for_built_in_types = true:none
+csharp_style_var_elsewhere = true:silent
+
+#Style - modifiers
+dotnet_style_require_accessibility_modifiers = for_non_interface_members:warning
+csharp_preferred_modifier_order = public,private,protected,internal,new,abstract,virtual,sealed,override,static,readonly,extern,unsafe,volatile,async:warning
+
+#Style - parentheses
+# Skipped because roslyn cannot separate +-*/ with << >>
+
+#Style - expression bodies
+csharp_style_expression_bodied_accessors = true:warning
+csharp_style_expression_bodied_constructors = false:none
+csharp_style_expression_bodied_indexers = true:warning
+csharp_style_expression_bodied_methods = false:silent
+csharp_style_expression_bodied_operators = true:warning
+csharp_style_expression_bodied_properties = true:warning
+csharp_style_expression_bodied_local_functions = true:silent
+
+#Style - expression preferences
+dotnet_style_object_initializer = true:warning
+dotnet_style_collection_initializer = true:warning
+dotnet_style_prefer_inferred_anonymous_type_member_names = true:warning
+dotnet_style_prefer_auto_properties = true:warning
+dotnet_style_prefer_conditional_expression_over_assignment = true:silent
+dotnet_style_prefer_conditional_expression_over_return = true:silent
+dotnet_style_prefer_compound_assignment = true:warning
+
+#Style - null/type checks
+dotnet_style_coalesce_expression = true:warning
+dotnet_style_null_propagation = true:warning
+csharp_style_pattern_matching_over_is_with_cast_check = true:warning
+csharp_style_pattern_matching_over_as_with_null_check = true:warning
+csharp_style_throw_expression = true:silent
+csharp_style_conditional_delegate_call = true:warning
+
+#Style - unused
+dotnet_style_readonly_field = true:silent
+dotnet_code_quality_unused_parameters = non_public:silent
+csharp_style_unused_value_expression_statement_preference = discard_variable:silent
+csharp_style_unused_value_assignment_preference = discard_variable:warning
+
+#Style - variable declaration
+csharp_style_inlined_variable_declaration = true:warning
+csharp_style_deconstructed_variable_declaration = true:warning
+
+#Style - other C# 7.x features
+dotnet_style_prefer_inferred_tuple_names = true:warning
+csharp_prefer_simple_default_expression = true:warning
+csharp_style_pattern_local_over_anonymous_function = true:warning
+dotnet_style_prefer_is_null_check_over_reference_equality_method = true:silent
+
+#Style - C# 8 features
+csharp_prefer_static_local_function = true:warning
+csharp_prefer_simple_using_statement = true:silent
+csharp_style_prefer_index_operator = true:warning
+csharp_style_prefer_range_operator = true:warning
+csharp_style_prefer_switch_expression = false:none
+
+#Supressing roslyn built-in analyzers
+# Suppress: EC112
+
+#Private method is unused
+dotnet_diagnostic.IDE0051.severity = silent
+#Private member is unused
+dotnet_diagnostic.IDE0052.severity = silent
+
+#Rules for disposable
+dotnet_diagnostic.IDE0067.severity = none
+dotnet_diagnostic.IDE0068.severity = none
+dotnet_diagnostic.IDE0069.severity = none
\ No newline at end of file
diff --git a/.github/FUNDING.yml b/.github/FUNDING.yml
new file mode 100644
index 0000000000..0c6b80e97e
--- /dev/null
+++ b/.github/FUNDING.yml
@@ -0,0 +1 @@
+custom: https://osu.ppy.sh/home/support
diff --git a/.github/ISSUE_TEMPLATE/00-mobile-issues.md b/.github/ISSUE_TEMPLATE/00-mobile-issues.md
new file mode 100644
index 0000000000..f171e80b8b
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/00-mobile-issues.md
@@ -0,0 +1,8 @@
+---
+name: Mobile Report
+about: ⚠ Due to current development priorities we are not accepting mobile reports at this time (unless you're willing to fix them yourself!)
+---
+
+⚠ **PLEASE READ** ⚠: Due to prioritising finishing the client for desktop first we are not accepting reports related to mobile platforms for the time being, unless you're willing to fix them.
+If you'd like to report a problem or suggest a feature and then work on it, feel free to open an issue and highlight that you'd like to address it yourself in the issue body; mobile pull requests are also welcome.
+Otherwise, please check back in the future when the focus of development shifts towards mobile!
diff --git a/.github/ISSUE_TEMPLATE/bug-issues.md b/.github/ISSUE_TEMPLATE/01-bug-issues.md
similarity index 100%
rename from .github/ISSUE_TEMPLATE/bug-issues.md
rename to .github/ISSUE_TEMPLATE/01-bug-issues.md
diff --git a/.github/ISSUE_TEMPLATE/crash-issues.md b/.github/ISSUE_TEMPLATE/02-crash-issues.md
similarity index 100%
rename from .github/ISSUE_TEMPLATE/crash-issues.md
rename to .github/ISSUE_TEMPLATE/02-crash-issues.md
diff --git a/.github/ISSUE_TEMPLATE/feature-request-issues.md b/.github/ISSUE_TEMPLATE/03-feature-request-issues.md
similarity index 100%
rename from .github/ISSUE_TEMPLATE/feature-request-issues.md
rename to .github/ISSUE_TEMPLATE/03-feature-request-issues.md
diff --git a/.github/ISSUE_TEMPLATE/config.yml b/.github/ISSUE_TEMPLATE/config.yml
new file mode 100644
index 0000000000..69baeee60c
--- /dev/null
+++ b/.github/ISSUE_TEMPLATE/config.yml
@@ -0,0 +1,5 @@
+blank_issues_enabled: false
+contact_links:
+ - name: osu!stable issues
+ url: https://github.com/ppy/osu-stable-issues
+ about: For issues regarding osu!stable (not osu!lazer), open them here.
diff --git a/.github/ISSUE_TEMPLATE/missing-for-live-issues.md b/.github/ISSUE_TEMPLATE/missing-for-live-issues.md
deleted file mode 100644
index 5822da9c65..0000000000
--- a/.github/ISSUE_TEMPLATE/missing-for-live-issues.md
+++ /dev/null
@@ -1,7 +0,0 @@
----
-name: Missing for Live
-about: Features which are available in osu!stable but not yet in osu!lazer.
----
-**Describe the missing feature:**
-
-**Proposal designs of the feature:**
diff --git a/.gitignore b/.gitignore
index 0e2850a01c..732b171f69 100644
--- a/.gitignore
+++ b/.gitignore
@@ -10,14 +10,8 @@
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
-### Cake ###
-tools/**
-build/tools/**
-
-fastlane/report.xml
-
# Build results
-bin/[Dd]ebug/
+[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
@@ -104,7 +98,6 @@ $tf/
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user
-inspectcode
# JustCode is a .NET coding add-in
.JustCode
@@ -198,6 +191,7 @@ ClientBin/
*.publishsettings
node_modules/
orleans.codegen.cs
+Resource.designer.cs
# Since there are multiple workflows, uncomment next line to ignore bower_components
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
@@ -253,20 +247,90 @@ paket-files/
# FAKE - F# Make
.fake/
-# JetBrains Rider
-.idea/.idea.osu/.idea/*.xml
-.idea/.idea.osu/.idea/codeStyles/*.xml
-.idea/.idea.osu/.idea/dataSources/*.xml
-.idea/.idea.osu/.idea/dictionaries/*.xml
-.idea/.idea.osu/*.iml
-*.sln.iml
-
-# CodeRush
-.cr/
-
# Python Tools for Visual Studio (PTVS)
__pycache__/
*.pyc
-Staging/
+# Cake #
+/tools/**
+/build/tools/**
+/build/temp/**
+
+# Covers JetBrains IDEs: IntelliJ, RubyMine, PhpStorm, AppCode, PyCharm, CLion, Android Studio and WebStorm
+# Reference: https://intellij-support.jetbrains.com/hc/en-us/articles/206544839
+
+# User-specific stuff
+.idea/**/workspace.xml
+.idea/**/tasks.xml
+.idea/**/usage.statistics.xml
+.idea/**/dictionaries
+.idea/**/shelf
+
+# Generated files
+.idea/**/contentModel.xml
+
+# Sensitive or high-churn files
+.idea/**/dataSources/
+.idea/**/dataSources.ids
+.idea/**/dataSources.local.xml
+.idea/**/sqlDataSources.xml
+.idea/**/dynamic.xml
+.idea/**/uiDesigner.xml
+.idea/**/dbnavigator.xml
+
+# Gradle
+.idea/**/gradle.xml
+.idea/**/libraries
+
+# Gradle and Maven with auto-import
+# When using Gradle or Maven with auto-import, you should exclude module files,
+# since they will be recreated, and may cause churn. Uncomment if using
+# auto-import.
+.idea/modules.xml
+.idea/*.iml
+.idea/modules
+*.iml
+*.ipr
+
+# CMake
+cmake-build-*/
+
+# Mongo Explorer plugin
+.idea/**/mongoSettings.xml
+
+# File-based project format
+*.iws
+
+# IntelliJ
+out/
+
+# mpeltonen/sbt-idea plugin
+.idea_modules/
+
+# JIRA plugin
+atlassian-ide-plugin.xml
+
+# Cursive Clojure plugin
+.idea/replstate.xml
+
+# Crashlytics plugin (for Android Studio and IntelliJ)
+com_crashlytics_export_strings.xml
+crashlytics.properties
+crashlytics-build.properties
+fabric.properties
+
+# Editor-based Rest Client
+.idea/httpRequests
+
+# Android studio 3.1+ serialized cache file
+.idea/caches/build_file_checksums.ser
+
+# fastlane
+fastlane/report.xml
+
+# inspectcode
inspectcodereport.xml
+inspectcode
+
+# BenchmarkDotNet
+/BenchmarkDotNet.Artifacts
diff --git a/.gitmodules b/.idea/.gitignore
similarity index 100%
rename from .gitmodules
rename to .idea/.gitignore
diff --git a/.idea/.idea.osu.Desktop/.idea/.name b/.idea/.idea.osu.Desktop/.idea/.name
new file mode 100644
index 0000000000..12bf4aebba
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/.name
@@ -0,0 +1 @@
+osu.Desktop
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/codeStyles/codeStyleConfig.xml b/.idea/.idea.osu.Desktop/.idea/codeStyles/codeStyleConfig.xml
new file mode 100644
index 0000000000..a55e7a179b
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/codeStyles/codeStyleConfig.xml
@@ -0,0 +1,5 @@
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/dataSources.xml b/.idea/.idea.osu.Desktop/.idea/dataSources.xml
new file mode 100644
index 0000000000..10f8c1c84d
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/dataSources.xml
@@ -0,0 +1,14 @@
+
+
+
+
+ sqlite.xerial
+ true
+ org.sqlite.JDBC
+ jdbc:sqlite:$USER_HOME$/.local/share/osu/client.db
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/encodings.xml b/.idea/.idea.osu.Desktop/.idea/encodings.xml
new file mode 100644
index 0000000000..15a15b218a
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/encodings.xml
@@ -0,0 +1,4 @@
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/indexLayout.xml b/.idea/.idea.osu.Desktop/.idea/indexLayout.xml
new file mode 100644
index 0000000000..27ba142e96
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/misc.xml b/.idea/.idea.osu.Desktop/.idea/misc.xml
new file mode 100644
index 0000000000..1d8c84d0af
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/misc.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/modules.xml b/.idea/.idea.osu.Desktop/.idea/modules.xml
new file mode 100644
index 0000000000..fe63f5faf3
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml
new file mode 100644
index 0000000000..7515e76054
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/projectSettingsUpdater.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml
new file mode 100644
index 0000000000..1815c271b4
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Benchmarks.xml
@@ -0,0 +1,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__catch_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/CatchRuleset__Tests_.xml
similarity index 68%
rename from .idea/.idea.osu/.idea/runConfigurations/RulesetTests__catch_.xml
rename to .idea/.idea.osu.Desktop/.idea/runConfigurations/CatchRuleset__Tests_.xml
index 2eff16cc91..a4154623b6 100644
--- a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__catch_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/CatchRuleset__Tests_.xml
@@ -1,18 +1,21 @@
-
-
+
+
+
-
+
-
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__mania_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/ManiaRuleset__Tests_.xml
similarity index 68%
rename from .idea/.idea.osu/.idea/runConfigurations/RulesetTests__mania_.xml
rename to .idea/.idea.osu.Desktop/.idea/runConfigurations/ManiaRuleset__Tests_.xml
index cae9754560..080dc04001 100644
--- a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__mania_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/ManiaRuleset__Tests_.xml
@@ -1,18 +1,21 @@
-
-
+
+
+
-
+
-
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__osu__.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/OsuRuleset__Tests_.xml
similarity index 68%
rename from .idea/.idea.osu/.idea/runConfigurations/RulesetTests__osu__.xml
rename to .idea/.idea.osu.Desktop/.idea/runConfigurations/OsuRuleset__Tests_.xml
index 49ec93e1b3..3de6a7e609 100644
--- a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__osu__.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/OsuRuleset__Tests_.xml
@@ -1,18 +1,21 @@
-
-
+
+
+
-
+
-
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__taiko_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/TaikoRuleset__Tests_.xml
similarity index 68%
rename from .idea/.idea.osu/.idea/runConfigurations/RulesetTests__taiko_.xml
rename to .idea/.idea.osu.Desktop/.idea/runConfigurations/TaikoRuleset__Tests_.xml
index d0964c6f68..da14c2a29e 100644
--- a/.idea/.idea.osu/.idea/runConfigurations/RulesetTests__taiko_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/TaikoRuleset__Tests_.xml
@@ -1,18 +1,21 @@
-
-
+
+
+
-
+
-
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament.xml
new file mode 100644
index 0000000000..45d1ce25e9
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament.xml
@@ -0,0 +1,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament__Tests_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament__Tests_.xml
new file mode 100644
index 0000000000..ba80f7c100
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/Tournament__Tests_.xml
@@ -0,0 +1,21 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/runConfigurations/osu_.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml
similarity index 86%
rename from .idea/.idea.osu/.idea/runConfigurations/osu_.xml
rename to .idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml
index 2735f4ceb3..911c3ed9b7 100644
--- a/.idea/.idea.osu/.idea/runConfigurations/osu_.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_.xml
@@ -1,6 +1,6 @@
-
-
+
+
@@ -12,7 +12,7 @@
-
+
diff --git a/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_SDL.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_SDL.xml
new file mode 100644
index 0000000000..d85a0ae44c
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu_SDL.xml
@@ -0,0 +1,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/runConfigurations/VisualTests.xml b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___Tests_.xml
similarity index 67%
rename from .idea/.idea.osu/.idea/runConfigurations/VisualTests.xml
rename to .idea/.idea.osu.Desktop/.idea/runConfigurations/osu___Tests_.xml
index 95cb4c0e62..ec3c81f4cd 100644
--- a/.idea/.idea.osu/.idea/runConfigurations/VisualTests.xml
+++ b/.idea/.idea.osu.Desktop/.idea/runConfigurations/osu___Tests_.xml
@@ -1,17 +1,20 @@
-
-
+
+
+
-
-
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu.Desktop/.idea/vcs.xml b/.idea/.idea.osu.Desktop/.idea/vcs.xml
new file mode 100644
index 0000000000..3de04b744c
--- /dev/null
+++ b/.idea/.idea.osu.Desktop/.idea/vcs.xml
@@ -0,0 +1,16 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/indexLayout.xml b/.idea/.idea.osu/.idea/indexLayout.xml
new file mode 100644
index 0000000000..27ba142e96
--- /dev/null
+++ b/.idea/.idea.osu/.idea/indexLayout.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/modules.xml b/.idea/.idea.osu/.idea/modules.xml
new file mode 100644
index 0000000000..0360fdbc5e
--- /dev/null
+++ b/.idea/.idea.osu/.idea/modules.xml
@@ -0,0 +1,8 @@
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/projectSettingsUpdater.xml b/.idea/.idea.osu/.idea/projectSettingsUpdater.xml
new file mode 100644
index 0000000000..7515e76054
--- /dev/null
+++ b/.idea/.idea.osu/.idea/projectSettingsUpdater.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.idea/.idea.osu/.idea/vcs.xml b/.idea/.idea.osu/.idea/vcs.xml
new file mode 100644
index 0000000000..94a25f7f4c
--- /dev/null
+++ b/.idea/.idea.osu/.idea/vcs.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/.travis.yml b/.travis.yml
deleted file mode 100644
index ce353d9b27..0000000000
--- a/.travis.yml
+++ /dev/null
@@ -1,2 +0,0 @@
-language: csharp
-solution: osu.sln
\ No newline at end of file
diff --git a/.vscode/launch.json b/.vscode/launch.json
index c3306c2db7..6480612b2e 100644
--- a/.vscode/launch.json
+++ b/.vscode/launch.json
@@ -1,53 +1,19 @@
{
"version": "0.2.0",
"configurations": [
- {
- "name": "VisualTests (Debug)",
- "type": "coreclr",
- "request": "launch",
- "program": "dotnet",
- "args": [
- "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2/osu.Game.Tests.dll"
- ],
- "cwd": "${workspaceRoot}",
- "preLaunchTask": "Build tests (Debug)",
- "linux": {
- "env": {
- "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
- }
- },
- "console": "internalConsole"
- },
- {
- "name": "VisualTests (Release)",
- "type": "coreclr",
- "request": "launch",
- "program": "dotnet",
- "args": [
- "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2/osu.Game.Tests.dll"
- ],
- "cwd": "${workspaceRoot}",
- "preLaunchTask": "Build tests (Release)",
- "linux": {
- "env": {
- "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
- }
- },
- "console": "internalConsole"
- },
{
"name": "osu! (Debug)",
"type": "coreclr",
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2/osu!.dll"
+ "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Debug)",
"linux": {
"env": {
- "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
@@ -58,17 +24,136 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2/osu!.dll"
+ "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build osu! (Release)",
"linux": {
"env": {
- "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp2.2:${env:LD_LIBRARY_PATH}"
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
}
},
"console": "internalConsole"
},
+ {
+ "name": "osu! (Tests, Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build tests (Debug)",
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
+ "console": "internalConsole"
+ },
+ {
+ "name": "osu! (Tests, Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1/osu.Game.Tests.dll"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build tests (Release)",
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tests/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
+ "console": "internalConsole"
+ },
+ {
+ "name": "Tournament (Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1/osu!.dll",
+ "--tournament"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build osu! (Debug)",
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
+ "console": "internalConsole"
+ },
+ {
+ "name": "Tournament (Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1/osu!.dll",
+ "--tournament"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build osu! (Release)",
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Desktop/bin/Release/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
+ "console": "internalConsole"
+ },
+ {
+ "name": "Tournament (Tests, Debug)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
+ "--tournament"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build tournament tests (Debug)",
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
+ "console": "internalConsole"
+ },
+ {
+ "name": "Tournament (Tests, Release)",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "dotnet",
+ "args": [
+ "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1/osu.Game.Tournament.Tests.dll",
+ "--tournament"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build tournament tests (Release)",
+ "linux": {
+ "env": {
+ "LD_LIBRARY_PATH": "${workspaceRoot}/osu.Game.Tournament.Tests/bin/Debug/netcoreapp3.1:${env:LD_LIBRARY_PATH}"
+ }
+ },
+ "console": "internalConsole"
+ },
+ {
+ "name": "Benchmark",
+ "type": "coreclr",
+ "request": "launch",
+ "program": "${workspaceRoot}/osu.Game.Benchmarks/bin/Release/netcoreapp3.1/osu.Game.Benchmarks.dll",
+ "args": [
+ "--filter",
+ "*"
+ ],
+ "cwd": "${workspaceRoot}",
+ "preLaunchTask": "Build benchmarks",
+ "console": "internalConsole"
+ },
{
"name": "Cake: Debug Script",
"type": "coreclr",
@@ -84,4 +169,4 @@
"externalConsole": false
}
]
-}
+}
\ No newline at end of file
diff --git a/.vscode/tasks.json b/.vscode/tasks.json
index de799a7c03..e638dec767 100644
--- a/.vscode/tasks.json
+++ b/.vscode/tasks.json
@@ -66,12 +66,59 @@
"problemMatcher": "$msCompile"
},
{
- "label": "Restore (netcoreapp2.2)",
+ "label": "Build tournament tests (Debug)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Tournament.Tests",
+ "/p:GenerateFullPaths=true",
+ "/m",
+ "/verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Build tournament tests (Release)",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Tournament.Tests",
+ "/p:Configuration=Release",
+ "/p:GenerateFullPaths=true",
+ "/m",
+ "/verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Build benchmarks",
+ "type": "shell",
+ "command": "dotnet",
+ "args": [
+ "build",
+ "--no-restore",
+ "osu.Game.Benchmarks",
+ "/p:Configuration=Release",
+ "/p:GenerateFullPaths=true",
+ "/m",
+ "/verbosity:m"
+ ],
+ "group": "build",
+ "problemMatcher": "$msCompile"
+ },
+ {
+ "label": "Restore (netcoreapp3.1)",
"type": "shell",
"command": "dotnet",
"args": [
"restore",
- "osu.sln"
+ "build/Desktop.proj"
],
"problemMatcher": []
}
diff --git a/CodeAnalysis/BannedSymbols.txt b/CodeAnalysis/BannedSymbols.txt
new file mode 100644
index 0000000000..a92191a439
--- /dev/null
+++ b/CodeAnalysis/BannedSymbols.txt
@@ -0,0 +1,6 @@
+M:System.Object.Equals(System.Object,System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable or EqualityComparer.Default instead.
+M:System.Object.Equals(System.Object)~System.Boolean;Don't use object.Equals. Use IEquatable or EqualityComparer.Default instead.
+M:System.ValueType.Equals(System.Object)~System.Boolean;Don't use object.Equals(Fallbacks to ValueType). Use IEquatable or EqualityComparer.Default instead.
+M:System.Nullable`1.Equals(System.Object)~System.Boolean;Use == instead.
+T:System.IComparable;Don't use non-generic IComparable. Use generic version instead.
+M:osu.Framework.Graphics.Sprites.SpriteText.#ctor;Use OsuSpriteText.
diff --git a/CodeAnalysis/osu.ruleset b/CodeAnalysis/osu.ruleset
new file mode 100644
index 0000000000..d497365f87
--- /dev/null
+++ b/CodeAnalysis/osu.ruleset
@@ -0,0 +1,58 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/Directory.Build.props b/Directory.Build.props
new file mode 100644
index 0000000000..21b8b402e0
--- /dev/null
+++ b/Directory.Build.props
@@ -0,0 +1,46 @@
+
+
+
+ 8.0
+ true
+
+
+ $(MSBuildThisFileDirectory)app.manifest
+
+
+
+ osu.licenseheader
+
+
+
+
+
+
+
+
+
+
+
+ $(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset
+
+
+ true
+ $(NoWarn);CS1591
+
+
+
+ $(NoWarn);NU1701
+
+
+ false
+ ppy Pty Ltd
+ MIT
+ https://github.com/ppy/osu
+ https://github.com/ppy/osu
+ Automated release.
+ ppy Pty Ltd
+ Copyright (c) 2020 ppy Pty Ltd
+ osu game
+
+
\ No newline at end of file
diff --git a/Gemfile.lock b/Gemfile.lock
index 17c0db12e7..e3954c2681 100644
--- a/Gemfile.lock
+++ b/Gemfile.lock
@@ -1,12 +1,12 @@
GEM
remote: https://rubygems.org/
specs:
- CFPropertyList (3.0.0)
- addressable (2.6.0)
- public_suffix (>= 2.0.2, < 4.0)
+ CFPropertyList (3.0.2)
+ addressable (2.7.0)
+ public_suffix (>= 2.0.2, < 5.0)
atomos (0.1.3)
- babosa (1.0.2)
- claide (1.0.2)
+ babosa (1.0.3)
+ claide (1.0.3)
colored (1.2)
colored2 (3.1.2)
commander-fastlane (4.4.6)
@@ -14,20 +14,20 @@ GEM
declarative (0.0.10)
declarative-option (0.1.0)
digest-crc (0.4.1)
- domain_name (0.5.20180417)
+ domain_name (0.5.20190701)
unf (>= 0.0.5, < 1.0.0)
- dotenv (2.7.1)
+ dotenv (2.7.5)
emoji_regex (1.0.1)
- excon (0.62.0)
- faraday (0.15.4)
+ excon (0.71.1)
+ faraday (0.17.3)
multipart-post (>= 1.2, < 3)
faraday-cookie_jar (0.0.6)
faraday (>= 0.7.4)
http-cookie (~> 1.0.0)
faraday_middleware (0.13.1)
faraday (>= 0.7.4, < 1.0)
- fastimage (2.1.5)
- fastlane (2.117.0)
+ fastimage (2.1.7)
+ fastlane (2.140.0)
CFPropertyList (>= 2.3, < 4.0.0)
addressable (>= 2.3, < 3.0.0)
babosa (>= 1.0.2, < 2.0.0)
@@ -36,83 +36,85 @@ GEM
commander-fastlane (>= 4.4.6, < 5.0.0)
dotenv (>= 2.1.1, < 3.0.0)
emoji_regex (>= 0.1, < 2.0)
- excon (>= 0.45.0, < 1.0.0)
- faraday (~> 0.9)
+ excon (>= 0.71.0, < 1.0.0)
+ faraday (~> 0.17)
faraday-cookie_jar (~> 0.0.6)
- faraday_middleware (~> 0.9)
+ faraday_middleware (~> 0.13.1)
fastimage (>= 2.1.0, < 3.0.0)
gh_inspector (>= 1.1.2, < 2.0.0)
- google-api-client (>= 0.21.2, < 0.24.0)
+ google-api-client (>= 0.29.2, < 0.37.0)
google-cloud-storage (>= 1.15.0, < 2.0.0)
highline (>= 1.7.2, < 2.0.0)
json (< 3.0.0)
- mini_magick (~> 4.5.1)
- multi_json
+ jwt (~> 2.1.0)
+ mini_magick (>= 4.9.4, < 5.0.0)
multi_xml (~> 0.5)
multipart-post (~> 2.0.0)
plist (>= 3.1.0, < 4.0.0)
public_suffix (~> 2.0.0)
- rubyzip (>= 1.2.2, < 2.0.0)
+ rubyzip (>= 1.3.0, < 2.0.0)
security (= 0.1.3)
simctl (~> 1.6.3)
slack-notifier (>= 2.0.0, < 3.0.0)
- terminal-notifier (>= 1.6.2, < 2.0.0)
+ terminal-notifier (>= 2.0.0, < 3.0.0)
terminal-table (>= 1.4.5, < 2.0.0)
tty-screen (>= 0.6.3, < 1.0.0)
tty-spinner (>= 0.8.0, < 1.0.0)
word_wrap (~> 1.0.0)
- xcodeproj (>= 1.6.0, < 2.0.0)
+ xcodeproj (>= 1.13.0, < 2.0.0)
xcpretty (~> 0.3.0)
xcpretty-travis-formatter (>= 0.0.3)
- fastlane-plugin-clean_testflight_testers (0.2.0)
- fastlane-plugin-souyuz (0.8.1)
- souyuz (>= 0.8.1)
+ fastlane-plugin-clean_testflight_testers (0.3.0)
+ fastlane-plugin-souyuz (0.9.1)
+ souyuz (= 0.9.1)
fastlane-plugin-xamarin (0.6.3)
gh_inspector (1.1.3)
- google-api-client (0.23.9)
+ google-api-client (0.36.4)
addressable (~> 2.5, >= 2.5.1)
- googleauth (>= 0.5, < 0.7.0)
+ googleauth (~> 0.9)
httpclient (>= 2.8.1, < 3.0)
- mime-types (~> 3.0)
+ mini_mime (~> 1.0)
representable (~> 3.0)
retriable (>= 2.0, < 4.0)
- signet (~> 0.9)
- google-cloud-core (1.3.0)
+ signet (~> 0.12)
+ google-cloud-core (1.5.0)
google-cloud-env (~> 1.0)
- google-cloud-env (1.0.5)
+ google-cloud-errors (~> 1.0)
+ google-cloud-env (1.3.0)
faraday (~> 0.11)
- google-cloud-storage (1.16.0)
+ google-cloud-errors (1.0.0)
+ google-cloud-storage (1.25.1)
+ addressable (~> 2.5)
digest-crc (~> 0.4)
- google-api-client (~> 0.23)
+ google-api-client (~> 0.33)
google-cloud-core (~> 1.2)
- googleauth (>= 0.6.2, < 0.10.0)
- googleauth (0.6.7)
+ googleauth (~> 0.9)
+ mini_mime (~> 1.0)
+ googleauth (0.10.0)
faraday (~> 0.12)
jwt (>= 1.4, < 3.0)
memoist (~> 0.16)
multi_json (~> 1.11)
os (>= 0.9, < 2.0)
- signet (~> 0.7)
+ signet (~> 0.12)
highline (1.7.10)
http-cookie (1.0.3)
domain_name (~> 0.5)
httpclient (2.8.3)
- json (2.2.0)
+ json (2.3.0)
jwt (2.1.0)
- memoist (0.16.0)
- mime-types (3.2.2)
- mime-types-data (~> 3.2015)
- mime-types-data (3.2018.0812)
- mini_magick (4.5.1)
+ memoist (0.16.2)
+ mini_magick (4.10.1)
+ mini_mime (1.0.2)
mini_portile2 (2.4.0)
- multi_json (1.13.1)
+ multi_json (1.14.1)
multi_xml (0.6.0)
multipart-post (2.0.0)
nanaimo (0.2.6)
naturally (2.2.0)
- nokogiri (1.10.1)
+ nokogiri (1.10.7)
mini_portile2 (~> 2.4.0)
- os (1.0.0)
+ os (1.0.1)
plist (3.5.0)
public_suffix (2.0.5)
representable (3.0.4)
@@ -121,35 +123,35 @@ GEM
uber (< 0.2.0)
retriable (3.1.2)
rouge (2.0.7)
- rubyzip (1.2.2)
+ rubyzip (1.3.0)
security (0.1.3)
- signet (0.11.0)
+ signet (0.12.0)
addressable (~> 2.3)
faraday (~> 0.9)
jwt (>= 1.5, < 3.0)
multi_json (~> 1.10)
- simctl (1.6.5)
+ simctl (1.6.7)
CFPropertyList
naturally
slack-notifier (2.3.2)
- souyuz (0.8.1)
- fastlane (>= 2.29.0)
+ souyuz (0.9.1)
+ fastlane (>= 1.103.0)
highline (~> 1.7)
nokogiri (~> 1.7)
- terminal-notifier (1.8.0)
+ terminal-notifier (2.0.0)
terminal-table (1.8.0)
unicode-display_width (~> 1.1, >= 1.1.1)
- tty-cursor (0.6.1)
- tty-screen (0.6.5)
- tty-spinner (0.9.0)
- tty-cursor (~> 0.6.0)
+ tty-cursor (0.7.0)
+ tty-screen (0.7.0)
+ tty-spinner (0.9.2)
+ tty-cursor (~> 0.7)
uber (0.1.0)
unf (0.1.4)
unf_ext
- unf_ext (0.0.7.5)
- unicode-display_width (1.4.1)
+ unf_ext (0.0.7.6)
+ unicode-display_width (1.6.1)
word_wrap (1.0.0)
- xcodeproj (1.8.1)
+ xcodeproj (1.14.0)
CFPropertyList (>= 2.3.3, < 4.0)
atomos (~> 0.1.3)
claide (>= 1.0.2, < 2.0)
diff --git a/InspectCode.ps1 b/InspectCode.ps1
new file mode 100644
index 0000000000..6ed935fdbb
--- /dev/null
+++ b/InspectCode.ps1
@@ -0,0 +1,27 @@
+[CmdletBinding()]
+Param(
+ [string]$Target,
+ [string]$Configuration,
+ [ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
+ [string]$Verbosity,
+ [switch]$ShowDescription,
+ [Alias("WhatIf", "Noop")]
+ [switch]$DryRun,
+ [Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)]
+ [string[]]$ScriptArgs
+)
+
+# Build Cake arguments
+$cakeArguments = "";
+if ($Target) { $cakeArguments += "-target=$Target" }
+if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
+if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
+if ($ShowDescription) { $cakeArguments += "-showdescription" }
+if ($DryRun) { $cakeArguments += "-dryrun" }
+if ($Experimental) { $cakeArguments += "-experimental" }
+$cakeArguments += $ScriptArgs
+
+dotnet tool restore
+dotnet cake ./build/InspectCode.cake --bootstrap
+dotnet cake ./build/InspectCode.cake $cakeArguments
+exit $LASTEXITCODE
\ No newline at end of file
diff --git a/LICENCE b/LICENCE
index 21c6a7090f..2435c23545 100644
--- a/LICENCE
+++ b/LICENCE
@@ -1,4 +1,4 @@
-Copyright (c) 2019 ppy Pty Ltd .
+Copyright (c) 2020 ppy Pty Ltd .
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
diff --git a/README.md b/README.md
index abddb1faa1..67027bb9f3 100644
--- a/README.md
+++ b/README.md
@@ -1,36 +1,50 @@
+
+
+
+
# osu!
-[](https://ci.appveyor.com/project/peppy/osu) [](https://www.codefactor.io/repository/github/ppy/osu) [](https://discord.gg/ppy)
+[](https://ci.appveyor.com/project/peppy/osu)
+[]()
+[](https://www.codefactor.io/repository/github/ppy/osu)
+[](https://discord.gg/ppy)
-Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename "osu!lazer". Pew pew.
+Rhythm is just a *click* away. The future of [osu!](https://osu.ppy.sh) and the beginning of an open era! Commonly known by the codename *osu!lazer*. Pew pew.
## Status
-This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
+This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable *osu!* client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
+Detailed changelogs are published on the [official osu! site](https://osu.ppy.sh/home/changelog).
+
## Requirements
-- A desktop platform with the [.NET Core SDK 2.2](https://www.microsoft.com/net/learn/get-started) or higher installed.
-- When working with the codebase, we recommend using an IDE with intellisense and syntax highlighting, such as [Visual Studio 2017+](https://visualstudio.microsoft.com/vs/), [Jetbrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
-- Note that there are **[additional requirements for Windows 7 and Windows 8.1](https://docs.microsoft.com/en-us/dotnet/core/windows-prerequisites?tabs=netcore2x)** which you may need to manually install if your operating system is not up-to-date.
+- A desktop platform with the [.NET Core 3.1 SDK](https://dotnet.microsoft.com/download) or higher installed.
+- When running on Linux, please have a system-wide FFmpeg installation available to support video decoding.
+- When running on Windows 7 or 8.1, **[additional prerequisites](https://docs.microsoft.com/en-us/dotnet/core/install/dependencies?tabs=netcore31&pivots=os-windows)** may be required to correctly run .NET Core applications if your operating system is not up-to-date with the latest service packs.
+- When developing with mobile, [Xamarin](https://docs.microsoft.com/en-us/xamarin/) is required, which is shipped together with Visual Studio or [Visual Studio for Mac](https://visualstudio.microsoft.com/vs/mac/).
+- When working with the codebase, we recommend using an IDE with intelligent code completion and syntax highlighting, such as [Visual Studio 2019+](https://visualstudio.microsoft.com/vs/), [JetBrains Rider](https://www.jetbrains.com/rider/) or [Visual Studio Code](https://code.visualstudio.com/).
## Running osu!
### Releases
-If you are not interested in developing the game, please head over to the [releases](https://github.com/ppy/osu/releases) to download a precompiled build with automatic updating enabled.
+If you are not interested in developing the game, you can still consume our [binary releases](https://github.com/ppy/osu/releases).
-- Windows (x64) users should download and run `install.exe`.
-- macOS users (10.12 "Sierra" and higher) should download and run `osu.app.zip`.
-- iOS users can join the [TestFlight beta program](https://t.co/xQJmHkfC18).
+**Latest build:**
+
+| [Windows (x64)](https://github.com/ppy/osu/releases/latest/download/install.exe) | [macOS 10.12+](https://github.com/ppy/osu/releases/latest/download/osu.app.zip) | [iOS(iOS 10+)](https://osu.ppy.sh/home/testflight) | [Android (5+)](https://github.com/ppy/osu/releases/latest/download/sh.ppy.osulazer.apk)
+| ------------- | ------------- | ------------- | ------------- |
+
+- **Linux** users are recommended to self-compile until we have official deployment in place.
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
### Downloading the source code
-Clone the repository **including submodules**:
+Clone the repository:
```shell
git clone https://github.com/ppy/osu
@@ -45,31 +59,22 @@ git pull
### Building
-Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this provided below.
+Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it's highly encouraged you use the `VisualTests` project/configuration. More information on this is provided [below](#contributing).
-> Visual Studio Code users must run the `Restore` task before any build attempt.
+- Visual Studio / Rider users should load the project via one of the platform-specific `.slnf` files, rather than the main `.sln.` This will allow access to template run configurations.
+- Visual Studio Code users must run the `Restore` task before any build attempt.
-You can also build and run osu! from the command-line with a single command:
+You can also build and run *osu!* from the command-line with a single command:
```shell
dotnet run --project osu.Desktop
```
-If you are not interested in debugging osu!, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
+If you are not interested in debugging *osu!*, you can add `-c Release` to gain performance. In this case, you must replace `Debug` with `Release` in any commands mentioned in this document.
-If the build fails, try to restore nuget packages with `dotnet restore`.
+If the build fails, try to restore NuGet packages with `dotnet restore`.
-#### A note for Linux users
-
-On Linux, the environment variable `LD_LIBRARY_PATH` must point to the build directory, located at `osu.Desktop/bin/Debug/$NETCORE_VERSION`.
-
-`$NETCORE_VERSION` is the version of .NET Core SDK. You can have it with `grep TargetFramework osu.Desktop/osu.Desktop.csproj | sed -r 's/.*>(.*)<\/.*/\1/'`.
-
-For example, you can run osu! with the following command:
-
-```shell
-LD_LIBRARY_PATH="$(pwd)/osu.Desktop/bin/Debug/netcoreapp2.2" dotnet run --project osu.Desktop
-```
+_Due to a historical feature gap between .NET Core and Xamarin, running `dotnet` CLI from the root directory will not work for most commands. This can be resolved by specifying a target `.csproj` or the helper project at `build/Desktop.proj`. Configurations have been provided to work around this issue for all supported IDEs mentioned above._
### Testing with resource/framework modifications
@@ -77,21 +82,27 @@ Sometimes it may be necessary to cross-test changes in [osu-resources](https://g
### Code analysis
-Code analysis can be run with `powershell ./build.ps1` or `build.sh`. This is currently only supported under windows due to [resharper cli shortcomings](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install resharper or use rider to get inline support in your IDE of choice.
+Before committing your code, please run a code formatter. This can be achieved by running `dotnet format` in the command line, or using the `Format code` command in your IDE.
+
+We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
+
+JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with `.\InspectCode.ps1`, which is [only supported on Windows](https://youtrack.jetbrains.com/issue/RSRP-410004). Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
## Contributing
-We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention on having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time, to ensure no effort is wasted.
+We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make *changes* to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
-Please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
+If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues) (especially those with the ["good first issue"](https://github.com/ppy/osu/issues?q=is%3Aissue+is%3Aopen+sort%3Aupdated-desc+label%3A%22good+first+issue%22) label).
-Contributions can be made via pull requests to this repository. We hope to credit and reward larger contributions via a [bounty system](https://www.bountysource.com/teams/ppy). If you're unsure of what you can help with, check out the [list of open issues](https://github.com/ppy/osu/issues).
+Before starting, please make sure you are familiar with the [development and testing](https://github.com/ppy/osu-framework/wiki/Development-and-Testing) procedure we have set up. New component development, and where possible, bug fixing and debugging existing components **should always be done under VisualTests**.
-Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured; with any libraries we are using; with any processes involved with contributing, *please* bring it up. I welcome all feedback so we can make contributing to this project as pain-free as possible.
+Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, *please* bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.
+
+For those interested, we love to reward quality contributions via [bounties](https://docs.google.com/spreadsheets/d/1jNXfj_S3Pb5PErA-czDdC9DUu4IgUbe1Lt8E7CYUJuE/view?&rm=minimal#gid=523803337), paid out via PayPal or osu!supporter tags. Don't hesitate to [request a bounty](https://docs.google.com/forms/d/e/1FAIpQLSet_8iFAgPMG526pBZ2Kic6HSh7XPM3fE8xPcnWNkMzINDdYg/viewform) for your work on this project.
## Licence
-The osu! client code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
+*osu!*'s code and framework are licensed under the [MIT licence](https://opensource.org/licenses/MIT). Please see [the licence file](LICENCE) for more information. [tl;dr](https://tldrlegal.com/license/mit-license) you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
Please note that this *does not cover* the usage of the "osu!" or "ppy" branding in any software, resources, advertising or promotion, as this is protected by trademark law.
diff --git a/appveyor.yml b/appveyor.yml
index 1f485485da..a4a0cedc66 100644
--- a/appveyor.yml
+++ b/appveyor.yml
@@ -1,8 +1,27 @@
clone_depth: 1
version: '{branch}-{build}'
-image: Visual Studio 2017
-test: off
-install:
- - cmd: git submodule update --init --recursive --depth=5
-build_script:
- - cmd: PowerShell -Version 2.0 .\build.ps1
+image: Visual Studio 2019
+dotnet_csproj:
+ patch: true
+ file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
+ version: '0.0.{build}'
+cache:
+ - '%LOCALAPPDATA%\NuGet\v3-cache -> appveyor.yml'
+before_build:
+ - ps: dotnet --info # Useful when version mismatch between CI and local
+ - ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
+build:
+ project: osu.sln
+ parallel: true
+ verbosity: minimal
+ publish_nuget: true
+after_build:
+ - ps: dotnet tool restore
+ - ps: dotnet format --dry-run --check
+ - ps: .\InspectCode.ps1
+test:
+ assemblies:
+ except:
+ - '**\*Android*'
+ - '**\*iOS*'
+ - 'build\**\*'
diff --git a/appveyor_deploy.yml b/appveyor_deploy.yml
new file mode 100644
index 0000000000..bb4482f501
--- /dev/null
+++ b/appveyor_deploy.yml
@@ -0,0 +1,21 @@
+clone_depth: 1
+version: '{build}'
+image: Visual Studio 2019
+dotnet_csproj:
+ patch: true
+ file: 'osu.Game\osu.Game.csproj' # Use wildcard when it's able to exclude Xamarin projects
+ version: $(APPVEYOR_REPO_TAG_NAME)
+before_build:
+ - ps: dotnet --info # Useful when version mismatch between CI and local
+ - ps: nuget restore -verbosity quiet # Only nuget.exe knows both new (.NET Core) and old (Xamarin) projects
+test: off
+skip_non_tags: true
+configuration: Release
+build:
+ project: build\Desktop.proj # Skipping Xamarin Release that's slow and covered by fastlane
+ parallel: true
+ verbosity: minimal
+ publish_nuget: true
+deploy:
+ - provider: Environment
+ name: nuget
diff --git a/assets/lazer-nuget.png b/assets/lazer-nuget.png
new file mode 100644
index 0000000000..c2a587fdc2
Binary files /dev/null and b/assets/lazer-nuget.png differ
diff --git a/assets/lazer.png b/assets/lazer.png
new file mode 100644
index 0000000000..1e40e844cc
Binary files /dev/null and b/assets/lazer.png differ
diff --git a/build.ps1 b/build.ps1
deleted file mode 100644
index c6a0bf6d4a..0000000000
--- a/build.ps1
+++ /dev/null
@@ -1,82 +0,0 @@
-##########################################################################
-# This is a customized Cake bootstrapper script for PowerShell.
-##########################################################################
-
-<#
-
-.SYNOPSIS
-This is a Powershell script to bootstrap a Cake build.
-
-.DESCRIPTION
-This Powershell script restores NuGet tools (including Cake)
-and execute your Cake build script with the parameters you provide.
-
-.PARAMETER Script
-The build script to execute.
-.PARAMETER Target
-The build script target to run.
-.PARAMETER Configuration
-The build configuration to use.
-.PARAMETER Verbosity
-Specifies the amount of information to be displayed.
-.PARAMETER ShowDescription
-Shows description about tasks.
-.PARAMETER DryRun
-Performs a dry run.
-.PARAMETER ScriptArgs
-Remaining arguments are added here.
-
-.LINK
-https://cakebuild.net
-
-#>
-
-[CmdletBinding()]
-Param(
- [string]$Script = "build.cake",
- [string]$Target,
- [string]$Configuration,
- [ValidateSet("Quiet", "Minimal", "Normal", "Verbose", "Diagnostic")]
- [string]$Verbosity,
- [switch]$ShowDescription,
- [Alias("WhatIf", "Noop")]
- [switch]$DryRun,
- [Parameter(Position = 0, Mandatory = $false, ValueFromRemainingArguments = $true)]
- [string[]]$ScriptArgs
-)
-
-Write-Host "Preparing to run build script..."
-
-# Determine the script root for resolving other paths.
-if(!$PSScriptRoot) {
- $PSScriptRoot = Split-Path $MyInvocation.MyCommand.Path -Parent
-}
-
-# Resolve the paths for resources used for debugging.
-$BUILD_DIR = Join-Path $PSScriptRoot "build"
-$TOOLS_DIR = Join-Path $BUILD_DIR "tools"
-$CAKE_CSPROJ = Join-Path $BUILD_DIR "cakebuild.csproj"
-
-# Install the required tools locally.
-Write-Host "Restoring cake tools..."
-Invoke-Expression "dotnet restore `"$CAKE_CSPROJ`" --packages `"$TOOLS_DIR`"" | Out-Null
-
-# Find the Cake executable
-$CAKE_EXECUTABLE = (Get-ChildItem -Path "$TOOLS_DIR/cake.coreclr/" -Filter Cake.dll -Recurse).FullName
-
-# Build Cake arguments
-$cakeArguments = @("$Script");
-if ($Target) { $cakeArguments += "-target=$Target" }
-if ($Configuration) { $cakeArguments += "-configuration=$Configuration" }
-if ($Verbosity) { $cakeArguments += "-verbosity=$Verbosity" }
-if ($ShowDescription) { $cakeArguments += "-showdescription" }
-if ($DryRun) { $cakeArguments += "-dryrun" }
-if ($Experimental) { $cakeArguments += "-experimental" }
-$cakeArguments += $ScriptArgs
-
-# Start Cake
-Write-Host "Running build script..."
-Push-Location -Path $BUILD_DIR
-Invoke-Expression "dotnet `"$CAKE_EXECUTABLE`" $cakeArguments"
-Pop-Location
-exit $LASTEXITCODE
diff --git a/build.sh b/build.sh
deleted file mode 100755
index 8f1ef5b455..0000000000
--- a/build.sh
+++ /dev/null
@@ -1,38 +0,0 @@
-#!/usr/bin/env bash
-
-##########################################################################
-# This is a customized Cake bootstrapper script for Shell.
-##########################################################################
-
-echo "Preparing to run build script..."
-
-cd build
-SCRIPT_DIR=$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )
-TOOLS_DIR=$SCRIPT_DIR/tools
-CAKE_BINARY_PATH=$TOOLS_DIR/"cake.coreclr"
-
-SCRIPT="build.cake"
-CAKE_CSPROJ=$SCRIPT_DIR/"cakebuild.csproj"
-
-# Parse arguments.
-CAKE_ARGUMENTS=()
-for i in "$@"; do
- case $1 in
- -s|--script) SCRIPT="$2"; shift ;;
- --) shift; CAKE_ARGUMENTS+=("$@"); break ;;
- *) CAKE_ARGUMENTS+=("$1") ;;
- esac
- shift
-done
-
-# Install the required tools locally.
-echo "Restoring cake tools..."
-dotnet restore $CAKE_CSPROJ --packages $TOOLS_DIR > /dev/null 2>&1
-
-# Search for the CakeBuild binary.
-CAKE_BINARY=$(find $CAKE_BINARY_PATH -name "Cake.dll")
-
-# Start Cake
-echo "Running build script..."
-
-dotnet "$CAKE_BINARY" $SCRIPT "${CAKE_ARGUMENTS[@]}"
diff --git a/build/Desktop.proj b/build/Desktop.proj
new file mode 100644
index 0000000000..b1c6b065e8
--- /dev/null
+++ b/build/Desktop.proj
@@ -0,0 +1,17 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/build/build.cake b/build/InspectCode.cake
similarity index 51%
rename from build/build.cake
rename to build/InspectCode.cake
index 81deeb3bc7..06c56dce87 100644
--- a/build/build.cake
+++ b/build/InspectCode.cake
@@ -1,5 +1,5 @@
-#addin "nuget:?package=CodeFileSanity&version=0.0.21"
-#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2018.2.2"
+#addin "nuget:?package=CodeFileSanity&version=0.0.33"
+#addin "nuget:?package=JetBrains.ReSharper.CommandLineTools&version=2019.3.0"
#tool "nuget:?package=NVika.MSBuild&version=1.0.1"
var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
@@ -7,46 +7,34 @@ var nVikaToolPath = GetFiles("./tools/NVika.MSBuild.*/tools/NVika.exe").First();
// ARGUMENTS
///////////////////////////////////////////////////////////////////////////////
-var target = Argument("target", "Build");
+var target = Argument("target", "CodeAnalysis");
var configuration = Argument("configuration", "Release");
var rootDirectory = new DirectoryPath("..");
-var solution = rootDirectory.CombineWithFilePath("osu.sln");
+var sln = rootDirectory.CombineWithFilePath("osu.sln");
+var desktopSlnf = rootDirectory.CombineWithFilePath("osu.Desktop.slnf");
///////////////////////////////////////////////////////////////////////////////
// TASKS
///////////////////////////////////////////////////////////////////////////////
-Task("Compile")
- .Does(() => {
- DotNetCoreBuild(solution.FullPath, new DotNetCoreBuildSettings {
- Configuration = configuration,
- });
- });
-
-Task("Test")
- .IsDependentOn("Compile")
- .Does(() => {
- var testAssemblies = GetFiles(rootDirectory + "/**/*.Tests/bin/**/*.Tests.dll");
-
- DotNetCoreVSTest(testAssemblies, new DotNetCoreVSTestSettings {
- Logger = AppVeyor.IsRunningOnAppVeyor ? "Appveyor" : $"trx",
- Parallel = true,
- ToolTimeout = TimeSpan.FromMinutes(10),
- });
- });
-
-// windows only because both inspectcore and nvika depend on net45
+// windows only because both inspectcode and nvika depend on net45
Task("InspectCode")
.WithCriteria(IsRunningOnWindows())
- .IsDependentOn("Compile")
.Does(() => {
- InspectCode(solution, new InspectCodeSettings {
+ InspectCode(desktopSlnf, new InspectCodeSettings {
CachesHome = "inspectcode",
OutputFile = "inspectcodereport.xml",
+ ArgumentCustomization = arg => {
+ if (AppVeyor.IsRunningOnAppVeyor) // Don't flood CI output
+ arg.Append("--verbosity:WARN");
+ return arg;
+ },
});
- StartProcess(nVikaToolPath, @"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
+ int returnCode = StartProcess(nVikaToolPath, $@"parsereport ""inspectcodereport.xml"" --treatwarningsaserrors");
+ if (returnCode != 0)
+ throw new Exception($"inspectcode failed with return code {returnCode}");
});
Task("CodeFileSanity")
@@ -57,9 +45,8 @@ Task("CodeFileSanity")
});
});
-Task("Build")
+Task("CodeAnalysis")
.IsDependentOn("CodeFileSanity")
- .IsDependentOn("InspectCode")
- .IsDependentOn("Test");
+ .IsDependentOn("InspectCode");
RunTarget(target);
\ No newline at end of file
diff --git a/build/cakebuild.csproj b/build/cakebuild.csproj
deleted file mode 100644
index 8ccce35e26..0000000000
--- a/build/cakebuild.csproj
+++ /dev/null
@@ -1,11 +0,0 @@
-
-
- Exe
- true
- netcoreapp2.0
-
-
-
-
-
-
\ No newline at end of file
diff --git a/fastlane/Fastfile b/fastlane/Fastfile
index 3f64bcdf19..510b53054b 100644
--- a/fastlane/Fastfile
+++ b/fastlane/Fastfile
@@ -1,22 +1,84 @@
update_fastlane
-default_platform(:ios)
+platform :android do
+desc 'Deploy to play store'
+ lane :beta do |options|
-platform :ios do
- lane :testflight_prune_dry do
- clean_testflight_testers(days_of_inactivity:45, dry_run: true)
+ update_version(
+ version: options[:version],
+ build: options[:build],
+ )
+
+ build(options)
+
+ supply(
+ apk: './osu.Android/bin/Release/sh.ppy.osulazer-Signed.apk',
+ package_name: 'sh.ppy.osulazer',
+ track: 'alpha', # upload to alpha, we can promote it later
+ json_key: options[:json_key],
+ )
end
- # Specify a custom number for what's "inactive"
- lane :testflight_prune do
- clean_testflight_testers(days_of_inactivity: 45) # 120 days, so about 4 months
+ desc 'Deploy to github release'
+ lane :build_github do |options|
+
+ update_version(
+ version: options[:version],
+ build: options[:build],
+ )
+
+ build(options)
+
+ client = HTTPClient.new
+ changelog = client.get_content 'https://gist.githubusercontent.com/peppy/aaa2ec1a323554b619671cac6dbbb776/raw'
+ changelog.gsub!('$BUILD_ID', options[:build])
+
+ set_github_release(
+ repository_name: "ppy/osu",
+ api_token: ENV["GITHUB_TOKEN"],
+ name: options[:build],
+ tag_name: options[:build],
+ is_draft: true,
+ description: changelog,
+ commitish: "master",
+ upload_assets: ["osu.Android/bin/Release/sh.ppy.osulazer.apk"]
+ )
+
+ end
+
+ desc 'Compile the project'
+ lane :build do |options|
+ nuget_restore(
+ project_path: 'osu.sln'
+ )
+
+ souyuz(
+ build_configuration: 'Release',
+ solution_path: 'osu.sln',
+ platform: "android",
+ output_path: "osu.Android/bin/Release/",
+ keystore_path: options[:keystore_path],
+ keystore_alias: options[:keystore_alias],
+ keystore_password: ENV["KEYSTORE_PASSWORD"]
+ )
end
lane :update_version do |options|
- options[:plist_path] = '../osu.iOS/Info.plist'
- app_version(options)
+
+ split = options[:build].split('.')
+ split[1] = split[1].to_s.rjust(4, '0')
+ android_build = split.join('')
+
+ app_version(
+ solution_path: 'osu.sln',
+ version: options[:version],
+ build: android_build,
+ )
end
+end
+
+platform :ios do
desc 'Deploy to testflight'
lane :beta do |options|
update_version(options)
@@ -35,7 +97,7 @@ platform :ios do
changelog.gsub!('$BUILD_ID', options[:build])
pilot(
- wait_processing_interval: 900,
+ wait_processing_interval: 1800,
changelog: changelog,
ipa: './osu.iOS/bin/iPhone/Release/osu.iOS.ipa'
)
@@ -44,12 +106,11 @@ platform :ios do
desc 'Compile the project'
lane :build do
nuget_restore(
- project_path: 'osu.iOS.sln'
+ project_path: 'osu.sln'
)
souyuz(
platform: "ios",
- build_target: "osu_iOS",
plist_path: "../osu.iOS/Info.plist"
)
end
@@ -62,4 +123,17 @@ platform :ios do
match(options)
end
+
+ lane :update_version do |options|
+ options[:plist_path] = '../osu.iOS/Info.plist'
+ app_version(options)
+ end
+
+ lane :testflight_prune_dry do
+ clean_testflight_testers(days_of_inactivity:45, dry_run: true)
+ end
+
+ lane :testflight_prune do
+ clean_testflight_testers(days_of_inactivity: 45)
+ end
end
diff --git a/fastlane/README.md b/fastlane/README.md
index 53bbc62cae..a400ed9516 100644
--- a/fastlane/README.md
+++ b/fastlane/README.md
@@ -15,22 +15,31 @@ Install _fastlane_ using
or alternatively using `brew cask install fastlane`
# Available Actions
+## Android
+### android beta
+```
+fastlane android beta
+```
+Deploy to play store
+### android build_github
+```
+fastlane android build_github
+```
+Deploy to github release
+### android build
+```
+fastlane android build
+```
+Compile the project
+### android update_version
+```
+fastlane android update_version
+```
+
+
+----
+
## iOS
-### ios testflight_prune_dry
-```
-fastlane ios testflight_prune_dry
-```
-
-### ios testflight_prune
-```
-fastlane ios testflight_prune
-```
-
-### ios update_version
-```
-fastlane ios update_version
-```
-
### ios beta
```
fastlane ios beta
@@ -46,6 +55,21 @@ Compile the project
fastlane ios provision
```
Install provisioning profiles using match
+### ios update_version
+```
+fastlane ios update_version
+```
+
+### ios testflight_prune_dry
+```
+fastlane ios testflight_prune_dry
+```
+
+### ios testflight_prune
+```
+fastlane ios testflight_prune
+```
+
----
diff --git a/global.json b/global.json
new file mode 100644
index 0000000000..6858d4044d
--- /dev/null
+++ b/global.json
@@ -0,0 +1,10 @@
+{
+ "sdk": {
+ "allowPrerelease": false,
+ "rollForward": "minor",
+ "version": "3.1.100"
+ },
+ "msbuild-sdks": {
+ "Microsoft.Build.Traversal": "2.0.24"
+ }
+}
\ No newline at end of file
diff --git a/osu.Android.props b/osu.Android.props
new file mode 100644
index 0000000000..25bde037db
--- /dev/null
+++ b/osu.Android.props
@@ -0,0 +1,59 @@
+
+
+ 8.0
+ bin\$(Configuration)
+ 4
+ 2.0
+ false
+ false
+ Library
+ 512
+ Off
+ True
+ Xamarin.Android.Net.AndroidClientHandler
+ v10.0
+ false
+ true
+ armeabi-v7a;x86;arm64-v8a
+ true
+ cjk,mideast,other,rare,west
+ SdkOnly
+ prompt
+
+
+ True
+ portable
+ False
+ DEBUG;TRACE
+ false
+ false
+ true
+ false
+
+
+ false
+ None
+ True
+ true
+ false
+ False
+ true
+
+
+
+ osu.licenseheader
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/osu.Android.slnf b/osu.Android.slnf
new file mode 100644
index 0000000000..7d90f97eb9
--- /dev/null
+++ b/osu.Android.slnf
@@ -0,0 +1,19 @@
+{
+ "solution": {
+ "path": "osu.sln",
+ "projects": [
+ "osu.Android\\osu.Android.csproj",
+ "osu.Game.Rulesets.Catch.Tests.Android\\osu.Game.Rulesets.Catch.Tests.Android.csproj",
+ "osu.Game.Rulesets.Catch\\osu.Game.Rulesets.Catch.csproj",
+ "osu.Game.Rulesets.Mania.Tests.Android\\osu.Game.Rulesets.Mania.Tests.Android.csproj",
+ "osu.Game.Rulesets.Mania\\osu.Game.Rulesets.Mania.csproj",
+ "osu.Game.Rulesets.Osu.Tests.Android\\osu.Game.Rulesets.Osu.Tests.Android.csproj",
+ "osu.Game.Rulesets.Osu\\osu.Game.Rulesets.Osu.csproj",
+ "osu.Game.Rulesets.Taiko.Tests.Android\\osu.Game.Rulesets.Taiko.Tests.Android.csproj",
+ "osu.Game.Rulesets.Taiko\\osu.Game.Rulesets.Taiko.csproj",
+ "osu.Game.Tests.Android\\osu.Game.Tests.Android.csproj",
+ "osu.Game.Tests\\osu.Game.Tests.csproj",
+ "osu.Game\\osu.Game.csproj"
+ ]
+ }
+}
\ No newline at end of file
diff --git a/osu.Android/OsuGameActivity.cs b/osu.Android/OsuGameActivity.cs
new file mode 100644
index 0000000000..2e5fa59d20
--- /dev/null
+++ b/osu.Android/OsuGameActivity.cs
@@ -0,0 +1,30 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using Android.App;
+using Android.Content.PM;
+using Android.OS;
+using Android.Views;
+using osu.Framework.Android;
+
+namespace osu.Android
+{
+ [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.FullSensor, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize, HardwareAccelerated = true)]
+ public class OsuGameActivity : AndroidGameActivity
+ {
+ protected override Framework.Game CreateGame() => new OsuGameAndroid();
+
+ protected override void OnCreate(Bundle savedInstanceState)
+ {
+ // The default current directory on android is '/'.
+ // On some devices '/' maps to the app data directory. On others it maps to the root of the internal storage.
+ // In order to have a consistent current directory on all devices the full path of the app data directory is set as the current directory.
+ System.Environment.CurrentDirectory = System.Environment.GetFolderPath(System.Environment.SpecialFolder.Personal);
+
+ base.OnCreate(savedInstanceState);
+
+ Window.AddFlags(WindowManagerFlags.Fullscreen);
+ Window.AddFlags(WindowManagerFlags.KeepScreenOn);
+ }
+ }
+}
diff --git a/osu.Android/OsuGameAndroid.cs b/osu.Android/OsuGameAndroid.cs
new file mode 100644
index 0000000000..a91c010809
--- /dev/null
+++ b/osu.Android/OsuGameAndroid.cs
@@ -0,0 +1,40 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using Android.App;
+using osu.Game;
+using osu.Game.Updater;
+
+namespace osu.Android
+{
+ public class OsuGameAndroid : OsuGame
+ {
+ public override Version AssemblyVersion
+ {
+ get
+ {
+ var packageInfo = Application.Context.ApplicationContext.PackageManager.GetPackageInfo(Application.Context.ApplicationContext.PackageName, 0);
+
+ try
+ {
+ string versionName = packageInfo.VersionCode.ToString();
+ // undo play store version garbling
+ return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
+ }
+ catch
+ {
+ }
+
+ return new Version(packageInfo.VersionName);
+ }
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ Add(new SimpleUpdateManager());
+ }
+ }
+}
\ No newline at end of file
diff --git a/osu.Android/Properties/AndroidManifest.xml b/osu.Android/Properties/AndroidManifest.xml
new file mode 100644
index 0000000000..770eaf2222
--- /dev/null
+++ b/osu.Android/Properties/AndroidManifest.xml
@@ -0,0 +1,10 @@
+
+
+
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/osu.Android/Resources/drawable/lazer.png b/osu.Android/Resources/drawable/lazer.png
new file mode 100644
index 0000000000..fc7aa8a092
Binary files /dev/null and b/osu.Android/Resources/drawable/lazer.png differ
diff --git a/osu.Android/osu.Android.csproj b/osu.Android/osu.Android.csproj
new file mode 100644
index 0000000000..ac3905a372
--- /dev/null
+++ b/osu.Android/osu.Android.csproj
@@ -0,0 +1,55 @@
+
+
+
+
+ Debug
+ AnyCPU
+ 8.0.30703
+ 2.0
+ {D1D5F9A8-B40B-40E6-B02F-482D03346D3D}
+ {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ {122416d6-6b49-4ee2-a1e8-b825f31c79fe}
+ osu.Android
+ osu.Android
+ Properties\AndroidManifest.xml
+ armeabi-v7a;x86;arm64-v8a
+
+
+ cjk;mideast;other;rare;west
+ d8
+ r8
+
+
+
+
+
+
+
+
+
+
+ {58f6c80c-1253-4a0e-a465-b8c85ebeadf3}
+ osu.Game.Rulesets.Catch
+
+
+ {48f4582b-7687-4621-9cbe-5c24197cb536}
+ osu.Game.Rulesets.Mania
+
+
+ {c92a607b-1fdd-4954-9f92-03ff547d9080}
+ osu.Game.Rulesets.Osu
+
+
+ {f167e17a-7de6-4af5-b920-a5112296c695}
+ osu.Game.Rulesets.Taiko
+
+
+ {2a66dd92-adb1-4994-89e2-c94e04acda0d}
+ osu.Game
+
+
+
+
+
+
+
\ No newline at end of file
diff --git a/osu.Desktop.slnf b/osu.Desktop.slnf
new file mode 100644
index 0000000000..d2c14d321a
--- /dev/null
+++ b/osu.Desktop.slnf
@@ -0,0 +1,21 @@
+{
+ "solution": {
+ "path": "osu.sln",
+ "projects": [
+ "osu.Desktop\\osu.Desktop.csproj",
+ "osu.Game.Benchmarks\\osu.Game.Benchmarks.csproj",
+ "osu.Game.Rulesets.Catch.Tests\\osu.Game.Rulesets.Catch.Tests.csproj",
+ "osu.Game.Rulesets.Catch\\osu.Game.Rulesets.Catch.csproj",
+ "osu.Game.Rulesets.Mania.Tests\\osu.Game.Rulesets.Mania.Tests.csproj",
+ "osu.Game.Rulesets.Mania\\osu.Game.Rulesets.Mania.csproj",
+ "osu.Game.Rulesets.Osu.Tests\\osu.Game.Rulesets.Osu.Tests.csproj",
+ "osu.Game.Rulesets.Osu\\osu.Game.Rulesets.Osu.csproj",
+ "osu.Game.Rulesets.Taiko.Tests\\osu.Game.Rulesets.Taiko.Tests.csproj",
+ "osu.Game.Rulesets.Taiko\\osu.Game.Rulesets.Taiko.csproj",
+ "osu.Game.Tests\\osu.Game.Tests.csproj",
+ "osu.Game.Tournament.Tests\\osu.Game.Tournament.Tests.csproj",
+ "osu.Game.Tournament\\osu.Game.Tournament.csproj",
+ "osu.Game\\osu.Game.csproj"
+ ]
+ }
+}
\ No newline at end of file
diff --git a/osu.Desktop/DiscordRichPresence.cs b/osu.Desktop/DiscordRichPresence.cs
new file mode 100644
index 0000000000..08cc0e7f5f
--- /dev/null
+++ b/osu.Desktop/DiscordRichPresence.cs
@@ -0,0 +1,149 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Text;
+using DiscordRPC;
+using DiscordRPC.Message;
+using osu.Framework.Allocation;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Logging;
+using osu.Game.Online.API;
+using osu.Game.Rulesets;
+using osu.Game.Users;
+using LogLevel = osu.Framework.Logging.LogLevel;
+using User = osu.Game.Users.User;
+
+namespace osu.Desktop
+{
+ internal class DiscordRichPresence : Component
+ {
+ private const string client_id = "367827983903490050";
+
+ private DiscordRpcClient client;
+
+ [Resolved]
+ private IBindable ruleset { get; set; }
+
+ private Bindable user;
+
+ private readonly IBindable status = new Bindable();
+ private readonly IBindable activity = new Bindable();
+
+ private readonly RichPresence presence = new RichPresence
+ {
+ Assets = new Assets { LargeImageKey = "osu_logo_lazer", }
+ };
+
+ [BackgroundDependencyLoader]
+ private void load(IAPIProvider provider)
+ {
+ client = new DiscordRpcClient(client_id)
+ {
+ SkipIdenticalPresence = false // handles better on discord IPC loss, see updateStatus call in onReady.
+ };
+
+ client.OnReady += onReady;
+
+ // safety measure for now, until we performance test / improve backoff for failed connections.
+ client.OnConnectionFailed += (_, __) => client.Deinitialize();
+
+ client.OnError += (_, e) => Logger.Log($"An error occurred with Discord RPC Client: {e.Code} {e.Message}", LoggingTarget.Network);
+
+ (user = provider.LocalUser.GetBoundCopy()).BindValueChanged(u =>
+ {
+ status.UnbindBindings();
+ status.BindTo(u.NewValue.Status);
+
+ activity.UnbindBindings();
+ activity.BindTo(u.NewValue.Activity);
+ }, true);
+
+ ruleset.BindValueChanged(_ => updateStatus());
+ status.BindValueChanged(_ => updateStatus());
+ activity.BindValueChanged(_ => updateStatus());
+
+ client.Initialize();
+ }
+
+ private void onReady(object _, ReadyMessage __)
+ {
+ Logger.Log("Discord RPC Client ready.", LoggingTarget.Network, LogLevel.Debug);
+ updateStatus();
+ }
+
+ private void updateStatus()
+ {
+ if (!client.IsInitialized)
+ return;
+
+ if (status.Value is UserStatusOffline)
+ {
+ client.ClearPresence();
+ return;
+ }
+
+ if (status.Value is UserStatusOnline && activity.Value != null)
+ {
+ presence.State = truncate(activity.Value.Status);
+ presence.Details = truncate(getDetails(activity.Value));
+ }
+ else
+ {
+ presence.State = "Idle";
+ presence.Details = string.Empty;
+ }
+
+ // update user information
+ presence.Assets.LargeImageText = $"{user.Value.Username}" + (user.Value.Statistics?.Ranks.Global > 0 ? $" (rank #{user.Value.Statistics.Ranks.Global:N0})" : string.Empty);
+
+ // update ruleset
+ presence.Assets.SmallImageKey = ruleset.Value.ID <= 3 ? $"mode_{ruleset.Value.ID}" : "mode_custom";
+ presence.Assets.SmallImageText = ruleset.Value.Name;
+
+ client.SetPresence(presence);
+ }
+
+ private static readonly int ellipsis_length = Encoding.UTF8.GetByteCount(new[] { '…' });
+
+ private string truncate(string str)
+ {
+ if (Encoding.UTF8.GetByteCount(str) <= 128)
+ return str;
+
+ ReadOnlyMemory strMem = str.AsMemory();
+
+ do
+ {
+ strMem = strMem[..^1];
+ } while (Encoding.UTF8.GetByteCount(strMem.Span) + ellipsis_length > 128);
+
+ return string.Create(strMem.Length + 1, strMem, (span, mem) =>
+ {
+ mem.Span.CopyTo(span);
+ span[^1] = '…';
+ });
+ }
+
+ private string getDetails(UserActivity activity)
+ {
+ switch (activity)
+ {
+ case UserActivity.SoloGame solo:
+ return solo.Beatmap.ToString();
+
+ case UserActivity.Editing edit:
+ return edit.Beatmap.ToString();
+ }
+
+ return string.Empty;
+ }
+
+ protected override void Dispose(bool isDisposing)
+ {
+ client.Dispose();
+ base.Dispose(isDisposing);
+ }
+ }
+}
diff --git a/osu.Desktop/OsuGameDesktop.cs b/osu.Desktop/OsuGameDesktop.cs
index e7e0af7eea..f70cc24159 100644
--- a/osu.Desktop/OsuGameDesktop.cs
+++ b/osu.Desktop/OsuGameDesktop.cs
@@ -1,4 +1,4 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@@ -7,7 +7,6 @@ using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using osu.Desktop.Overlays;
-using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
@@ -18,6 +17,7 @@ using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
+using osu.Game.Updater;
namespace osu.Desktop
{
@@ -39,9 +39,9 @@ namespace osu.Desktop
if (Host is DesktopGameHost desktopHost)
return new StableStorage(desktopHost);
}
- catch (Exception e)
+ catch (Exception)
{
- Logger.Error(e, "Error while searching for stable install");
+ Logger.Log("Could not find a stable install", LoggingTarget.Runtime, LogLevel.Important);
}
return null;
@@ -53,17 +53,15 @@ namespace osu.Desktop
if (!noVersionOverlay)
{
- LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, v =>
- {
- Add(v);
- v.State = Visibility.Visible;
- });
+ LoadComponentAsync(versionManager = new VersionManager { Depth = int.MinValue }, Add);
if (RuntimeInfo.OS == RuntimeInfo.Platform.Windows)
Add(new SquirrelUpdateManager());
else
Add(new SimpleUpdateManager());
}
+
+ LoadComponentAsync(new DiscordRichPresence(), Add);
}
protected override void ScreenChanged(IScreen lastScreen, IScreen newScreen)
@@ -72,14 +70,13 @@ namespace osu.Desktop
switch (newScreen)
{
- case Intro _:
+ case IntroScreen _:
case MainMenu _:
- if (versionManager != null)
- versionManager.State = Visibility.Visible;
+ versionManager?.Show();
break;
+
default:
- if (versionManager != null)
- versionManager.State = Visibility.Hidden;
+ versionManager?.Hide();
break;
}
}
@@ -87,6 +84,7 @@ namespace osu.Desktop
public override void SetHost(GameHost host)
{
base.SetHost(host);
+
if (host.Window is DesktopGameWindow desktopWindow)
{
desktopWindow.CursorState |= CursorState.Hidden;
@@ -116,14 +114,14 @@ namespace osu.Desktop
{
protected override string LocateBasePath()
{
- bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
+ static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
- stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(String.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
+ stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
diff --git a/osu.Desktop/Overlays/VersionManager.cs b/osu.Desktop/Overlays/VersionManager.cs
index 2998e08715..8c759f8487 100644
--- a/osu.Desktop/Overlays/VersionManager.cs
+++ b/osu.Desktop/Overlays/VersionManager.cs
@@ -1,40 +1,25 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System;
using osu.Framework.Allocation;
+using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
-using osu.Framework.Platform;
using osu.Game;
-using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
-using osu.Game.Overlays;
-using osu.Game.Overlays.Notifications;
-using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
namespace osu.Desktop.Overlays
{
- public class VersionManager : OverlayContainer
+ public class VersionManager : VisibilityContainer
{
- private OsuConfigManager config;
- private OsuGameBase game;
- private NotificationOverlay notificationOverlay;
- private GameHost host;
-
[BackgroundDependencyLoader]
- private void load(NotificationOverlay notification, OsuColour colours, TextureStore textures, OsuGameBase game, OsuConfigManager config, GameHost host)
+ private void load(OsuColour colours, TextureStore textures, OsuGameBase game)
{
- notificationOverlay = notification;
- this.config = config;
- this.game = game;
- this.host = host;
-
AutoSizeAxes = Axes.Both;
Anchor = Anchor.BottomCentre;
Origin = Anchor.BottomCentre;
@@ -65,7 +50,7 @@ namespace osu.Desktop.Overlays
},
new OsuSpriteText
{
- Colour = DebugUtils.IsDebug ? colours.Red : Color4.White,
+ Colour = DebugUtils.IsDebugBuild ? colours.Red : Color4.White,
Text = game.Version
},
}
@@ -89,42 +74,6 @@ namespace osu.Desktop.Overlays
};
}
- protected override void LoadComplete()
- {
- base.LoadComplete();
-
- var version = game.Version;
- var lastVersion = config.Get(OsuSetting.Version);
- if (game.IsDeployedBuild && version != lastVersion)
- {
- config.Set(OsuSetting.Version, version);
-
- // only show a notification if we've previously saved a version to the config file (ie. not the first run).
- if (!string.IsNullOrEmpty(lastVersion))
- notificationOverlay.Post(new UpdateCompleteNotification(version, host.OpenUrlExternally));
- }
- }
-
- private class UpdateCompleteNotification : SimpleNotification
- {
- public UpdateCompleteNotification(string version, Action openUrl = null)
- {
- Text = $"You are now running osu!lazer {version}.\nClick to see what's new!";
- Icon = FontAwesome.CheckSquare;
- Activated = delegate
- {
- openUrl?.Invoke($"https://osu.ppy.sh/home/changelog/lazer/{version}");
- return true;
- };
- }
-
- [BackgroundDependencyLoader]
- private void load(OsuColour colours)
- {
- IconBackgound.Colour = colours.BlueDark;
- }
- }
-
protected override void PopIn()
{
this.FadeIn(1400, Easing.OutQuint);
diff --git a/osu.Desktop/Program.cs b/osu.Desktop/Program.cs
index ff9972ac48..bd91bcc933 100644
--- a/osu.Desktop/Program.cs
+++ b/osu.Desktop/Program.cs
@@ -11,6 +11,7 @@ using osu.Framework.Development;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.IPC;
+using osu.Game.Tournament;
namespace osu.Desktop
{
@@ -21,31 +22,44 @@ namespace osu.Desktop
{
// Back up the cwd before DesktopGameHost changes it
var cwd = Environment.CurrentDirectory;
+ bool useSdl = args.Contains("--sdl");
- using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true))
+ using (DesktopGameHost host = Host.GetSuitableHost(@"osu", true, useSdl: useSdl))
{
host.ExceptionThrown += handleException;
if (!host.IsPrimaryInstance)
{
- var importer = new ArchiveImportIPCChannel(host);
- // Restore the cwd so relative paths given at the command line work correctly
- Directory.SetCurrentDirectory(cwd);
- foreach (var file in args)
+ if (args.Length > 0 && args[0].Contains('.')) // easy way to check for a file import in args
{
- Console.WriteLine(@"Importing {0}", file);
- if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
- throw new TimeoutException(@"IPC took too long to send");
+ var importer = new ArchiveImportIPCChannel(host);
+ // Restore the cwd so relative paths given at the command line work correctly
+ Directory.SetCurrentDirectory(cwd);
+
+ foreach (var file in args)
+ {
+ Console.WriteLine(@"Importing {0}", file);
+ if (!importer.ImportAsync(Path.GetFullPath(file)).Wait(3000))
+ throw new TimeoutException(@"IPC took too long to send");
+ }
+
+ return 0;
}
+
+ // we want to allow multiple instances to be started when in debug.
+ if (!DebugUtils.IsDebugBuild)
+ return 0;
}
- else
+
+ switch (args.FirstOrDefault() ?? string.Empty)
{
- switch (args.FirstOrDefault() ?? string.Empty)
- {
- default:
- host.Run(new OsuGameDesktop(args));
- break;
- }
+ default:
+ host.Run(new OsuGameDesktop(args));
+ break;
+
+ case "--tournament":
+ host.Run(new TournamentGame());
+ break;
}
return 0;
diff --git a/osu.Desktop/Properties/launchSettings.json b/osu.Desktop/Properties/launchSettings.json
new file mode 100644
index 0000000000..5e768ec9fa
--- /dev/null
+++ b/osu.Desktop/Properties/launchSettings.json
@@ -0,0 +1,11 @@
+{
+ "profiles": {
+ "osu! Desktop": {
+ "commandName": "Project"
+ },
+ "osu! Tournament": {
+ "commandName": "Project",
+ "commandLineArgs": "--tournament"
+ }
+ }
+}
\ No newline at end of file
diff --git a/osu.Desktop/Updater/SquirrelUpdateManager.cs b/osu.Desktop/Updater/SquirrelUpdateManager.cs
index 6ebadeb4e9..60b47a8b3a 100644
--- a/osu.Desktop/Updater/SquirrelUpdateManager.cs
+++ b/osu.Desktop/Updater/SquirrelUpdateManager.cs
@@ -1,9 +1,7 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
-using System.IO;
-using System.Reflection;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@@ -22,16 +20,14 @@ using LogLevel = Splat.LogLevel;
namespace osu.Desktop.Updater
{
- public class SquirrelUpdateManager : Component
+ public class SquirrelUpdateManager : osu.Game.Updater.UpdateManager
{
private UpdateManager updateManager;
private NotificationOverlay notificationOverlay;
- public void PrepareUpdate()
- {
- // Squirrel returns execution to us after the update process is started, so it's safe to use Wait() here
- UpdateManager.RestartAppWhenExited().Wait();
- }
+ public Task PrepareUpdateAsync() => UpdateManager.RestartAppWhenExited();
+
+ private static readonly Logger logger = Logger.GetLogger("updater");
[BackgroundDependencyLoader]
private void load(NotificationOverlay notification, OsuGameBase game)
@@ -48,7 +44,7 @@ namespace osu.Desktop.Updater
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
{
//should we schedule a retry on completion of this check?
- bool scheduleRetry = true;
+ bool scheduleRecheck = true;
try
{
@@ -83,15 +79,16 @@ namespace osu.Desktop.Updater
{
if (useDeltaPatching)
{
- Logger.Error(e, @"delta patching failed!");
+ logger.Add(@"delta patching failed; will attempt full download!");
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
//try again without deltas.
checkForUpdateAsync(false, notification);
- scheduleRetry = false;
+ scheduleRecheck = false;
}
else
{
+ notification.State = ProgressNotificationState.Cancelled;
Logger.Error(e, @"update failed!");
}
}
@@ -102,11 +99,8 @@ namespace osu.Desktop.Updater
}
finally
{
- if (scheduleRetry)
+ if (scheduleRecheck)
{
- if (notification != null)
- notification.State = ProgressNotificationState.Cancelled;
-
//check again in 30 minutes.
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
}
@@ -136,8 +130,8 @@ namespace osu.Desktop.Updater
Text = @"Update ready to install. Click to restart!",
Activated = () =>
{
- updateManager.PrepareUpdate();
- game.GracefullyExit();
+ updateManager.PrepareUpdateAsync()
+ .ContinueWith(_ => updateManager.Schedule(() => game.GracefullyExit()));
return true;
}
};
@@ -159,7 +153,7 @@ namespace osu.Desktop.Updater
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
- Icon = FontAwesome.Upload,
+ Icon = FontAwesome.Solid.Upload,
Colour = Color4.White,
Size = new Vector2(20),
}
@@ -169,23 +163,14 @@ namespace osu.Desktop.Updater
private class SquirrelLogger : Splat.ILogger, IDisposable
{
- private readonly string path;
- private readonly object locker = new object();
public LogLevel Level { get; set; } = LogLevel.Info;
- public SquirrelLogger()
- {
- var file = Path.Combine(Path.GetDirectoryName(Assembly.GetEntryAssembly().Location), "SquirrelSetupUpdater.log");
- if (File.Exists(file)) File.Delete(file);
- path = file;
- }
-
public void Write(string message, LogLevel logLevel)
{
if (logLevel < Level)
return;
- lock (locker) File.AppendAllText(path, message + "\r\n");
+ logger.Add(message);
}
public void Dispose()
diff --git a/osu.Desktop/app.manifest b/osu.Desktop/app.manifest
new file mode 100644
index 0000000000..2e9127bf44
--- /dev/null
+++ b/osu.Desktop/app.manifest
@@ -0,0 +1,20 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ true
+
+
+
\ No newline at end of file
diff --git a/osu.Desktop/lazer.ico b/osu.Desktop/lazer.ico
old mode 100644
new mode 100755
index 0c894dca41..a6aa8abb9f
Binary files a/osu.Desktop/lazer.ico and b/osu.Desktop/lazer.ico differ
diff --git a/osu.Desktop/osu.Desktop.csproj b/osu.Desktop/osu.Desktop.csproj
index 66db439c82..b9294088f4 100644
--- a/osu.Desktop/osu.Desktop.csproj
+++ b/osu.Desktop/osu.Desktop.csproj
@@ -1,15 +1,14 @@
-
- netcoreapp2.2
+ netcoreapp3.1
WinExe
- AnyCPU
true
click the circles. to the beat.
osu!
osu!lazer
osu!lazer
lazer.ico
+ app.manifest
0.0.0
0.0.0
@@ -17,18 +16,20 @@
osu.Desktop.Program
+
-
-
-
-
-
+
+
+
+
+
+
diff --git a/osu.Desktop/osu.nuspec b/osu.Desktop/osu.nuspec
index a26b35fcd5..a919d54f38 100644
--- a/osu.Desktop/osu.nuspec
+++ b/osu.Desktop/osu.nuspec
@@ -12,7 +12,7 @@
click the circles. to the beat.
click the circles.
testing
- Copyright (c) 2019 ppy Pty Ltd
+ Copyright (c) 2020 ppy Pty Ltd
en-AU
diff --git a/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs
new file mode 100644
index 0000000000..394fd75488
--- /dev/null
+++ b/osu.Game.Benchmarks/BenchmarkBeatmapParsing.cs
@@ -0,0 +1,37 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.IO;
+using BenchmarkDotNet.Attributes;
+using osu.Framework.IO.Stores;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.Formats;
+using osu.Game.IO;
+using osu.Game.IO.Archives;
+using osu.Game.Resources;
+
+namespace osu.Game.Benchmarks
+{
+ public class BenchmarkBeatmapParsing : BenchmarkTest
+ {
+ private readonly MemoryStream beatmapStream = new MemoryStream();
+
+ public override void SetUp()
+ {
+ using (var resources = new DllResourceStore(OsuResources.ResourceAssembly))
+ using (var archive = resources.GetStream("Beatmaps/241526 Soleily - Renatus.osz"))
+ using (var reader = new ZipArchiveReader(archive))
+ reader.GetStream("Soleily - Renatus (Gamu) [Insane].osu").CopyTo(beatmapStream);
+ }
+
+ [Benchmark]
+ public Beatmap BenchmarkBundledBeatmap()
+ {
+ beatmapStream.Seek(0, SeekOrigin.Begin);
+ var reader = new LineBufferedReader(beatmapStream); // no disposal
+
+ var decoder = Decoder.GetDecoder(reader);
+ return decoder.Decode(reader);
+ }
+ }
+}
diff --git a/osu.Game.Benchmarks/BenchmarkTest.cs b/osu.Game.Benchmarks/BenchmarkTest.cs
new file mode 100644
index 0000000000..34f5edd084
--- /dev/null
+++ b/osu.Game.Benchmarks/BenchmarkTest.cs
@@ -0,0 +1,23 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using BenchmarkDotNet.Attributes;
+using BenchmarkDotNet.Running;
+using NUnit.Framework;
+
+namespace osu.Game.Benchmarks
+{
+ [TestFixture]
+ [MemoryDiagnoser]
+ public abstract class BenchmarkTest
+ {
+ [GlobalSetup]
+ [OneTimeSetUp]
+ public virtual void SetUp()
+ {
+ }
+
+ [Test]
+ public void RunBenchmark() => BenchmarkRunner.Run(GetType());
+ }
+}
diff --git a/osu.Game.Benchmarks/Program.cs b/osu.Game.Benchmarks/Program.cs
new file mode 100644
index 0000000000..c55075fea6
--- /dev/null
+++ b/osu.Game.Benchmarks/Program.cs
@@ -0,0 +1,17 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using BenchmarkDotNet.Running;
+
+namespace osu.Game.Benchmarks
+{
+ public static class Program
+ {
+ public static void Main(string[] args)
+ {
+ BenchmarkSwitcher
+ .FromAssembly(typeof(Program).Assembly)
+ .Run(args);
+ }
+ }
+}
diff --git a/osu.Game.Benchmarks/Properties/launchSettings.json b/osu.Game.Benchmarks/Properties/launchSettings.json
new file mode 100644
index 0000000000..c1868088f9
--- /dev/null
+++ b/osu.Game.Benchmarks/Properties/launchSettings.json
@@ -0,0 +1,8 @@
+{
+ "profiles": {
+ "All Benchmarks": {
+ "commandName": "Project",
+ "commandLineArgs": "--filter *"
+ }
+ }
+}
\ No newline at end of file
diff --git a/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj
new file mode 100644
index 0000000000..f2e1c0ec3b
--- /dev/null
+++ b/osu.Game.Benchmarks/osu.Game.Benchmarks.csproj
@@ -0,0 +1,19 @@
+
+
+
+ netcoreapp3.1
+ Exe
+ false
+
+
+
+
+
+
+
+
+
+
+
+
+
diff --git a/osu.Game.Rulesets.Catch.Tests.Android/MainActivity.cs b/osu.Game.Rulesets.Catch.Tests.Android/MainActivity.cs
new file mode 100644
index 0000000000..d918305f3d
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests.Android/MainActivity.cs
@@ -0,0 +1,16 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using Android.App;
+using Android.Content.PM;
+using osu.Framework.Android;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.Catch.Tests.Android
+{
+ [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.SensorLandscape, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize)]
+ public class MainActivity : AndroidGameActivity
+ {
+ protected override Framework.Game CreateGame() => new OsuTestBrowser();
+ }
+}
diff --git a/osu.Game.Rulesets.Catch.Tests.Android/Properties/AndroidManifest.xml b/osu.Game.Rulesets.Catch.Tests.Android/Properties/AndroidManifest.xml
new file mode 100644
index 0000000000..f8c3fcd894
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests.Android/Properties/AndroidManifest.xml
@@ -0,0 +1,6 @@
+
+
+
+
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
new file mode 100644
index 0000000000..88b420ffad
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests.Android/osu.Game.Rulesets.Catch.Tests.Android.csproj
@@ -0,0 +1,39 @@
+
+
+
+
+ Debug
+ AnyCPU
+ 8.0.30703
+ 2.0
+ {C5379ECB-3A94-4D2F-AC3B-2615AC23EB0D}
+ {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ {122416d6-6b49-4ee2-a1e8-b825f31c79fe}
+ osu.Game.Rulesets.Catch.Tests
+ osu.Game.Rulesets.Catch.Tests.Android
+ Properties\AndroidManifest.xml
+ armeabi-v7a;x86;arm64-v8a
+
+
+
+
+
+
+
+
+
+ %(RecursiveDir)%(Filename)%(Extension)
+
+
+
+
+ {58f6c80c-1253-4a0e-a465-b8c85ebeadf3}
+ osu.Game.Rulesets.Catch
+
+
+ {2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}
+ osu.Game
+
+
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch.Tests.iOS/Application.cs b/osu.Game.Rulesets.Catch.Tests.iOS/Application.cs
index 44817c1304..f7f07ef938 100644
--- a/osu.Game.Rulesets.Catch.Tests.iOS/Application.cs
+++ b/osu.Game.Rulesets.Catch.Tests.iOS/Application.cs
@@ -5,11 +5,11 @@ using UIKit;
namespace osu.Game.Rulesets.Catch.Tests.iOS
{
- public class Application
+ public static class Application
{
public static void Main(string[] args)
{
- UIApplication.Main(args, null, "AppDelegate");
+ UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}
diff --git a/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj b/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj
index 37e7c45a4e..be6044bbd0 100644
--- a/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj
+++ b/osu.Game.Rulesets.Catch.Tests.iOS/osu.Game.Rulesets.Catch.Tests.iOS.csproj
@@ -1,6 +1,5 @@
-
+
-
Debug
iPhoneSimulator
@@ -13,14 +12,6 @@
-
- libbass.a
- PreserveNewest
-
-
- libbass_fx.a
- PreserveNewest
-
Linker.xml
@@ -41,5 +32,4 @@
-
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json
index 5dfaf5ec39..67d27c33eb 100644
--- a/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json
+++ b/osu.Game.Rulesets.Catch.Tests/.vscode/launch.json
@@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
+ "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Catch.Tests.dll"
+ "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Catch.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
diff --git a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
index 7f85d4ccce..f4749be370 100644
--- a/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Catch.Tests/CatchBeatmapConversionTest.cs
@@ -5,7 +5,8 @@ using System;
using System.Collections.Generic;
using Newtonsoft.Json;
using NUnit.Framework;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
+using osu.Game.Rulesets.Catch.Mods;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects;
@@ -22,10 +23,10 @@ namespace osu.Game.Rulesets.Catch.Tests
[TestCase("spinner")]
[TestCase("spinner-and-circles")]
[TestCase("slider")]
- public new void Test(string name)
- {
- base.Test(name);
- }
+ [TestCase("hardrock-stream", new[] { typeof(CatchModHardRock) })]
+ [TestCase("hardrock-repeat-slider", new[] { typeof(CatchModHardRock) })]
+ [TestCase("hardrock-spinner", new[] { typeof(CatchModHardRock) })]
+ public new void Test(string name, params Type[] mods) => base.Test(name, mods);
protected override IEnumerable CreateConvertValue(HitObject hitObject)
{
@@ -36,11 +37,13 @@ namespace osu.Game.Rulesets.Catch.Tests
yield return new ConvertValue((CatchHitObject)nested);
break;
+
case BananaShower shower:
foreach (var nested in shower.NestedHitObjects)
yield return new ConvertValue((CatchHitObject)nested);
break;
+
default:
yield return new ConvertValue((CatchHitObject)hitObject);
diff --git a/osu.Game.Rulesets.Catch.Tests/CatchLegacyModConversionTest.cs b/osu.Game.Rulesets.Catch.Tests/CatchLegacyModConversionTest.cs
new file mode 100644
index 0000000000..04e6dea376
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests/CatchLegacyModConversionTest.cs
@@ -0,0 +1,29 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using NUnit.Framework;
+using osu.Game.Beatmaps.Legacy;
+using osu.Game.Rulesets.Catch.Mods;
+using osu.Game.Tests.Beatmaps;
+
+namespace osu.Game.Rulesets.Catch.Tests
+{
+ [TestFixture]
+ public class CatchLegacyModConversionTest : LegacyModConversionTest
+ {
+ [TestCase(LegacyMods.Easy, new[] { typeof(CatchModEasy) })]
+ [TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) })]
+ [TestCase(LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) })]
+ [TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
+ [TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
+ [TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModFlashlight), typeof(CatchModNightcore) })]
+ [TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
+ [TestCase(LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) })]
+ [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
+ [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime), typeof(CatchModPerfect) })]
+ public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
+
+ protected override Ruleset CreateRuleset() => new CatchRuleset();
+ }
+}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs
similarity index 82%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs
rename to osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs
index fbb2db33b0..74a9c05bf9 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseAutoJuiceStream.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneAutoJuiceStream.cs
@@ -13,21 +13,21 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
- public class TestCaseAutoJuiceStream : PlayerTestCase
+ public class TestSceneAutoJuiceStream : PlayerTestScene
{
- public TestCaseAutoJuiceStream()
+ public TestSceneAutoJuiceStream()
: base(new CatchRuleset())
{
}
- protected override IBeatmap CreateBeatmap(Ruleset ruleset)
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
- Ruleset = ruleset.RulesetInfo
+ Ruleset = ruleset
}
};
@@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Tests
protected override Player CreatePlayer(Ruleset ruleset)
{
- Beatmap.Value.Mods.Value = Beatmap.Value.Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() });
+ SelectedMods.Value = SelectedMods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
return base.CreatePlayer(ruleset);
}
}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseBananaShower.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
similarity index 84%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseBananaShower.cs
rename to osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
index d413b53d17..0ad72412fc 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseBananaShower.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
@@ -13,7 +13,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
- public class TestCaseBananaShower : PlayerTestCase
+ public class TestSceneBananaShower : PlayerTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -24,19 +24,19 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(DrawableCatchRuleset),
};
- public TestCaseBananaShower()
+ public TestSceneBananaShower()
: base(new CatchRuleset())
{
}
- protected override IBeatmap CreateBeatmap(Ruleset ruleset)
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
- Ruleset = ruleset.RulesetInfo
+ Ruleset = ruleset
}
};
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseCatchPlayer.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayer.cs
similarity index 78%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseCatchPlayer.cs
rename to osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayer.cs
index 5b242d05d7..9836a7811a 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseCatchPlayer.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchPlayer.cs
@@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
- public class TestCaseCatchPlayer : PlayerTestCase
+ public class TestSceneCatchPlayer : PlayerTestScene
{
- public TestCaseCatchPlayer()
+ public TestSceneCatchPlayer()
: base(new CatchRuleset())
{
}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseCatchStacker.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs
similarity index 80%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseCatchStacker.cs
rename to osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs
index 5a16a23a4e..9ce46ad6ba 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseCatchStacker.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchStacker.cs
@@ -9,21 +9,21 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
- public class TestCaseCatchStacker : PlayerTestCase
+ public class TestSceneCatchStacker : PlayerTestScene
{
- public TestCaseCatchStacker()
+ public TestSceneCatchStacker()
: base(new CatchRuleset())
{
}
- protected override IBeatmap CreateBeatmap(Ruleset ruleset)
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
- Ruleset = ruleset.RulesetInfo
+ Ruleset = ruleset
}
};
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
new file mode 100644
index 0000000000..9b529a2e4c
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
@@ -0,0 +1,106 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Catch.UI;
+using osu.Game.Tests.Visual;
+using System;
+using System.Collections.Generic;
+using osu.Game.Skinning;
+using osu.Framework.Graphics.Shapes;
+using osuTK.Graphics;
+using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics.Textures;
+using osu.Game.Audio;
+using osu.Game.Graphics.Sprites;
+
+namespace osu.Game.Rulesets.Catch.Tests
+{
+ [TestFixture]
+ public class TestSceneCatcher : OsuTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(CatcherSprite),
+ };
+
+ private readonly Container container;
+
+ public TestSceneCatcher()
+ {
+ Child = container = new Container
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ };
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ AddStep("show default catcher implementation", () => { container.Child = new CatcherSprite(); });
+
+ AddStep("show custom catcher implementation", () =>
+ {
+ container.Child = new CatchCustomSkinSourceContainer
+ {
+ Child = new CatcherSprite()
+ };
+ });
+ }
+
+ private class CatcherCustomSkin : Container
+ {
+ public CatcherCustomSkin()
+ {
+ RelativeSizeAxes = Axes.Both;
+
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.Blue
+ },
+ new OsuSpriteText
+ {
+ Text = "custom"
+ }
+ };
+ }
+ }
+
+ [Cached(typeof(ISkinSource))]
+ private class CatchCustomSkinSourceContainer : Container, ISkinSource
+ {
+ public event Action SourceChanged
+ {
+ add { }
+ remove { }
+ }
+
+ public Drawable GetDrawableComponent(ISkinComponent component)
+ {
+ switch (component.LookupName)
+ {
+ case "Gameplay/catch/fruit-catcher-idle":
+ return new CatcherCustomSkin();
+ }
+
+ return null;
+ }
+
+ public SampleChannel GetSample(ISampleInfo sampleInfo) =>
+ throw new NotImplementedException();
+
+ public Texture GetTexture(string componentName) =>
+ throw new NotImplementedException();
+
+ public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException();
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs
similarity index 95%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
rename to osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs
index 5e3fcd239f..3ae6886c31 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseCatcherArea.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatcherArea.cs
@@ -13,7 +13,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
- public class TestCaseCatcherArea : OsuTestCase
+ public class TestSceneCatcherArea : OsuTestScene
{
private RulesetInfo catchRuleset;
private TestCatcherArea catcherArea;
@@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(CatcherArea),
};
- public TestCaseCatcherArea()
+ public TestSceneCatcherArea()
{
AddSliderStep("CircleSize", 0, 8, 5, createCatcher);
AddToggleStep("Hyperdash", t => catcherArea.ToggleHyperDash(t));
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs
new file mode 100644
index 0000000000..1eb913e900
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjects.cs
@@ -0,0 +1,160 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Catch.Objects.Drawable;
+using osu.Game.Rulesets.Catch.UI;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Tests.Visual;
+using osuTK;
+
+namespace osu.Game.Rulesets.Catch.Tests
+{
+ public class TestSceneDrawableHitObjects : OsuTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(CatcherArea.Catcher),
+ typeof(DrawableCatchRuleset),
+ typeof(DrawableFruit),
+ typeof(DrawableJuiceStream),
+ typeof(DrawableBanana)
+ };
+
+ private DrawableCatchRuleset drawableRuleset;
+ private double playfieldTime => drawableRuleset.Playfield.Time.Current;
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ var controlPointInfo = new ControlPointInfo();
+ controlPointInfo.Add(0, new TimingControlPoint());
+
+ WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
+ {
+ HitObjects = new List { new Fruit() },
+ BeatmapInfo = new BeatmapInfo
+ {
+ BaseDifficulty = new BeatmapDifficulty(),
+ Metadata = new BeatmapMetadata
+ {
+ Artist = @"Unknown",
+ Title = @"You're breathtaking",
+ AuthorString = @"Everyone",
+ },
+ Ruleset = new CatchRuleset().RulesetInfo
+ },
+ ControlPointInfo = controlPointInfo
+ });
+
+ Add(new Container
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Both,
+ Children = new[]
+ {
+ drawableRuleset = new DrawableCatchRuleset(new CatchRuleset(), beatmap.GetPlayableBeatmap(new CatchRuleset().RulesetInfo))
+ }
+ });
+
+ AddStep("miss fruits", () => spawnFruits());
+ AddStep("hit fruits", () => spawnFruits(true));
+ AddStep("miss juicestream", () => spawnJuiceStream());
+ AddStep("hit juicestream", () => spawnJuiceStream(true));
+ AddStep("miss bananas", () => spawnBananas());
+ AddStep("hit bananas", () => spawnBananas(true));
+ }
+
+ private void spawnFruits(bool hit = false)
+ {
+ for (int i = 1; i <= 4; i++)
+ {
+ var fruit = new Fruit
+ {
+ X = getXCoords(hit),
+ LastInCombo = i % 4 == 0,
+ StartTime = playfieldTime + 800 + (200 * i)
+ };
+
+ fruit.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ addToPlayfield(new DrawableFruit(fruit));
+ }
+ }
+
+ private void spawnJuiceStream(bool hit = false)
+ {
+ var xCoords = getXCoords(hit);
+
+ var juice = new JuiceStream
+ {
+ X = xCoords,
+ StartTime = playfieldTime + 1000,
+ Path = new SliderPath(PathType.Linear, new[]
+ {
+ Vector2.Zero,
+ new Vector2(0, 200)
+ })
+ };
+
+ juice.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ if (juice.NestedHitObjects.Last() is CatchHitObject tail)
+ tail.LastInCombo = true; // usually the (Catch)BeatmapProcessor would do this for us when necessary
+
+ addToPlayfield(new DrawableJuiceStream(juice, drawableRuleset.CreateDrawableRepresentation));
+ }
+
+ private void spawnBananas(bool hit = false)
+ {
+ for (int i = 1; i <= 4; i++)
+ {
+ var banana = new Banana
+ {
+ X = getXCoords(hit),
+ LastInCombo = i % 4 == 0,
+ StartTime = playfieldTime + 800 + (200 * i)
+ };
+
+ banana.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ addToPlayfield(new DrawableBanana(banana));
+ }
+ }
+
+ private float getXCoords(bool hit)
+ {
+ const float x_offset = 0.2f;
+ float xCoords = drawableRuleset.Playfield.Width / 2;
+
+ if (drawableRuleset.Playfield is CatchPlayfield catchPlayfield)
+ catchPlayfield.CatcherArea.MovableCatcher.X = xCoords - x_offset;
+
+ if (hit)
+ xCoords -= x_offset;
+ else
+ xCoords += x_offset;
+
+ return xCoords;
+ }
+
+ private void addToPlayfield(DrawableCatchHitObject drawable)
+ {
+ foreach (var mod in SelectedMods.Value.OfType())
+ mod.ApplyToDrawableHitObjects(new[] { drawable });
+
+ drawableRuleset.Playfield.Add(drawable);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjectsHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjectsHidden.cs
new file mode 100644
index 0000000000..8c3dfef39c
--- /dev/null
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneDrawableHitObjectsHidden.cs
@@ -0,0 +1,22 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Game.Rulesets.Catch.Mods;
+
+namespace osu.Game.Rulesets.Catch.Tests
+{
+ public class TestSceneDrawableHitObjectsHidden : TestSceneDrawableHitObjects
+ {
+ public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(CatchModHidden) }).ToList();
+
+ [SetUp]
+ public void SetUp() => Schedule(() =>
+ {
+ SelectedMods.Value = new[] { new CatchModHidden() };
+ });
+ }
+}
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseFruitObjects.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs
similarity index 96%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseFruitObjects.cs
rename to osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs
index a59f4ce150..44517382f7 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseFruitObjects.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneFruitObjects.cs
@@ -15,7 +15,7 @@ using osuTK;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
- public class TestCaseFruitObjects : OsuTestCase
+ public class TestSceneFruitObjects : OsuTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Catch.Tests
typeof(Pulp),
};
- public TestCaseFruitObjects()
+ public TestSceneFruitObjects()
{
Add(new GridContainer
{
diff --git a/osu.Game.Rulesets.Catch.Tests/TestCaseHyperDash.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
similarity index 79%
rename from osu.Game.Rulesets.Catch.Tests/TestCaseHyperDash.cs
rename to osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
index a7e7f0ab14..da36673930 100644
--- a/osu.Game.Rulesets.Catch.Tests/TestCaseHyperDash.cs
+++ b/osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
@@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
-using osu.Framework.Allocation;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Tests.Visual;
@@ -10,26 +9,28 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Catch.Tests
{
[TestFixture]
- public class TestCaseHyperDash : PlayerTestCase
+ public class TestSceneHyperDash : PlayerTestScene
{
- public TestCaseHyperDash()
+ public TestSceneHyperDash()
: base(new CatchRuleset())
{
}
- [BackgroundDependencyLoader]
- private void load()
+ protected override bool Autoplay => true;
+
+ [Test]
+ public void TestHyperDash()
{
AddAssert("First note is hyperdash", () => Beatmap.Value.Beatmap.HitObjects[0] is Fruit f && f.HyperDash);
}
- protected override IBeatmap CreateBeatmap(Ruleset ruleset)
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo =
{
- Ruleset = ruleset.RulesetInfo,
+ Ruleset = ruleset,
BaseDifficulty = new BeatmapDifficulty { CircleSize = 3.6f }
}
};
@@ -39,8 +40,10 @@ namespace osu.Game.Rulesets.Catch.Tests
beatmap.HitObjects.Add(new Fruit { StartTime = 1008, X = 56 / 512f, });
for (int i = 0; i < 512; i++)
+ {
if (i % 5 < 3)
beatmap.HitObjects.Add(new Fruit { X = i % 10 < 5 ? 0.02f : 0.98f, StartTime = 2000 + i * 100, NewCombo = i % 8 == 0 });
+ }
return beatmap;
}
diff --git a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
index 3f8b3bf086..8c371db257 100644
--- a/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
+++ b/osu.Game.Rulesets.Catch.Tests/osu.Game.Rulesets.Catch.Tests.csproj
@@ -2,14 +2,14 @@
-
-
-
+
+
+
WinExe
- netcoreapp2.2
+ netcoreapp3.1
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs
index d55f3ff159..18cc300ff9 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmap.cs
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
Name = @"Fruit Count",
Content = fruits.ToString(),
- Icon = FontAwesome.CircleOutline
+ Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Juice Stream Count",
Content = juiceStreams.ToString(),
- Icon = FontAwesome.Circle
+ Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Banana Shower Count",
Content = bananaShowers.ToString(),
- Icon = FontAwesome.Circle
+ Icon = FontAwesome.Regular.Circle
}
};
}
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
index 0d9a663b9f..90a6e609f0 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
@@ -4,66 +4,63 @@
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
-using System;
+using System.Linq;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
+using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
public class CatchBeatmapConverter : BeatmapConverter
{
- public CatchBeatmapConverter(IBeatmap beatmap)
- : base(beatmap)
+ public CatchBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
{
}
- protected override IEnumerable ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
+ public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition);
protected override IEnumerable ConvertHitObject(HitObject obj, IBeatmap beatmap)
{
- var curveData = obj as IHasCurve;
var positionData = obj as IHasXPosition;
var comboData = obj as IHasCombo;
- var endTime = obj as IHasEndTime;
- var legacyOffset = obj as IHasLegacyLastTickOffset;
- if (curveData != null)
+ switch (obj)
{
- yield return new JuiceStream
- {
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- Path = curveData.Path,
- NodeSamples = curveData.NodeSamples,
- RepeatCount = curveData.RepeatCount,
- X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
- NewCombo = comboData?.NewCombo ?? false,
- ComboOffset = comboData?.ComboOffset ?? 0,
- LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset ?? 0
- };
- }
- else if (endTime != null)
- {
- yield return new BananaShower
- {
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- Duration = endTime.Duration,
- NewCombo = comboData?.NewCombo ?? false,
- ComboOffset = comboData?.ComboOffset ?? 0,
- };
- }
- else
- {
- yield return new Fruit
- {
- StartTime = obj.StartTime,
- Samples = obj.Samples,
- NewCombo = comboData?.NewCombo ?? false,
- ComboOffset = comboData?.ComboOffset ?? 0,
- X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
- };
+ case IHasCurve curveData:
+ return new JuiceStream
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ Path = curveData.Path,
+ NodeSamples = curveData.NodeSamples,
+ RepeatCount = curveData.RepeatCount,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH,
+ NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
+ LegacyLastTickOffset = (obj as IHasLegacyLastTickOffset)?.LegacyLastTickOffset ?? 0
+ }.Yield();
+
+ case IHasEndTime endTime:
+ return new BananaShower
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ Duration = endTime.Duration,
+ NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
+ }.Yield();
+
+ default:
+ return new Fruit
+ {
+ StartTime = obj.StartTime,
+ Samples = obj.Samples,
+ NewCombo = comboData?.NewCombo ?? false,
+ ComboOffset = comboData?.ComboOffset ?? 0,
+ X = (positionData?.X ?? 0) / CatchPlayfield.BASE_WIDTH
+ }.Yield();
}
}
diff --git a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
index 78b5a510b2..db52fbac1b 100644
--- a/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
+++ b/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapProcessor.cs
@@ -8,8 +8,8 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Objects.Types;
-using osuTK;
using osu.Game.Rulesets.Catch.MathUtils;
+using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
@@ -26,11 +26,12 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
base.PostProcess();
- applyPositionOffsets();
+ ApplyPositionOffsets(Beatmap);
initialiseHyperDash((List)Beatmap.HitObjects);
int index = 0;
+
foreach (var obj in Beatmap.HitObjects.OfType())
{
obj.IndexInBeatmap = index++;
@@ -39,34 +40,46 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
- private void applyPositionOffsets()
+ public static void ApplyPositionOffsets(IBeatmap beatmap, params Mod[] mods)
{
var rng = new FastRandom(RNG_SEED);
- // todo: HardRock displacement should be applied here
- foreach (var obj in Beatmap.HitObjects)
+ bool shouldApplyHardRockOffset = mods.Any(m => m is ModHardRock);
+ float? lastPosition = null;
+ double lastStartTime = 0;
+
+ foreach (var obj in beatmap.HitObjects.OfType())
{
+ obj.XOffset = 0;
+
switch (obj)
{
+ case Fruit fruit:
+ if (shouldApplyHardRockOffset)
+ applyHardRockOffset(fruit, ref lastPosition, ref lastStartTime, rng);
+ break;
+
case BananaShower bananaShower:
foreach (var banana in bananaShower.NestedHitObjects.OfType())
{
- banana.X = (float)rng.NextDouble();
+ banana.XOffset = (float)rng.NextDouble();
rng.Next(); // osu!stable retrieved a random banana type
rng.Next(); // osu!stable retrieved a random banana rotation
rng.Next(); // osu!stable retrieved a random banana colour
}
break;
+
case JuiceStream juiceStream:
foreach (var nested in juiceStream.NestedHitObjects)
{
- var hitObject = (CatchHitObject)nested;
- if (hitObject is TinyDroplet)
- hitObject.X += rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH;
- else if (hitObject is Droplet)
+ var catchObject = (CatchHitObject)nested;
+ catchObject.XOffset = 0;
+
+ if (catchObject is TinyDroplet)
+ catchObject.XOffset = Math.Clamp(rng.Next(-20, 20) / CatchPlayfield.BASE_WIDTH, -catchObject.X, 1 - catchObject.X);
+ else if (catchObject is Droplet)
rng.Next(); // osu!stable retrieved a random droplet rotation
- hitObject.X = MathHelper.Clamp(hitObject.X, 0, 1);
}
break;
@@ -74,6 +87,105 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
}
}
+ private static void applyHardRockOffset(CatchHitObject hitObject, ref float? lastPosition, ref double lastStartTime, FastRandom rng)
+ {
+ if (hitObject is JuiceStream stream)
+ {
+ lastPosition = stream.EndX;
+ lastStartTime = stream.EndTime;
+ return;
+ }
+
+ if (!(hitObject is Fruit))
+ return;
+
+ float offsetPosition = hitObject.X;
+ double startTime = hitObject.StartTime;
+
+ if (lastPosition == null)
+ {
+ lastPosition = offsetPosition;
+ lastStartTime = startTime;
+
+ return;
+ }
+
+ float positionDiff = offsetPosition - lastPosition.Value;
+ double timeDiff = startTime - lastStartTime;
+
+ if (timeDiff > 1000)
+ {
+ lastPosition = offsetPosition;
+ lastStartTime = startTime;
+ return;
+ }
+
+ if (positionDiff == 0)
+ {
+ applyRandomOffset(ref offsetPosition, timeDiff / 4d, rng);
+ hitObject.XOffset = offsetPosition - hitObject.X;
+ return;
+ }
+
+ if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
+ applyOffset(ref offsetPosition, positionDiff);
+
+ hitObject.XOffset = offsetPosition - hitObject.X;
+
+ lastPosition = offsetPosition;
+ lastStartTime = startTime;
+ }
+
+ ///
+ /// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
+ ///
+ /// The position which the offset should be applied to.
+ /// The maximum offset, cannot exceed 20px.
+ /// The random number generator.
+ private static void applyRandomOffset(ref float position, double maxOffset, FastRandom rng)
+ {
+ bool right = rng.NextBool();
+ float rand = Math.Min(20, (float)rng.Next(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
+
+ if (right)
+ {
+ // Clamp to the right bound
+ if (position + rand <= 1)
+ position += rand;
+ else
+ position -= rand;
+ }
+ else
+ {
+ // Clamp to the left bound
+ if (position - rand >= 0)
+ position -= rand;
+ else
+ position += rand;
+ }
+ }
+
+ ///
+ /// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
+ ///
+ /// The position which the offset should be applied to.
+ /// The amount to offset by.
+ private static void applyOffset(ref float position, float amount)
+ {
+ if (amount > 0)
+ {
+ // Clamp to the right bound
+ if (position + amount < 1)
+ position += amount;
+ }
+ else
+ {
+ // Clamp to the left bound
+ if (position + amount > 0)
+ position += amount;
+ }
+ }
+
private void initialiseHyperDash(List objects)
{
List objectWithDroplets = new List();
@@ -82,10 +194,15 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
{
if (currentObject is Fruit)
objectWithDroplets.Add(currentObject);
+
if (currentObject is JuiceStream)
+ {
foreach (var currentJuiceElement in currentObject.NestedHitObjects)
+ {
if (!(currentJuiceElement is TinyDroplet))
objectWithDroplets.Add((CatchHitObject)currentJuiceElement);
+ }
+ }
}
objectWithDroplets.Sort((h1, h2) => h1.StartTime.CompareTo(h2.StartTime));
@@ -103,6 +220,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
double timeToNext = nextObject.StartTime - currentObject.StartTime - 1000f / 60f / 4; // 1/4th of a frame of grace time, taken from osu-stable
double distanceToNext = Math.Abs(nextObject.X - currentObject.X) - (lastDirection == thisDirection ? lastExcess : halfCatcherWidth);
float distanceToHyper = (float)(timeToNext * CatcherArea.Catcher.BASE_SPEED - distanceToNext);
+
if (distanceToHyper < 0)
{
currentObject.HyperDashTarget = nextObject;
@@ -111,7 +229,7 @@ namespace osu.Game.Rulesets.Catch.Beatmaps
else
{
currentObject.DistanceToHyperDash = distanceToHyper;
- lastExcess = MathHelper.Clamp(distanceToHyper, 0, halfCatcherWidth);
+ lastExcess = Math.Clamp(distanceToHyper, 0, halfCatcherWidth);
}
lastDirection = thisDirection;
diff --git a/osu.Game.Rulesets.Catch/CatchRuleset.cs b/osu.Game.Rulesets.Catch/CatchRuleset.cs
index aa00e182a9..e5c3647f99 100644
--- a/osu.Game.Rulesets.Catch/CatchRuleset.cs
+++ b/osu.Game.Rulesets.Catch/CatchRuleset.cs
@@ -11,23 +11,31 @@ using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
-using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Catch.Difficulty;
+using osu.Game.Rulesets.Catch.Scoring;
using osu.Game.Rulesets.Difficulty;
+using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
+using System;
namespace osu.Game.Rulesets.Catch
{
- public class CatchRuleset : Ruleset
+ public class CatchRuleset : Ruleset, ILegacyRuleset
{
- public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableCatchRuleset(this, beatmap);
- public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap);
+ public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableCatchRuleset(this, beatmap, mods);
+
+ public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor();
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new CatchBeatmapConverter(beatmap, this);
+
public override IBeatmapProcessor CreateBeatmapProcessor(IBeatmap beatmap) => new CatchBeatmapProcessor(beatmap);
+ public const string SHORT_NAME = "fruits";
+
public override IEnumerable GetDefaultKeyBindings(int variant = 0) => new[]
{
new KeyBinding(InputKey.Z, CatchAction.MoveLeft),
@@ -45,7 +53,14 @@ namespace osu.Game.Rulesets.Catch
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new CatchModDoubleTime();
- if (mods.HasFlag(LegacyMods.Autoplay))
+ if (mods.HasFlag(LegacyMods.Perfect))
+ yield return new CatchModPerfect();
+ else if (mods.HasFlag(LegacyMods.SuddenDeath))
+ yield return new CatchModSuddenDeath();
+
+ if (mods.HasFlag(LegacyMods.Cinema))
+ yield return new CatchModCinema();
+ else if (mods.HasFlag(LegacyMods.Autoplay))
yield return new CatchModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
@@ -66,14 +81,8 @@ namespace osu.Game.Rulesets.Catch
if (mods.HasFlag(LegacyMods.NoFail))
yield return new CatchModNoFail();
- if (mods.HasFlag(LegacyMods.Perfect))
- yield return new CatchModPerfect();
-
if (mods.HasFlag(LegacyMods.Relax))
yield return new CatchModRelax();
-
- if (mods.HasFlag(LegacyMods.SuddenDeath))
- yield return new CatchModSuddenDeath();
}
public override IEnumerable GetModsFor(ModType type)
@@ -87,6 +96,7 @@ namespace osu.Game.Rulesets.Catch
new CatchModNoFail(),
new MultiMod(new CatchModHalfTime(), new CatchModDaycore())
};
+
case ModType.DifficultyIncrease:
return new Mod[]
{
@@ -96,25 +106,36 @@ namespace osu.Game.Rulesets.Catch
new CatchModHidden(),
new CatchModFlashlight(),
};
+
+ case ModType.Conversion:
+ return new Mod[]
+ {
+ new CatchModDifficultyAdjust(),
+ };
+
case ModType.Automation:
return new Mod[]
{
- new MultiMod(new CatchModAutoplay(), new ModCinema()),
+ new MultiMod(new CatchModAutoplay(), new CatchModCinema()),
new CatchModRelax(),
};
+
case ModType.Fun:
return new Mod[]
{
- new MultiMod(new ModWindUp(), new ModWindDown())
+ new MultiMod(new ModWindUp(), new ModWindDown())
};
+
default:
- return new Mod[] { };
+ return Array.Empty();
}
}
public override string Description => "osu!catch";
- public override string ShortName => "fruits";
+ public override string ShortName => SHORT_NAME;
+
+ public override string PlayingVerb => "Catching fruit";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetCatch };
@@ -122,13 +143,8 @@ namespace osu.Game.Rulesets.Catch
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new CatchPerformanceCalculator(this, beatmap, score);
- public override int? LegacyID => 2;
+ public int LegacyID => 2;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new CatchReplayFrame();
-
- public CatchRuleset(RulesetInfo rulesetInfo = null)
- : base(rulesetInfo)
- {
- }
}
}
diff --git a/osu.Game.Rulesets.Catch/CatchSkinComponent.cs b/osu.Game.Rulesets.Catch/CatchSkinComponent.cs
new file mode 100644
index 0000000000..8bf53e53e3
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/CatchSkinComponent.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Catch
+{
+ public class CatchSkinComponent : GameplaySkinComponent
+ {
+ public CatchSkinComponent(CatchSkinComponents component)
+ : base(component)
+ {
+ }
+
+ protected override string RulesetPrefix => "catch"; // todo: use CatchRuleset.SHORT_NAME;
+
+ protected override string ComponentName => Component.ToString().ToLower();
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/CatchSkinComponents.cs b/osu.Game.Rulesets.Catch/CatchSkinComponents.cs
new file mode 100644
index 0000000000..7e482d4045
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/CatchSkinComponents.cs
@@ -0,0 +1,9 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Catch
+{
+ public enum CatchSkinComponents
+ {
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
index c56881ba51..f13d4528ee 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchDifficultyCalculator.cs
@@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
- return new CatchDifficultyAttributes { Mods = mods };
+ return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
// this is the same as osu!, so there's potential to share the implementation... maybe
double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
@@ -41,7 +41,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
StarRating = Math.Sqrt(skills[0].DifficultyValue()) * star_scaling_factor,
Mods = mods,
ApproachRate = preempt > 1200.0 ? -(preempt - 1800.0) / 120.0 : -(preempt - 1200.0) / 150.0 + 5.0,
- MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet))
+ MaxCombo = beatmap.HitObjects.Count(h => h is Fruit) + beatmap.HitObjects.OfType().SelectMany(j => j.NestedHitObjects).Count(h => !(h is TinyDroplet)),
+ Skills = skills
};
}
@@ -58,32 +59,20 @@ namespace osu.Game.Rulesets.Catch.Difficulty
CatchHitObject lastObject = null;
- foreach (var hitObject in beatmap.HitObjects.OfType())
+ // In 2B beatmaps, it is possible that a normal Fruit is placed in the middle of a JuiceStream.
+ foreach (var hitObject in beatmap.HitObjects
+ .SelectMany(obj => obj is JuiceStream stream ? stream.NestedHitObjects : new[] { obj })
+ .Cast()
+ .OrderBy(x => x.StartTime))
{
- if (lastObject == null)
- {
- lastObject = hitObject;
+ // We want to only consider fruits that contribute to the combo.
+ if (hitObject is BananaShower || hitObject is TinyDroplet)
continue;
- }
- switch (hitObject)
- {
- // We want to only consider fruits that contribute to the combo. Droplets are addressed as accuracy and spinners are not relevant for "skill" calculations.
- case Fruit fruit:
- yield return new CatchDifficultyHitObject(fruit, lastObject, clockRate, halfCatchWidth);
+ if (lastObject != null)
+ yield return new CatchDifficultyHitObject(hitObject, lastObject, clockRate, halfCatchWidth);
- lastObject = hitObject;
- break;
- case JuiceStream _:
- foreach (var nested in hitObject.NestedHitObjects.OfType().Where(o => !(o is TinyDroplet)))
- {
- yield return new CatchDifficultyHitObject(nested, lastObject, clockRate, halfCatchWidth);
-
- lastObject = nested;
- }
-
- break;
- }
+ lastObject = hitObject;
}
}
diff --git a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
index 28da047187..21d4642c22 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/CatchPerformanceCalculator.cs
@@ -10,7 +10,6 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Scoring.Legacy;
-using osuTK;
namespace osu.Game.Rulesets.Catch.Difficulty
{
@@ -35,12 +34,10 @@ namespace osu.Game.Rulesets.Catch.Difficulty
{
mods = Score.Mods;
- var legacyScore = Score as LegacyScoreInfo;
-
- fruitsHit = legacyScore?.Count300 ?? Score.Statistics[HitResult.Perfect];
- ticksHit = legacyScore?.Count100 ?? 0;
- tinyTicksHit = legacyScore?.Count50 ?? 0;
- tinyTicksMissed = legacyScore?.CountKatu ?? 0;
+ fruitsHit = Score?.GetCount300() ?? Score.Statistics[HitResult.Perfect];
+ ticksHit = Score?.GetCount100() ?? 0;
+ tinyTicksHit = Score?.GetCount50() ?? 0;
+ tinyTicksMissed = Score?.GetCountKatu() ?? 0;
misses = Score.Statistics[HitResult.Miss];
// Don't count scores made with supposedly unranked mods
@@ -48,13 +45,13 @@ namespace osu.Game.Rulesets.Catch.Difficulty
return 0;
// We are heavily relying on aim in catch the beat
- double value = Math.Pow(5.0f * Math.Max(1.0f, Attributes.StarRating / 0.0049f) - 4.0f, 2.0f) / 100000.0f;
+ double value = Math.Pow(5.0 * Math.Max(1.0, Attributes.StarRating / 0.0049) - 4.0, 2.0) / 100000.0;
// Longer maps are worth more. "Longer" means how many hits there are which can contribute to combo
int numTotalHits = totalComboHits();
// Longer maps are worth more
- float lengthBonus =
+ double lengthBonus =
0.95f + 0.3f * Math.Min(1.0f, numTotalHits / 2500.0f) +
(numTotalHits > 2500 ? (float)Math.Log10(numTotalHits / 2500.0f) * 0.475f : 0.0f);
@@ -62,12 +59,11 @@ namespace osu.Game.Rulesets.Catch.Difficulty
value *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
- value *= Math.Pow(0.97f, misses);
+ value *= Math.Pow(0.97, misses);
// Combo scaling
- float beatmapMaxCombo = Attributes.MaxCombo;
- if (beatmapMaxCombo > 0)
- value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
+ if (Attributes.MaxCombo > 0)
+ value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
float approachRate = (float)Attributes.ApproachRate;
float approachRateFactor = 1.0f;
@@ -82,7 +78,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
if (mods.Any(m => m is ModHidden))
{
- value *= 1.05f + 0.075f * (10.0f - Math.Min(10.0f, approachRate)); // 7.5% for each AR below 10
+ value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
// Hiddens gives almost nothing on max approach rate, and more the lower it is
if (approachRate <= 10.0f)
value *= 1.05f + 0.075f * (10.0f - approachRate); // 7.5% for each AR below 10
@@ -92,19 +88,19 @@ namespace osu.Game.Rulesets.Catch.Difficulty
if (mods.Any(m => m is ModFlashlight))
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
- value *= 1.35f * lengthBonus;
+ value *= 1.35 * lengthBonus;
// Scale the aim value with accuracy _slightly_
- value *= Math.Pow(accuracy(), 5.5f);
+ value *= Math.Pow(accuracy(), 5.5);
// Custom multipliers for NoFail. SpunOut is not applicable.
if (mods.Any(m => m is ModNoFail))
- value *= 0.90f;
+ value *= 0.90;
return value;
}
- private float accuracy() => totalHits() == 0 ? 0 : MathHelper.Clamp((float)totalSuccessfulHits() / totalHits(), 0f, 1f);
+ private float accuracy() => totalHits() == 0 ? 0 : Math.Clamp((float)totalSuccessfulHits() / totalHits(), 0, 1);
private int totalHits() => tinyTicksHit + ticksHit + fruitsHit + misses + tinyTicksMissed;
private int totalSuccessfulHits() => tinyTicksHit + ticksHit + fruitsHit;
private int totalComboHits() => misses + ticksHit + fruitsHit;
diff --git a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs
index 7d5a7b4007..e8316e5d5b 100644
--- a/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs
+++ b/osu.Game.Rulesets.Catch/Difficulty/Skills/Movement.cs
@@ -6,7 +6,6 @@ using osu.Game.Rulesets.Catch.Difficulty.Preprocessing;
using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
-using osuTK;
namespace osu.Game.Rulesets.Catch.Difficulty.Skills
{
@@ -32,7 +31,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
if (lastPlayerPosition == null)
lastPlayerPosition = catchCurrent.LastNormalizedPosition;
- float playerPosition = MathHelper.Clamp(
+ float playerPosition = Math.Clamp(
lastPlayerPosition.Value,
catchCurrent.NormalizedPosition - (normalized_hitobject_radius - absolute_player_positioning_error),
catchCurrent.NormalizedPosition + (normalized_hitobject_radius - absolute_player_positioning_error)
diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
index 4e64753a65..fc030877f1 100644
--- a/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
+++ b/osu.Game.Rulesets.Catch/Judgements/CatchBananaJudgement.cs
@@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
+
case HitResult.Perfect:
return 1100;
}
@@ -27,8 +28,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
+
case HitResult.Perfect:
- return 8;
+ return 0.01;
}
}
diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
index 2598dee156..e87ecba749 100644
--- a/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
+++ b/osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
@@ -13,20 +13,10 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
+
case HitResult.Perfect:
return 30;
}
}
-
- protected override double HealthIncreaseFor(HitResult result)
- {
- switch (result)
- {
- default:
- return 0;
- case HitResult.Perfect:
- return 7;
- }
- }
}
}
diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
index 5d7ef04dd2..2149ed9712 100644
--- a/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
+++ b/osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
@@ -17,22 +17,12 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
+
case HitResult.Perfect:
return 300;
}
}
- protected override double HealthIncreaseFor(HitResult result)
- {
- switch (result)
- {
- default:
- return 0;
- case HitResult.Perfect:
- return 10.2;
- }
- }
-
///
/// Whether fruit on the platter should explode or drop.
/// Note that this is only checked if the owning object is also
diff --git a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs
index b8c51b7b60..d607b49ea4 100644
--- a/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs
+++ b/osu.Game.Rulesets.Catch/Judgements/CatchTinyDropletJudgement.cs
@@ -15,6 +15,7 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
+
case HitResult.Perfect:
return 10;
}
@@ -26,8 +27,9 @@ namespace osu.Game.Rulesets.Catch.Judgements
{
default:
return 0;
+
case HitResult.Perfect:
- return 4;
+ return 0.02;
}
}
}
diff --git a/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
index b3605b013b..46e427e1b7 100644
--- a/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
+++ b/osu.Game.Rulesets.Catch/MathUtils/FastRandom.cs
@@ -12,14 +12,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
{
private const double int_to_real = 1.0 / (int.MaxValue + 1.0);
private const uint int_mask = 0x7FFFFFFF;
- private const uint y = 842502087;
- private const uint z = 3579807591;
- private const uint w = 273326509;
- private uint _x, _y = y, _z = z, _w = w;
+ private const uint y_initial = 842502087;
+ private const uint z_initial = 3579807591;
+ private const uint w_initial = 273326509;
+ private uint x, y = y_initial, z = z_initial, w = w_initial;
public FastRandom(int seed)
{
- _x = (uint)seed;
+ x = (uint)seed;
}
public FastRandom()
@@ -33,11 +33,11 @@ namespace osu.Game.Rulesets.Catch.MathUtils
/// The random value.
public uint NextUInt()
{
- uint t = _x ^ (_x << 11);
- _x = _y;
- _y = _z;
- _z = _w;
- return _w = _w ^ (_w >> 19) ^ t ^ (t >> 8);
+ uint t = x ^ (x << 11);
+ x = y;
+ y = z;
+ z = w;
+ return w = w ^ (w >> 19) ^ t ^ (t >> 8);
}
///
@@ -61,6 +61,14 @@ namespace osu.Game.Rulesets.Catch.MathUtils
/// The random value.
public int Next(int lowerBound, int upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
+ ///
+ /// Generates a random integer value within the range [, ).
+ ///
+ /// The lower bound of the range.
+ /// The upper bound of the range.
+ /// The random value.
+ public int Next(double lowerBound, double upperBound) => (int)(lowerBound + NextDouble() * (upperBound - lowerBound));
+
///
/// Generates a random double value within the range [0, 1).
///
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs
new file mode 100644
index 0000000000..3bc1ee5bf5
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModCinema.cs
@@ -0,0 +1,21 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Catch.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Scoring;
+using osu.Game.Users;
+
+namespace osu.Game.Rulesets.Catch.Mods
+{
+ public class CatchModCinema : ModCinema
+ {
+ public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ {
+ ScoreInfo = new ScoreInfo { User = new User { Username = "osu!salad!" } },
+ Replay = new CatchAutoGenerator(beatmap).Generate(),
+ };
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
new file mode 100644
index 0000000000..e2465d727e
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModDifficultyAdjust.cs
@@ -0,0 +1,49 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Bindables;
+using osu.Game.Beatmaps;
+using osu.Game.Configuration;
+using osu.Game.Rulesets.Mods;
+
+namespace osu.Game.Rulesets.Catch.Mods
+{
+ public class CatchModDifficultyAdjust : ModDifficultyAdjust
+ {
+ [SettingSource("Circle Size", "Override a beatmap's set CS.", FIRST_SETTING_ORDER - 1)]
+ public BindableNumber CircleSize { get; } = new BindableFloat
+ {
+ Precision = 0.1f,
+ MinValue = 1,
+ MaxValue = 10,
+ Default = 5,
+ Value = 5,
+ };
+
+ [SettingSource("Approach Rate", "Override a beatmap's set AR.", LAST_SETTING_ORDER + 1)]
+ public BindableNumber ApproachRate { get; } = new BindableFloat
+ {
+ Precision = 0.1f,
+ MinValue = 1,
+ MaxValue = 10,
+ Default = 5,
+ Value = 5,
+ };
+
+ protected override void TransferSettings(BeatmapDifficulty difficulty)
+ {
+ base.TransferSettings(difficulty);
+
+ TransferSetting(CircleSize, difficulty.CircleSize);
+ TransferSetting(ApproachRate, difficulty.ApproachRate);
+ }
+
+ protected override void ApplySettings(BeatmapDifficulty difficulty)
+ {
+ base.ApplySettings(difficulty);
+
+ difficulty.CircleSize = CircleSize.Value;
+ difficulty.ApproachRate = ApproachRate.Value;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs
index 060e51e31d..ced1900ba9 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModHardRock.cs
@@ -1,121 +1,17 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osu.Framework.MathUtils;
-using osu.Game.Rulesets.Catch.Objects;
-using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
-using System;
-using osu.Game.Rulesets.Objects;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Catch.Beatmaps;
namespace osu.Game.Rulesets.Catch.Mods
{
- public class CatchModHardRock : ModHardRock, IApplicableToHitObject
+ public class CatchModHardRock : ModHardRock, IApplicableToBeatmap
{
public override double ScoreMultiplier => 1.12;
public override bool Ranked => true;
- private float? lastPosition;
- private double lastStartTime;
-
- public void ApplyToHitObject(HitObject hitObject)
- {
- if (hitObject is JuiceStream stream)
- {
- lastPosition = stream.EndX;
- lastStartTime = stream.EndTime;
- return;
- }
-
- if (!(hitObject is Fruit))
- return;
-
- var catchObject = (CatchHitObject)hitObject;
-
- float position = catchObject.X;
- double startTime = hitObject.StartTime;
-
- if (lastPosition == null)
- {
- lastPosition = position;
- lastStartTime = startTime;
-
- return;
- }
-
- float positionDiff = position - lastPosition.Value;
- double timeDiff = startTime - lastStartTime;
-
- if (timeDiff > 1000)
- {
- lastPosition = position;
- lastStartTime = startTime;
- return;
- }
-
- if (positionDiff == 0)
- {
- applyRandomOffset(ref position, timeDiff / 4d);
- catchObject.X = position;
- return;
- }
-
- if (Math.Abs(positionDiff * CatchPlayfield.BASE_WIDTH) < timeDiff / 3d)
- applyOffset(ref position, positionDiff);
-
- catchObject.X = position;
-
- lastPosition = position;
- lastStartTime = startTime;
- }
-
- ///
- /// Applies a random offset in a random direction to a position, ensuring that the final position remains within the boundary of the playfield.
- ///
- /// The position which the offset should be applied to.
- /// The maximum offset, cannot exceed 20px.
- private void applyRandomOffset(ref float position, double maxOffset)
- {
- bool right = RNG.NextBool();
- float rand = Math.Min(20, (float)RNG.NextDouble(0, Math.Max(0, maxOffset))) / CatchPlayfield.BASE_WIDTH;
-
- if (right)
- {
- // Clamp to the right bound
- if (position + rand <= 1)
- position += rand;
- else
- position -= rand;
- }
- else
- {
- // Clamp to the left bound
- if (position - rand >= 0)
- position -= rand;
- else
- position += rand;
- }
- }
-
- ///
- /// Applies an offset to a position, ensuring that the final position remains within the boundary of the playfield.
- ///
- /// The position which the offset should be applied to.
- /// The amount to offset by.
- private void applyOffset(ref float position, float amount)
- {
- if (amount > 0)
- {
- // Clamp to the right bound
- if (position + amount < 1)
- position += amount;
- }
- else
- {
- // Clamp to the left bound
- if (position + amount > 0)
- position += amount;
- }
- }
+ public void ApplyToBeatmap(IBeatmap beatmap) => CatchBeatmapProcessor.ApplyPositionOffsets(beatmap, this);
}
}
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs
index 9990b01427..606a935229 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModHidden.cs
@@ -1,7 +1,11 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Linq;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Mods
{
@@ -9,5 +13,36 @@ namespace osu.Game.Rulesets.Catch.Mods
{
public override string Description => @"Play with fading fruits.";
public override double ScoreMultiplier => 1.06;
+
+ private const double fade_out_offset_multiplier = 0.6;
+ private const double fade_out_duration_multiplier = 0.44;
+
+ protected override void ApplyHiddenState(DrawableHitObject drawable, ArmedState state)
+ {
+ if (!(drawable is DrawableCatchHitObject catchDrawable))
+ return;
+
+ if (catchDrawable.NestedHitObjects.Any())
+ {
+ foreach (var nestedDrawable in catchDrawable.NestedHitObjects)
+ {
+ if (nestedDrawable is DrawableCatchHitObject nestedCatchDrawable)
+ fadeOutHitObject(nestedCatchDrawable);
+ }
+ }
+ else
+ fadeOutHitObject(catchDrawable);
+ }
+
+ private void fadeOutHitObject(DrawableCatchHitObject drawable)
+ {
+ var hitObject = drawable.HitObject;
+
+ var offset = hitObject.TimePreempt * fade_out_offset_multiplier;
+ var duration = offset - hitObject.TimePreempt * fade_out_duration_multiplier;
+
+ using (drawable.BeginAbsoluteSequence(hitObject.StartTime - offset, true))
+ drawable.FadeOut(duration);
+ }
}
}
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs
index da2edcee44..c07087efaf 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModNightcore.cs
@@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Catch.Mods
{
- public class CatchModNightcore : ModNightcore
+ public class CatchModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1.06;
}
diff --git a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs
index 0454bc969d..4c72b9fd3e 100644
--- a/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs
+++ b/osu.Game.Rulesets.Catch/Mods/CatchModRelax.cs
@@ -1,12 +1,51 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Framework.Graphics;
+using osu.Framework.Input;
+using osu.Framework.Input.Bindings;
+using osu.Framework.Input.Events;
+using osu.Game.Rulesets.Catch.Objects;
+using osu.Game.Rulesets.Catch.UI;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.UI;
+using osuTK;
namespace osu.Game.Rulesets.Catch.Mods
{
- public class CatchModRelax : ModRelax
+ public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset
{
public override string Description => @"Use the mouse to control the catcher.";
+
+ public void ApplyToDrawableRuleset(DrawableRuleset drawableRuleset)
+ {
+ drawableRuleset.Cursor.Add(new MouseInputHelper((CatchPlayfield)drawableRuleset.Playfield));
+ }
+
+ private class MouseInputHelper : Drawable, IKeyBindingHandler, IRequireHighFrequencyMousePosition
+ {
+ private readonly CatcherArea.Catcher catcher;
+
+ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
+
+ public MouseInputHelper(CatchPlayfield playfield)
+ {
+ catcher = playfield.CatcherArea.MovableCatcher;
+ RelativeSizeAxes = Axes.Both;
+ }
+
+ //disable keyboard controls
+ public bool OnPressed(CatchAction action) => true;
+
+ public void OnReleased(CatchAction action)
+ {
+ }
+
+ protected override bool OnMouseMove(MouseMoveEvent e)
+ {
+ catcher.UpdatePosition(e.MousePosition.X / DrawSize.X);
+ return base.OnMouseMove(e);
+ }
+ }
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
index 6d44e4660e..0c754412e5 100644
--- a/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
+++ b/osu.Game.Rulesets.Catch/Objects/BananaShower.cs
@@ -27,14 +27,20 @@ namespace osu.Game.Rulesets.Catch.Objects
return;
for (double i = StartTime; i <= EndTime; i += spacing)
+ {
AddNested(new Banana
{
Samples = Samples,
StartTime = i
});
+ }
}
- public double EndTime => StartTime + Duration;
+ public double EndTime
+ {
+ get => StartTime + Duration;
+ set => Duration = value - StartTime;
+ }
public double Duration { get; set; }
}
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
index 2153b8dc85..e4ad49ea50 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/CatchHitObject.cs
@@ -1,10 +1,13 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Catch.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Catch.Objects
{
@@ -12,7 +15,20 @@ namespace osu.Game.Rulesets.Catch.Objects
{
public const double OBJECT_RADIUS = 44;
- public float X { get; set; }
+ private float x;
+
+ public float X
+ {
+ get => x + XOffset;
+ set => x = value;
+ }
+
+ ///
+ /// A random offset applied to , set by the .
+ ///
+ internal float XOffset { get; set; }
+
+ public double TimePreempt = 1000;
public int IndexInBeatmap { get; set; }
@@ -22,9 +38,21 @@ namespace osu.Game.Rulesets.Catch.Objects
public int ComboOffset { get; set; }
- public int IndexInCurrentCombo { get; set; }
+ public Bindable IndexInCurrentComboBindable { get; } = new Bindable();
- public int ComboIndex { get; set; }
+ public int IndexInCurrentCombo
+ {
+ get => IndexInCurrentComboBindable.Value;
+ set => IndexInCurrentComboBindable.Value = value;
+ }
+
+ public Bindable ComboIndexBindable { get; } = new Bindable();
+
+ public int ComboIndex
+ {
+ get => ComboIndexBindable.Value;
+ set => ComboIndexBindable.Value = value;
+ }
///
/// Difference between the distance to the next object
@@ -33,10 +61,16 @@ namespace osu.Game.Rulesets.Catch.Objects
///
public float DistanceToHyperDash { get; set; }
+ public Bindable LastInComboBindable { get; } = new Bindable();
+
///
/// The next fruit starts a new combo. Used for explodey.
///
- public virtual bool LastInCombo { get; set; }
+ public virtual bool LastInCombo
+ {
+ get => LastInComboBindable.Value;
+ set => LastInComboBindable.Value = value;
+ }
public float Scale { get; set; } = 1;
@@ -54,10 +88,12 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
+ TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
+
Scale = 1.0f - 0.7f * (difficulty.CircleSize - 5) / 5;
}
- protected override HitWindows CreateHitWindows() => null;
+ protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
public enum FruitVisualRepresentation
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs
index 42646851d7..ea415e18fa 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableBananaShower.cs
@@ -2,35 +2,50 @@
// See the LICENCE file in the repository root for full licence text.
using System;
-using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableBananaShower : DrawableCatchHitObject
{
+ private readonly Func> createDrawableRepresentation;
private readonly Container bananaContainer;
public DrawableBananaShower(BananaShower s, Func> createDrawableRepresentation = null)
: base(s)
{
+ this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.X;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(bananaContainer = new Container { RelativeSizeAxes = Axes.Both });
-
- foreach (var b in s.NestedHitObjects.Cast())
- AddNested(createDrawableRepresentation?.Invoke(b));
}
- protected override void AddNested(DrawableHitObject h)
+ protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
- ((DrawableCatchHitObject)h).CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
- bananaContainer.Add(h);
- base.AddNested(h);
+ base.AddNestedHitObject(hitObject);
+ bananaContainer.Add(hitObject);
+ }
+
+ protected override void ClearNestedHitObjects()
+ {
+ base.ClearNestedHitObjects();
+ bananaContainer.Clear();
+ }
+
+ protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
+ {
+ switch (hitObject)
+ {
+ case Banana banana:
+ return createDrawableRepresentation?.Invoke(banana)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
+ }
+
+ return base.CreateNestedHitObject(hitObject);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
index 294fd97d59..b7c05392f3 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableCatchHitObject.cs
@@ -3,12 +3,10 @@
using System;
using osuTK;
-using osuTK.Graphics;
using osu.Framework.Graphics;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Skinning;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@@ -52,6 +50,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
public Func CheckPosition;
+ public bool IsOnPlate;
+
+ public override bool RemoveWhenNotAlive => IsOnPlate;
+
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
if (CheckPosition == null) return;
@@ -60,32 +62,24 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
ApplyResult(r => r.Type = CheckPosition.Invoke(HitObject) ? HitResult.Perfect : HitResult.Miss);
}
- protected override void SkinChanged(ISkinSource skin, bool allowFallback)
+ protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
+
+ protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
+
+ protected override void UpdateStateTransforms(ArmedState state)
{
- base.SkinChanged(skin, allowFallback);
-
- if (HitObject is IHasComboInformation combo)
- AccentColour = skin.GetValue(s => s.ComboColours.Count > 0 ? s.ComboColours[combo.ComboIndex % s.ComboColours.Count] : (Color4?)null) ?? Color4.White;
- }
-
- private const float preempt = 1000;
-
- protected override void UpdateState(ArmedState state)
- {
- using (BeginAbsoluteSequence(HitObject.StartTime - preempt))
- this.FadeIn(200);
-
- var endTime = (HitObject as IHasEndTime)?.EndTime ?? HitObject.StartTime;
+ var endTime = HitObject.GetEndTime();
using (BeginAbsoluteSequence(endTime, true))
{
switch (state)
{
case ArmedState.Miss:
- this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
+ this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
break;
+
case ArmedState.Hit:
- this.FadeOut().Expire();
+ this.FadeOut();
break;
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
index 9cabdc3dd9..059310d671 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableDroplet.cs
@@ -5,7 +5,6 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osuTK;
-using osuTK.Graphics;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
@@ -27,16 +26,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private void load()
{
AddInternal(pulp = new Pulp { Size = Size });
- }
- public override Color4 AccentColour
- {
- get => base.AccentColour;
- set
- {
- base.AccentColour = value;
- pulp.AccentColour = AccentColour;
- }
+ AccentColour.BindValueChanged(colour => { pulp.AccentColour = colour.NewValue; }, true);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs
index 0dc3f73404..53a018c9f4 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableFruit.cs
@@ -6,8 +6,9 @@ using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Rulesets.Catch.Objects.Drawable.Pieces;
using osuTK;
using osuTK.Graphics;
@@ -40,7 +41,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
private void load()
{
// todo: this should come from the skin.
- AccentColour = colourForRepresentation(HitObject.VisualRepresentation);
+ AccentColour.Value = colourForRepresentation(HitObject.VisualRepresentation);
AddRangeInternal(new[]
{
@@ -52,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Hollow = !HitObject.HyperDash,
Type = EdgeEffectType.Glow,
Radius = 4 * radius_adjust,
- Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Darken(1).Opacity(0.6f)
+ Colour = HitObject.HyperDash ? Color4.Red : AccentColour.Value.Darken(1).Opacity(0.6f)
},
Size = new Vector2(Height),
Anchor = Anchor.Centre,
@@ -64,7 +65,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
new Box
{
AlwaysPresent = true,
- Colour = AccentColour,
+ Colour = AccentColour.Value,
Alpha = 0,
RelativeSizeAxes = Axes.Both
}
@@ -80,7 +81,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AccentColour = Color4.Red,
- Blending = BlendingMode.Additive,
+ Blending = BlendingParameters.Additive,
Alpha = 0.5f,
Scale = new Vector2(1.333f)
});
@@ -97,14 +98,15 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
const float small_pulp = large_pulp_3 / 2;
- Vector2 positionAt(float angle, float distance) => new Vector2(
- distance * (float)Math.Sin(angle * Math.PI / 180),
- distance * (float)Math.Cos(angle * Math.PI / 180));
+ static Vector2 positionAt(float angle, float distance) => new Vector2(
+ distance * MathF.Sin(angle * MathF.PI / 180),
+ distance * MathF.Cos(angle * MathF.PI / 180));
switch (representation)
{
default:
return new Container();
+
case FruitVisualRepresentation.Raspberry:
return new Container
{
@@ -113,36 +115,37 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.34f,
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(0, distance_from_centre_4),
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(90, distance_from_centre_4),
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(180, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Position = positionAt(270, distance_from_centre_4),
},
}
};
+
case FruitVisualRepresentation.Pineapple:
return new Container
{
@@ -151,36 +154,37 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f,
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(45, distance_from_centre_4),
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(135, distance_from_centre_4),
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4),
Position = positionAt(225, distance_from_centre_4),
},
new Pulp
{
Size = new Vector2(large_pulp_4),
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Position = positionAt(315, distance_from_centre_4),
},
}
};
+
case FruitVisualRepresentation.Pear:
return new Container
{
@@ -189,30 +193,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.33f,
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(60, distance_from_centre_3),
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(180, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Position = positionAt(300, distance_from_centre_3),
},
}
};
+
case FruitVisualRepresentation.Grape:
return new Container
{
@@ -221,30 +226,31 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.25f,
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(0, distance_from_centre_3),
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_3),
Position = positionAt(120, distance_from_centre_3),
},
new Pulp
{
Size = new Vector2(large_pulp_3),
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Position = positionAt(240, distance_from_centre_3),
},
}
};
+
case FruitVisualRepresentation.Banana:
return new Container
{
@@ -253,13 +259,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(small_pulp),
Y = -0.3f
},
new Pulp
{
- AccentColour = AccentColour,
+ AccentColour = AccentColour.Value,
Size = new Vector2(large_pulp_4 * 0.8f, large_pulp_4 * 2.5f),
Y = 0.05f,
},
@@ -272,7 +278,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
base.Update();
- border.Alpha = (float)MathHelper.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
+ border.Alpha = (float)Math.Clamp((HitObject.StartTime - Time.Current) / 500, 0, 1);
}
private Color4 colourForRepresentation(FruitVisualRepresentation representation)
@@ -282,19 +288,25 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
default:
case FruitVisualRepresentation.Pear:
return new Color4(17, 136, 170, 255);
+
case FruitVisualRepresentation.Grape:
return new Color4(204, 102, 0, 255);
+
case FruitVisualRepresentation.Raspberry:
return new Color4(121, 9, 13, 255);
+
case FruitVisualRepresentation.Pineapple:
return new Color4(102, 136, 0, 255);
+
case FruitVisualRepresentation.Banana:
switch (RNG.Next(0, 3))
{
default:
return new Color4(255, 240, 0, 255);
+
case 1:
return new Color4(255, 192, 0, 255);
+
case 2:
return new Color4(214, 221, 28, 255);
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs
index 9e5e9f6a04..a24821b3ce 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/DrawableJuiceStream.cs
@@ -2,38 +2,50 @@
// See the LICENCE file in the repository root for full licence text.
using System;
-using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Catch.Objects.Drawable
{
public class DrawableJuiceStream : DrawableCatchHitObject
{
+ private readonly Func> createDrawableRepresentation;
private readonly Container dropletContainer;
public DrawableJuiceStream(JuiceStream s, Func> createDrawableRepresentation = null)
: base(s)
{
+ this.createDrawableRepresentation = createDrawableRepresentation;
RelativeSizeAxes = Axes.Both;
Origin = Anchor.BottomLeft;
X = 0;
AddInternal(dropletContainer = new Container { RelativeSizeAxes = Axes.Both, });
-
- foreach (var o in s.NestedHitObjects.Cast())
- AddNested(createDrawableRepresentation?.Invoke(o));
}
- protected override void AddNested(DrawableHitObject h)
+ protected override void AddNestedHitObject(DrawableHitObject hitObject)
{
- var catchObject = (DrawableCatchHitObject)h;
+ base.AddNestedHitObject(hitObject);
+ dropletContainer.Add(hitObject);
+ }
- catchObject.CheckPosition = o => CheckPosition?.Invoke(o) ?? false;
+ protected override void ClearNestedHitObjects()
+ {
+ base.ClearNestedHitObjects();
+ dropletContainer.Clear();
+ }
- dropletContainer.Add(h);
- base.AddNested(h);
+ protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
+ {
+ switch (hitObject)
+ {
+ case CatchHitObject catchObject:
+ return createDrawableRepresentation?.Invoke(catchObject)?.With(o => ((DrawableCatchHitObject)o).CheckPosition = p => CheckPosition?.Invoke(p) ?? false);
+ }
+
+ return base.CreateNestedHitObject(hitObject);
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs b/osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs
index 2e18c5f2ad..1e9daf18db 100644
--- a/osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs
+++ b/osu.Game.Rulesets.Catch/Objects/Drawable/Pieces/Pulp.cs
@@ -3,7 +3,7 @@
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osuTK.Graphics;
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable.Pieces
Anchor = Anchor.Centre;
Origin = Anchor.Centre;
- Blending = BlendingMode.Additive;
+ Blending = BlendingParameters.Additive;
Colour = Color4.White.Opacity(0.9f);
}
diff --git a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
index 9baa6a8531..2ccbc60ebf 100644
--- a/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
+++ b/osu.Game.Rulesets.Catch/Objects/JuiceStream.cs
@@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Catch.Objects
{
base.CreateNestedHitObjects();
- var tickSamples = Samples.Select(s => new SampleInfo
+ var tickSamples = Samples.Select(s => new HitSampleInfo
{
Bank = s.Bank,
Name = @"slidertick",
@@ -100,6 +100,7 @@ namespace osu.Game.Rulesets.Catch.Objects
X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
});
break;
+
case SliderEventType.Head:
case SliderEventType.Tail:
case SliderEventType.Repeat:
@@ -114,23 +115,37 @@ namespace osu.Game.Rulesets.Catch.Objects
}
}
- public double EndTime => StartTime + this.SpanCount() * Path.Distance / Velocity;
+ public double EndTime
+ {
+ get => StartTime + this.SpanCount() * Path.Distance / Velocity;
+ set => throw new System.NotSupportedException($"Adjust via {nameof(RepeatCount)} instead"); // can be implemented if/when needed.
+ }
public float EndX => X + this.CurvePositionAt(1).X / CatchPlayfield.BASE_WIDTH;
public double Duration => EndTime - StartTime;
- private SliderPath path;
+ private readonly SliderPath path = new SliderPath();
public SliderPath Path
{
get => path;
- set => path = value;
+ set
+ {
+ path.ControlPoints.Clear();
+ path.ExpectedDistance.Value = null;
+
+ if (value != null)
+ {
+ path.ControlPoints.AddRange(value.ControlPoints.Select(c => new PathControlPoint(c.Position.Value, c.Type.Value)));
+ path.ExpectedDistance.Value = value.ExpectedDistance.Value;
+ }
+ }
}
public double Distance => Path.Distance;
- public List> NodeSamples { get; set; } = new List>();
+ public List> NodeSamples { get; set; } = new List>();
public double? LegacyLastTickOffset { get; set; }
}
diff --git a/osu.Game.Rulesets.Catch/Properties/AssemblyInfo.cs b/osu.Game.Rulesets.Catch/Properties/AssemblyInfo.cs
index dba76eef49..26f20b223a 100644
--- a/osu.Game.Rulesets.Catch/Properties/AssemblyInfo.cs
+++ b/osu.Game.Rulesets.Catch/Properties/AssemblyInfo.cs
@@ -10,3 +10,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Dynamic")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.iOS")]
+[assembly: InternalsVisibleTo("osu.Game.Rulesets.Catch.Tests.Android")]
diff --git a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs
index daa3f61de3..4649dcae90 100644
--- a/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs
+++ b/osu.Game.Rulesets.Catch/Replays/CatchAutoGenerator.cs
@@ -3,7 +3,7 @@
using System;
using System.Linq;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Beatmaps;
@@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.Replays
protected Replay Replay;
+ private CatchReplayFrame currentFrame;
+
public override Replay Generate()
{
// todo: add support for HT DT
@@ -35,18 +37,18 @@ namespace osu.Game.Rulesets.Catch.Replays
float lastPosition = 0.5f;
double lastTime = 0;
- // Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
- Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
-
void moveToNext(CatchHitObject h)
{
float positionChange = Math.Abs(lastPosition - h.X);
double timeAvailable = h.StartTime - lastTime;
- //So we can either make it there without a dash or not.
- double speedRequired = positionChange / timeAvailable;
+ // So we can either make it there without a dash or not.
+ // If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
+ // The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.
+ double speedRequired = positionChange == 0 ? 0 : positionChange / timeAvailable;
- bool dashRequired = speedRequired > movement_speed && h.StartTime != 0;
+ bool dashRequired = speedRequired > movement_speed;
+ bool impossibleJump = speedRequired > movement_speed * 2;
// todo: get correct catcher size, based on difficulty CS.
const float catcher_width_half = CatcherArea.CATCHER_SIZE / CatchPlayfield.BASE_WIDTH * 0.3f * 0.5f;
@@ -55,19 +57,18 @@ namespace osu.Game.Rulesets.Catch.Replays
{
//we are already in the correct range.
lastTime = h.StartTime;
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
+ addFrame(h.StartTime, lastPosition);
return;
}
- if (h is Banana)
+ if (impossibleJump)
{
- // auto bananas unrealistically warp to catch 100% combo.
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
+ addFrame(h.StartTime, h.X);
}
else if (h.HyperDash)
{
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
+ addFrame(h.StartTime - timeAvailable, lastPosition);
+ addFrame(h.StartTime, h.X);
}
else if (dashRequired)
{
@@ -79,16 +80,16 @@ namespace osu.Game.Rulesets.Catch.Replays
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
//dash movement
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
+ addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
+ addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
+ addFrame(h.StartTime, h.X);
}
else
{
double timeBefore = positionChange / movement_speed;
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
- Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
+ addFrame(h.StartTime - timeBefore, lastPosition);
+ addFrame(h.StartTime, h.X);
}
lastTime = h.StartTime;
@@ -120,5 +121,16 @@ namespace osu.Game.Rulesets.Catch.Replays
return Replay;
}
+
+ private void addFrame(double time, float? position = null, bool dashing = false)
+ {
+ // todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
+ if (Replay.Frames.Count == 0)
+ Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
+
+ var last = currentFrame;
+ currentFrame = new CatchReplayFrame(time, position, dashing, last);
+ Replay.Frames.Add(currentFrame);
+ }
}
}
diff --git a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
index 103aa6c3f1..f122588a2b 100644
--- a/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
+++ b/osu.Game.Rulesets.Catch/Replays/CatchFramedReplayInputHandler.cs
@@ -3,8 +3,9 @@
using System.Collections.Generic;
using System.Diagnostics;
+using System.Linq;
using osu.Framework.Input.StateChanges;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Replays;
using osu.Game.Rulesets.Replays;
@@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Replays
{
}
- protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
+ protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
protected float? Position
{
@@ -38,21 +39,11 @@ namespace osu.Game.Rulesets.Catch.Replays
{
if (!Position.HasValue) return new List();
- var actions = new List();
-
- if (CurrentFrame.Dashing)
- actions.Add(CatchAction.Dash);
-
- if (Position.Value > CurrentFrame.Position)
- actions.Add(CatchAction.MoveRight);
- else if (Position.Value < CurrentFrame.Position)
- actions.Add(CatchAction.MoveLeft);
-
return new List
{
new CatchReplayState
{
- PressedActions = actions,
+ PressedActions = CurrentFrame?.Actions ?? new List(),
CatcherX = Position.Value
},
};
diff --git a/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs b/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs
index 1e88b35c3b..b41a5e0612 100644
--- a/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs
+++ b/osu.Game.Rulesets.Catch/Replays/CatchReplayFrame.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using osu.Game.Beatmaps;
using osu.Game.Replays.Legacy;
using osu.Game.Rulesets.Catch.UI;
@@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Replays
{
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
{
+ public List Actions = new List();
+
public float Position;
public bool Dashing;
@@ -18,17 +21,40 @@ namespace osu.Game.Rulesets.Catch.Replays
{
}
- public CatchReplayFrame(double time, float? position = null, bool dashing = false)
+ public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame lastFrame = null)
: base(time)
{
Position = position ?? -1;
Dashing = dashing;
+
+ if (Dashing)
+ Actions.Add(CatchAction.Dash);
+
+ if (lastFrame != null)
+ {
+ if (Position > lastFrame.Position)
+ lastFrame.Actions.Add(CatchAction.MoveRight);
+ else if (Position < lastFrame.Position)
+ lastFrame.Actions.Add(CatchAction.MoveLeft);
+ }
}
- public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
+ public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
- Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
- Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
+ Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
+ Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
+
+ if (Dashing)
+ Actions.Add(CatchAction.Dash);
+
+ // this probably needs some cross-checking with osu-stable to ensure it is actually correct.
+ if (lastFrame is CatchReplayFrame lastCatchFrame)
+ {
+ if (Position > lastCatchFrame.Position)
+ lastCatchFrame.Actions.Add(CatchAction.MoveRight);
+ else if (Position < lastCatchFrame.Position)
+ Actions.Add(CatchAction.MoveLeft);
+ }
}
}
}
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider-expected-conversion.json
new file mode 100644
index 0000000000..83f9e30800
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider-expected-conversion.json
@@ -0,0 +1,150 @@
+{
+ "Mappings": [{
+ "StartTime": 369,
+ "Objects": [{
+ "StartTime": 369,
+ "Position": 177
+ },
+ {
+ "StartTime": 450,
+ "Position": 216.539276
+ },
+ {
+ "StartTime": 532,
+ "Position": 256.5667
+ },
+ {
+ "StartTime": 614,
+ "Position": 296.594116
+ },
+ {
+ "StartTime": 696,
+ "Position": 336.621521
+ },
+ {
+ "StartTime": 778,
+ "Position": 376.99762
+ },
+ {
+ "StartTime": 860,
+ "Position": 337.318878
+ },
+ {
+ "StartTime": 942,
+ "Position": 297.291443
+ },
+ {
+ "StartTime": 1024,
+ "Position": 257.264038
+ },
+ {
+ "StartTime": 1106,
+ "Position": 217.2366
+ },
+ {
+ "StartTime": 1188,
+ "Position": 177
+ },
+ {
+ "StartTime": 1270,
+ "Position": 216.818192
+ },
+ {
+ "StartTime": 1352,
+ "Position": 256.8456
+ },
+ {
+ "StartTime": 1434,
+ "Position": 296.873047
+ },
+ {
+ "StartTime": 1516,
+ "Position": 336.900452
+ },
+ {
+ "StartTime": 1598,
+ "Position": 376.99762
+ },
+ {
+ "StartTime": 1680,
+ "Position": 337.039948
+ },
+ {
+ "StartTime": 1762,
+ "Position": 297.0125
+ },
+ {
+ "StartTime": 1844,
+ "Position": 256.9851
+ },
+ {
+ "StartTime": 1926,
+ "Position": 216.957672
+ },
+ {
+ "StartTime": 2008,
+ "Position": 177
+ },
+ {
+ "StartTime": 2090,
+ "Position": 217.097137
+ },
+ {
+ "StartTime": 2172,
+ "Position": 257.124573
+ },
+ {
+ "StartTime": 2254,
+ "Position": 297.152
+ },
+ {
+ "StartTime": 2336,
+ "Position": 337.179443
+ },
+ {
+ "StartTime": 2418,
+ "Position": 376.99762
+ },
+ {
+ "StartTime": 2500,
+ "Position": 336.760956
+ },
+ {
+ "StartTime": 2582,
+ "Position": 296.733643
+ },
+ {
+ "StartTime": 2664,
+ "Position": 256.7062
+ },
+ {
+ "StartTime": 2746,
+ "Position": 216.678772
+ },
+ {
+ "StartTime": 2828,
+ "Position": 177
+ },
+ {
+ "StartTime": 2909,
+ "Position": 216.887909
+ },
+ {
+ "StartTime": 2991,
+ "Position": 256.915344
+ },
+ {
+ "StartTime": 3073,
+ "Position": 296.942749
+ },
+ {
+ "StartTime": 3155,
+ "Position": 336.970184
+ },
+ {
+ "StartTime": 3237,
+ "Position": 376.99762
+ }
+ ]
+ }]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu
new file mode 100644
index 0000000000..c1971edf2c
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-repeat-slider.osu
@@ -0,0 +1,18 @@
+osu file format v14
+
+[General]
+StackLeniency: 0.4
+Mode: 0
+
+[Difficulty]
+CircleSize:4
+OverallDifficulty:7
+ApproachRate:8
+SliderMultiplier:1.6
+SliderTickRate:4
+
+[TimingPoints]
+369,327.868852459016,4,2,2,32,1,0
+
+[HitObjects]
+177,191,369,6,0,L|382:192,7,200
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json
new file mode 100644
index 0000000000..7333b600fb
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner-expected-conversion.json
@@ -0,0 +1,74 @@
+{
+ "Mappings": [{
+ "StartTime": 369,
+ "Objects": [{
+ "StartTime": 369,
+ "Position": 65
+ },
+ {
+ "StartTime": 450,
+ "Position": 482
+ },
+ {
+ "StartTime": 532,
+ "Position": 164
+ },
+ {
+ "StartTime": 614,
+ "Position": 315
+ },
+ {
+ "StartTime": 696,
+ "Position": 145
+ },
+ {
+ "StartTime": 778,
+ "Position": 159
+ },
+ {
+ "StartTime": 860,
+ "Position": 310
+ },
+ {
+ "StartTime": 942,
+ "Position": 441
+ },
+ {
+ "StartTime": 1024,
+ "Position": 428
+ },
+ {
+ "StartTime": 1106,
+ "Position": 243
+ },
+ {
+ "StartTime": 1188,
+ "Position": 422
+ },
+ {
+ "StartTime": 1270,
+ "Position": 481
+ },
+ {
+ "StartTime": 1352,
+ "Position": 104
+ },
+ {
+ "StartTime": 1434,
+ "Position": 473
+ },
+ {
+ "StartTime": 1516,
+ "Position": 135
+ },
+ {
+ "StartTime": 1598,
+ "Position": 360
+ },
+ {
+ "StartTime": 1680,
+ "Position": 123
+ }
+ ]
+ }]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner.osu
new file mode 100644
index 0000000000..208d21a344
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-spinner.osu
@@ -0,0 +1,18 @@
+osu file format v14
+
+[General]
+StackLeniency: 0.4
+Mode: 0
+
+[Difficulty]
+CircleSize:4
+OverallDifficulty:7
+ApproachRate:8
+SliderMultiplier:1.6
+SliderTickRate:4
+
+[TimingPoints]
+369,327.868852459016,4,2,2,32,1,0
+
+[HitObjects]
+256,192,369,12,0,1680,0:0:0:0:
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json
new file mode 100644
index 0000000000..bbc16ab912
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream-expected-conversion.json
@@ -0,0 +1,234 @@
+{
+ "Mappings": [{
+ "StartTime": 369,
+ "Objects": [{
+ "StartTime": 369,
+ "Position": 258
+ }]
+ },
+ {
+ "StartTime": 450,
+ "Objects": [{
+ "StartTime": 450,
+ "Position": 254
+ }]
+ },
+ {
+ "StartTime": 532,
+ "Objects": [{
+ "StartTime": 532,
+ "Position": 241
+ }]
+ },
+ {
+ "StartTime": 614,
+ "Objects": [{
+ "StartTime": 614,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 696,
+ "Objects": [{
+ "StartTime": 696,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 778,
+ "Objects": [{
+ "StartTime": 778,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 860,
+ "Objects": [{
+ "StartTime": 860,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 942,
+ "Objects": [{
+ "StartTime": 942,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 1024,
+ "Objects": [{
+ "StartTime": 1024,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 1106,
+ "Objects": [{
+ "StartTime": 1106,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 1188,
+ "Objects": [{
+ "StartTime": 1188,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 1270,
+ "Objects": [{
+ "StartTime": 1270,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 1352,
+ "Objects": [{
+ "StartTime": 1352,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 1434,
+ "Objects": [{
+ "StartTime": 1434,
+ "Position": 258
+ }]
+ },
+ {
+ "StartTime": 1516,
+ "Objects": [{
+ "StartTime": 1516,
+ "Position": 253
+ }]
+ },
+ {
+ "StartTime": 1598,
+ "Objects": [{
+ "StartTime": 1598,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 1680,
+ "Objects": [{
+ "StartTime": 1680,
+ "Position": 260
+ }]
+ },
+ {
+ "StartTime": 1762,
+ "Objects": [{
+ "StartTime": 1762,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 1844,
+ "Objects": [{
+ "StartTime": 1844,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 1926,
+ "Objects": [{
+ "StartTime": 1926,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 2008,
+ "Objects": [{
+ "StartTime": 2008,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 2090,
+ "Objects": [{
+ "StartTime": 2090,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 2172,
+ "Objects": [{
+ "StartTime": 2172,
+ "Position": 243
+ }]
+ },
+ {
+ "StartTime": 2254,
+ "Objects": [{
+ "StartTime": 2254,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 2336,
+ "Objects": [{
+ "StartTime": 2336,
+ "Position": 278
+ }]
+ },
+ {
+ "StartTime": 2418,
+ "Objects": [{
+ "StartTime": 2418,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 2500,
+ "Objects": [{
+ "StartTime": 2500,
+ "Position": 258
+ }]
+ },
+ {
+ "StartTime": 2582,
+ "Objects": [{
+ "StartTime": 2582,
+ "Position": 256
+ }]
+ },
+ {
+ "StartTime": 2664,
+ "Objects": [{
+ "StartTime": 2664,
+ "Position": 242
+ }]
+ },
+ {
+ "StartTime": 2746,
+ "Objects": [{
+ "StartTime": 2746,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 2828,
+ "Objects": [{
+ "StartTime": 2828,
+ "Position": 238
+ }]
+ },
+ {
+ "StartTime": 2909,
+ "Objects": [{
+ "StartTime": 2909,
+ "Position": 271
+ }]
+ },
+ {
+ "StartTime": 2991,
+ "Objects": [{
+ "StartTime": 2991,
+ "Position": 254
+ }]
+ }
+ ]
+}
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream.osu b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream.osu
new file mode 100644
index 0000000000..321af4604b
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/Resources/Testing/Beatmaps/hardrock-stream.osu
@@ -0,0 +1,50 @@
+osu file format v14
+
+[General]
+StackLeniency: 0.4
+Mode: 0
+
+[Difficulty]
+CircleSize:4
+OverallDifficulty:7
+ApproachRate:8
+SliderMultiplier:1.6
+SliderTickRate:1
+
+[TimingPoints]
+369,327.868852459016,4,2,2,32,1,0
+
+[HitObjects]
+258,189,369,1,0,0:0:0:0:
+258,189,450,1,0,0:0:0:0:
+258,189,532,1,0,0:0:0:0:
+258,189,614,1,0,0:0:0:0:
+258,189,696,1,0,0:0:0:0:
+258,189,778,1,0,0:0:0:0:
+258,189,860,1,0,0:0:0:0:
+258,189,942,1,0,0:0:0:0:
+258,189,1024,1,0,0:0:0:0:
+258,189,1106,1,0,0:0:0:0:
+258,189,1188,1,0,0:0:0:0:
+258,189,1270,1,0,0:0:0:0:
+258,189,1352,1,0,0:0:0:0:
+258,189,1434,1,0,0:0:0:0:
+258,189,1516,1,0,0:0:0:0:
+258,189,1598,1,0,0:0:0:0:
+258,189,1680,1,0,0:0:0:0:
+258,189,1762,1,0,0:0:0:0:
+258,189,1844,1,0,0:0:0:0:
+258,189,1926,1,0,0:0:0:0:
+258,189,2008,1,0,0:0:0:0:
+258,189,2090,1,0,0:0:0:0:
+258,189,2172,1,0,0:0:0:0:
+258,189,2254,1,0,0:0:0:0:
+258,189,2336,1,0,0:0:0:0:
+258,189,2418,1,0,0:0:0:0:
+258,189,2500,1,0,0:0:0:0:
+258,189,2582,1,0,0:0:0:0:
+258,189,2664,1,0,0:0:0:0:
+258,189,2746,1,0,0:0:0:0:
+258,189,2828,1,0,0:0:0:0:
+258,189,2909,1,0,0:0:0:0:
+258,189,2991,1,0,0:0:0:0:
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs
similarity index 87%
rename from osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs
rename to osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs
index 837662f5fe..ff793a372e 100644
--- a/osu.Game.Rulesets.Catch/Objects/CatchHitWindows.cs
+++ b/osu.Game.Rulesets.Catch/Scoring/CatchHitWindows.cs
@@ -1,10 +1,9 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
-namespace osu.Game.Rulesets.Catch.Objects
+namespace osu.Game.Rulesets.Catch.Scoring
{
public class CatchHitWindows : HitWindows
{
diff --git a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
index af614f95d0..4c7bc4ab73 100644
--- a/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
+++ b/osu.Game.Rulesets.Catch/Scoring/CatchScoreProcessor.cs
@@ -1,48 +1,12 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System;
-using osu.Game.Beatmaps;
-using osu.Game.Rulesets.Catch.Objects;
-using osu.Game.Rulesets.Judgements;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Catch.Scoring
{
- public class CatchScoreProcessor : ScoreProcessor
+ public class CatchScoreProcessor : ScoreProcessor
{
- public CatchScoreProcessor(DrawableRuleset drawableRuleset)
- : base(drawableRuleset)
- {
- }
-
- private float hpDrainRate;
-
- protected override void ApplyBeatmap(Beatmap beatmap)
- {
- base.ApplyBeatmap(beatmap);
-
- hpDrainRate = beatmap.BeatmapInfo.BaseDifficulty.DrainRate;
- }
-
- private const double harshness = 0.01;
-
- protected override void ApplyResult(JudgementResult result)
- {
- base.ApplyResult(result);
-
- if (result.Type == HitResult.Miss)
- {
- if (!result.Judgement.IsBonus)
- Health.Value -= hpDrainRate * (harshness * 2);
- return;
- }
-
- Health.Value += Math.Max(result.Judgement.HealthIncreaseFor(result) - hpDrainRate, 0) * harshness;
- }
-
public override HitWindows CreateHitWindows() => new CatchHitWindows();
}
}
diff --git a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
index b6d8cf9cbe..2d71fb93fb 100644
--- a/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatchPlayfield.cs
@@ -10,6 +10,7 @@ using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
+using osuTK;
namespace osu.Game.Rulesets.Catch.UI
{
@@ -19,6 +20,10 @@ namespace osu.Game.Rulesets.Catch.UI
internal readonly CatcherArea CatcherArea;
+ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) =>
+ // only check the X position; handle all vertical space.
+ base.ReceivePositionalInputAt(new Vector2(screenSpacePos.X, ScreenSpaceDrawQuad.Centre.Y));
+
public CatchPlayfield(BeatmapDifficulty difficulty, Func> createDrawableRepresentation)
{
Container explodingFruitContainer;
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
index 83f791690a..1de0b6bfa3 100644
--- a/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
+++ b/osu.Game.Rulesets.Catch/UI/CatcherArea.cs
@@ -6,10 +6,8 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Sprites;
-using osu.Framework.Graphics.Textures;
using osu.Framework.Input.Bindings;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Judgements;
using osu.Game.Rulesets.Catch.Objects;
@@ -55,7 +53,7 @@ namespace osu.Game.Rulesets.Catch.UI
if (lastPlateableFruit == null)
return;
- // this is required to make this run after the last caught fruit runs UpdateState at least once.
+ // this is required to make this run after the last caught fruit runs updateState() at least once.
// TODO: find a better alternative
if (lastPlateableFruit.IsLoaded)
action();
@@ -71,10 +69,12 @@ namespace osu.Game.Rulesets.Catch.UI
caughtFruit.RelativePositionAxes = Axes.None;
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
+ caughtFruit.IsOnPlate = true;
caughtFruit.Anchor = Anchor.TopCentre;
caughtFruit.Origin = Anchor.Centre;
caughtFruit.Scale *= 0.7f;
+ caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime;
caughtFruit.LifetimeEnd = double.MaxValue;
MovableCatcher.Add(caughtFruit);
@@ -103,7 +103,9 @@ namespace osu.Game.Rulesets.Catch.UI
MovableCatcher.X = state.CatcherX.Value;
}
- public bool OnReleased(CatchAction action) => false;
+ public void OnReleased(CatchAction action)
+ {
+ }
public bool AttemptCatch(CatchHitObject obj) => MovableCatcher.AttemptCatch(obj);
@@ -141,7 +143,7 @@ namespace osu.Game.Rulesets.Catch.UI
[BackgroundDependencyLoader]
private void load()
{
- Children = new Drawable[]
+ Children = new[]
{
caughtFruit = new Container
{
@@ -198,21 +200,22 @@ namespace osu.Game.Rulesets.Catch.UI
var additive = createCatcherSprite();
additive.Anchor = Anchor;
- additive.OriginPosition = additive.OriginPosition + new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
+ additive.OriginPosition += new Vector2(DrawWidth / 2, 0); // also temporary to align sprite correctly.
additive.Position = Position;
additive.Scale = Scale;
additive.Colour = HyperDashing ? Color4.Red : Color4.White;
additive.RelativePositionAxes = RelativePositionAxes;
- additive.Blending = BlendingMode.Additive;
+ additive.Blending = BlendingParameters.Additive;
AdditiveTarget.Add(additive);
- additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
+ additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
+ additive.Expire(true);
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
}
- private Sprite createCatcherSprite() => new CatcherSprite();
+ private Drawable createCatcherSprite() => new CatcherSprite();
///
/// Add a caught fruit to the catcher's stack.
@@ -234,7 +237,7 @@ namespace osu.Game.Rulesets.Catch.UI
fruit.Y -= RNG.NextSingle() * diff;
}
- fruit.X = MathHelper.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
+ fruit.X = Math.Clamp(fruit.X, -CATCHER_SIZE / 2, CATCHER_SIZE / 2);
caughtFruit.Add(fruit);
}
@@ -292,6 +295,7 @@ namespace osu.Game.Rulesets.Catch.UI
const float hyper_dash_transition_length = 180;
bool previouslyHyperDashing = HyperDashing;
+
if (modifier <= 1 || X == targetPosition)
{
hyperDashModifier = 1;
@@ -301,6 +305,7 @@ namespace osu.Game.Rulesets.Catch.UI
{
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
+ Trail &= Dashing;
}
}
else
@@ -325,9 +330,11 @@ namespace osu.Game.Rulesets.Catch.UI
case CatchAction.MoveLeft:
currentDirection--;
return true;
+
case CatchAction.MoveRight:
currentDirection++;
return true;
+
case CatchAction.Dash:
Dashing = true;
return true;
@@ -336,22 +343,22 @@ namespace osu.Game.Rulesets.Catch.UI
return false;
}
- public bool OnReleased(CatchAction action)
+ public void OnReleased(CatchAction action)
{
switch (action)
{
case CatchAction.MoveLeft:
currentDirection++;
- return true;
+ break;
+
case CatchAction.MoveRight:
currentDirection--;
- return true;
+ break;
+
case CatchAction.Dash:
Dashing = false;
- return true;
+ break;
}
-
- return false;
}
///
@@ -370,12 +377,11 @@ namespace osu.Game.Rulesets.Catch.UI
double dashModifier = Dashing ? 1 : 0.5;
double speed = BASE_SPEED * dashModifier * hyperDashModifier;
- Scale = new Vector2(Math.Abs(Scale.X) * direction, Scale.Y);
- X = (float)MathHelper.Clamp(X + direction * Clock.ElapsedFrameTime * speed, 0, 1);
+ UpdatePosition((float)(X + direction * Clock.ElapsedFrameTime * speed));
// Correct overshooting.
- if (hyperDashDirection > 0 && hyperDashTargetPosition < X ||
- hyperDashDirection < 0 && hyperDashTargetPosition > X)
+ if ((hyperDashDirection > 0 && hyperDashTargetPosition < X) ||
+ (hyperDashDirection < 0 && hyperDashTargetPosition > X))
{
X = hyperDashTargetPosition;
SetHyperDashState();
@@ -403,6 +409,9 @@ namespace osu.Game.Rulesets.Catch.UI
f.MoveToY(f.Y + 75, 750, Easing.InSine);
f.FadeOut(750);
+
+ // todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired.
+ f.LifetimeStart = Time.Current;
f.Expire();
}
}
@@ -433,28 +442,25 @@ namespace osu.Game.Rulesets.Catch.UI
ExplodingFruitTarget.Add(fruit);
}
+ fruit.ClearTransforms();
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
fruit.MoveToX(fruit.X + originalX * 6, 1000);
fruit.FadeOut(750);
+ // todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired.
+ fruit.LifetimeStart = Time.Current;
fruit.Expire();
}
- private class CatcherSprite : Sprite
+ public void UpdatePosition(float position)
{
- public CatcherSprite()
- {
- Size = new Vector2(CATCHER_SIZE);
+ position = Math.Clamp(position, 0, 1);
- // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
- OriginPosition = new Vector2(-0.02f, 0.06f) * CATCHER_SIZE;
- }
+ if (position == X)
+ return;
- [BackgroundDependencyLoader]
- private void load(TextureStore textures)
- {
- Texture = textures.Get(@"Play/Catch/fruit-catcher-idle");
- }
+ Scale = new Vector2(Math.Abs(Scale.X) * (position > X ? 1 : -1), Scale.Y);
+ X = position;
}
}
}
diff --git a/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs b/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
new file mode 100644
index 0000000000..025fa9c56e
--- /dev/null
+++ b/osu.Game.Rulesets.Catch/UI/CatcherSprite.cs
@@ -0,0 +1,33 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Skinning;
+using osuTK;
+
+namespace osu.Game.Rulesets.Catch.UI
+{
+ public class CatcherSprite : CompositeDrawable
+ {
+ public CatcherSprite()
+ {
+ Size = new Vector2(CatcherArea.CATCHER_SIZE);
+
+ // Sets the origin roughly to the centre of the catcher's plate to allow for correct scaling.
+ OriginPosition = new Vector2(-0.02f, 0.06f) * CatcherArea.CATCHER_SIZE;
+ }
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ InternalChild = new SkinnableSprite("Gameplay/catch/fruit-catcher-idle", confineMode: ConfineMode.ScaleDownToFit)
+ {
+ RelativeSizeAxes = Axes.Both,
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ };
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
index ba0f5b90ba..fdd820b891 100644
--- a/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
+++ b/osu.Game.Rulesets.Catch/UI/DrawableCatchRuleset.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
@@ -9,9 +10,8 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Catch.Replays;
-using osu.Game.Rulesets.Catch.Scoring;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@@ -23,15 +23,13 @@ namespace osu.Game.Rulesets.Catch.UI
protected override bool UserScrollSpeedAdjustment => false;
- public DrawableCatchRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
- : base(ruleset, beatmap)
+ public DrawableCatchRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
+ : base(ruleset, beatmap, mods)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
- public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
-
protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
protected override Playfield CreatePlayfield() => new CatchPlayfield(Beatmap.BeatmapInfo.BaseDifficulty, CreateDrawableRepresentation);
@@ -46,14 +44,19 @@ namespace osu.Game.Rulesets.Catch.UI
{
case Banana banana:
return new DrawableBanana(banana);
+
case Fruit fruit:
return new DrawableFruit(fruit);
+
case JuiceStream stream:
return new DrawableJuiceStream(stream, CreateDrawableRepresentation);
+
case BananaShower shower:
return new DrawableBananaShower(shower, CreateDrawableRepresentation);
+
case TinyDroplet tiny:
return new DrawableTinyDroplet(tiny);
+
case Droplet droplet:
return new DrawableDroplet(droplet);
}
diff --git a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
index 883cac67d1..b19affbf9f 100644
--- a/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
+++ b/osu.Game.Rulesets.Catch/osu.Game.Rulesets.Catch.csproj
@@ -1,9 +1,7 @@
-
- netstandard2.0
+ netstandard2.1
Library
- AnyCPU
true
catch the fruit. to the beat.
diff --git a/osu.Game.Rulesets.Mania.Tests.Android/MainActivity.cs b/osu.Game.Rulesets.Mania.Tests.Android/MainActivity.cs
new file mode 100644
index 0000000000..0a3f05ae54
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests.Android/MainActivity.cs
@@ -0,0 +1,16 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using Android.App;
+using Android.Content.PM;
+using osu.Framework.Android;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.Mania.Tests.Android
+{
+ [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.SensorLandscape, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize)]
+ public class MainActivity : AndroidGameActivity
+ {
+ protected override Framework.Game CreateGame() => new OsuTestBrowser();
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests.Android/Properties/AndroidManifest.xml b/osu.Game.Rulesets.Mania.Tests.Android/Properties/AndroidManifest.xml
new file mode 100644
index 0000000000..de7935b2ef
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests.Android/Properties/AndroidManifest.xml
@@ -0,0 +1,5 @@
+
+
+
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
new file mode 100644
index 0000000000..0e557cb260
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests.Android/osu.Game.Rulesets.Mania.Tests.Android.csproj
@@ -0,0 +1,39 @@
+
+
+
+
+ Debug
+ AnyCPU
+ 8.0.30703
+ 2.0
+ {531F1092-DB27-445D-AA33-2A77C7187C99}
+ {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ {122416d6-6b49-4ee2-a1e8-b825f31c79fe}
+ osu.Game.Rulesets.Mania.Tests
+ osu.Game.Rulesets.Mania.Tests.Android
+ Properties\AndroidManifest.xml
+ armeabi-v7a;x86;arm64-v8a
+
+
+
+
+
+
+
+
+
+ %(RecursiveDir)%(Filename)%(Extension)
+
+
+
+
+ {48f4582b-7687-4621-9cbe-5c24197cb536}
+ osu.Game.Rulesets.Mania
+
+
+ {2A66DD92-ADB1-4994-89E2-C94E04ACDA0D}
+ osu.Game
+
+
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania.Tests.iOS/Application.cs b/osu.Game.Rulesets.Mania.Tests.iOS/Application.cs
index d47ac4643f..c381ea585d 100644
--- a/osu.Game.Rulesets.Mania.Tests.iOS/Application.cs
+++ b/osu.Game.Rulesets.Mania.Tests.iOS/Application.cs
@@ -5,11 +5,11 @@ using UIKit;
namespace osu.Game.Rulesets.Mania.Tests.iOS
{
- public class Application
+ public static class Application
{
public static void Main(string[] args)
{
- UIApplication.Main(args, null, "AppDelegate");
+ UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}
diff --git a/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj b/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj
index 24abccb19d..88ad484bc1 100644
--- a/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj
+++ b/osu.Game.Rulesets.Mania.Tests.iOS/osu.Game.Rulesets.Mania.Tests.iOS.csproj
@@ -1,6 +1,5 @@
-
+
-
Debug
iPhoneSimulator
@@ -13,14 +12,6 @@
-
- libbass.a
- PreserveNewest
-
-
- libbass_fx.a
- PreserveNewest
-
Linker.xml
@@ -41,5 +32,4 @@
-
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json
index 492f894484..0811c2724c 100644
--- a/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json
+++ b/osu.Game.Rulesets.Mania.Tests/.vscode/launch.json
@@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
+ "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Mania.Tests.dll"
+ "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Mania.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
index 6b95975059..d0ff1fab43 100644
--- a/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaBeatmapConversionTest.cs
@@ -4,12 +4,11 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Objects.Types;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Mania.Tests
@@ -20,26 +19,49 @@ namespace osu.Game.Rulesets.Mania.Tests
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase("basic")]
- public new void Test(string name)
- {
- base.Test(name);
- }
+ public void Test(string name) => base.Test(name);
protected override IEnumerable CreateConvertValue(HitObject hitObject)
{
yield return new ConvertValue
{
StartTime = hitObject.StartTime,
- EndTime = (hitObject as IHasEndTime)?.EndTime ?? hitObject.StartTime,
+ EndTime = hitObject.GetEndTime(),
Column = ((ManiaHitObject)hitObject).Column
};
}
- protected override ManiaConvertMapping CreateConvertMapping() => new ManiaConvertMapping(Converter);
+ private readonly Dictionary rngSnapshots = new Dictionary();
+
+ protected override void OnConversionGenerated(HitObject original, IEnumerable result, IBeatmapConverter beatmapConverter)
+ {
+ base.OnConversionGenerated(original, result, beatmapConverter);
+
+ rngSnapshots[original] = new RngSnapshot(beatmapConverter);
+ }
+
+ protected override ManiaConvertMapping CreateConvertMapping(HitObject source) => new ManiaConvertMapping(rngSnapshots[source]);
protected override Ruleset CreateRuleset() => new ManiaRuleset();
}
+ public class RngSnapshot
+ {
+ public readonly uint RandomW;
+ public readonly uint RandomX;
+ public readonly uint RandomY;
+ public readonly uint RandomZ;
+
+ public RngSnapshot(IBeatmapConverter converter)
+ {
+ var maniaConverter = (ManiaBeatmapConverter)converter;
+ RandomW = maniaConverter.Random.W;
+ RandomX = maniaConverter.Random.X;
+ RandomY = maniaConverter.Random.Y;
+ RandomZ = maniaConverter.Random.Z;
+ }
+ }
+
public class ManiaConvertMapping : ConvertMapping, IEquatable
{
public uint RandomW;
@@ -51,13 +73,12 @@ namespace osu.Game.Rulesets.Mania.Tests
{
}
- public ManiaConvertMapping(IBeatmapConverter converter)
+ public ManiaConvertMapping(RngSnapshot snapshot)
{
- var maniaConverter = (ManiaBeatmapConverter)converter;
- RandomW = maniaConverter.Random.W;
- RandomX = maniaConverter.Random.X;
- RandomY = maniaConverter.Random.Y;
- RandomZ = maniaConverter.Random.Z;
+ RandomW = snapshot.RandomW;
+ RandomX = snapshot.RandomX;
+ RandomY = snapshot.RandomY;
+ RandomZ = snapshot.RandomZ;
}
public bool Equals(ManiaConvertMapping other) => other != null && RandomW == other.RandomW && RandomX == other.RandomX && RandomY == other.RandomY && RandomZ == other.RandomZ;
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs
similarity index 93%
rename from osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
rename to osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs
index f281883e0c..909d0d45c6 100644
--- a/osu.Game.Rulesets.Mania.Tests/ManiaInputTestCase.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaInputTestScene.cs
@@ -8,12 +8,12 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
- public abstract class ManiaInputTestCase : OsuTestCase
+ public abstract class ManiaInputTestScene : OsuTestScene
{
private readonly Container content;
protected override Container Content => content ?? base.Content;
- protected ManiaInputTestCase(int keys)
+ protected ManiaInputTestScene(int keys)
{
base.Content.Add(content = new LocalInputManager(keys));
}
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaLegacyModConversionTest.cs b/osu.Game.Rulesets.Mania.Tests/ManiaLegacyModConversionTest.cs
new file mode 100644
index 0000000000..957743c5f1
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaLegacyModConversionTest.cs
@@ -0,0 +1,30 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using NUnit.Framework;
+using osu.Game.Beatmaps.Legacy;
+using osu.Game.Rulesets.Mania.Mods;
+using osu.Game.Tests.Beatmaps;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class ManiaLegacyModConversionTest : LegacyModConversionTest
+ {
+ [TestCase(LegacyMods.Easy, new[] { typeof(ManiaModEasy) })]
+ [TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) })]
+ [TestCase(LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) })]
+ [TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
+ [TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
+ [TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModFlashlight), typeof(ManiaModNightcore) })]
+ [TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
+ [TestCase(LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) })]
+ [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
+ [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
+ [TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
+ public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
+
+ protected override Ruleset CreateRuleset() => new ManiaRuleset();
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestCase.cs b/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs
similarity index 68%
rename from osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestCase.cs
rename to osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs
index 13bbe87513..afde1c9521 100644
--- a/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestCase.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaPlacementBlueprintTestScene.cs
@@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
+using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@@ -8,6 +10,7 @@ using osu.Framework.Timing;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
@@ -17,12 +20,20 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
- public abstract class ManiaPlacementBlueprintTestCase : PlacementBlueprintTestCase, IManiaHitObjectComposer
+ public abstract class ManiaPlacementBlueprintTestScene : PlacementBlueprintTestScene, IManiaHitObjectComposer
{
private readonly Column column;
- protected ManiaPlacementBlueprintTestCase()
+ [Cached(typeof(IReadOnlyList))]
+ private IReadOnlyList mods { get; set; } = Array.Empty();
+
+ [Cached(typeof(IScrollingInfo))]
+ private IScrollingInfo scrollingInfo;
+
+ protected ManiaPlacementBlueprintTestScene()
{
+ scrollingInfo = ((ScrollingTestContainer)HitObjectContainer).ScrollingInfo;
+
Add(column = new Column(0)
{
Anchor = Anchor.Centre,
@@ -30,15 +41,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AccentColour = Color4.OrangeRed,
Clock = new FramedClock(new StopwatchClock()), // No scroll
});
- }
- protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
- {
- var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
-
- dependencies.CacheAs(((ScrollingTestContainer)HitObjectContainer).ScrollingInfo);
-
- return dependencies;
+ AddStep("change direction", () => ((ScrollingTestContainer)HitObjectContainer).Flip());
}
protected override Container CreateHitObjectContainer() => new ScrollingTestContainer(ScrollingDirection.Down) { RelativeSizeAxes = Axes.Both };
diff --git a/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestCase.cs b/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs
similarity index 86%
rename from osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestCase.cs
rename to osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs
index a22e599681..b598893e8c 100644
--- a/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestCase.cs
+++ b/osu.Game.Rulesets.Mania.Tests/ManiaSelectionBlueprintTestScene.cs
@@ -13,14 +13,14 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[Cached(Type = typeof(IManiaHitObjectComposer))]
- public abstract class ManiaSelectionBlueprintTestCase : SelectionBlueprintTestCase, IManiaHitObjectComposer
+ public abstract class ManiaSelectionBlueprintTestScene : SelectionBlueprintTestScene, IManiaHitObjectComposer
{
[Cached(Type = typeof(IAdjustableClock))]
private readonly IAdjustableClock clock = new StopwatchClock();
private readonly Column column;
- protected ManiaSelectionBlueprintTestCase()
+ protected ManiaSelectionBlueprintTestScene()
{
Add(column = new Column(0)
{
diff --git a/osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs b/osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs
new file mode 100644
index 0000000000..80b1b3df8e
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/SkinnableTestScene.cs
@@ -0,0 +1,46 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Skinning;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ public abstract class SkinnableTestScene : OsuGridTestScene
+ {
+ private Skin defaultSkin;
+
+ protected SkinnableTestScene()
+ : base(1, 2)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(AudioManager audio, SkinManager skinManager)
+ {
+ defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
+ }
+
+ public void SetContents(Func creationFunction)
+ {
+ Cell(0).Child = createProvider(null, creationFunction);
+ Cell(1).Child = createProvider(defaultSkin, creationFunction);
+ }
+
+ private Drawable createProvider(Skin skin, Func creationFunction)
+ {
+ var mainProvider = new SkinProvidingContainer(skin);
+
+ return mainProvider
+ .WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
+ {
+ Child = creationFunction()
+ });
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseAutoGeneration.cs b/osu.Game.Rulesets.Mania.Tests/TestCaseAutoGeneration.cs
deleted file mode 100644
index e8a056bbff..0000000000
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseAutoGeneration.cs
+++ /dev/null
@@ -1,179 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System.Linq;
-using NUnit.Framework;
-using osu.Game.Rulesets.Mania.Beatmaps;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Replays;
-using osu.Game.Rulesets.Replays;
-using osu.Game.Tests.Visual;
-
-namespace osu.Game.Rulesets.Mania.Tests
-{
- [TestFixture]
- public class TestCaseAutoGeneration : OsuTestCase
- {
- [Test]
- public void TestSingleNote()
- {
- // | |
- // | - |
- // | |
-
- var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
- beatmap.HitObjects.Add(new Note { StartTime = 1000 });
-
- var generated = new ManiaAutoGenerator(beatmap).Generate();
-
- Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
- Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
- Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
- Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
- }
-
- [Test]
- public void TestSingleHoldNote()
- {
- // | |
- // | * |
- // | * |
- // | * |
- // | |
-
- var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
- beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
-
- var generated = new ManiaAutoGenerator(beatmap).Generate();
-
- Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
- Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
- Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
- Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
- }
-
- [Test]
- public void TestSingleNoteChord()
- {
- // | | |
- // | - | - |
- // | | |
-
- var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
- beatmap.HitObjects.Add(new Note { StartTime = 1000 });
- beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
-
- var generated = new ManiaAutoGenerator(beatmap).Generate();
-
- Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
- Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
- Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
- Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
- }
-
- [Test]
- public void TestHoldNoteChord()
- {
- // | | |
- // | * | * |
- // | * | * |
- // | * | * |
- // | | |
-
- var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
- beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
- beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
-
- var generated = new ManiaAutoGenerator(beatmap).Generate();
-
- Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
- Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
- Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
- Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
- }
-
- [Test]
- public void TestSingleNoteStair()
- {
- // | | |
- // | | - |
- // | - | |
- // | | |
-
- var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
- beatmap.HitObjects.Add(new Note { StartTime = 1000 });
- beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
-
- var generated = new ManiaAutoGenerator(beatmap).Generate();
-
- Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
- Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
- Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
- Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
- Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
- Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
- Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
- }
-
- [Test]
- public void TestHoldNoteStair()
- {
- // | | |
- // | | * |
- // | * | * |
- // | * | * |
- // | * | |
- // | | |
-
- var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
- beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
- beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
-
- var generated = new ManiaAutoGenerator(beatmap).Generate();
-
- Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
- Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
- Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
- Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
- Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
- Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
- Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released");
- Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released");
- Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
- }
-
- [Test]
- public void TestHoldNoteWithReleasePress()
- {
- // | | |
- // | * | - |
- // | * | |
- // | * | |
- // | | |
-
- var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
- beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
- beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
-
- var generated = new ManiaAutoGenerator(beatmap).Generate();
-
- Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
- Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
- Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
- Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
- Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
- Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed");
- Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released");
- }
-
- private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
- }
-}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs
new file mode 100644
index 0000000000..a5248c7712
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneAutoGeneration.cs
@@ -0,0 +1,188 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Testing;
+using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Replays;
+using osu.Game.Rulesets.Replays;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ [HeadlessTest]
+ public class TestSceneAutoGeneration : OsuTestScene
+ {
+ ///
+ /// The number of frames which are generated at the start of a replay regardless of hitobject content.
+ ///
+ private const int frame_offset = 1;
+
+ [Test]
+ public void TestSingleNote()
+ {
+ // | |
+ // | - |
+ // | |
+
+ var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
+ beatmap.HitObjects.Add(new Note { StartTime = 1000 });
+
+ var generated = new ManiaAutoGenerator(beatmap).Generate();
+
+ Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
+ Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
+ Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
+ }
+
+ [Test]
+ public void TestSingleHoldNote()
+ {
+ // | |
+ // | * |
+ // | * |
+ // | * |
+ // | |
+
+ var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 1 });
+ beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
+
+ var generated = new ManiaAutoGenerator(beatmap).Generate();
+
+ Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
+ Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
+ Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
+ }
+
+ [Test]
+ public void TestSingleNoteChord()
+ {
+ // | | |
+ // | - | - |
+ // | | |
+
+ var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
+ beatmap.HitObjects.Add(new Note { StartTime = 1000 });
+ beatmap.HitObjects.Add(new Note { StartTime = 1000, Column = 1 });
+
+ var generated = new ManiaAutoGenerator(beatmap).Generate();
+
+ Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
+ Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
+ Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
+ }
+
+ [Test]
+ public void TestHoldNoteChord()
+ {
+ // | | |
+ // | * | * |
+ // | * | * |
+ // | * | * |
+ // | | |
+
+ var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
+ beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
+ beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000, Column = 1 });
+
+ var generated = new ManiaAutoGenerator(beatmap).Generate();
+
+ Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
+
+ Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
+ Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
+
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
+ }
+
+ [Test]
+ public void TestSingleNoteStair()
+ {
+ // | | |
+ // | | - |
+ // | - | |
+ // | | |
+
+ var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
+ beatmap.HitObjects.Add(new Note { StartTime = 1000 });
+ beatmap.HitObjects.Add(new Note { StartTime = 2000, Column = 1 });
+
+ var generated = new ManiaAutoGenerator(beatmap).Generate();
+
+ Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
+ Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
+ Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
+ Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
+ Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
+ }
+
+ [Test]
+ public void TestHoldNoteStair()
+ {
+ // | | |
+ // | | * |
+ // | * | * |
+ // | * | * |
+ // | * | |
+ // | | |
+
+ var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
+ beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 });
+ beatmap.HitObjects.Add(new HoldNote { StartTime = 2000, Duration = 2000, Column = 1 });
+
+ var generated = new ManiaAutoGenerator(beatmap).Generate();
+
+ Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
+ Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
+ Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
+ Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
+ Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has been released");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
+ }
+
+ [Test]
+ public void TestHoldNoteWithReleasePress()
+ {
+ // | | |
+ // | * | - |
+ // | * | |
+ // | * | |
+ // | | |
+
+ var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 2 });
+ beatmap.HitObjects.Add(new HoldNote { StartTime = 1000, Duration = 2000 - ManiaAutoGenerator.RELEASE_DELAY });
+ beatmap.HitObjects.Add(new Note { StartTime = 3000, Column = 1 });
+
+ var generated = new ManiaAutoGenerator(beatmap).Generate();
+
+ Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
+ Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
+ Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
+ Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
+ Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key2), "Key2 has not been pressed");
+ Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been released");
+ }
+
+ private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs
similarity index 93%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs
index b14f999f61..d94a986dae 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseColumn.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneColumn.cs
@@ -13,6 +13,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -21,7 +22,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
- public class TestCaseColumn : ManiaInputTestCase
+ public class TestSceneColumn : ManiaInputTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -31,9 +32,12 @@ namespace osu.Game.Rulesets.Mania.Tests
typeof(ColumnHitObjectArea)
};
+ [Cached(typeof(IReadOnlyList))]
+ private IReadOnlyList mods { get; set; } = Array.Empty();
+
private readonly List columns = new List();
- public TestCaseColumn()
+ public TestSceneColumn()
: base(2)
{
}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs
new file mode 100644
index 0000000000..eea1a36a19
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneDrawableJudgement.cs
@@ -0,0 +1,37 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Extensions;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ public class TestSceneDrawableJudgement : SkinnableTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(DrawableJudgement),
+ typeof(DrawableManiaJudgement)
+ };
+
+ public TestSceneDrawableJudgement()
+ {
+ foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1))
+ {
+ AddStep("Show " + result.GetDescription(), () => SetContents(() =>
+ new DrawableManiaJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ }));
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs
similarity index 92%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs
index e721eb6fd9..7ed886be49 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseEditor.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneEditor.cs
@@ -11,11 +11,11 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
- public class TestCaseEditor : EditorTestCase
+ public class TestSceneEditor : EditorTestScene
{
private readonly Bindable direction = new Bindable();
- public TestCaseEditor()
+ public TestSceneEditor()
: base(new ManiaRuleset())
{
AddStep("upwards scroll", () => direction.Value = ManiaScrollingDirection.Up);
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs
new file mode 100644
index 0000000000..26a1b1b1ec
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs
@@ -0,0 +1,62 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
+using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.UI.Scrolling;
+using osu.Game.Tests.Visual;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ [TestFixture]
+ public class TestSceneHitExplosion : OsuTestScene
+ {
+ private ScrollingTestContainer scrolling;
+
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(DrawableNote),
+ typeof(DrawableManiaHitObject),
+ };
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativePositionAxes = Axes.Y,
+ Y = -0.25f,
+ Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
+ };
+
+ int runcount = 0;
+
+ AddRepeatStep("explode", () =>
+ {
+ runcount++;
+
+ if (runcount % 15 > 12)
+ return;
+
+ scrolling.AddRange(new Drawable[]
+ {
+ new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ }
+ });
+ }, 100);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs
new file mode 100644
index 0000000000..7b0cf40d45
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteInput.cs
@@ -0,0 +1,314 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Screens;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Replays;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Replays;
+using osu.Game.Rulesets.Replays;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Scoring;
+using osu.Game.Screens.Play;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ public class TestSceneHoldNoteInput : RateAdjustedBeatmapTestScene
+ {
+ private const double time_before_head = 250;
+ private const double time_head = 1500;
+ private const double time_during_hold_1 = 2500;
+ private const double time_tail = 4000;
+ private const double time_after_tail = 5250;
+
+ private List judgementResults;
+ private bool allJudgedFired;
+
+ ///
+ /// -----[ ]-----
+ /// o o
+ ///
+ [Test]
+ public void TestNoInput()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_before_head),
+ new ManiaReplayFrame(time_after_tail),
+ });
+
+ assertHeadJudgement(HitResult.Miss);
+ assertTickJudgement(HitResult.Miss);
+ assertTailJudgement(HitResult.Miss);
+ assertNoteJudgement(HitResult.Perfect);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// x o
+ ///
+ [Test]
+ public void TestPressTooEarlyAndReleaseAfterTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_after_tail, ManiaAction.Key1),
+ });
+
+ assertHeadJudgement(HitResult.Miss);
+ assertTickJudgement(HitResult.Miss);
+ assertTailJudgement(HitResult.Miss);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// x o
+ ///
+ [Test]
+ public void TestPressTooEarlyAndReleaseAtTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_tail),
+ });
+
+ assertHeadJudgement(HitResult.Miss);
+ assertTickJudgement(HitResult.Miss);
+ assertTailJudgement(HitResult.Miss);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// xo x o
+ ///
+ [Test]
+ public void TestPressTooEarlyThenPressAtStartAndReleaseAfterTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_before_head + 10),
+ new ManiaReplayFrame(time_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_after_tail),
+ });
+
+ assertHeadJudgement(HitResult.Perfect);
+ assertTickJudgement(HitResult.Perfect);
+ assertTailJudgement(HitResult.Miss);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// xo x o
+ ///
+ [Test]
+ public void TestPressTooEarlyThenPressAtStartAndReleaseAtTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_before_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_before_head + 10),
+ new ManiaReplayFrame(time_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_tail),
+ });
+
+ assertHeadJudgement(HitResult.Perfect);
+ assertTickJudgement(HitResult.Perfect);
+ assertTailJudgement(HitResult.Perfect);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// xo o
+ ///
+ [Test]
+ public void TestPressAtStartAndBreak()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_head + 10),
+ new ManiaReplayFrame(time_after_tail),
+ });
+
+ assertHeadJudgement(HitResult.Perfect);
+ assertTickJudgement(HitResult.Miss);
+ assertTailJudgement(HitResult.Miss);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// xo x o
+ ///
+ [Test]
+ public void TestPressAtStartThenBreakThenRepressAndReleaseAfterTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_head + 10),
+ new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
+ new ManiaReplayFrame(time_after_tail),
+ });
+
+ assertHeadJudgement(HitResult.Perfect);
+ assertTickJudgement(HitResult.Perfect);
+ assertTailJudgement(HitResult.Miss);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// xo x o o
+ ///
+ [Test]
+ public void TestPressAtStartThenBreakThenRepressAndReleaseAtTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_head, ManiaAction.Key1),
+ new ManiaReplayFrame(time_head + 10),
+ new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
+ new ManiaReplayFrame(time_tail),
+ });
+
+ assertHeadJudgement(HitResult.Perfect);
+ assertTickJudgement(HitResult.Perfect);
+ assertTailJudgement(HitResult.Meh);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// x o
+ ///
+ [Test]
+ public void TestPressDuringNoteAndReleaseAfterTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
+ new ManiaReplayFrame(time_after_tail),
+ });
+
+ assertHeadJudgement(HitResult.Miss);
+ assertTickJudgement(HitResult.Perfect);
+ assertTailJudgement(HitResult.Miss);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// x o o
+ ///
+ [Test]
+ public void TestPressDuringNoteAndReleaseAtTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_during_hold_1, ManiaAction.Key1),
+ new ManiaReplayFrame(time_tail),
+ });
+
+ assertHeadJudgement(HitResult.Miss);
+ assertTickJudgement(HitResult.Perfect);
+ assertTailJudgement(HitResult.Meh);
+ }
+
+ ///
+ /// -----[ ]-----
+ /// xo o
+ ///
+ [Test]
+ public void TestPressAndReleaseAtTail()
+ {
+ performTest(new List
+ {
+ new ManiaReplayFrame(time_tail, ManiaAction.Key1),
+ new ManiaReplayFrame(time_tail + 10),
+ });
+
+ assertHeadJudgement(HitResult.Miss);
+ assertTickJudgement(HitResult.Miss);
+ assertTailJudgement(HitResult.Meh);
+ }
+
+ private void assertHeadJudgement(HitResult result)
+ => AddAssert($"head judged as {result}", () => judgementResults[0].Type == result);
+
+ private void assertTailJudgement(HitResult result)
+ => AddAssert($"tail judged as {result}", () => judgementResults[^2].Type == result);
+
+ private void assertNoteJudgement(HitResult result)
+ => AddAssert($"hold note judged as {result}", () => judgementResults[^1].Type == result);
+
+ private void assertTickJudgement(HitResult result)
+ => AddAssert($"tick judged as {result}", () => judgementResults[6].Type == result); // arbitrary tick
+
+ private ScoreAccessibleReplayPlayer currentPlayer;
+
+ private void performTest(List frames)
+ {
+ AddStep("load player", () =>
+ {
+ Beatmap.Value = CreateWorkingBeatmap(new Beatmap
+ {
+ HitObjects =
+ {
+ new HoldNote
+ {
+ StartTime = time_head,
+ Duration = time_tail - time_head,
+ Column = 0,
+ }
+ },
+ BeatmapInfo =
+ {
+ BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 4 },
+ Ruleset = new ManiaRuleset().RulesetInfo
+ },
+ });
+
+ Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
+
+ var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
+
+ p.OnLoadComplete += _ =>
+ {
+ p.ScoreProcessor.NewJudgement += result =>
+ {
+ if (currentPlayer == p) judgementResults.Add(result);
+ };
+ p.ScoreProcessor.AllJudged += () =>
+ {
+ if (currentPlayer == p) allJudgedFired = true;
+ };
+ };
+
+ LoadScreen(currentPlayer = p);
+ allJudgedFired = false;
+ judgementResults = new List();
+ });
+
+ AddUntilStep("Beatmap at 0", () => Beatmap.Value.Track.CurrentTime == 0);
+ AddUntilStep("Wait until player is loaded", () => currentPlayer.IsCurrentScreen());
+ AddUntilStep("Wait for all judged", () => allJudgedFired);
+ }
+
+ private class ScoreAccessibleReplayPlayer : ReplayPlayer
+ {
+ public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
+
+ protected override bool PauseOnFocusLost => false;
+
+ public ScoreAccessibleReplayPlayer(Score score)
+ : base(score, false, false)
+ {
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseHoldNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs
similarity index 88%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseHoldNotePlacementBlueprint.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs
index 411412e127..b4332264b9 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseHoldNotePlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNotePlacementBlueprint.cs
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
{
- public class TestCaseHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
+ public class TestSceneHoldNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHoldNote((HoldNote)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HoldNotePlacementBlueprint();
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseHoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs
similarity index 83%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseHoldNoteSelectionBlueprint.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs
index ae614ae4b8..90394f3d1b 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseHoldNoteSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneHoldNoteSelectionBlueprint.cs
@@ -6,7 +6,6 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
-using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -15,14 +14,14 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
- public class TestCaseHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
+ public class TestSceneHoldNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
private readonly DrawableHoldNote drawableObject;
protected override Container Content => content ?? base.Content;
private readonly Container content;
- public TestCaseHoldNoteSelectionBlueprint()
+ public TestSceneHoldNoteSelectionBlueprint()
{
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
@@ -36,9 +35,11 @@ namespace osu.Game.Rulesets.Mania.Tests
Child = drawableObject = new DrawableHoldNote(holdNote)
{
Height = 300,
- AccentColour = OsuColour.Gray(0.3f)
+ AccentColour = { Value = OsuColour.Gray(0.3f) }
}
};
+
+ AddBlueprint(new HoldNoteSelectionBlueprint(drawableObject));
}
protected override void Update()
@@ -51,7 +52,5 @@ namespace osu.Game.Rulesets.Mania.Tests
nested.Y = (float)(-finalPosition * content.DrawHeight);
}
}
-
- protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
}
}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs
similarity index 88%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseNotePlacementBlueprint.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs
index 12cbeb81f3..d7b539a2a0 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotePlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotePlacementBlueprint.cs
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Tests
{
- public class TestCaseNotePlacementBlueprint : ManiaPlacementBlueprintTestCase
+ public class TestSceneNotePlacementBlueprint : ManiaPlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableNote((Note)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new NotePlacementBlueprint();
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs
similarity index 77%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseNoteSelectionBlueprint.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs
index 99fe464cfd..1514bdf0bd 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseNoteSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNoteSelectionBlueprint.cs
@@ -5,7 +5,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
@@ -15,18 +14,18 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
- public class TestCaseNoteSelectionBlueprint : ManiaSelectionBlueprintTestCase
+ public class TestSceneNoteSelectionBlueprint : ManiaSelectionBlueprintTestScene
{
- private readonly DrawableNote drawableObject;
-
protected override Container Content => content ?? base.Content;
private readonly Container content;
- public TestCaseNoteSelectionBlueprint()
+ public TestSceneNoteSelectionBlueprint()
{
var note = new Note { Column = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+ DrawableNote drawableObject;
+
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
@@ -34,8 +33,8 @@ namespace osu.Game.Rulesets.Mania.Tests
Size = new Vector2(50, 20),
Child = drawableObject = new DrawableNote(note)
};
- }
- protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
+ AddBlueprint(new NoteSelectionBlueprint(drawableObject));
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
similarity index 92%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
index 0bc2c3ea28..8dae5e6d84 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseNotes.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneNotes.cs
@@ -1,4 +1,4 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
@@ -11,10 +11,11 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
-using osu.Framework.Graphics.Sprites;
+using osu.Framework.Timing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
@@ -27,7 +28,7 @@ using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
- public class TestCaseNotes : OsuTestCase
+ public class TestSceneNotes : OsuTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -40,6 +41,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
Child = new FillFlowContainer
{
+ Clock = new FramedClock(new ManualClock()),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both,
@@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
{
- var note = new Note { StartTime = 999999999 };
+ var note = new Note { StartTime = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction)
@@ -70,14 +72,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AutoSizeAxes = Axes.Both,
Child = new NoteContainer(direction, $"note {identifier}, scrolling {direction.ToString().ToLowerInvariant()}")
{
- Child = hitObject = new DrawableNote(note) { AccentColour = Color4.OrangeRed }
+ Child = hitObject = new DrawableNote(note) { AccentColour = { Value = Color4.OrangeRed } }
}
};
}
private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
{
- var note = new HoldNote { StartTime = 999999999, Duration = 5000 };
+ var note = new HoldNote { StartTime = 0, Duration = 5000 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
return new ScrollingTestContainer(direction)
@@ -88,7 +90,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Child = hitObject = new DrawableHoldNote(note)
{
RelativeSizeAxes = Axes.Both,
- AccentColour = Color4.OrangeRed,
+ AccentColour = { Value = Color4.OrangeRed },
}
}
};
@@ -133,12 +135,12 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.TopCentre,
RelativeSizeAxes = Axes.Both,
Width = 1.25f,
- Colour = Color4.Black.Opacity(0.5f)
+ Colour = Color4.Green.Opacity(0.5f)
},
content = new Container { RelativeSizeAxes = Axes.Both }
}
},
- new SpriteText
+ new OsuSpriteText
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
@@ -168,11 +170,13 @@ namespace osu.Game.Rulesets.Mania.Tests
foreach (var nested in obj.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - obj.HitObject.StartTime) / endTime.Duration;
+
switch (direction)
{
case ScrollingDirection.Up:
nested.Y = (float)(finalPosition * content.DrawHeight);
break;
+
case ScrollingDirection.Down:
nested.Y = (float)(-finalPosition * content.DrawHeight);
break;
diff --git a/osu.Game.Rulesets.Mania.Tests/TestScenePlayer.cs b/osu.Game.Rulesets.Mania.Tests/TestScenePlayer.cs
new file mode 100644
index 0000000000..cd25d162d0
--- /dev/null
+++ b/osu.Game.Rulesets.Mania.Tests/TestScenePlayer.cs
@@ -0,0 +1,15 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Mania.Tests
+{
+ public class TestScenePlayer : PlayerTestScene
+ {
+ public TestScenePlayer()
+ : base(new ManiaRuleset())
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs
similarity index 83%
rename from osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
rename to osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs
index ac430037e4..d5fd2808b8 100644
--- a/osu.Game.Rulesets.Mania.Tests/TestCaseStage.cs
+++ b/osu.Game.Rulesets.Mania.Tests/TestSceneStage.cs
@@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
@@ -13,6 +14,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using osuTK;
@@ -20,15 +22,18 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Tests
{
[TestFixture]
- public class TestCaseStage : ManiaInputTestCase
+ public class TestSceneStage : ManiaInputTestScene
{
private const int columns = 4;
+ [Cached(typeof(IReadOnlyList))]
+ private IReadOnlyList mods { get; set; } = Array.Empty();
+
private readonly List stages = new List();
private FillFlowContainer fill;
- public TestCaseStage()
+ public TestSceneStage()
: base(columns)
{
}
@@ -61,6 +66,8 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.TopCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.BottomCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.TopCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.BottomCentre));
AddStep("flip direction", () =>
{
@@ -70,10 +77,14 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[0], Anchor.BottomCentre));
AddAssert("check note anchors", () => notesInStageAreAnchored(stages[1], Anchor.TopCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[0], Anchor.BottomCentre));
+ AddAssert("check bar anchors", () => barsInStageAreAnchored(stages[1], Anchor.TopCentre));
}
private bool notesInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.Columns.SelectMany(c => c.AllHitObjects).All(o => o.Anchor == anchor);
+ private bool barsInStageAreAnchored(ManiaStage stage, Anchor anchor) => stage.AllHitObjects.Where(obj => obj is DrawableBarLine).All(o => o.Anchor == anchor);
+
private void createNote()
{
foreach (var stage in stages)
@@ -109,8 +120,7 @@ namespace osu.Game.Rulesets.Mania.Tests
var obj = new BarLine
{
StartTime = Time.Current + 2000,
- ControlPoint = new TimingControlPoint(),
- BeatIndex = major ? 0 : 1
+ Major = major,
};
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
diff --git a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
index fd17285a38..6855b99f28 100644
--- a/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
+++ b/osu.Game.Rulesets.Mania.Tests/osu.Game.Rulesets.Mania.Tests.csproj
@@ -2,14 +2,14 @@
-
-
-
+
+
+
WinExe
- netcoreapp2.2
+ netcoreapp3.1
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs
index 184cbf339d..dc24a344e9 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmap.cs
@@ -42,13 +42,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
{
Name = @"Note Count",
Content = notes.ToString(),
- Icon = FontAwesome.CircleOutline
+ Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Hold Note Count",
Content = holdnotes.ToString(),
- Icon = FontAwesome.Circle
+ Icon = FontAwesome.Regular.Circle
},
};
}
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
index 71df68c087..d904474815 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/ManiaBeatmapConverter.cs
@@ -5,7 +5,7 @@ using osu.Game.Rulesets.Mania.Objects;
using System;
using System.Linq;
using System.Collections.Generic;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
@@ -24,8 +24,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
///
private const int max_notes_for_density = 7;
- protected override IEnumerable ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
-
public int TargetColumns;
public bool Dual;
public readonly bool IsForCurrentRuleset;
@@ -37,10 +35,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private ManiaBeatmap beatmap;
- public ManiaBeatmapConverter(IBeatmap beatmap)
- : base(beatmap)
+ public ManiaBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
{
- IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(new ManiaRuleset().RulesetInfo);
+ IsForCurrentRuleset = beatmap.BeatmapInfo.Ruleset.Equals(ruleset.RulesetInfo);
var roundedCircleSize = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
var roundedOverallDifficulty = Math.Round(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
@@ -48,9 +46,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
if (IsForCurrentRuleset)
{
TargetColumns = (int)Math.Max(1, roundedCircleSize);
+
if (TargetColumns >= 10)
{
- TargetColumns = TargetColumns / 2;
+ TargetColumns /= 2;
Dual = true;
}
}
@@ -68,11 +67,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
}
}
+ public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasXPosition || h is ManiaHitObject);
+
protected override Beatmap ConvertBeatmap(IBeatmap original)
{
BeatmapDifficulty difficulty = original.BeatmapInfo.BaseDifficulty;
- int seed = (int)Math.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)Math.Round(difficulty.ApproachRate);
+ int seed = (int)MathF.Round(difficulty.DrainRate + difficulty.CircleSize) * 20 + (int)(difficulty.OverallDifficulty * 41.2) + (int)MathF.Round(difficulty.ApproachRate);
Random = new FastRandom(seed);
return base.ConvertBeatmap(original);
@@ -115,7 +116,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
prevNoteTimes.RemoveAt(0);
prevNoteTimes.Add(newNoteTime);
- density = (prevNoteTimes[prevNoteTimes.Count - 1] - prevNoteTimes[0]) / prevNoteTimes.Count;
+ density = (prevNoteTimes[^1] - prevNoteTimes[0]) / prevNoteTimes.Count;
}
private double lastTime;
@@ -155,37 +156,44 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
/// The hit objects generated.
private IEnumerable generateConverted(HitObject original, IBeatmap originalBeatmap)
{
- var endTimeData = original as IHasEndTime;
- var distanceData = original as IHasDistance;
- var positionData = original as IHasPosition;
-
Patterns.PatternGenerator conversion = null;
- if (distanceData != null)
+ switch (original)
{
- var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
- conversion = generator;
-
- for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
+ case IHasDistance _:
{
- recordNote(time, positionData?.Position ?? Vector2.Zero);
- computeDensity(time);
+ var generator = new DistanceObjectPatternGenerator(Random, original, beatmap, lastPattern, originalBeatmap);
+ conversion = generator;
+
+ var positionData = original as IHasPosition;
+
+ for (double time = original.StartTime; !Precision.DefinitelyBigger(time, generator.EndTime); time += generator.SegmentDuration)
+ {
+ recordNote(time, positionData?.Position ?? Vector2.Zero);
+ computeDensity(time);
+ }
+
+ break;
}
- }
- else if (endTimeData != null)
- {
- conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
- recordNote(endTimeData.EndTime, new Vector2(256, 192));
- computeDensity(endTimeData.EndTime);
- }
- else if (positionData != null)
- {
- computeDensity(original.StartTime);
+ case IHasEndTime endTimeData:
+ {
+ conversion = new EndTimeObjectPatternGenerator(Random, original, beatmap, originalBeatmap);
- conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
+ recordNote(endTimeData.EndTime, new Vector2(256, 192));
+ computeDensity(endTimeData.EndTime);
+ break;
+ }
- recordNote(original.StartTime, positionData.Position);
+ case IHasPosition positionData:
+ {
+ computeDensity(original.StartTime);
+
+ conversion = new HitObjectPatternGenerator(Random, original, beatmap, lastPattern, lastTime, lastPosition, density, lastStair, originalBeatmap);
+
+ recordNote(original.StartTime, positionData.Position);
+ break;
+ }
}
if (conversion == null)
@@ -218,14 +226,13 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
private Pattern generate()
{
- var endTimeData = HitObject as IHasEndTime;
var positionData = HitObject as IHasXPosition;
int column = GetColumn(positionData?.X ?? 0);
var pattern = new Pattern();
- if (endTimeData != null)
+ if (HitObject is IHasEndTime endTimeData)
{
pattern.Add(new HoldNote
{
@@ -236,7 +243,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
Tail = { Samples = sampleInfoListAt(endTimeData.EndTime) },
});
}
- else if (positionData != null)
+ else if (HitObject is IHasXPosition)
{
pattern.Add(new Note
{
@@ -254,11 +261,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps
///
/// The time to retrieve the sample info list from.
///
- private List sampleInfoListAt(double time)
+ private IList sampleInfoListAt(double time)
{
- var curveData = HitObject as IHasCurve;
-
- if (curveData == null)
+ if (!(HitObject is IHasCurve curveData))
return HitObject.Samples;
double segmentTime = (curveData.EndTime - HitObject.StartTime) / curveData.SpanCount();
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
index ed52bdd23f..315ef96e49 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/DistanceObjectPatternGenerator.cs
@@ -4,7 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
@@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
foreach (var obj in originalPattern.HitObjects)
{
- if (!Precision.AlmostEquals(EndTime, (obj as IHasEndTime)?.EndTime ?? obj.StartTime))
+ if (!Precision.AlmostEquals(EndTime, obj.GetEndTime()))
intermediatePattern.Add(obj);
else
endTimePattern.Add(obj);
@@ -179,6 +179,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int usableColumns = TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects;
int nextColumn = GetRandomColumn();
+
for (int i = 0; i < Math.Min(usableColumns, noteCount); i++)
{
// Find available column
@@ -217,6 +218,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
nextColumn = FindAvailableColumn(nextColumn, PreviousPattern);
int lastColumn = nextColumn;
+
for (int i = 0; i < noteCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@@ -299,6 +301,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
int interval = Random.Next(1, TotalColumns - (legacy ? 1 : 0));
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
+
for (int i = 0; i <= spanCount; i++)
{
addToPattern(pattern, nextColumn, startTime, startTime);
@@ -341,16 +344,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p3 = 0;
p4 = 0;
break;
+
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
break;
+
case 4:
p2 = Math.Min(p2, 0.3);
p3 = Math.Min(p3, 0.04);
p4 = 0;
break;
+
case 5:
p2 = Math.Min(p2, 0.34);
p3 = Math.Min(p3, 0.1);
@@ -358,7 +364,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
- bool isDoubleSample(SampleInfo sample) => sample.Name == SampleInfo.HIT_CLAP || sample.Name == SampleInfo.HIT_FINISH;
+ static bool isDoubleSample(HitSampleInfo sample) => sample.Name == HitSampleInfo.HIT_CLAP || sample.Name == HitSampleInfo.HIT_FINISH;
bool canGenerateTwoNotes = !convertType.HasFlag(PatternType.LowProbability);
canGenerateTwoNotes &= HitObject.Samples.Any(isDoubleSample) || sampleInfoListAt(HitObject.StartTime).Any(isDoubleSample);
@@ -437,9 +443,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = 0;
noteCount = Math.Min(TotalColumns - 1, noteCount);
- bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == SampleInfo.HIT_WHISTLE || s.Name == SampleInfo.HIT_FINISH || s.Name == SampleInfo.HIT_CLAP);
+ bool ignoreHead = !sampleInfoListAt(startTime).Any(s => s.Name == HitSampleInfo.HIT_WHISTLE || s.Name == HitSampleInfo.HIT_FINISH || s.Name == HitSampleInfo.HIT_CLAP);
var rowPattern = new Pattern();
+
for (int i = 0; i <= spanCount; i++)
{
if (!(ignoreHead && startTime == HitObject.StartTime))
@@ -465,11 +472,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
///
/// The time to retrieve the sample info list from.
///
- private List sampleInfoListAt(double time)
+ private IList sampleInfoListAt(double time)
{
- var curveData = HitObject as IHasCurve;
-
- if (curveData == null)
+ if (!(HitObject is IHasCurve curveData))
return HitObject.Samples;
double segmentTime = (EndTime - HitObject.StartTime) / spanCount;
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
index 0bf6c055ac..b3be08e1f7 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/EndTimeObjectPatternGenerator.cs
@@ -35,12 +35,14 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
switch (TotalColumns)
{
- case 8 when HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
+ case 8 when HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && endTime - HitObject.StartTime < 1000:
addToPattern(pattern, 0, generateHold);
break;
+
case 8:
addToPattern(pattern, FindAvailableColumn(GetRandomColumn(), PreviousPattern), generateHold);
break;
+
default:
if (TotalColumns > 0)
addToPattern(pattern, GetRandomColumn(), generateHold);
@@ -70,9 +72,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
};
if (hold.Head.Samples == null)
- hold.Head.Samples = new List();
+ hold.Head.Samples = new List();
- hold.Head.Samples.Add(new SampleInfo { Name = SampleInfo.HIT_NORMAL });
+ hold.Head.Samples.Add(new HitSampleInfo { Name = HitSampleInfo.HIT_NORMAL });
hold.Tail.Samples = HitObject.Samples;
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
index 34f5f5c415..84f950997d 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/HitObjectPatternGenerator.cs
@@ -12,6 +12,7 @@ using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
+using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
@@ -79,24 +80,19 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (!convertType.HasFlag(PatternType.KeepSingle))
{
- if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH) && TotalColumns != 8)
+ if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH) && TotalColumns != 8)
convertType |= PatternType.Mirror;
- else if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
+ else if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
convertType |= PatternType.Gathered;
}
}
public override IEnumerable Generate()
{
- yield return generate();
- }
-
- private Pattern generate()
- {
- var pattern = new Pattern();
-
- try
+ Pattern generateCore()
{
+ var pattern = new Pattern();
+
if (TotalColumns == 1)
{
addToPattern(pattern, 0);
@@ -109,8 +105,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
// Generate a new pattern by copying the last hit objects in reverse-column order
for (int i = RandomStart; i < TotalColumns; i++)
+ {
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, RandomStart + TotalColumns - i - 1);
+ }
return pattern;
}
@@ -132,8 +130,10 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
// Generate a new pattern by placing on the already filled columns
for (int i = RandomStart; i < TotalColumns; i++)
+ {
if (PreviousPattern.ColumnHasObject(i))
addToPattern(pattern, i);
+ }
return pattern;
}
@@ -164,54 +164,56 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
}
if (convertType.HasFlag(PatternType.KeepSingle))
- return pattern = generateRandomNotes(1);
+ return generateRandomNotes(1);
if (convertType.HasFlag(PatternType.Mirror))
{
if (ConversionDifficulty > 6.5)
- return pattern = generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
+ return generateRandomPatternWithMirrored(0.12, 0.38, 0.12);
if (ConversionDifficulty > 4)
- return pattern = generateRandomPatternWithMirrored(0.12, 0.17, 0);
+ return generateRandomPatternWithMirrored(0.12, 0.17, 0);
- return pattern = generateRandomPatternWithMirrored(0.12, 0, 0);
+ return generateRandomPatternWithMirrored(0.12, 0, 0);
}
if (ConversionDifficulty > 6.5)
{
if (convertType.HasFlag(PatternType.LowProbability))
- return pattern = generateRandomPattern(0.78, 0.42, 0, 0);
+ return generateRandomPattern(0.78, 0.42, 0, 0);
- return pattern = generateRandomPattern(1, 0.62, 0, 0);
+ return generateRandomPattern(1, 0.62, 0, 0);
}
if (ConversionDifficulty > 4)
{
if (convertType.HasFlag(PatternType.LowProbability))
- return pattern = generateRandomPattern(0.35, 0.08, 0, 0);
+ return generateRandomPattern(0.35, 0.08, 0, 0);
- return pattern = generateRandomPattern(0.52, 0.15, 0, 0);
+ return generateRandomPattern(0.52, 0.15, 0, 0);
}
if (ConversionDifficulty > 2)
{
if (convertType.HasFlag(PatternType.LowProbability))
- return pattern = generateRandomPattern(0.18, 0, 0, 0);
+ return generateRandomPattern(0.18, 0, 0, 0);
- return pattern = generateRandomPattern(0.45, 0, 0, 0);
+ return generateRandomPattern(0.45, 0, 0, 0);
}
- return pattern = generateRandomPattern(0, 0, 0, 0);
+ return generateRandomPattern(0, 0, 0, 0);
}
- finally
+
+ var p = generateCore();
+
+ foreach (var obj in p.HitObjects)
{
- foreach (var obj in pattern.HitObjects)
- {
- if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
- StairType = PatternType.ReverseStair;
- if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
- StairType = PatternType.Stair;
- }
+ if (convertType.HasFlag(PatternType.Stair) && obj.Column == TotalColumns - 1)
+ StairType = PatternType.ReverseStair;
+ if (convertType.HasFlag(PatternType.ReverseStair) && obj.Column == RandomStart)
+ StairType = PatternType.Stair;
}
+
+ return p.Yield();
}
///
@@ -233,6 +235,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
noteCount = Math.Min(noteCount, TotalColumns - RandomStart - PreviousPattern.ColumnWithObjects);
int nextColumn = GetColumn((HitObject as IHasXPosition)?.X ?? 0, true);
+
for (int i = 0; i < noteCount; i++)
{
nextColumn = allowStacking
@@ -262,7 +265,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
///
/// Whether this hit object can generate a note in the special column.
///
- private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_FINISH);
+ private bool hasSpecialColumn => HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP) && HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_FINISH);
///
/// Generates a random pattern.
@@ -298,11 +301,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
var pattern = new Pattern();
- bool addToCentre;
- int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out addToCentre);
+ int noteCount = getRandomNoteCountMirrored(centreProbability, p2, p3, out var addToCentre);
int columnLimit = (TotalColumns % 2 == 0 ? TotalColumns : TotalColumns - 1) / 2;
int nextColumn = GetRandomColumn(upperBound: columnLimit);
+
for (int i = 0; i < noteCount; i++)
{
nextColumn = FindAvailableColumn(nextColumn, upperBound: columnLimit, patterns: pattern);
@@ -340,18 +343,21 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p4 = 0;
p5 = 0;
break;
+
case 3:
p2 = Math.Min(p2, 0.1);
p3 = 0;
p4 = 0;
p5 = 0;
break;
+
case 4:
p2 = Math.Min(p2, 0.23);
p3 = Math.Min(p3, 0.04);
p4 = 0;
p5 = 0;
break;
+
case 5:
p3 = Math.Min(p3, 0.15);
p4 = Math.Min(p4, 0.03);
@@ -359,7 +365,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
break;
}
- if (HitObject.Samples.Any(s => s.Name == SampleInfo.HIT_CLAP))
+ if (HitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP))
p2 = 1;
return GetRandomNoteCount(p2, p3, p4, p5);
@@ -375,8 +381,6 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// The amount of notes to be generated. The note to be added to the centre column will NOT be part of this count.
private int getRandomNoteCountMirrored(double centreProbability, double p2, double p3, out bool addToCentre)
{
- addToCentre = false;
-
switch (TotalColumns)
{
case 2:
@@ -384,20 +388,24 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
p2 = 0;
p3 = 0;
break;
+
case 3:
centreProbability = Math.Min(centreProbability, 0.03);
p2 = 0;
p3 = 0;
break;
+
case 4:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.2);
p3 = 0;
break;
+
case 5:
centreProbability = Math.Min(centreProbability, 0.03);
p3 = 0;
break;
+
case 6:
centreProbability = 0;
p2 = Math.Min(p2 * 2, 0.5);
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
index b702291c5d..fb58d805a9 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternGenerator.cs
@@ -7,7 +7,6 @@ using JetBrains.Annotations;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.MathUtils;
using osu.Game.Rulesets.Objects;
-using osuTK;
namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
{
@@ -54,11 +53,11 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
if (allowSpecial && TotalColumns == 8)
{
const float local_x_divisor = 512f / 7;
- return MathHelper.Clamp((int)Math.Floor(position / local_x_divisor), 0, 6) + 1;
+ return Math.Clamp((int)MathF.Floor(position / local_x_divisor), 0, 6) + 1;
}
float localXDivisor = 512f / TotalColumns;
- return MathHelper.Clamp((int)Math.Floor(position / localXDivisor), 0, TotalColumns - 1);
+ return Math.Clamp((int)MathF.Floor(position / localXDivisor), 0, TotalColumns - 1);
}
///
@@ -113,7 +112,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
drainTime = 10000;
BeatmapDifficulty difficulty = OriginalBeatmap.BeatmapInfo.BaseDifficulty;
- conversionDifficulty = ((difficulty.DrainRate + MathHelper.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
+ conversionDifficulty = ((difficulty.DrainRate + Math.Clamp(difficulty.ApproachRate, 4, 7)) / 1.5 + (double)OriginalBeatmap.HitObjects.Count / drainTime * 9f) / 38f * 5f / 1.15;
conversionDifficulty = Math.Min(conversionDifficulty.Value, 12);
return conversionDifficulty.Value;
@@ -139,7 +138,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// A function to retrieve the next column. If null, a randomisation scheme will be used.
/// A function to perform additional validation checks to determine if a column is a valid candidate for a .
/// The minimum column index. If null, is used.
- /// The maximum column index. If null, is used.
+ /// The maximum column index. If null, TotalColumns is used.
/// A list of patterns for which the validity of a column should be checked against.
/// A column is not a valid candidate if a occupies the same column in any of the patterns.
/// A column which has passed the check and for which there are no
@@ -148,9 +147,9 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
protected int FindAvailableColumn(int initialColumn, int? lowerBound = null, int? upperBound = null, Func nextColumn = null, [InstantHandle] Func validation = null,
params Pattern[] patterns)
{
- lowerBound = lowerBound ?? RandomStart;
- upperBound = upperBound ?? TotalColumns;
- nextColumn = nextColumn ?? (_ => GetRandomColumn(lowerBound, upperBound));
+ lowerBound ??= RandomStart;
+ upperBound ??= TotalColumns;
+ nextColumn ??= (_ => GetRandomColumn(lowerBound, upperBound));
// Check for the initial column
if (isValid(initialColumn))
@@ -158,6 +157,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
// Ensure that we have at least one free column, so that an endless loop is avoided
bool hasValidColumns = false;
+
for (int i = lowerBound.Value; i < upperBound.Value; i++)
{
hasValidColumns = isValid(i);
@@ -183,7 +183,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
/// Returns a random column index in the range [, ).
///
/// The minimum column index. If null, is used.
- /// The maximum column index. If null, is used.
+ /// The maximum column index. If null, is used.
protected int GetRandomColumn(int? lowerBound = null, int? upperBound = null) => Random.Next(lowerBound ?? RandomStart, upperBound ?? TotalColumns);
///
diff --git a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs
index a3cd455886..e4a28167ec 100644
--- a/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs
+++ b/osu.Game.Rulesets.Mania/Beatmaps/Patterns/Legacy/PatternType.cs
@@ -16,7 +16,7 @@ namespace osu.Game.Rulesets.Mania.Beatmaps.Patterns.Legacy
///
/// Keep the same as last row.
///
- ForceStack = 1 << 0,
+ ForceStack = 1,
///
/// Keep different from last row.
diff --git a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs
index b591f9da22..f5412dcfc5 100644
--- a/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs
+++ b/osu.Game.Rulesets.Mania/Configuration/ManiaRulesetConfigManager.cs
@@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
{
base.InitialiseDefaults();
- Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
+ Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
index 59fed1031f..37cba1fd3c 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaDifficultyCalculator.cs
@@ -11,7 +11,9 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
using osu.Game.Rulesets.Mania.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Mods;
+using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Difficulty
{
@@ -30,14 +32,18 @@ namespace osu.Game.Rulesets.Mania.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
- return new ManiaDifficultyAttributes { Mods = mods };
+ return new ManiaDifficultyAttributes { Mods = mods, Skills = skills };
+
+ HitWindows hitWindows = new ManiaHitWindows();
+ hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
return new ManiaDifficultyAttributes
{
StarRating = difficultyValue(skills) * star_scaling_factor,
Mods = mods,
// Todo: This int cast is temporary to achieve 1:1 results with osu!stable, and should be removed in the future
- GreatHitWindow = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate,
+ GreatHitWindow = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate,
+ Skills = skills
};
}
diff --git a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
index b99bddee96..3f7a2baedd 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/ManiaPerformanceCalculator.cs
@@ -37,12 +37,12 @@ namespace osu.Game.Rulesets.Mania.Difficulty
{
mods = Score.Mods;
scaledScore = Score.TotalScore;
- countPerfect = Convert.ToInt32(Score.Statistics[HitResult.Perfect]);
- countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
- countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
- countOk = Convert.ToInt32(Score.Statistics[HitResult.Ok]);
- countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
- countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
+ countPerfect = Score.Statistics[HitResult.Perfect];
+ countGreat = Score.Statistics[HitResult.Great];
+ countGood = Score.Statistics[HitResult.Good];
+ countOk = Score.Statistics[HitResult.Ok];
+ countMeh = Score.Statistics[HitResult.Meh];
+ countMiss = Score.Statistics[HitResult.Miss];
if (mods.Any(m => !m.Ranked))
return 0;
diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs
index 059cd39641..4f7ab87fad 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Individual.cs
@@ -5,7 +5,7 @@ using System.Linq;
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
-using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
@@ -28,7 +28,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
- var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
+ var endTime = maniaCurrent.BaseObject.GetEndTime();
try
{
diff --git a/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs b/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs
index ed25173d38..bbbb93fd8b 100644
--- a/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs
+++ b/osu.Game.Rulesets.Mania/Difficulty/Skills/Overall.cs
@@ -4,7 +4,7 @@
using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mania.Difficulty.Preprocessing;
-using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Difficulty.Skills
{
@@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Mania.Difficulty.Skills
protected override double StrainValueOf(DifficultyHitObject current)
{
var maniaCurrent = (ManiaDifficultyHitObject)current;
- var endTime = (maniaCurrent.BaseObject as HoldNote)?.EndTime ?? maniaCurrent.BaseObject.StartTime;
+ var endTime = maniaCurrent.BaseObject.GetEndTime();
double holdFactor = 1.0; // Factor in case something else is held
double holdAddition = 0; // Addition to the current note in case it's a hold and has to be released awkwardly
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteSelectionBlueprint.cs
new file mode 100644
index 0000000000..4e73883de0
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteNoteSelectionBlueprint.cs
@@ -0,0 +1,45 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+
+namespace osu.Game.Rulesets.Mania.Edit.Blueprints
+{
+ public class HoldNoteNoteSelectionBlueprint : ManiaSelectionBlueprint
+ {
+ protected new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
+
+ private readonly HoldNotePosition position;
+
+ public HoldNoteNoteSelectionBlueprint(DrawableHoldNote holdNote, HoldNotePosition position)
+ : base(holdNote)
+ {
+ this.position = position;
+ InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
+
+ Select();
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ // Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
+ if (DrawableObject.IsLoaded)
+ {
+ DrawableNote note = position == HoldNotePosition.Start ? (DrawableNote)DrawableObject.Head : DrawableObject.Tail;
+
+ Anchor = note.Anchor;
+ Origin = note.Origin;
+
+ Size = note.DrawSize;
+ Position = note.DrawPosition;
+ }
+ }
+
+ // Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
+ public override bool HandlePositionalInput => false;
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs
index 26115311f7..bcbc1ee527 100644
--- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePlacementBlueprint.cs
@@ -3,7 +3,6 @@
using System;
using osu.Framework.Graphics;
-using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
@@ -49,13 +48,13 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
- protected override bool OnMouseMove(MouseMoveEvent e)
+ public override void UpdatePosition(Vector2 screenSpacePosition)
{
- base.OnMouseMove(e);
+ base.UpdatePosition(screenSpacePosition);
if (PlacementBegun)
{
- var endTime = TimeAt(e.ScreenSpaceMousePosition);
+ var endTime = TimeAt(screenSpacePosition);
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
@@ -65,10 +64,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
headPiece.Width = tailPiece.Width = SnappedWidth;
headPiece.X = tailPiece.X = SnappedMousePosition.X;
- originalStartTime = HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
+ originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
}
-
- return true;
}
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePosition.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePosition.cs
new file mode 100644
index 0000000000..219dad566d
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNotePosition.cs
@@ -0,0 +1,11 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Mania.Edit.Blueprints
+{
+ public enum HoldNotePosition
+ {
+ Start,
+ End
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs
index d64c5dbc6a..56c0b671a0 100644
--- a/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/HoldNoteSelectionBlueprint.cs
@@ -16,69 +16,57 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class HoldNoteSelectionBlueprint : ManiaSelectionBlueprint
{
- public new DrawableHoldNote HitObject => (DrawableHoldNote)base.HitObject;
+ public new DrawableHoldNote DrawableObject => (DrawableHoldNote)base.DrawableObject;
private readonly IBindable direction = new Bindable();
- private readonly BodyPiece body;
+ [Resolved]
+ private OsuColour colours { get; set; }
public HoldNoteSelectionBlueprint(DrawableHoldNote hold)
: base(hold)
{
- InternalChildren = new Drawable[]
- {
- new HoldNoteNoteSelectionBlueprint(hold.Head),
- new HoldNoteNoteSelectionBlueprint(hold.Tail),
- body = new BodyPiece
- {
- AccentColour = Color4.Transparent
- },
- };
}
[BackgroundDependencyLoader]
- private void load(OsuColour colours, IScrollingInfo scrollingInfo)
+ private void load(IScrollingInfo scrollingInfo)
{
- body.BorderColour = colours.Yellow;
-
direction.BindTo(scrollingInfo.Direction);
}
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ InternalChildren = new Drawable[]
+ {
+ new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.Start),
+ new HoldNoteNoteSelectionBlueprint(DrawableObject, HoldNotePosition.End),
+ new BodyPiece
+ {
+ AccentColour = Color4.Transparent,
+ BorderColour = colours.Yellow
+ },
+ };
+ }
+
protected override void Update()
{
base.Update();
- Size = HitObject.DrawSize + new Vector2(0, HitObject.Tail.DrawHeight);
+ // Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
+ if (DrawableObject.IsLoaded)
+ {
+ Size = DrawableObject.DrawSize + new Vector2(0, DrawableObject.Tail.DrawHeight);
- // This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
- // When scrolling upwards our origin is already at the top of the head note (which is the intended location),
- // but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
- if (direction.Value == ScrollingDirection.Down)
- Y -= HitObject.Tail.DrawHeight;
+ // This is a side-effect of not matching the hitobject's anchors/origins, which is kinda hard to do
+ // When scrolling upwards our origin is already at the top of the head note (which is the intended location),
+ // but when scrolling downwards our origin is at the _bottom_ of the tail note (where we need to be at the _top_ of the tail note)
+ if (direction.Value == ScrollingDirection.Down)
+ Y -= DrawableObject.Tail.DrawHeight;
+ }
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
-
- private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
- {
- public HoldNoteNoteSelectionBlueprint(DrawableNote note)
- : base(note)
- {
- Select();
- }
-
- protected override void Update()
- {
- base.Update();
-
- Anchor = HitObject.Anchor;
- Origin = HitObject.Origin;
-
- Position = HitObject.DrawPosition;
- }
-
- // Todo: This is temporary, since the note masks don't do anything special yet. In the future they will handle input.
- public override bool HandlePositionalInput => false;
- }
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs
index d3779e2e18..362d6d40a8 100644
--- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaPlacementBlueprint.cs
@@ -49,32 +49,29 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column == null)
return base.OnMouseDown(e);
- HitObject.StartTime = TimeAt(e.ScreenSpaceMousePosition);
HitObject.Column = Column.Index;
-
- BeginPlacement();
+ BeginPlacement(TimeAt(e.ScreenSpaceMousePosition));
return true;
}
- protected override bool OnMouseUp(MouseUpEvent e)
+ protected override void OnMouseUp(MouseUpEvent e)
{
- EndPlacement();
- return base.OnMouseUp(e);
+ EndPlacement(true);
+ base.OnMouseUp(e);
}
- protected override bool OnMouseMove(MouseMoveEvent e)
+ public override void UpdatePosition(Vector2 screenSpacePosition)
{
if (!PlacementBegun)
- Column = ColumnAt(e.ScreenSpaceMousePosition);
+ Column = ColumnAt(screenSpacePosition);
- if (Column == null) return false;
+ if (Column == null) return;
SnappedWidth = Column.DrawWidth;
// Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
- SnappedMousePosition = new Vector2(parentPos.X, e.MousePosition.Y);
- return true;
+ SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
}
protected double TimeAt(Vector2 screenSpacePosition)
@@ -86,7 +83,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
- var hitObjectPos = Column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition, false)).Y;
+ var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
@@ -103,16 +100,58 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
- return applyPositionOffset(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent), true).Y;
+ if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
+ pos = Column.HitObjectContainer.DrawHeight - pos;
+
+ return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
}
protected Column ColumnAt(Vector2 screenSpacePosition)
- => composer.ColumnAt(applyPositionOffset(screenSpacePosition, false));
+ => composer.ColumnAt(screenSpacePosition);
- private Vector2 applyPositionOffset(Vector2 position, bool reverse)
+ ///
+ /// Converts a mouse position to a hitobject position.
+ ///
+ ///
+ /// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
+ ///
+ /// The mouse position.
+ /// The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.
+ private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
{
- position.Y += (scrollingInfo.Direction.Value == ScrollingDirection.Up && !reverse ? -1 : 1) * NotePiece.NOTE_HEIGHT / 2;
- return position;
+ switch (scrollingInfo.Direction.Value)
+ {
+ case ScrollingDirection.Up:
+ mousePosition.Y -= NotePiece.NOTE_HEIGHT / 2;
+ break;
+
+ case ScrollingDirection.Down:
+ mousePosition.Y += NotePiece.NOTE_HEIGHT / 2;
+ break;
+ }
+
+ return mousePosition;
+ }
+
+ ///
+ /// Converts a hitobject position to a mouse position.
+ ///
+ /// The hitobject position.
+ /// The resulting mouse position, anchored at the centre of the hitobject.
+ private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
+ {
+ switch (scrollingInfo.Direction.Value)
+ {
+ case ScrollingDirection.Up:
+ hitObjectPosition.Y += NotePiece.NOTE_HEIGHT / 2;
+ break;
+
+ case ScrollingDirection.Down:
+ hitObjectPosition.Y -= NotePiece.NOTE_HEIGHT / 2;
+ break;
+ }
+
+ return hitObjectPosition;
}
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
index d3c12b1944..9f57160f99 100644
--- a/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/ManiaSelectionBlueprint.cs
@@ -13,12 +13,12 @@ using osuTK;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
- public class ManiaSelectionBlueprint : SelectionBlueprint
+ public class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
public Vector2 ScreenSpaceDragPosition { get; private set; }
public Vector2 DragPosition { get; private set; }
- protected new DrawableManiaHitObject HitObject => (DrawableManiaHitObject)base.HitObject;
+ public new DrawableManiaHitObject DrawableObject => (DrawableManiaHitObject)base.DrawableObject;
protected IClock EditorClock { get; private set; }
@@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
- public ManiaSelectionBlueprint(DrawableHitObject hitObject)
- : base(hitObject)
+ public ManiaSelectionBlueprint(DrawableHitObject drawableObject)
+ : base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
@@ -44,36 +44,34 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
- Position = Parent.ToLocalSpace(HitObject.ToScreenSpace(Vector2.Zero));
+ Position = Parent.ToLocalSpace(DrawableObject.ToScreenSpace(Vector2.Zero));
}
protected override bool OnMouseDown(MouseDownEvent e)
{
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
- DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
+ DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
return base.OnMouseDown(e);
}
- protected override bool OnDrag(DragEvent e)
+ protected override void OnDrag(DragEvent e)
{
- var result = base.OnDrag(e);
+ base.OnDrag(e);
ScreenSpaceDragPosition = e.ScreenSpaceMousePosition;
- DragPosition = HitObject.ToLocalSpace(e.ScreenSpaceMousePosition);
-
- return result;
+ DragPosition = DrawableObject.ToLocalSpace(e.ScreenSpaceMousePosition);
}
public override void Show()
{
- HitObject.AlwaysAlive = true;
+ DrawableObject.AlwaysAlive = true;
base.Show();
}
public override void Hide()
{
- HitObject.AlwaysAlive = false;
+ DrawableObject.AlwaysAlive = false;
base.Hide();
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs
index d345b14e84..2bff33c4cf 100644
--- a/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Mania/Edit/Blueprints/NoteSelectionBlueprint.cs
@@ -19,7 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
base.Update();
- Size = HitObject.DrawSize;
+ // Todo: This shouldn't exist, mania should not reference the drawable hitobject directly.
+ if (DrawableObject.IsLoaded)
+ Size = DrawableObject.DrawSize;
}
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs
index acafaffee6..445df79f6f 100644
--- a/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs
+++ b/osu.Game.Rulesets.Mania/Edit/DrawableManiaEditRuleset.cs
@@ -1,10 +1,12 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Collections.Generic;
using osu.Framework.Graphics;
using osuTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
@@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Edit
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
- public DrawableManiaEditRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
- : base(ruleset, beatmap)
+ public DrawableManiaEditRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods)
+ : base(ruleset, beatmap, mods)
{
}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaBlueprintContainer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaBlueprintContainer.cs
new file mode 100644
index 0000000000..d744036b4c
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaBlueprintContainer.cs
@@ -0,0 +1,34 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Collections.Generic;
+using osu.Game.Rulesets.Edit;
+using osu.Game.Rulesets.Mania.Edit.Blueprints;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Screens.Edit.Compose.Components;
+
+namespace osu.Game.Rulesets.Mania.Edit
+{
+ public class ManiaBlueprintContainer : ComposeBlueprintContainer
+ {
+ public ManiaBlueprintContainer(IEnumerable drawableHitObjects)
+ : base(drawableHitObjects)
+ {
+ }
+
+ public override OverlaySelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
+ {
+ switch (hitObject)
+ {
+ case DrawableNote note:
+ return new NoteSelectionBlueprint(note);
+
+ case DrawableHoldNote holdNote:
+ return new HoldNoteSelectionBlueprint(holdNote);
+ }
+
+ return base.CreateBlueprintFor(hitObject);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
index 56c9471462..62b609610f 100644
--- a/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaHitObjectComposer.cs
@@ -5,12 +5,10 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
-using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using osu.Framework.Allocation;
-using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit.Compose.Components;
using osuTK;
@@ -20,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Edit
[Cached(Type = typeof(IManiaHitObjectComposer))]
public class ManiaHitObjectComposer : HitObjectComposer, IManiaHitObjectComposer
{
- protected new DrawableManiaEditRuleset DrawableRuleset { get; private set; }
+ private DrawableManiaEditRuleset drawableRuleset;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
@@ -32,44 +30,31 @@ namespace osu.Game.Rulesets.Mania.Edit
///
/// The screen-space position.
/// The column which intersects with .
- public Column ColumnAt(Vector2 screenSpacePosition) => DrawableRuleset.GetColumnByPosition(screenSpacePosition);
+ public Column ColumnAt(Vector2 screenSpacePosition) => drawableRuleset.GetColumnByPosition(screenSpacePosition);
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
- public int TotalColumns => ((ManiaPlayfield)DrawableRuleset.Playfield).TotalColumns;
+ public int TotalColumns => ((ManiaPlayfield)drawableRuleset.Playfield).TotalColumns;
- protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
+ protected override DrawableRuleset CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
{
- DrawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap);
+ drawableRuleset = new DrawableManiaEditRuleset(ruleset, beatmap, mods);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
- dependencies.CacheAs(DrawableRuleset.ScrollingInfo);
+ dependencies.CacheAs(drawableRuleset.ScrollingInfo);
- return DrawableRuleset;
+ return drawableRuleset;
}
+ protected override ComposeBlueprintContainer CreateBlueprintContainer() => new ManiaBlueprintContainer(drawableRuleset.Playfield.AllHitObjects);
+
protected override IReadOnlyList CompositionTools => new HitObjectCompositionTool[]
{
new NoteCompositionTool(),
new HoldNoteCompositionTool()
};
-
- public override SelectionHandler CreateSelectionHandler() => new ManiaSelectionHandler();
-
- public override SelectionBlueprint CreateBlueprintFor(DrawableHitObject hitObject)
- {
- switch (hitObject)
- {
- case DrawableNote note:
- return new NoteSelectionBlueprint(note);
- case DrawableHoldNote holdNote:
- return new HoldNoteSelectionBlueprint(holdNote);
- }
-
- return base.CreateBlueprintFor(hitObject);
- }
}
}
diff --git a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
index 6f49c7f0c4..9069a636a8 100644
--- a/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
+++ b/osu.Game.Rulesets.Mania/Edit/ManiaSelectionHandler.cs
@@ -1,9 +1,9 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.Linq;
using osu.Framework.Allocation;
-using osu.Framework.Input.Events;
using osu.Framework.Timing;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
@@ -11,7 +11,6 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit.Compose.Components;
-using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
@@ -31,13 +30,16 @@ namespace osu.Game.Rulesets.Mania.Edit
editorClock = clock;
}
- public override void HandleDrag(SelectionBlueprint blueprint, DragEvent dragEvent)
+ public override bool HandleMovement(MoveSelectionEvent moveEvent)
{
- adjustOrigins((ManiaSelectionBlueprint)blueprint);
- performDragMovement(dragEvent);
- performColumnMovement(dragEvent);
+ var maniaBlueprint = (ManiaSelectionBlueprint)moveEvent.Blueprint;
+ int lastColumn = maniaBlueprint.DrawableObject.HitObject.Column;
- base.HandleDrag(blueprint, dragEvent);
+ adjustOrigins(maniaBlueprint);
+ performDragMovement(moveEvent);
+ performColumnMovement(lastColumn, moveEvent);
+
+ return true;
}
///
@@ -47,41 +49,46 @@ namespace osu.Game.Rulesets.Mania.Edit
/// The that received the drag event.
private void adjustOrigins(ManiaSelectionBlueprint reference)
{
- var referenceParent = (HitObjectContainer)reference.HitObject.Parent;
+ var referenceParent = (HitObjectContainer)reference.DrawableObject.Parent;
- float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.HitObject.OriginPosition.Y;
+ float offsetFromReferenceOrigin = reference.DragPosition.Y - reference.DrawableObject.OriginPosition.Y;
float targetPosition = referenceParent.ToLocalSpace(reference.ScreenSpaceDragPosition).Y - offsetFromReferenceOrigin;
// Flip the vertical coordinate space when scrolling downwards
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
- targetPosition = targetPosition - referenceParent.DrawHeight;
+ targetPosition -= referenceParent.DrawHeight;
- float movementDelta = targetPosition - reference.HitObject.Position.Y;
+ float movementDelta = targetPosition - reference.DrawableObject.Position.Y;
foreach (var b in SelectedBlueprints.OfType())
- b.HitObject.Y += movementDelta;
+ b.DrawableObject.Y += movementDelta;
}
- private void performDragMovement(DragEvent dragEvent)
+ private void performDragMovement(MoveSelectionEvent moveEvent)
{
- foreach (var b in SelectedBlueprints)
- {
- var hitObject = b.HitObject;
+ float delta = moveEvent.InstantDelta.Y;
+ // When scrolling downwards the anchor position is at the bottom of the screen, however the movement event assumes the anchor is at the top of the screen.
+ // This causes the delta to assume a positive hitobject position, and which can be corrected for by subtracting the parent height.
+ if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
+ delta -= moveEvent.Blueprint.Parent.DrawHeight; // todo: probably wrong
+
+ foreach (var selectionBlueprint in SelectedBlueprints)
+ {
+ var b = (OverlaySelectionBlueprint)selectionBlueprint;
+
+ var hitObject = b.DrawableObject;
var objectParent = (HitObjectContainer)hitObject.Parent;
- // Using the hitobject position is required since AdjustPosition can be invoked multiple times per frame
- // without the position having been updated by the parenting ScrollingHitObjectContainer
- hitObject.Y += dragEvent.Delta.Y;
+ // StartTime could be used to adjust the position if only one movement event was received per frame.
+ // However this is not the case and ScrollingHitObjectContainer performs movement in UpdateAfterChildren() so the position must also be updated to be valid for further movement events
+ hitObject.Y += delta;
- float targetPosition;
+ float targetPosition = hitObject.Position.Y;
- // If we're scrolling downwards, a position of 0 is actually further away from the hit target
- // so we need to flip the vertical coordinate in the hitobject container's space
+ // The scrolling algorithm always assumes an anchor at the top of the screen, so the position must be flipped when scrolling downwards to reflect a top anchor
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
- targetPosition = -hitObject.Position.Y;
- else
- targetPosition = hitObject.Position.Y;
+ targetPosition = -targetPosition;
objectParent.Remove(hitObject);
@@ -94,14 +101,13 @@ namespace osu.Game.Rulesets.Mania.Edit
}
}
- private void performColumnMovement(DragEvent dragEvent)
+ private void performColumnMovement(int lastColumn, MoveSelectionEvent moveEvent)
{
- var lastColumn = composer.ColumnAt(dragEvent.ScreenSpaceLastMousePosition);
- var currentColumn = composer.ColumnAt(dragEvent.ScreenSpaceMousePosition);
- if (lastColumn == null || currentColumn == null)
+ var currentColumn = composer.ColumnAt(moveEvent.ScreenSpacePosition);
+ if (currentColumn == null)
return;
- int columnDelta = currentColumn.Index - lastColumn.Index;
+ int columnDelta = currentColumn.Index - lastColumn;
if (columnDelta == 0)
return;
@@ -116,7 +122,7 @@ namespace osu.Game.Rulesets.Mania.Edit
maxColumn = obj.Column;
}
- columnDelta = MathHelper.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
+ columnDelta = Math.Clamp(columnDelta, -minColumn, composer.TotalColumns - 1 - maxColumn);
foreach (var obj in SelectedHitObjects.OfType())
obj.Column += columnDelta;
diff --git a/osu.Game.Rulesets.Mania/Edit/Masks/ManiaSelectionBlueprint.cs b/osu.Game.Rulesets.Mania/Edit/Masks/ManiaSelectionBlueprint.cs
index 30b0f09a94..433db79ae0 100644
--- a/osu.Game.Rulesets.Mania/Edit/Masks/ManiaSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Mania/Edit/Masks/ManiaSelectionBlueprint.cs
@@ -7,10 +7,10 @@ using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Masks
{
- public abstract class ManiaSelectionBlueprint : SelectionBlueprint
+ public abstract class ManiaSelectionBlueprint : OverlaySelectionBlueprint
{
- protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
- : base(hitObject)
+ protected ManiaSelectionBlueprint(DrawableHitObject drawableObject)
+ : base(drawableObject)
{
RelativeSizeAxes = Axes.None;
}
diff --git a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs
index 015eb1310e..00b839f8ec 100644
--- a/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs
+++ b/osu.Game.Rulesets.Mania/Judgements/HoldNoteTickJudgement.cs
@@ -10,5 +10,17 @@ namespace osu.Game.Rulesets.Mania.Judgements
public override bool AffectsCombo => false;
protected override int NumericResultFor(HitResult result) => 20;
+
+ protected override double HealthIncreaseFor(HitResult result)
+ {
+ switch (result)
+ {
+ default:
+ return 0;
+
+ case HitResult.Perfect:
+ return 0.01;
+ }
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
index b6fb37f054..c2f8fb8678 100644
--- a/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
+++ b/osu.Game.Rulesets.Mania/Judgements/ManiaJudgement.cs
@@ -14,12 +14,16 @@ namespace osu.Game.Rulesets.Mania.Judgements
{
default:
return 0;
+
case HitResult.Meh:
return 50;
+
case HitResult.Ok:
return 100;
+
case HitResult.Good:
return 200;
+
case HitResult.Great:
case HitResult.Perfect:
return 300;
diff --git a/osu.Game.Rulesets.Mania/ManiaRuleset.cs b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
index 0ff79d2836..b7b523a94d 100644
--- a/osu.Game.Rulesets.Mania/ManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/ManiaRuleset.cs
@@ -13,7 +13,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
-using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Replays;
using osu.Game.Rulesets.Replays.Types;
using osu.Game.Beatmaps.Legacy;
@@ -26,18 +25,30 @@ using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Difficulty;
using osu.Game.Rulesets.Mania.Edit;
+using osu.Game.Rulesets.Mania.Scoring;
+using osu.Game.Rulesets.Mania.Skinning;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Skinning;
using osu.Game.Scoring;
namespace osu.Game.Rulesets.Mania
{
- public class ManiaRuleset : Ruleset
+ public class ManiaRuleset : Ruleset, ILegacyRuleset
{
- public override DrawableRuleset CreateDrawableRulesetWith(WorkingBeatmap beatmap) => new DrawableManiaRuleset(this, beatmap);
- public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
+ public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList mods = null) => new DrawableManiaRuleset(this, beatmap, mods);
+
+ public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor();
+
+ public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap, this);
+
public override PerformanceCalculator CreatePerformanceCalculator(WorkingBeatmap beatmap, ScoreInfo score) => new ManiaPerformanceCalculator(this, beatmap, score);
+ public const string SHORT_NAME = "mania";
+
public override HitObjectComposer CreateHitObjectComposer() => new ManiaHitObjectComposer(this);
+ public override ISkin CreateLegacySkinProvider(ISkinSource source) => new ManiaLegacySkinTransformer(source);
+
public override IEnumerable ConvertLegacyMods(LegacyMods mods)
{
if (mods.HasFlag(LegacyMods.Nightcore))
@@ -45,7 +56,14 @@ namespace osu.Game.Rulesets.Mania
else if (mods.HasFlag(LegacyMods.DoubleTime))
yield return new ManiaModDoubleTime();
- if (mods.HasFlag(LegacyMods.Autoplay))
+ if (mods.HasFlag(LegacyMods.Perfect))
+ yield return new ManiaModPerfect();
+ else if (mods.HasFlag(LegacyMods.SuddenDeath))
+ yield return new ManiaModSuddenDeath();
+
+ if (mods.HasFlag(LegacyMods.Cinema))
+ yield return new ManiaModCinema();
+ else if (mods.HasFlag(LegacyMods.Autoplay))
yield return new ManiaModAutoplay();
if (mods.HasFlag(LegacyMods.Easy))
@@ -96,14 +114,8 @@ namespace osu.Game.Rulesets.Mania
if (mods.HasFlag(LegacyMods.NoFail))
yield return new ManiaModNoFail();
- if (mods.HasFlag(LegacyMods.Perfect))
- yield return new ManiaModPerfect();
-
if (mods.HasFlag(LegacyMods.Random))
yield return new ManiaModRandom();
-
- if (mods.HasFlag(LegacyMods.SuddenDeath))
- yield return new ManiaModSuddenDeath();
}
public override IEnumerable GetModsFor(ModType type)
@@ -117,6 +129,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModNoFail(),
new MultiMod(new ManiaModHalfTime(), new ManiaModDaycore()),
};
+
case ModType.DifficultyIncrease:
return new Mod[]
{
@@ -126,6 +139,7 @@ namespace osu.Game.Rulesets.Mania
new MultiMod(new ManiaModFadeIn(), new ManiaModHidden()),
new ManiaModFlashlight(),
};
+
case ModType.Conversion:
return new Mod[]
{
@@ -141,31 +155,37 @@ namespace osu.Game.Rulesets.Mania
new ManiaModRandom(),
new ManiaModDualStages(),
new ManiaModMirror(),
+ new ManiaModDifficultyAdjust(),
};
+
case ModType.Automation:
return new Mod[]
{
- new MultiMod(new ManiaModAutoplay(), new ModCinema()),
+ new MultiMod(new ManiaModAutoplay(), new ManiaModCinema()),
};
+
case ModType.Fun:
return new Mod[]
{
- new MultiMod(new ModWindUp(), new ModWindDown())
+ new MultiMod(new ModWindUp(), new ModWindDown())
};
+
default:
- return new Mod[] { };
+ return Array.Empty();
}
}
public override string Description => "osu!mania";
- public override string ShortName => "mania";
+ public override string ShortName => SHORT_NAME;
+
+ public override string PlayingVerb => "Smashing keys";
public override Drawable CreateIcon() => new SpriteIcon { Icon = OsuIcon.RulesetMania };
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => new ManiaDifficultyCalculator(this, beatmap);
- public override int? LegacyID => 3;
+ public int LegacyID => 3;
public override IConvertibleReplayFrame CreateConvertibleReplayFrame() => new ManiaReplayFrame();
@@ -173,11 +193,6 @@ namespace osu.Game.Rulesets.Mania
public override RulesetSettingsSubsection CreateSettings() => new ManiaSettingsSubsection(this);
- public ManiaRuleset(RulesetInfo rulesetInfo = null)
- : base(rulesetInfo)
- {
- }
-
public override IEnumerable AvailableVariants
{
get
@@ -214,6 +229,7 @@ namespace osu.Game.Rulesets.Mania
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1,
}.GenerateKeyBindingsFor(variant, out _);
+
case PlayfieldType.Dual:
int keys = getDualStageKeyCount(variant);
@@ -221,19 +237,19 @@ namespace osu.Game.Rulesets.Mania
{
LeftKeys = new[]
{
- InputKey.Number1,
- InputKey.Number2,
- InputKey.Number3,
- InputKey.Number4,
+ InputKey.Q,
+ InputKey.W,
+ InputKey.E,
+ InputKey.R,
},
RightKeys = new[]
{
- InputKey.Z,
InputKey.X,
InputKey.C,
- InputKey.V
+ InputKey.V,
+ InputKey.B
},
- SpecialKey = InputKey.Tilde,
+ SpecialKey = InputKey.S,
SpecialAction = ManiaAction.Special1,
NormalActionStart = ManiaAction.Key1
}.GenerateKeyBindingsFor(keys, out var nextNormal);
@@ -249,12 +265,12 @@ namespace osu.Game.Rulesets.Mania
},
RightKeys = new[]
{
- InputKey.O,
- InputKey.P,
- InputKey.BracketLeft,
- InputKey.BracketRight
+ InputKey.K,
+ InputKey.L,
+ InputKey.Semicolon,
+ InputKey.Quote
},
- SpecialKey = InputKey.BackSlash,
+ SpecialKey = InputKey.I,
SpecialAction = ManiaAction.Special2,
NormalActionStart = nextNormal
}.GenerateKeyBindingsFor(keys, out _);
@@ -262,7 +278,7 @@ namespace osu.Game.Rulesets.Mania
return stage1Bindings.Concat(stage2Bindings);
}
- return new KeyBinding[0];
+ return Array.Empty();
}
public override string GetVariantName(int variant)
@@ -271,6 +287,7 @@ namespace osu.Game.Rulesets.Mania
{
default:
return $"{variant}K";
+
case PlayfieldType.Dual:
{
var keys = getDualStageKeyCount(variant);
diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs b/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
new file mode 100644
index 0000000000..69bd4b0ecf
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaSkinComponent.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Mania
+{
+ public class ManiaSkinComponent : GameplaySkinComponent
+ {
+ public ManiaSkinComponent(ManiaSkinComponents component)
+ : base(component)
+ {
+ }
+
+ protected override string RulesetPrefix => ManiaRuleset.SHORT_NAME;
+
+ protected override string ComponentName => Component.ToString().ToLower();
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs b/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
new file mode 100644
index 0000000000..6d85816e5a
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/ManiaSkinComponents.cs
@@ -0,0 +1,9 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Mania
+{
+ public enum ManiaSkinComponents
+ {
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs
new file mode 100644
index 0000000000..02c1fc1b79
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModCinema.cs
@@ -0,0 +1,22 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Mania.Beatmaps;
+using osu.Game.Rulesets.Mania.Objects;
+using osu.Game.Rulesets.Mania.Replays;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Scoring;
+using osu.Game.Users;
+
+namespace osu.Game.Rulesets.Mania.Mods
+{
+ public class ManiaModCinema : ModCinema
+ {
+ public override Score CreateReplayScore(IBeatmap beatmap) => new Score
+ {
+ ScoreInfo = new ScoreInfo { User = new User { Username = "osu!topus!" } },
+ Replay = new ManiaAutoGenerator((ManiaBeatmap)beatmap).Generate(),
+ };
+ }
+}
diff --git a/osu.Game/Online/API/Requests/Responses/APIMod.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs
similarity index 61%
rename from osu.Game/Online/API/Requests/Responses/APIMod.cs
rename to osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs
index d7dda07b33..0817f8f9fc 100644
--- a/osu.Game/Online/API/Requests/Responses/APIMod.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModDifficultyAdjust.cs
@@ -3,10 +3,9 @@
using osu.Game.Rulesets.Mods;
-namespace osu.Game.Online.API.Requests.Responses
+namespace osu.Game.Rulesets.Mania.Mods
{
- public class APIMod : IMod
+ public class ManiaModDifficultyAdjust : ModDifficultyAdjust
{
- public string Acronym { get; set; }
}
}
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs
index 39185e6a57..4c125ad6ef 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModFadeIn.cs
@@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Mania.Mods
{
public override string Name => "Fade In";
public override string Acronym => "FI";
- public override IconUsage Icon => OsuIcon.ModHidden;
+ public override IconUsage? Icon => OsuIcon.ModHidden;
public override ModType Type => ModType.DifficultyIncrease;
public override string Description => @"Keys appear out of nowhere!";
public override double ScoreMultiplier => 1;
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs
index 17f4098420..485595cea9 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModMirror.cs
@@ -10,7 +10,7 @@ using osu.Game.Rulesets.Mania.Beatmaps;
namespace osu.Game.Rulesets.Mania.Mods
{
- public class ManiaModMirror : Mod, IApplicableToBeatmap
+ public class ManiaModMirror : Mod, IApplicableToBeatmap
{
public override string Name => "Mirror";
public override string Acronym => "MR";
@@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Mania.Mods
public override double ScoreMultiplier => 1;
public override bool Ranked => true;
- public void ApplyToBeatmap(Beatmap beatmap)
+ public void ApplyToBeatmap(IBeatmap beatmap)
{
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs
index 2d94fb6af5..4cc712060c 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModNightcore.cs
@@ -1,11 +1,12 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
- public class ManiaModNightcore : ModNightcore
+ public class ManiaModNightcore : ModNightcore
{
public override double ScoreMultiplier => 1;
}
diff --git a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs
index ba16140644..14b36fb765 100644
--- a/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs
+++ b/osu.Game.Rulesets.Mania/Mods/ManiaModRandom.cs
@@ -4,7 +4,7 @@
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics.Sprites;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -13,16 +13,16 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Mania.Mods
{
- public class ManiaModRandom : Mod, IApplicableToBeatmap
+ public class ManiaModRandom : Mod, IApplicableToBeatmap
{
public override string Name => "Random";
public override string Acronym => "RD";
public override ModType Type => ModType.Conversion;
- public override IconUsage Icon => OsuIcon.Dice;
+ public override IconUsage? Icon => OsuIcon.Dice;
public override string Description => @"Shuffle around the keys!";
public override double ScoreMultiplier => 1;
- public void ApplyToBeatmap(Beatmap beatmap)
+ public void ApplyToBeatmap(IBeatmap beatmap)
{
var availableColumns = ((ManiaBeatmap)beatmap).TotalColumns;
var shuffledColumns = Enumerable.Range(0, availableColumns).OrderBy(item => RNG.Next()).ToList();
diff --git a/osu.Game.Rulesets.Mania/Objects/BarLine.cs b/osu.Game.Rulesets.Mania/Objects/BarLine.cs
index 4c644a8f09..0981b028b2 100644
--- a/osu.Game.Rulesets.Mania/Objects/BarLine.cs
+++ b/osu.Game.Rulesets.Mania/Objects/BarLine.cs
@@ -1,21 +1,12 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Objects;
namespace osu.Game.Rulesets.Mania.Objects
{
- public class BarLine : ManiaHitObject
+ public class BarLine : ManiaHitObject, IBarLine
{
- ///
- /// The control point which this bar line is part of.
- ///
- public TimingControlPoint ControlPoint;
-
- ///
- /// The index of the beat which this bar line represents within the control point.
- /// This is a "major" bar line if % == 0.
- ///
- public int BeatIndex;
+ public bool Major { get; set; }
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
index 9c3197504f..56bc797c7f 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableBarLine.cs
@@ -40,9 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Colour = new Color4(255, 204, 33, 255),
});
- bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
-
- if (isMajor)
+ if (barLine.Major)
{
AddInternal(new EquilateralTriangle
{
@@ -65,11 +63,15 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
});
}
- if (!isMajor && barLine.BeatIndex % 2 == 1)
+ if (!barLine.Major)
Alpha = 0.2f;
}
- protected override void UpdateState(ArmedState state)
+ protected override void UpdateInitialTransforms()
+ {
+ }
+
+ protected override void UpdateStateTransforms(ArmedState state)
{
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
index 9368af987d..14a7c5fda3 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
@@ -1,14 +1,13 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using System.Linq;
using osu.Framework.Bindables;
-using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
-using osuTK.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Bindings;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI.Scrolling;
@@ -21,22 +20,24 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
public override bool DisplayResult => false;
- public readonly DrawableNote Head;
- public readonly DrawableNote Tail;
+ public DrawableHoldNoteHead Head => headContainer.Child;
+ public DrawableHoldNoteTail Tail => tailContainer.Child;
+
+ private readonly Container headContainer;
+ private readonly Container tailContainer;
+ private readonly Container tickContainer;
private readonly BodyPiece bodyPiece;
///
/// Time at which the user started holding this hold note. Null if the user is not holding this hold note.
///
- private double? holdStartTime;
+ public double? HoldStartTime { get; private set; }
///
/// Whether the hold note has been released too early and shouldn't give full score for the release.
///
- private bool hasBroken;
-
- private readonly Container tickContainer;
+ public bool HasBroken { get; private set; }
public DrawableHoldNote(HoldNote hitObject)
: base(hitObject)
@@ -45,35 +46,75 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
AddRangeInternal(new Drawable[]
{
- bodyPiece = new BodyPiece
- {
- RelativeSizeAxes = Axes.X,
- },
- tickContainer = new Container
- {
- RelativeSizeAxes = Axes.Both,
- ChildrenEnumerable = HitObject.NestedHitObjects.OfType().Select(tick => new DrawableHoldNoteTick(tick)
- {
- HoldStartTime = () => holdStartTime
- })
- },
- Head = new DrawableHeadNote(this)
- {
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre
- },
- Tail = new DrawableTailNote(this)
- {
- Anchor = Anchor.TopCentre,
- Origin = Anchor.TopCentre
- }
+ bodyPiece = new BodyPiece { RelativeSizeAxes = Axes.X },
+ tickContainer = new Container { RelativeSizeAxes = Axes.Both },
+ headContainer = new Container { RelativeSizeAxes = Axes.Both },
+ tailContainer = new Container { RelativeSizeAxes = Axes.Both },
});
- foreach (var tick in tickContainer)
- AddNested(tick);
+ AccentColour.BindValueChanged(colour =>
+ {
+ bodyPiece.AccentColour = colour.NewValue;
+ }, true);
+ }
- AddNested(Head);
- AddNested(Tail);
+ protected override void AddNestedHitObject(DrawableHitObject hitObject)
+ {
+ base.AddNestedHitObject(hitObject);
+
+ switch (hitObject)
+ {
+ case DrawableHoldNoteHead head:
+ headContainer.Child = head;
+ break;
+
+ case DrawableHoldNoteTail tail:
+ tailContainer.Child = tail;
+ break;
+
+ case DrawableHoldNoteTick tick:
+ tickContainer.Add(tick);
+ break;
+ }
+ }
+
+ protected override void ClearNestedHitObjects()
+ {
+ base.ClearNestedHitObjects();
+ headContainer.Clear();
+ tailContainer.Clear();
+ tickContainer.Clear();
+ }
+
+ protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
+ {
+ switch (hitObject)
+ {
+ case TailNote _:
+ return new DrawableHoldNoteTail(this)
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ AccentColour = { BindTarget = AccentColour }
+ };
+
+ case Note _:
+ return new DrawableHoldNoteHead(this)
+ {
+ Anchor = Anchor.TopCentre,
+ Origin = Anchor.TopCentre,
+ AccentColour = { BindTarget = AccentColour }
+ };
+
+ case HoldNoteTick tick:
+ return new DrawableHoldNoteTick(tick)
+ {
+ HoldStartTime = () => HoldStartTime,
+ AccentColour = { BindTarget = AccentColour }
+ };
+ }
+
+ return base.CreateNestedHitObject(hitObject);
}
protected override void OnDirectionChanged(ValueChangedEvent e)
@@ -83,26 +124,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Anchor = bodyPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}
- public override Color4 AccentColour
- {
- get => base.AccentColour;
- set
- {
- base.AccentColour = value;
-
- bodyPiece.AccentColour = value;
- Head.AccentColour = value;
- Tail.AccentColour = value;
- tickContainer.ForEach(t => t.AccentColour = value);
- }
- }
-
- protected override void CheckForResult(bool userTriggered, double timeOffset)
- {
- if (Tail.AllJudged)
- ApplyResult(r => r.Type = HitResult.Perfect);
- }
-
protected override void Update()
{
base.Update();
@@ -112,144 +133,68 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
bodyPiece.Height = DrawHeight - Head.Height / 2 + Tail.Height / 2;
}
- protected void BeginHold()
+ protected override void UpdateStateTransforms(ArmedState state)
{
- holdStartTime = Time.Current;
- bodyPiece.Hitting = true;
+ using (BeginDelayedSequence(HitObject.Duration, true))
+ base.UpdateStateTransforms(state);
}
- protected void EndHold()
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
{
- holdStartTime = null;
- bodyPiece.Hitting = false;
+ if (Tail.AllJudged)
+ ApplyResult(r => r.Type = HitResult.Perfect);
+
+ if (Tail.Result.Type == HitResult.Miss)
+ HasBroken = true;
}
public bool OnPressed(ManiaAction action)
{
- // Make sure the action happened within the body of the hold note
- if (Time.Current < HitObject.StartTime || Time.Current > HitObject.EndTime)
+ if (AllJudged)
return false;
if (action != Action.Value)
return false;
- // The user has pressed during the body of the hold note, after the head note and its hit windows have passed
- // and within the limited range of the above if-statement. This state will be managed by the head note if the
- // user has pressed during the hit windows of the head note.
- BeginHold();
+ beginHoldAt(Time.Current - Head.HitObject.StartTime);
+ Head.UpdateResult();
+
return true;
}
- public bool OnReleased(ManiaAction action)
+ private void beginHoldAt(double timeOffset)
{
- // Make sure that the user started holding the key during the hold note
- if (!holdStartTime.HasValue)
- return false;
+ if (timeOffset < -Head.HitObject.HitWindows.WindowFor(HitResult.Miss))
+ return;
+
+ HoldStartTime = Time.Current;
+ bodyPiece.Hitting = true;
+ }
+
+ public void OnReleased(ManiaAction action)
+ {
+ if (AllJudged)
+ return;
if (action != Action.Value)
- return false;
+ return;
- EndHold();
+ // Make sure a hold was started
+ if (HoldStartTime == null)
+ return;
+
+ Tail.UpdateResult();
+ endHold();
// If the key has been released too early, the user should not receive full score for the release
if (!Tail.IsHit)
- hasBroken = true;
-
- return true;
+ HasBroken = true;
}
- ///
- /// The head note of a hold.
- ///
- private class DrawableHeadNote : DrawableNote
+ private void endHold()
{
- private readonly DrawableHoldNote holdNote;
-
- public DrawableHeadNote(DrawableHoldNote holdNote)
- : base(holdNote.HitObject.Head)
- {
- this.holdNote = holdNote;
- }
-
- public override bool OnPressed(ManiaAction action)
- {
- if (!base.OnPressed(action))
- return false;
-
- // If the key has been released too early, the user should not receive full score for the release
- if (Result.Type == HitResult.Miss)
- holdNote.hasBroken = true;
-
- // The head note also handles early hits before the body, but we want accurate early hits to count as the body being held
- // The body doesn't handle these early early hits, so we have to explicitly set the holding state here
- holdNote.BeginHold();
-
- return true;
- }
- }
-
- ///
- /// The tail note of a hold.
- ///
- private class DrawableTailNote : DrawableNote
- {
- ///
- /// Lenience of release hit windows. This is to make cases where the hold note release
- /// is timed alongside presses of other hit objects less awkward.
- /// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
- ///
- private const double release_window_lenience = 1.5;
-
- private readonly DrawableHoldNote holdNote;
-
- public DrawableTailNote(DrawableHoldNote holdNote)
- : base(holdNote.HitObject.Tail)
- {
- this.holdNote = holdNote;
- }
-
- protected override void CheckForResult(bool userTriggered, double timeOffset)
- {
- // Factor in the release lenience
- timeOffset /= release_window_lenience;
-
- if (!userTriggered)
- {
- if (!HitObject.HitWindows.CanBeHit(timeOffset))
- ApplyResult(r => r.Type = HitResult.Miss);
-
- return;
- }
-
- var result = HitObject.HitWindows.ResultFor(timeOffset);
- if (result == HitResult.None)
- return;
-
- ApplyResult(r =>
- {
- if (holdNote.hasBroken && (result == HitResult.Perfect || result == HitResult.Perfect))
- result = HitResult.Good;
-
- r.Type = result;
- });
- }
-
- public override bool OnPressed(ManiaAction action) => false; // Tail doesn't handle key down
-
- public override bool OnReleased(ManiaAction action)
- {
- // Make sure that the user started holding the key during the hold note
- if (!holdNote.holdStartTime.HasValue)
- return false;
-
- if (action != Action.Value)
- return false;
-
- UpdateResult(true);
-
- // Handled by the hold note, which will set holding = false
- return false;
- }
+ HoldStartTime = null;
+ bodyPiece.Hitting = false;
}
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs
new file mode 100644
index 0000000000..390c64c5e2
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteHead.cs
@@ -0,0 +1,24 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+namespace osu.Game.Rulesets.Mania.Objects.Drawables
+{
+ ///
+ /// The head of a .
+ ///
+ public class DrawableHoldNoteHead : DrawableNote
+ {
+ public DrawableHoldNoteHead(DrawableHoldNote holdNote)
+ : base(holdNote.HitObject.Head)
+ {
+ }
+
+ public void UpdateResult() => base.UpdateResult(true);
+
+ public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
+
+ public override void OnReleased(ManiaAction action)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
new file mode 100644
index 0000000000..568b07c958
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTail.cs
@@ -0,0 +1,66 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Diagnostics;
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Mania.Objects.Drawables
+{
+ ///
+ /// The tail of a .
+ ///
+ public class DrawableHoldNoteTail : DrawableNote
+ {
+ ///
+ /// Lenience of release hit windows. This is to make cases where the hold note release
+ /// is timed alongside presses of other hit objects less awkward.
+ /// Todo: This shouldn't exist for non-LegacyBeatmapDecoder beatmaps
+ ///
+ private const double release_window_lenience = 1.5;
+
+ private readonly DrawableHoldNote holdNote;
+
+ public DrawableHoldNoteTail(DrawableHoldNote holdNote)
+ : base(holdNote.HitObject.Tail)
+ {
+ this.holdNote = holdNote;
+ }
+
+ public void UpdateResult() => base.UpdateResult(true);
+
+ protected override void CheckForResult(bool userTriggered, double timeOffset)
+ {
+ Debug.Assert(HitObject.HitWindows != null);
+
+ // Factor in the release lenience
+ timeOffset /= release_window_lenience;
+
+ if (!userTriggered)
+ {
+ if (!HitObject.HitWindows.CanBeHit(timeOffset))
+ ApplyResult(r => r.Type = HitResult.Miss);
+
+ return;
+ }
+
+ var result = HitObject.HitWindows.ResultFor(timeOffset);
+ if (result == HitResult.None)
+ return;
+
+ ApplyResult(r =>
+ {
+ // If the head wasn't hit or the hold note was broken, cap the max score to Meh.
+ if (result > HitResult.Meh && (!holdNote.Head.IsHit || holdNote.HasBroken))
+ result = HitResult.Meh;
+
+ r.Type = result;
+ });
+ }
+
+ public override bool OnPressed(ManiaAction action) => false; // Handled by the hold note
+
+ public override void OnReleased(ManiaAction action)
+ {
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs
index f2be8d614c..9b0322a6cd 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNoteTick.cs
@@ -3,10 +3,10 @@
using System;
using osuTK;
-using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets.Scoring;
@@ -22,11 +22,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
///
public Func HoldStartTime;
- private readonly Container glowContainer;
-
public DrawableHoldNoteTick(HoldNoteTick hitObject)
: base(hitObject)
{
+ Container glowContainer;
+
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
@@ -52,23 +52,17 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
}
}
});
- }
- public override Color4 AccentColour
- {
- get => base.AccentColour;
- set
+ AccentColour.BindValueChanged(colour =>
{
- base.AccentColour = value;
-
glowContainer.EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Radius = 2f,
Roundness = 15f,
- Colour = value.Opacity(0.3f)
+ Colour = colour.NewValue.Opacity(0.3f)
};
- }
+ }, true);
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
index a78524011f..5bfa07bd14 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
@@ -45,6 +45,20 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
+
+ protected override void UpdateStateTransforms(ArmedState state)
+ {
+ switch (state)
+ {
+ case ArmedState.Miss:
+ this.FadeOut(150, Easing.In);
+ break;
+
+ case ArmedState.Hit:
+ this.FadeOut(150, Easing.OutQuint);
+ break;
+ }
+ }
}
public abstract class DrawableManiaHitObject : DrawableManiaHitObject
@@ -57,18 +71,5 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
{
HitObject = hitObject;
}
-
- protected override void UpdateState(ArmedState state)
- {
- switch (state)
- {
- case ArmedState.Miss:
- this.FadeOut(150, Easing.In).Expire();
- break;
- case ArmedState.Hit:
- this.FadeOut(150, Easing.OutQuint).Expire();
- break;
- }
- }
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
index 82a34224f4..85613d3afb 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/DrawableNote.cs
@@ -1,11 +1,11 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System.Diagnostics;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
-using osuTK.Graphics;
using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Scoring;
@@ -30,6 +30,18 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Masking = true;
AddInternal(headPiece = new NotePiece());
+
+ AccentColour.BindValueChanged(colour =>
+ {
+ headPiece.AccentColour = colour.NewValue;
+
+ EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
+ Radius = 10,
+ };
+ }, true);
}
protected override void OnDirectionChanged(ValueChangedEvent e)
@@ -39,25 +51,10 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
headPiece.Anchor = headPiece.Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
- public override Color4 AccentColour
- {
- get => base.AccentColour;
- set
- {
- base.AccentColour = value;
- headPiece.AccentColour = AccentColour;
-
- EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Colour = AccentColour.Lighten(1f).Opacity(0.6f),
- Radius = 10,
- };
- }
- }
-
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
+ Debug.Assert(HitObject.HitWindows != null);
+
if (!userTriggered)
{
if (!HitObject.HitWindows.CanBeHit(timeOffset))
@@ -80,6 +77,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
return UpdateResult(true);
}
- public virtual bool OnReleased(ManiaAction action) => false;
+ public virtual void OnReleased(ManiaAction action)
+ {
+ }
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs
index 2baf1ad520..31a4857805 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/BodyPiece.cs
@@ -7,6 +7,7 @@ using osuTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
@@ -25,14 +26,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
public BodyPiece()
{
- Blending = BlendingMode.Additive;
+ Blending = BlendingParameters.Additive;
Children = new[]
{
Background = new Box { RelativeSizeAxes = Axes.Both },
Foreground = new BufferedContainer
{
- Blending = BlendingMode.Additive,
+ Blending = BlendingParameters.Additive,
RelativeSizeAxes = Axes.Both,
CacheDrawnFrameBuffer = true,
Children = new Drawable[]
@@ -99,7 +100,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
}
}
- private Cached subtractionCache = new Cached();
+ private readonly Cached subtractionCache = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
@@ -144,6 +145,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
const float animation_length = 50;
Foreground.ClearTransforms(false, nameof(Foreground.Colour));
+
if (hitting)
{
// wait for the next sync point
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/GlowPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/GlowPiece.cs
deleted file mode 100644
index b146a33fd3..0000000000
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/GlowPiece.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using osu.Framework.Extensions.Color4Extensions;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Game.Graphics;
-using osuTK.Graphics;
-
-namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
-{
- public class GlowPiece : CompositeDrawable, IHasAccentColour
- {
- private const float glow_alpha = 0.7f;
- private const float glow_radius = 5;
-
- public GlowPiece()
- {
- RelativeSizeAxes = Axes.Both;
- Masking = true;
-
- InternalChild = new Box
- {
- RelativeSizeAxes = Axes.Both,
- Alpha = 0,
- AlwaysPresent = true
- };
- }
-
- protected override void LoadComplete()
- {
- base.LoadComplete();
- updateGlow();
- }
-
- private Color4 accentColour;
-
- public Color4 AccentColour
- {
- get => accentColour;
- set
- {
- if (accentColour == value)
- return;
-
- accentColour = value;
-
- updateGlow();
- }
- }
-
- private void updateGlow()
- {
- if (!IsLoaded)
- return;
-
- EdgeEffect = new EdgeEffectParameters
- {
- Type = EdgeEffectType.Glow,
- Colour = AccentColour.Opacity(glow_alpha),
- Radius = glow_radius,
- Hollow = true
- };
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/LaneGlowPiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/LaneGlowPiece.cs
deleted file mode 100644
index 9e0307c5c2..0000000000
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/LaneGlowPiece.cs
+++ /dev/null
@@ -1,85 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using osuTK.Graphics;
-using osu.Framework.Extensions.Color4Extensions;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Colour;
-using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Game.Graphics;
-
-namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
-{
- public class LaneGlowPiece : CompositeDrawable, IHasAccentColour
- {
- private const float total_height = 100;
- private const float glow_height = 50;
- private const float glow_alpha = 0.4f;
- private const float edge_alpha = 0.3f;
-
- public LaneGlowPiece()
- {
- BypassAutoSizeAxes = Axes.Both;
- RelativeSizeAxes = Axes.X;
- Height = total_height;
-
- InternalChildren = new[]
- {
- new Container
- {
- Name = "Left edge",
- RelativeSizeAxes = Axes.Y,
- Width = 1,
- Children = createGradient(edge_alpha)
- },
- new Container
- {
- Name = "Right edge",
- Anchor = Anchor.TopRight,
- Origin = Anchor.TopRight,
- RelativeSizeAxes = Axes.Y,
- Width = 1,
- Children = createGradient(edge_alpha)
- },
- new Container
- {
- Name = "Glow",
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.X,
- Height = glow_height,
- Children = createGradient(glow_alpha)
- }
- };
- }
-
- private Drawable[] createGradient(float alpha) => new Drawable[]
- {
- new Box
- {
- Name = "Top",
- RelativeSizeAxes = Axes.Both,
- Height = 0.5f,
- Blending = BlendingMode.Additive,
- Colour = ColourInfo.GradientVertical(Color4.Transparent, Color4.White.Opacity(alpha))
- },
- new Box
- {
- Name = "Bottom",
- Anchor = Anchor.BottomLeft,
- Origin = Anchor.BottomLeft,
- RelativeSizeAxes = Axes.Both,
- Height = 0.5f,
- Blending = BlendingMode.Additive,
- Colour = ColourInfo.GradientVertical(Color4.White.Opacity(alpha), Color4.Transparent)
- }
- };
-
- public Color4 AccentColour
- {
- get => Colour;
- set => Colour = value;
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
index bb33693783..4521af7dfb 100644
--- a/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
+++ b/osu.Game.Rulesets.Mania/Objects/Drawables/Pieces/NotePiece.cs
@@ -18,8 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
///
internal class NotePiece : Container, IHasAccentColour
{
- public const float NOTE_HEIGHT = 10;
- private const float head_colour_height = 6;
+ public const float NOTE_HEIGHT = 12;
private readonly IBindable direction = new Bindable();
@@ -39,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
colouredBox = new Box
{
RelativeSizeAxes = Axes.X,
- Height = head_colour_height,
- Alpha = 0.2f
+ Height = NOTE_HEIGHT / 2,
+ Alpha = 0.1f
}
};
}
diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
index 5e9f46d9c7..86d3d2b2b0 100644
--- a/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
+++ b/osu.Game.Rulesets.Mania/Objects/HoldNote.cs
@@ -6,6 +6,7 @@ using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
@@ -14,7 +15,11 @@ namespace osu.Game.Rulesets.Mania.Objects
///
public class HoldNote : ManiaHitObject, IHasEndTime
{
- public double EndTime => StartTime + Duration;
+ public double EndTime
+ {
+ get => StartTime + Duration;
+ set => Duration = value - StartTime;
+ }
private double duration;
@@ -99,5 +104,7 @@ namespace osu.Game.Rulesets.Mania.Objects
}
public override Judgement CreateJudgement() => new HoldNoteJudgement();
+
+ protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs b/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
index c133ee73b1..ac6697a6dc 100644
--- a/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
+++ b/osu.Game.Rulesets.Mania/Objects/HoldNoteTick.cs
@@ -3,6 +3,7 @@
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mania.Judgements;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
@@ -12,5 +13,7 @@ namespace osu.Game.Rulesets.Mania.Objects
public class HoldNoteTick : ManiaHitObject
{
public override Judgement CreateJudgement() => new HoldNoteTickJudgement();
+
+ protected override HitWindows CreateHitWindows() => HitWindows.Empty;
}
}
diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
index 70720a926b..995e1516cb 100644
--- a/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
+++ b/osu.Game.Rulesets.Mania/Objects/ManiaHitObject.cs
@@ -3,7 +3,9 @@
using osu.Framework.Bindables;
using osu.Game.Rulesets.Mania.Objects.Types;
+using osu.Game.Rulesets.Mania.Scoring;
using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Mania.Objects
{
diff --git a/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs b/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs
deleted file mode 100644
index 5f2ceab48b..0000000000
--- a/osu.Game.Rulesets.Mania/Objects/ManiaHitWindows.cs
+++ /dev/null
@@ -1,35 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System.Collections.Generic;
-using osu.Game.Beatmaps;
-using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Scoring;
-
-namespace osu.Game.Rulesets.Mania.Objects
-{
- public class ManiaHitWindows : HitWindows
- {
- private static readonly IReadOnlyDictionary base_ranges = new Dictionary
- {
- { HitResult.Perfect, (44.8, 38.8, 27.8) },
- { HitResult.Great, (128, 98, 68) },
- { HitResult.Good, (194, 164, 134) },
- { HitResult.Ok, (254, 224, 194) },
- { HitResult.Meh, (302, 272, 242) },
- { HitResult.Miss, (376, 346, 316) },
- };
-
- public override bool IsHitResultAllowed(HitResult result) => true;
-
- public override void SetDifficulty(double difficulty)
- {
- Perfect = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Perfect]);
- Great = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Great]);
- Good = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Good]);
- Ok = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Ok]);
- Meh = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Meh]);
- Miss = BeatmapDifficulty.DifficultyRange(difficulty, base_ranges[HitResult.Miss]);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Mania/Properties/AssemblyInfo.cs b/osu.Game.Rulesets.Mania/Properties/AssemblyInfo.cs
index f3ea6c7b71..ca1f7036c7 100644
--- a/osu.Game.Rulesets.Mania/Properties/AssemblyInfo.cs
+++ b/osu.Game.Rulesets.Mania/Properties/AssemblyInfo.cs
@@ -10,3 +10,4 @@ using System.Runtime.CompilerServices;
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Dynamic")]
[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.iOS")]
+[assembly: InternalsVisibleTo("osu.Game.Rulesets.Mania.Tests.Android")]
diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
index 65b7d54cd2..483327d5b3 100644
--- a/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
+++ b/osu.Game.Rulesets.Mania/Replays/ManiaAutoGenerator.cs
@@ -5,7 +5,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
-using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Mania.Replays
@@ -28,6 +28,7 @@ namespace osu.Game.Rulesets.Mania.Replays
var normalAction = ManiaAction.Key1;
var specialAction = ManiaAction.Special1;
int totalCounter = 0;
+
foreach (var stage in Beatmap.Stages)
{
for (int i = 0; i < stage.Columns; i++)
@@ -45,12 +46,10 @@ namespace osu.Game.Rulesets.Mania.Replays
public override Replay Generate()
{
- // Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
- Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
-
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
var actions = new List();
+
foreach (var group in pointGroups)
{
foreach (var point in group)
@@ -60,12 +59,17 @@ namespace osu.Game.Rulesets.Mania.Replays
case HitPoint _:
actions.Add(columnActions[point.Column]);
break;
+
case ReleasePoint _:
actions.Remove(columnActions[point.Column]);
break;
}
}
+ // todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
+ if (Replay.Frames.Count == 0)
+ Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
+
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
}
@@ -74,13 +78,37 @@ namespace osu.Game.Rulesets.Mania.Replays
private IEnumerable generateActionPoints()
{
- foreach (var obj in Beatmap.HitObjects)
+ for (int i = 0; i < Beatmap.HitObjects.Count; i++)
{
- yield return new HitPoint { Time = obj.StartTime, Column = obj.Column };
- yield return new ReleasePoint { Time = ((obj as IHasEndTime)?.EndTime ?? obj.StartTime) + RELEASE_DELAY, Column = obj.Column };
+ var currentObject = Beatmap.HitObjects[i];
+ var nextObjectInColumn = GetNextObject(i); // Get the next object that requires pressing the same button
+
+ double endTime = currentObject.GetEndTime();
+
+ bool canDelayKeyUp = nextObjectInColumn == null ||
+ nextObjectInColumn.StartTime > endTime + RELEASE_DELAY;
+
+ double calculatedDelay = canDelayKeyUp ? RELEASE_DELAY : (nextObjectInColumn.StartTime - endTime) * 0.9;
+
+ yield return new HitPoint { Time = currentObject.StartTime, Column = currentObject.Column };
+
+ yield return new ReleasePoint { Time = endTime + calculatedDelay, Column = currentObject.Column };
}
}
+ protected override HitObject GetNextObject(int currentIndex)
+ {
+ int desiredColumn = Beatmap.HitObjects[currentIndex].Column;
+
+ for (int i = currentIndex + 1; i < Beatmap.HitObjects.Count; i++)
+ {
+ if (Beatmap.HitObjects[i].Column == desiredColumn)
+ return Beatmap.HitObjects[i];
+ }
+
+ return null;
+ }
+
private interface IActionPoint
{
double Time { get; set; }
diff --git a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs
index 81a76c93e6..877a9ee410 100644
--- a/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs
+++ b/osu.Game.Rulesets.Mania/Replays/ManiaReplayFrame.cs
@@ -24,10 +24,10 @@ namespace osu.Game.Rulesets.Mania.Replays
Actions.AddRange(actions);
}
- public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
+ public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
{
// We don't need to fully convert, just create the converter
- var converter = new ManiaBeatmapConverter(beatmap);
+ var converter = new ManiaBeatmapConverter(beatmap, new ManiaRuleset());
// NB: Via co-op mod, osu-stable can have two stages with floor(col/2) and ceil(col/2) columns. This will need special handling
// elsewhere in the game if we do choose to support the old co-op mod anyway. For now, assume that there is only one stage.
@@ -39,6 +39,7 @@ namespace osu.Game.Rulesets.Mania.Replays
int activeColumns = (int)(legacyFrame.MouseX ?? 0);
int counter = 0;
+
while (activeColumns > 0)
{
var isSpecial = stage.IsSpecialColumn(counter);
diff --git a/osu.Game/Screens/Direct/OnlineListing.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs
similarity index 58%
rename from osu.Game/Screens/Direct/OnlineListing.cs
rename to osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs
index 8376383674..549f0f9214 100644
--- a/osu.Game/Screens/Direct/OnlineListing.cs
+++ b/osu.Game.Rulesets.Mania/Scoring/ManiaHitWindows.cs
@@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-namespace osu.Game.Screens.Direct
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Mania.Scoring
{
- public class OnlineListing : ScreenWhiteBox
+ public class ManiaHitWindows : HitWindows
{
}
}
diff --git a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
index 5c914d8eac..9b54b48de3 100644
--- a/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
+++ b/osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
@@ -1,164 +1,12 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osu.Game.Beatmaps;
-using osu.Game.Rulesets.Judgements;
-using osu.Game.Rulesets.Mania.Judgements;
-using osu.Game.Rulesets.Mania.Objects;
-using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
-using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Scoring
{
- internal class ManiaScoreProcessor : ScoreProcessor
+ internal class ManiaScoreProcessor : ScoreProcessor
{
- ///
- /// The hit HP multiplier at OD = 0.
- ///
- private const double hp_multiplier_min = 0.75;
-
- ///
- /// The hit HP multiplier at OD = 0.
- ///
- private const double hp_multiplier_mid = 0.85;
-
- ///
- /// The hit HP multiplier at OD = 0.
- ///
- private const double hp_multiplier_max = 1;
-
- ///
- /// The default BAD hit HP increase.
- ///
- private const double hp_increase_bad = 0.005;
-
- ///
- /// The default OK hit HP increase.
- ///
- private const double hp_increase_ok = 0.010;
-
- ///
- /// The default GOOD hit HP increase.
- ///
- private const double hp_increase_good = 0.035;
-
- ///
- /// The default tick hit HP increase.
- ///
- private const double hp_increase_tick = 0.040;
-
- ///
- /// The default GREAT hit HP increase.
- ///
- private const double hp_increase_great = 0.055;
-
- ///
- /// The default PERFECT hit HP increase.
- ///
- private const double hp_increase_perfect = 0.065;
-
- ///
- /// The MISS HP multiplier at OD = 0.
- ///
- private const double hp_multiplier_miss_min = 0.5;
-
- ///
- /// The MISS HP multiplier at OD = 5.
- ///
- private const double hp_multiplier_miss_mid = 0.75;
-
- ///
- /// The MISS HP multiplier at OD = 10.
- ///
- private const double hp_multiplier_miss_max = 1;
-
- ///
- /// The default MISS HP increase.
- ///
- private const double hp_increase_miss = -0.125;
-
- ///
- /// The MISS HP multiplier. This is multiplied to the miss hp increase.
- ///
- private double hpMissMultiplier = 1;
-
- ///
- /// The HIT HP multiplier. This is multiplied to hit hp increases.
- ///
- private double hpMultiplier = 1;
-
- public ManiaScoreProcessor()
- {
- }
-
- public ManiaScoreProcessor(DrawableRuleset drawableRuleset)
- : base(drawableRuleset)
- {
- }
-
- protected override void ApplyBeatmap(Beatmap beatmap)
- {
- base.ApplyBeatmap(beatmap);
-
- BeatmapDifficulty difficulty = beatmap.BeatmapInfo.BaseDifficulty;
- hpMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_min, hp_multiplier_mid, hp_multiplier_max);
- hpMissMultiplier = BeatmapDifficulty.DifficultyRange(difficulty.DrainRate, hp_multiplier_miss_min, hp_multiplier_miss_mid, hp_multiplier_miss_max);
- }
-
- protected override void SimulateAutoplay(Beatmap beatmap)
- {
- while (true)
- {
- base.SimulateAutoplay(beatmap);
-
- if (!HasFailed)
- break;
-
- hpMultiplier *= 1.01;
- hpMissMultiplier *= 0.98;
-
- Reset(false);
- }
- }
-
- protected override void ApplyResult(JudgementResult result)
- {
- base.ApplyResult(result);
-
- bool isTick = result.Judgement is HoldNoteTickJudgement;
-
- if (isTick)
- {
- if (result.IsHit)
- Health.Value += hpMultiplier * hp_increase_tick;
- }
- else
- {
- switch (result.Type)
- {
- case HitResult.Miss:
- Health.Value += hpMissMultiplier * hp_increase_miss;
- break;
- case HitResult.Meh:
- Health.Value += hpMultiplier * hp_increase_bad;
- break;
- case HitResult.Ok:
- Health.Value += hpMultiplier * hp_increase_ok;
- break;
- case HitResult.Good:
- Health.Value += hpMultiplier * hp_increase_good;
- break;
- case HitResult.Great:
- Health.Value += hpMultiplier * hp_increase_great;
- break;
- case HitResult.Perfect:
- Health.Value += hpMultiplier * hp_increase_perfect;
- break;
- }
- }
- }
-
public override HitWindows CreateHitWindows() => new ManiaHitWindows();
}
}
diff --git a/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs
new file mode 100644
index 0000000000..f3739ce7c2
--- /dev/null
+++ b/osu.Game.Rulesets.Mania/Skinning/ManiaLegacySkinTransformer.cs
@@ -0,0 +1,67 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
+using osu.Game.Rulesets.Scoring;
+using osu.Game.Audio;
+using osu.Game.Skinning;
+
+namespace osu.Game.Rulesets.Mania.Skinning
+{
+ public class ManiaLegacySkinTransformer : ISkin
+ {
+ private readonly ISkin source;
+
+ public ManiaLegacySkinTransformer(ISkin source)
+ {
+ this.source = source;
+ }
+
+ public Drawable GetDrawableComponent(ISkinComponent component)
+ {
+ switch (component)
+ {
+ case GameplaySkinComponent resultComponent:
+ return getResult(resultComponent);
+ }
+
+ return null;
+ }
+
+ private Drawable getResult(GameplaySkinComponent resultComponent)
+ {
+ switch (resultComponent.Component)
+ {
+ case HitResult.Miss:
+ return this.GetAnimation("mania-hit0", true, true);
+
+ case HitResult.Meh:
+ return this.GetAnimation("mania-hit50", true, true);
+
+ case HitResult.Ok:
+ return this.GetAnimation("mania-hit100", true, true);
+
+ case HitResult.Good:
+ return this.GetAnimation("mania-hit200", true, true);
+
+ case HitResult.Great:
+ return this.GetAnimation("mania-hit300", true, true);
+
+ case HitResult.Perfect:
+ return this.GetAnimation("mania-hit300g", true, true);
+ }
+
+ return null;
+ }
+
+ public Texture GetTexture(string componentName) => source.GetTexture(componentName);
+
+ public SampleChannel GetSample(ISampleInfo sample) => source.GetSample(sample);
+
+ public IBindable GetConfig(TLookup lookup) =>
+ source.GetConfig(lookup);
+ }
+}
diff --git a/osu.Game.Rulesets.Mania/UI/Column.cs b/osu.Game.Rulesets.Mania/UI/Column.cs
index c59bed4ea7..63c573d344 100644
--- a/osu.Game.Rulesets.Mania/UI/Column.cs
+++ b/osu.Game.Rulesets.Mania/UI/Column.cs
@@ -1,4 +1,4 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
@@ -11,6 +11,8 @@ using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Input.Bindings;
using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ScrollingPlayfield, IKeyBindingHandler, IHasAccentColour
{
- private const float column_width = 45;
+ public const float COLUMN_WIDTH = 80;
private const float special_column_width = 70;
///
@@ -41,10 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
Index = index;
RelativeSizeAxes = Axes.Y;
- Width = column_width;
-
- Masking = true;
- CornerRadius = 5;
+ Width = COLUMN_WIDTH;
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
@@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
explosionContainer = new Container
{
Name = "Hit explosions",
- RelativeSizeAxes = Axes.Both
+ RelativeSizeAxes = Axes.Both,
}
}
},
@@ -90,6 +89,12 @@ namespace osu.Game.Rulesets.Mania.UI
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
};
+ explosionContainer.Padding = new MarginPadding
+ {
+ Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
+ Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
+ };
+
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
}, true);
}
@@ -108,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.UI
isSpecial = value;
- Width = isSpecial ? special_column_width : column_width;
+ Width = isSpecial ? special_column_width : COLUMN_WIDTH;
}
}
@@ -143,7 +148,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// The DrawableHitObject to add.
public override void Add(DrawableHitObject hitObject)
{
- hitObject.AccentColour = AccentColour;
+ hitObject.AccentColour.Value = AccentColour;
hitObject.OnNewResult += OnNewResult;
HitObjectContainer.Add(hitObject);
@@ -163,9 +168,10 @@ namespace osu.Game.Rulesets.Mania.UI
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
return;
- explosionContainer.Add(new HitExplosion(judgedObject)
+ explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
{
- Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
+ Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
+ Origin = Anchor.Centre
});
}
@@ -185,7 +191,9 @@ namespace osu.Game.Rulesets.Mania.UI
return true;
}
- public bool OnReleased(ManiaAction action) => false;
+ public void OnReleased(ManiaAction action)
+ {
+ }
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos)
// This probably shouldn't exist as is, but the columns in the stage are separated by a 1px border
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
index b4e29ae9f9..75cc351310 100644
--- a/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnBackground.cs
@@ -35,14 +35,13 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
Name = "Background",
RelativeSizeAxes = Axes.Both,
- Alpha = 0.3f
},
backgroundOverlay = new Box
{
Name = "Background Gradient Overlay",
RelativeSizeAxes = Axes.Both,
Height = 0.5f,
- Blending = BlendingMode.Additive,
+ Blending = BlendingParameters.Additive,
Alpha = 0
}
};
@@ -82,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
if (!IsLoaded)
return;
- background.Colour = AccentColour;
+ background.Colour = AccentColour.Darken(5);
var brightPoint = AccentColour.Opacity(0.6f);
var dimPoint = AccentColour.Opacity(0);
@@ -99,11 +98,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
return false;
}
- public bool OnReleased(ManiaAction action)
+ public void OnReleased(ManiaAction action)
{
if (action == this.action.Value)
backgroundOverlay.FadeTo(0, 250, Easing.OutQuint);
- return false;
}
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
index 89e8cd9b5a..90e78c3899 100644
--- a/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnHitObjectArea.cs
@@ -6,8 +6,10 @@ using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
+using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK.Graphics;
@@ -16,30 +18,17 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
{
- private const float hit_target_height = 10;
- private const float hit_target_bar_height = 2;
-
private readonly IBindable direction = new Bindable();
- private readonly Container hitTargetLine;
- private readonly Drawable hitTargetBar;
+ private readonly Drawable hitTarget;
public ColumnHitObjectArea(HitObjectContainer hitObjectContainer)
{
InternalChildren = new[]
{
- hitTargetBar = new Box
+ hitTarget = new DefaultHitTarget
{
RelativeSizeAxes = Axes.X,
- Height = hit_target_height,
- Colour = Color4.Black
- },
- hitTargetLine = new Container
- {
- RelativeSizeAxes = Axes.X,
- Height = hit_target_bar_height,
- Masking = true,
- Child = new Box { RelativeSizeAxes = Axes.Both }
},
hitObjectContainer
};
@@ -53,17 +42,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
{
Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
- hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
- hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
+ hitTarget.Anchor = hitTarget.Origin = anchor;
}, true);
}
- protected override void LoadComplete()
- {
- base.LoadComplete();
- updateColours();
- }
-
private Color4 accentColour;
public Color4 AccentColour
@@ -76,21 +58,88 @@ namespace osu.Game.Rulesets.Mania.UI.Components
accentColour = value;
- updateColours();
+ if (hitTarget is IHasAccentColour colouredHitTarget)
+ colouredHitTarget.AccentColour = accentColour;
}
}
- private void updateColours()
+ private class DefaultHitTarget : CompositeDrawable, IHasAccentColour
{
- if (!IsLoaded)
- return;
+ private const float hit_target_bar_height = 2;
- hitTargetLine.EdgeEffect = new EdgeEffectParameters
+ private readonly IBindable direction = new Bindable();
+
+ private readonly Container hitTargetLine;
+ private readonly Drawable hitTargetBar;
+
+ public DefaultHitTarget()
{
- Type = EdgeEffectType.Glow,
- Radius = 5,
- Colour = accentColour.Opacity(0.5f),
- };
+ InternalChildren = new[]
+ {
+ hitTargetBar = new Box
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = NotePiece.NOTE_HEIGHT,
+ Alpha = 0.6f,
+ Colour = Color4.Black
+ },
+ hitTargetLine = new Container
+ {
+ RelativeSizeAxes = Axes.X,
+ Height = hit_target_bar_height,
+ Masking = true,
+ Child = new Box { RelativeSizeAxes = Axes.Both }
+ },
+ };
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(IScrollingInfo scrollingInfo)
+ {
+ direction.BindTo(scrollingInfo.Direction);
+ direction.BindValueChanged(dir =>
+ {
+ Anchor anchor = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
+
+ hitTargetBar.Anchor = hitTargetBar.Origin = anchor;
+ hitTargetLine.Anchor = hitTargetLine.Origin = anchor;
+ }, true);
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ updateColours();
+ }
+
+ private Color4 accentColour;
+
+ public Color4 AccentColour
+ {
+ get => accentColour;
+ set
+ {
+ if (accentColour == value)
+ return;
+
+ accentColour = value;
+
+ updateColours();
+ }
+ }
+
+ private void updateColours()
+ {
+ if (!IsLoaded)
+ return;
+
+ hitTargetLine.EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Radius = 5,
+ Colour = accentColour.Opacity(0.5f),
+ };
+ }
}
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
index 03b55cbead..60fc2713b3 100644
--- a/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
+++ b/osu.Game.Rulesets.Mania/UI/Components/ColumnKeyArea.cs
@@ -7,6 +7,7 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics;
@@ -114,11 +115,10 @@ namespace osu.Game.Rulesets.Mania.UI.Components
return false;
}
- public bool OnReleased(ManiaAction action)
+ public void OnReleased(ManiaAction action)
{
if (action == this.action.Value)
keyIcon.ScaleTo(1f, 125, Easing.OutQuint);
- return false;
}
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
index 1c1ec604f6..2c497541a8 100644
--- a/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
+++ b/osu.Game.Rulesets.Mania/UI/DrawableManiaRuleset.cs
@@ -2,14 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
-using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Input;
-using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
@@ -17,10 +14,9 @@ using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Replays;
-using osu.Game.Rulesets.Mania.Scoring;
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Objects.Types;
-using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
@@ -35,39 +31,16 @@ namespace osu.Game.Rulesets.Mania.UI
public IEnumerable BarLines;
+ protected override bool RelativeScaleBeatLengths => true;
+
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
private readonly Bindable configDirection = new Bindable();
- public DrawableManiaRuleset(Ruleset ruleset, WorkingBeatmap beatmap)
- : base(ruleset, beatmap)
+ public DrawableManiaRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList mods = null)
+ : base(ruleset, beatmap, mods)
{
- // Generate the bar lines
- double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
-
- var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
- var barLines = new List();
-
- for (int i = 0; i < timingPoints.Count; i++)
- {
- TimingControlPoint point = timingPoints[i];
-
- // Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
- double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
-
- int index = 0;
- for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
- {
- barLines.Add(new BarLine
- {
- StartTime = t,
- ControlPoint = point,
- BeatIndex = index
- });
- }
- }
-
- BarLines = barLines;
+ BarLines = new BarLineGenerator(Beatmap).BarLines;
}
[BackgroundDependencyLoader]
@@ -92,8 +65,6 @@ namespace osu.Game.Rulesets.Mania.UI
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages);
- public override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(this);
-
public override int Variant => (int)(Beatmap.Stages.Count == 1 ? PlayfieldType.Single : PlayfieldType.Dual) + Beatmap.TotalColumns;
protected override PassThroughInputManager CreateInputManager() => new ManiaInputManager(Ruleset.RulesetInfo, Variant);
@@ -104,8 +75,10 @@ namespace osu.Game.Rulesets.Mania.UI
{
case HoldNote holdNote:
return new DrawableHoldNote(holdNote);
+
case Note note:
return new DrawableNote(note);
+
default:
return null;
}
diff --git a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
index f5a9978f77..35de47e208 100644
--- a/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
+++ b/osu.Game.Rulesets.Mania/UI/HitExplosion.cs
@@ -1,15 +1,14 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
-using osuTK.Graphics;
+using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Shapes;
-using osu.Framework.MathUtils;
-using osu.Game.Rulesets.Mania.Objects.Drawables;
+using osu.Framework.Graphics.Effects;
+using osu.Framework.Utils;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
-using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
+using osuTK.Graphics;
namespace osu.Game.Rulesets.Mania.UI
{
@@ -17,51 +16,112 @@ namespace osu.Game.Rulesets.Mania.UI
{
public override bool RemoveWhenNotAlive => true;
- private readonly CircularContainer circle;
+ private readonly CircularContainer largeFaint;
+ private readonly CircularContainer mainGlow1;
- public HitExplosion(DrawableHitObject judgedObject)
+ public HitExplosion(Color4 objectColour, bool isSmall = false)
{
- bool isTick = judgedObject is DrawableHoldNoteTick;
-
- Origin = Anchor.Centre;
-
RelativeSizeAxes = Axes.X;
- Y = NotePiece.NOTE_HEIGHT / 2;
Height = NotePiece.NOTE_HEIGHT;
// scale roughly in-line with visual appearance of notes
- Scale = new Vector2(isTick ? 0.4f : 0.8f);
+ Scale = new Vector2(1f, 0.6f);
- InternalChild = circle = new CircularContainer
+ if (isSmall)
+ Scale *= 0.5f;
+
+ const float angle_variangle = 15; // should be less than 45
+
+ const float roundness = 80;
+
+ const float initial_height = 10;
+
+ var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
+
+ InternalChildren = new Drawable[]
{
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- RelativeSizeAxes = Axes.Both,
- Masking = true,
- // we want our size to be very small so the glow dominates it.
- Size = new Vector2(0.1f),
- EdgeEffect = new EdgeEffectParameters
+ largeFaint = new CircularContainer
{
- Type = EdgeEffectType.Glow,
- Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour, Color4.White, 0, 1),
- Radius = 100,
- },
- Child = new Box
- {
- Alpha = 0,
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
- AlwaysPresent = true
+ Masking = true,
+ // we want our size to be very small so the glow dominates it.
+ Size = new Vector2(0.8f),
+ Blending = BlendingParameters.Additive,
+ EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
+ Roundness = 160,
+ Radius = 200,
+ },
+ },
+ mainGlow1 = new CircularContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ Blending = BlendingParameters.Additive,
+ EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
+ Roundness = 20,
+ Radius = 50,
+ },
+ },
+ new CircularContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ Size = new Vector2(0.01f, initial_height),
+ Blending = BlendingParameters.Additive,
+ Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
+ EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Colour = colour,
+ Roundness = roundness,
+ Radius = 40,
+ },
+ },
+ new CircularContainer
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ Size = new Vector2(0.01f, initial_height),
+ Blending = BlendingParameters.Additive,
+ Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
+ EdgeEffect = new EdgeEffectParameters
+ {
+ Type = EdgeEffectType.Glow,
+ Colour = colour,
+ Roundness = roundness,
+ Radius = 40,
+ },
}
};
}
protected override void LoadComplete()
{
+ const double duration = 200;
+
base.LoadComplete();
- circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
- this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
+ largeFaint
+ .ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
+ .FadeOut(duration * 2);
+ mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
+
+ this.FadeOut(duration, Easing.Out);
Expire(true);
}
}
diff --git a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
index cbabfcc8b4..08f6049782 100644
--- a/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
+++ b/osu.Game.Rulesets.Mania/UI/ManiaPlayfield.cs
@@ -38,6 +38,7 @@ namespace osu.Game.Rulesets.Mania.UI
var normalColumnAction = ManiaAction.Key1;
var specialColumnAction = ManiaAction.Special1;
int firstColumnIndex = 0;
+
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
@@ -92,9 +93,10 @@ namespace osu.Game.Rulesets.Mania.UI
private ManiaStage getStageByColumn(int column)
{
int sum = 0;
+
foreach (var stage in stages)
{
- sum = sum + stage.Columns.Count;
+ sum += stage.Columns.Count;
if (sum > column)
return stage;
}
diff --git a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
index a086da0565..07ef1022ae 100644
--- a/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
+++ b/osu.Game.Rulesets.Mania/osu.Game.Rulesets.Mania.csproj
@@ -1,9 +1,7 @@
-
- netstandard2.0
+ netstandard2.1
Library
- AnyCPU
true
smash the keys. to the beat.
diff --git a/osu.Game.Rulesets.Osu.Tests.Android/MainActivity.cs b/osu.Game.Rulesets.Osu.Tests.Android/MainActivity.cs
new file mode 100644
index 0000000000..e6c508d99e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests.Android/MainActivity.cs
@@ -0,0 +1,16 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using Android.App;
+using Android.Content.PM;
+using osu.Framework.Android;
+using osu.Game.Tests;
+
+namespace osu.Game.Rulesets.Osu.Tests.Android
+{
+ [Activity(Theme = "@android:style/Theme.NoTitleBar", MainLauncher = true, ScreenOrientation = ScreenOrientation.SensorLandscape, SupportsPictureInPicture = false, ConfigurationChanges = ConfigChanges.Orientation | ConfigChanges.ScreenSize)]
+ public class MainActivity : AndroidGameActivity
+ {
+ protected override Framework.Game CreateGame() => new OsuTestBrowser();
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests.Android/Properties/AndroidManifest.xml b/osu.Game.Rulesets.Osu.Tests.Android/Properties/AndroidManifest.xml
new file mode 100644
index 0000000000..3ce17ccc27
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests.Android/Properties/AndroidManifest.xml
@@ -0,0 +1,5 @@
+
+
+
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
new file mode 100644
index 0000000000..dcf1573522
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests.Android/osu.Game.Rulesets.Osu.Tests.Android.csproj
@@ -0,0 +1,39 @@
+
+
+
+
+ Debug
+ AnyCPU
+ 8.0.30703
+ 2.0
+ {90CAB706-39CB-4B93-9629-3218A6FF8E9B}
+ {EFBA0AD7-5A72-4C68-AF49-83D382785DCF};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
+ {122416d6-6b49-4ee2-a1e8-b825f31c79fe}
+ osu.Game.Rulesets.Osu.Tests
+ osu.Game.Rulesets.Osu.Tests.Android
+ Properties\AndroidManifest.xml
+ armeabi-v7a;x86;arm64-v8a
+
+
+
+
+
+
+
+
+
+ %(RecursiveDir)%(Filename)%(Extension)
+
+
+
+
+ {c92a607b-1fdd-4954-9f92-03ff547d9080}
+ osu.Game.Rulesets.Osu
+
+
+ {2a66dd92-adb1-4994-89e2-c94e04acda0d}
+ osu.Game
+
+
+
+
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu.Tests.iOS/Application.cs b/osu.Game.Rulesets.Osu.Tests.iOS/Application.cs
index 7a0797a909..b36d0b5728 100644
--- a/osu.Game.Rulesets.Osu.Tests.iOS/Application.cs
+++ b/osu.Game.Rulesets.Osu.Tests.iOS/Application.cs
@@ -5,11 +5,11 @@ using UIKit;
namespace osu.Game.Rulesets.Osu.Tests.iOS
{
- public class Application
+ public static class Application
{
public static void Main(string[] args)
{
- UIApplication.Main(args, null, "AppDelegate");
+ UIApplication.Main(args, "GameUIApplication", "AppDelegate");
}
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj b/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj
index 9930a166e3..545abcec6c 100644
--- a/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj
+++ b/osu.Game.Rulesets.Osu.Tests.iOS/osu.Game.Rulesets.Osu.Tests.iOS.csproj
@@ -1,6 +1,5 @@
-
+
-
Debug
iPhoneSimulator
@@ -13,14 +12,6 @@
-
- libbass.a
- PreserveNewest
-
-
- libbass_fx.a
- PreserveNewest
-
Linker.xml
@@ -41,5 +32,4 @@
-
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
index ed03e99b9b..94568e3852 100644
--- a/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
+++ b/osu.Game.Rulesets.Osu.Tests/.vscode/launch.json
@@ -7,7 +7,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Debug/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
+ "${workspaceRoot}/bin/Debug/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Debug)",
@@ -20,7 +20,7 @@
"request": "launch",
"program": "dotnet",
"args": [
- "${workspaceRoot}/bin/Release/netcoreapp2.2/osu.Game.Rulesets.Osu.Tests.dll"
+ "${workspaceRoot}/bin/Release/netcoreapp3.1/osu.Game.Rulesets.Osu.Tests.dll"
],
"cwd": "${workspaceRoot}",
"preLaunchTask": "Build (Release)",
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
index f7d1ff4db1..cd3daf18a9 100644
--- a/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
+++ b/osu.Game.Rulesets.Osu.Tests/OsuBeatmapConversionTest.cs
@@ -4,11 +4,9 @@
using System;
using System.Collections.Generic;
using NUnit.Framework;
-using osu.Framework.MathUtils;
+using osu.Framework.Utils;
using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Rulesets.Osu.UI;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Rulesets.Osu.Tests
@@ -21,10 +19,10 @@ namespace osu.Game.Rulesets.Osu.Tests
[TestCase("basic")]
[TestCase("colinear-perfect-curve")]
[TestCase("slider-ticks")]
- public new void Test(string name)
- {
- base.Test(name);
- }
+ [TestCase("repeat-slider")]
+ [TestCase("uneven-repeat-slider")]
+ [TestCase("old-stacking")]
+ public void Test(string name) => base.Test(name);
protected override IEnumerable CreateConvertValue(HitObject hitObject)
{
@@ -32,21 +30,22 @@ namespace osu.Game.Rulesets.Osu.Tests
{
case Slider slider:
foreach (var nested in slider.NestedHitObjects)
- yield return createConvertValue(nested);
+ yield return createConvertValue((OsuHitObject)nested);
break;
+
default:
- yield return createConvertValue(hitObject);
+ yield return createConvertValue((OsuHitObject)hitObject);
break;
}
- ConvertValue createConvertValue(HitObject obj) => new ConvertValue
+ static ConvertValue createConvertValue(OsuHitObject obj) => new ConvertValue
{
StartTime = obj.StartTime,
- EndTime = (obj as IHasEndTime)?.EndTime ?? obj.StartTime,
- X = (obj as IHasPosition)?.X ?? OsuPlayfield.BASE_SIZE.X / 2,
- Y = (obj as IHasPosition)?.Y ?? OsuPlayfield.BASE_SIZE.Y / 2,
+ EndTime = obj.GetEndTime(),
+ X = obj.StackedPosition.X,
+ Y = obj.StackedPosition.Y
};
}
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
index e55dc1f902..85a41137d4 100644
--- a/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
+++ b/osu.Game.Rulesets.Osu.Tests/OsuDifficultyCalculatorTest.cs
@@ -14,7 +14,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
- [TestCase(6.931145117263422, "diffcalc-test")]
+ [TestCase(6.9311451172608853d, "diffcalc-test")]
+ [TestCase(1.0736587013228804d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
diff --git a/osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs b/osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs
new file mode 100644
index 0000000000..495f2738b5
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs
@@ -0,0 +1,30 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using NUnit.Framework;
+using osu.Game.Beatmaps.Legacy;
+using osu.Game.Rulesets.Osu.Mods;
+using osu.Game.Tests.Beatmaps;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [TestFixture]
+ public class OsuLegacyModConversionTest : LegacyModConversionTest
+ {
+ [TestCase(LegacyMods.Easy, new[] { typeof(OsuModEasy) })]
+ [TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) })]
+ [TestCase(LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) })]
+ [TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
+ [TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
+ [TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModFlashlight), typeof(OsuModFlashlight) })]
+ [TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
+ [TestCase(LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) })]
+ [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
+ [TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime), typeof(OsuModPerfect) })]
+ [TestCase(LegacyMods.SpunOut | LegacyMods.Easy, new[] { typeof(OsuModSpunOut), typeof(OsuModEasy) })]
+ public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
+
+ protected override Ruleset CreateRuleset() => new OsuRuleset();
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/approachcircle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/approachcircle@2x.png
new file mode 100644
index 0000000000..72ef665478
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit0@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit0@2x.png
new file mode 100644
index 0000000000..a91072eb5b
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit100@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit100@2x.png
new file mode 100644
index 0000000000..5eb202c021
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit300@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit300@2x.png
new file mode 100644
index 0000000000..878c11cd67
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit50@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hit50@2x.png
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index 0000000000..f64feded0c
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hitcircle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hitcircle@2x.png
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index 0000000000..043bfbfae1
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hitcircleoverlay@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/metrics-skin/hitcircleoverlay@2x.png
new file mode 100644
index 0000000000..4233d9bb6e
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/approachcircle.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/approachcircle.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-0.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-0.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-1.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-1.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-2.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-2.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-3.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-3.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-4.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-4.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-5.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-5.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-6.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-6.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-7.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-7.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-8.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-8.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-9.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/default-9.png
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index 0000000000..3e703cd1cf
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit0.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit0.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit100.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit100.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit300.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit300.png
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit50.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hit50.png
new file mode 100644
index 0000000000..d3f7eec5ee
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hitcircle.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hitcircle.png
new file mode 100644
index 0000000000..a5a3545abf
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hitcircleoverlay.png b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/hitcircleoverlay.png
new file mode 100644
index 0000000000..b4062b8c62
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
new file mode 100644
index 0000000000..5369de24e9
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/Resources/old-skin/skin.ini
@@ -0,0 +1,2 @@
+[General]
+Version: 1.0
\ No newline at end of file
diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/approachcircle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/approachcircle@2x.png
new file mode 100755
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new file mode 100644
index 0000000000..37e7e9143f
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new file mode 100644
index 0000000000..b75c71927c
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new file mode 100644
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hit300-1@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hit300-1@2x.png
new file mode 100644
index 0000000000..910d8e2231
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hit50-0@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hit50-0@2x.png
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index 0000000000..6f92db28d3
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hit50-1@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hit50-1@2x.png
new file mode 100644
index 0000000000..b28503e9f2
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircle@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircle@2x.png
new file mode 100755
index 0000000000..919d8f405c
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diff --git a/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png b/osu.Game.Rulesets.Osu.Tests/Resources/special-skin/hitcircleoverlay@2x.png
new file mode 100755
index 0000000000..a9b2d95d88
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diff --git a/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs b/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs
new file mode 100644
index 0000000000..d4c3000d3f
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/SkinnableTestScene.cs
@@ -0,0 +1,85 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Text.RegularExpressions;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.IO.Stores;
+using osu.Game.Skinning;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public abstract class SkinnableTestScene : OsuGridTestScene
+ {
+ private Skin metricsSkin;
+ private Skin defaultSkin;
+ private Skin specialSkin;
+ private Skin oldSkin;
+
+ protected SkinnableTestScene()
+ : base(2, 3)
+ {
+ }
+
+ [BackgroundDependencyLoader]
+ private void load(AudioManager audio, SkinManager skinManager)
+ {
+ var dllStore = new DllResourceStore(typeof(SkinnableTestScene).Assembly);
+
+ metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore(dllStore, "Resources/metrics_skin"), audio, true);
+ defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
+ specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore(dllStore, "Resources/special_skin"), audio, true);
+ oldSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore(dllStore, "Resources/old_skin"), audio, true);
+ }
+
+ public void SetContents(Func creationFunction)
+ {
+ Cell(0).Child = createProvider(null, creationFunction);
+ Cell(1).Child = createProvider(metricsSkin, creationFunction);
+ Cell(2).Child = createProvider(defaultSkin, creationFunction);
+ Cell(3).Child = createProvider(specialSkin, creationFunction);
+ Cell(4).Child = createProvider(oldSkin, creationFunction);
+ }
+
+ private Drawable createProvider(Skin skin, Func creationFunction)
+ {
+ var mainProvider = new SkinProvidingContainer(skin);
+
+ return mainProvider
+ .WithChild(new SkinProvidingContainer(Ruleset.Value.CreateInstance().CreateLegacySkinProvider(mainProvider))
+ {
+ Child = creationFunction()
+ });
+ }
+
+ private class TestLegacySkin : LegacySkin
+ {
+ private readonly bool extrapolateAnimations;
+
+ public TestLegacySkin(SkinInfo skin, IResourceStore storage, AudioManager audioManager, bool extrapolateAnimations)
+ : base(skin, storage, audioManager, "skin.ini")
+ {
+ this.extrapolateAnimations = extrapolateAnimations;
+ }
+
+ public override Texture GetTexture(string componentName)
+ {
+ // extrapolate frames to test longer animations
+ if (extrapolateAnimations)
+ {
+ var match = Regex.Match(componentName, "-([0-9]*)");
+
+ if (match.Length > 0 && int.TryParse(match.Groups[1].Value, out var number) && number < 60)
+ return base.GetTexture(componentName.Replace($"-{number}", $"-{number % 2}"));
+ }
+
+ return base.GetTexture(componentName);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/StackingTest.cs b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs
index e2f6b2164c..871afdb09d 100644
--- a/osu.Game.Rulesets.Osu.Tests/StackingTest.cs
+++ b/osu.Game.Rulesets.Osu.Tests/StackingTest.cs
@@ -1,11 +1,14 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Game.Beatmaps;
+using osu.Game.IO;
+using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
using Decoder = osu.Game.Beatmaps.Formats.Decoder;
@@ -19,10 +22,10 @@ namespace osu.Game.Rulesets.Osu.Tests
public void TestStacking()
{
using (var stream = new MemoryStream(Encoding.UTF8.GetBytes(beatmap_data)))
- using (var reader = new StreamReader(stream))
+ using (var reader = new LineBufferedReader(stream))
{
var beatmap = Decoder.GetDecoder(reader).Decode(reader);
- var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo);
+ var converted = new TestWorkingBeatmap(beatmap).GetPlayableBeatmap(new OsuRuleset().RulesetInfo, Array.Empty());
var objects = converted.HitObjects.ToList();
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs
deleted file mode 100644
index 1e2a936002..0000000000
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseGameplayCursor.cs
+++ /dev/null
@@ -1,34 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System;
-using System.Collections.Generic;
-using NUnit.Framework;
-using osu.Framework.Allocation;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Cursor;
-using osu.Game.Graphics.Cursor;
-using osu.Game.Rulesets.Osu.UI.Cursor;
-using osu.Game.Rulesets.UI;
-using osu.Game.Tests.Visual;
-
-namespace osu.Game.Rulesets.Osu.Tests
-{
- [TestFixture]
- public class TestCaseGameplayCursor : OsuTestCase, IProvideCursor
- {
- private GameplayCursorContainer cursorContainer;
-
- public override IReadOnlyList RequiredTypes => new[] { typeof(CursorTrail) };
-
- public CursorContainer Cursor => cursorContainer;
-
- public bool ProvidingUserCursor => true;
-
- [BackgroundDependencyLoader]
- private void load()
- {
- Add(cursorContainer = new OsuCursorContainer { RelativeSizeAxes = Axes.Both });
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs
deleted file mode 100644
index e9284e453e..0000000000
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleSelectionBlueprint.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Edit;
-using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
-using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Rulesets.Osu.Objects.Drawables;
-using osu.Game.Tests.Visual;
-using osuTK;
-
-namespace osu.Game.Rulesets.Osu.Tests
-{
- public class TestCaseHitCircleSelectionBlueprint : SelectionBlueprintTestCase
- {
- private readonly DrawableHitCircle drawableObject;
-
- public TestCaseHitCircleSelectionBlueprint()
- {
- var hitCircle = new HitCircle { Position = new Vector2(256, 192) };
- hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
-
- Add(drawableObject = new DrawableHitCircle(hitCircle));
- }
-
- protected override SelectionBlueprint CreateBlueprint() => new HitCircleSelectionBlueprint(drawableObject);
- }
-}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs
deleted file mode 100644
index 5dc0dc1024..0000000000
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseShaking.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using osu.Framework.Graphics;
-using osu.Framework.MathUtils;
-using osu.Game.Rulesets.Scoring;
-
-namespace osu.Game.Rulesets.Osu.Tests
-{
- public class TestCaseShaking : TestCaseHitCircle
- {
- public override void Add(Drawable drawable)
- {
- base.Add(drawable);
-
- if (drawable is TestDrawableHitCircle hitObject)
- {
- Scheduler.AddDelayed(() => hitObject.TriggerJudgement(),
- hitObject.HitObject.StartTime - (hitObject.HitObject.HitWindows.HalfWindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current);
- }
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
deleted file mode 100644
index 35e8f3e17e..0000000000
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
+++ /dev/null
@@ -1,329 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System;
-using System.Collections.Generic;
-using osu.Framework.Graphics;
-using osu.Framework.Graphics.Containers;
-using osu.Game.Audio;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Rulesets.Osu.Objects.Drawables;
-using osu.Game.Tests.Visual;
-using osuTK;
-using osuTK.Graphics;
-using osu.Game.Rulesets.Mods;
-using System.Linq;
-using NUnit.Framework;
-using osu.Game.Graphics;
-using osu.Game.Graphics.Sprites;
-using osu.Game.Rulesets.Judgements;
-using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Objects.Drawables;
-using osu.Game.Rulesets.Objects.Types;
-using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
-
-namespace osu.Game.Rulesets.Osu.Tests
-{
- [TestFixture]
- public class TestCaseSlider : OsuTestCase
- {
- public override IReadOnlyList RequiredTypes => new[]
- {
- typeof(SliderBall),
- typeof(SliderBody),
- typeof(SliderTick),
- typeof(DrawableSlider),
- typeof(DrawableSliderTick),
- typeof(DrawableRepeatPoint),
- typeof(DrawableOsuHitObject)
- };
-
- private readonly Container content;
- protected override Container Content => content;
-
- private int depthIndex;
- protected readonly List Mods = new List();
-
- public TestCaseSlider()
- {
- base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
-
- AddStep("Big Single", () => testSimpleBig());
- AddStep("Medium Single", () => testSimpleMedium());
- AddStep("Small Single", () => testSimpleSmall());
- AddStep("Big 1 Repeat", () => testSimpleBig(1));
- AddStep("Medium 1 Repeat", () => testSimpleMedium(1));
- AddStep("Small 1 Repeat", () => testSimpleSmall(1));
- AddStep("Big 2 Repeats", () => testSimpleBig(2));
- AddStep("Medium 2 Repeats", () => testSimpleMedium(2));
- AddStep("Small 2 Repeats", () => testSimpleSmall(2));
-
- AddStep("Slow Slider", testSlowSpeed); // slow long sliders take ages already so no repeat steps
- AddStep("Slow Short Slider", () => testShortSlowSpeed());
- AddStep("Slow Short Slider 1 Repeats", () => testShortSlowSpeed(1));
- AddStep("Slow Short Slider 2 Repeats", () => testShortSlowSpeed(2));
-
- AddStep("Fast Slider", () => testHighSpeed());
- AddStep("Fast Slider 1 Repeat", () => testHighSpeed(1));
- AddStep("Fast Slider 2 Repeats", () => testHighSpeed(2));
- AddStep("Fast Short Slider", () => testShortHighSpeed());
- AddStep("Fast Short Slider 1 Repeat", () => testShortHighSpeed(1));
- AddStep("Fast Short Slider 2 Repeats", () => testShortHighSpeed(2));
- AddStep("Fast Short Slider 6 Repeats", () => testShortHighSpeed(6));
-
- AddStep("Perfect Curve", () => testPerfect());
- AddStep("Perfect Curve 1 Repeat", () => testPerfect(1));
- AddStep("Perfect Curve 2 Repeats", () => testPerfect(2));
-
- AddStep("Linear Slider", () => testLinear());
- AddStep("Linear Slider 1 Repeat", () => testLinear(1));
- AddStep("Linear Slider 2 Repeats", () => testLinear(2));
-
- AddStep("Bezier Slider", () => testBezier());
- AddStep("Bezier Slider 1 Repeat", () => testBezier(1));
- AddStep("Bezier Slider 2 Repeats", () => testBezier(2));
-
- AddStep("Linear Overlapping", () => testLinearOverlapping());
- AddStep("Linear Overlapping 1 Repeat", () => testLinearOverlapping(1));
- AddStep("Linear Overlapping 2 Repeats", () => testLinearOverlapping(2));
-
- AddStep("Catmull Slider", () => testCatmull());
- AddStep("Catmull Slider 1 Repeat", () => testCatmull(1));
- AddStep("Catmull Slider 2 Repeats", () => testCatmull(2));
-
- AddStep("Big Single, Large StackOffset", () => testSimpleBigLargeStackOffset());
- AddStep("Big 1 Repeat, Large StackOffset", () => testSimpleBigLargeStackOffset(1));
-
- AddStep("Distance Overflow", () => testDistanceOverflow());
- AddStep("Distance Overflow 1 Repeat", () => testDistanceOverflow(1));
- }
-
- private void testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
-
- private void testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
-
- private void testDistanceOverflow(int repeats = 0)
- {
- var slider = new Slider
- {
- StartTime = Time.Current + 1000,
- Position = new Vector2(239, 176),
- Path = new SliderPath(PathType.PerfectCurve, new[]
- {
- Vector2.Zero,
- new Vector2(154, 28),
- new Vector2(52, -34)
- }, 700),
- RepeatCount = repeats,
- NodeSamples = createEmptySamples(repeats),
- StackHeight = 10
- };
-
- addSlider(slider, 2, 2);
- }
-
- private void testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
-
- private void testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
-
- private void testSlowSpeed() => createSlider(speedMultiplier: 0.5);
-
- private void testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
-
- private void testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
-
- private void testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
-
- private void createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
- {
- var slider = new Slider
- {
- StartTime = Time.Current + 1000,
- Position = new Vector2(-(distance / 2), 0),
- Path = new SliderPath(PathType.PerfectCurve, new[]
- {
- Vector2.Zero,
- new Vector2(distance, 0),
- }, distance),
- RepeatCount = repeats,
- NodeSamples = createEmptySamples(repeats),
- StackHeight = stackHeight
- };
-
- addSlider(slider, circleSize, speedMultiplier);
- }
-
- private void testPerfect(int repeats = 0)
- {
- var slider = new Slider
- {
- StartTime = Time.Current + 1000,
- Position = new Vector2(-200, 0),
- Path = new SliderPath(PathType.PerfectCurve, new[]
- {
- Vector2.Zero,
- new Vector2(200, 200),
- new Vector2(400, 0)
- }, 600),
- RepeatCount = repeats,
- NodeSamples = createEmptySamples(repeats)
- };
-
- addSlider(slider, 2, 3);
- }
-
- private void testLinear(int repeats = 0) => createLinear(repeats);
-
- private void createLinear(int repeats)
- {
- var slider = new Slider
- {
- StartTime = Time.Current + 1000,
- Position = new Vector2(-200, 0),
- Path = new SliderPath(PathType.Linear, new[]
- {
- Vector2.Zero,
- new Vector2(150, 75),
- new Vector2(200, 0),
- new Vector2(300, -200),
- new Vector2(400, 0),
- new Vector2(430, 0)
- }),
- RepeatCount = repeats,
- NodeSamples = createEmptySamples(repeats)
- };
-
- addSlider(slider, 2, 3);
- }
-
- private void testBezier(int repeats = 0) => createBezier(repeats);
-
- private void createBezier(int repeats)
- {
- var slider = new Slider
- {
- StartTime = Time.Current + 1000,
- Position = new Vector2(-200, 0),
- Path = new SliderPath(PathType.Bezier, new[]
- {
- Vector2.Zero,
- new Vector2(150, 75),
- new Vector2(200, 100),
- new Vector2(300, -200),
- new Vector2(430, 0)
- }),
- RepeatCount = repeats,
- NodeSamples = createEmptySamples(repeats)
- };
-
- addSlider(slider, 2, 3);
- }
-
- private void testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
-
- private void createOverlapping(int repeats)
- {
- var slider = new Slider
- {
- StartTime = Time.Current + 1000,
- Position = new Vector2(0, 0),
- Path = new SliderPath(PathType.Linear, new[]
- {
- Vector2.Zero,
- new Vector2(-200, 0),
- new Vector2(0, 0),
- new Vector2(0, -200),
- new Vector2(-200, -200),
- new Vector2(0, -200)
- }),
- RepeatCount = repeats,
- NodeSamples = createEmptySamples(repeats)
- };
-
- addSlider(slider, 2, 3);
- }
-
- private void testCatmull(int repeats = 0) => createCatmull(repeats);
-
- private void createCatmull(int repeats = 0)
- {
- var repeatSamples = new List>();
- for (int i = 0; i < repeats; i++)
- repeatSamples.Add(new List());
-
- var slider = new Slider
- {
- StartTime = Time.Current + 1000,
- Position = new Vector2(-100, 0),
- Path = new SliderPath(PathType.Catmull, new[]
- {
- Vector2.Zero,
- new Vector2(50, -50),
- new Vector2(150, 50),
- new Vector2(200, 0)
- }),
- RepeatCount = repeats,
- NodeSamples = repeatSamples
- };
-
- addSlider(slider, 3, 1);
- }
-
- private List> createEmptySamples(int repeats)
- {
- var repeatSamples = new List>();
- for (int i = 0; i < repeats; i++)
- repeatSamples.Add(new List());
- return repeatSamples;
- }
-
- private void addSlider(Slider slider, float circleSize, double speedMultiplier)
- {
- var cpi = new ControlPointInfo();
- cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
-
- slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
-
- var drawable = new DrawableSlider(slider)
- {
- Anchor = Anchor.Centre,
- Depth = depthIndex++
- };
-
- foreach (var mod in Mods.OfType())
- mod.ApplyToDrawableHitObjects(new[] { drawable });
-
- drawable.OnNewResult += onNewResult;
-
- Add(drawable);
- }
-
- private float judgementOffsetDirection = 1;
-
- private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
- {
- var osuObject = judgedObject as DrawableOsuHitObject;
- if (osuObject == null)
- return;
-
- OsuSpriteText text;
- Add(text = new OsuSpriteText
- {
- Anchor = Anchor.Centre,
- Origin = Anchor.Centre,
- Text = result.IsHit ? "Hit!" : "Miss!",
- Colour = result.IsHit ? Color4.Green : Color4.Red,
- Font = OsuFont.GetFont(size: 30),
- Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
- });
-
- text.Delay(150)
- .Then().FadeOut(200)
- .Then().Expire();
-
- judgementOffsetDirection *= -1;
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs
deleted file mode 100644
index a7386ba48b..0000000000
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderSelectionBlueprint.cs
+++ /dev/null
@@ -1,54 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using System;
-using System.Collections.Generic;
-using osu.Game.Beatmaps;
-using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Edit;
-using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Objects.Types;
-using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
-using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
-using osu.Game.Rulesets.Osu.Objects;
-using osu.Game.Rulesets.Osu.Objects.Drawables;
-using osu.Game.Tests.Visual;
-using osuTK;
-
-namespace osu.Game.Rulesets.Osu.Tests
-{
- public class TestCaseSliderSelectionBlueprint : SelectionBlueprintTestCase
- {
- public override IReadOnlyList RequiredTypes => new[]
- {
- typeof(SliderSelectionBlueprint),
- typeof(SliderCircleSelectionBlueprint),
- typeof(SliderBodyPiece),
- typeof(SliderCircle),
- typeof(PathControlPointVisualiser),
- typeof(PathControlPointPiece)
- };
-
- private readonly DrawableSlider drawableObject;
-
- public TestCaseSliderSelectionBlueprint()
- {
- var slider = new Slider
- {
- Position = new Vector2(256, 192),
- Path = new SliderPath(PathType.Bezier, new[]
- {
- Vector2.Zero,
- new Vector2(150, 150),
- new Vector2(300, 0)
- })
- };
-
- slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
-
- Add(drawableObject = new DrawableSlider(slider));
- }
-
- protected override SelectionBlueprint CreateBlueprint() => new SliderSelectionBlueprint(drawableObject);
- }
-}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
new file mode 100644
index 0000000000..46769f65fe
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
@@ -0,0 +1,132 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Testing.Input;
+using osu.Game.Audio;
+using osu.Game.Rulesets.Osu.Skinning;
+using osu.Game.Rulesets.Osu.UI.Cursor;
+using osu.Game.Skinning;
+using osu.Game.Tests.Visual;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneCursorTrail : OsuTestScene
+ {
+ [Test]
+ public void TestSmoothCursorTrail()
+ {
+ Container scalingContainer = null;
+
+ createTest(() => scalingContainer = new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Child = new CursorTrail()
+ });
+
+ AddStep("set large scale", () => scalingContainer.Scale = new Vector2(10));
+ }
+
+ [Test]
+ public void TestLegacySmoothCursorTrail()
+ {
+ createTest(() => new LegacySkinContainer(false)
+ {
+ Child = new LegacyCursorTrail()
+ });
+ }
+
+ [Test]
+ public void TestLegacyDisjointCursorTrail()
+ {
+ createTest(() => new LegacySkinContainer(true)
+ {
+ Child = new LegacyCursorTrail()
+ });
+ }
+
+ private void createTest(Func createContent) => AddStep("create trail", () =>
+ {
+ Clear();
+
+ Add(new Container
+ {
+ RelativeSizeAxes = Axes.Both,
+ Size = new Vector2(0.8f),
+ Child = new MovingCursorInputManager { Child = createContent?.Invoke() }
+ });
+ });
+
+ [Cached(typeof(ISkinSource))]
+ private class LegacySkinContainer : Container, ISkinSource
+ {
+ private readonly bool disjoint;
+
+ public LegacySkinContainer(bool disjoint)
+ {
+ this.disjoint = disjoint;
+
+ RelativeSizeAxes = Axes.Both;
+ }
+
+ public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
+
+ public Texture GetTexture(string componentName)
+ {
+ switch (componentName)
+ {
+ case "cursortrail":
+ var tex = new Texture(Texture.WhitePixel.TextureGL);
+
+ if (disjoint)
+ tex.ScaleAdjust = 1 / 25f;
+ return tex;
+
+ case "cursormiddle":
+ return disjoint ? null : Texture.WhitePixel;
+ }
+
+ return null;
+ }
+
+ public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
+
+ public IBindable GetConfig(TLookup lookup) => throw new NotImplementedException();
+
+ public event Action SourceChanged
+ {
+ add { }
+ remove { }
+ }
+ }
+
+ private class MovingCursorInputManager : ManualInputManager
+ {
+ public MovingCursorInputManager()
+ {
+ UseParentInput = false;
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ const double spin_duration = 1000;
+ double currentTime = Time.Current;
+
+ double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
+ Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
+
+ MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
new file mode 100644
index 0000000000..ac627aa23e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneDrawableJudgement.cs
@@ -0,0 +1,37 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Framework.Extensions;
+using osu.Framework.Graphics;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneDrawableJudgement : SkinnableTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(DrawableJudgement),
+ typeof(DrawableOsuJudgement)
+ };
+
+ public TestSceneDrawableJudgement()
+ {
+ foreach (HitResult result in Enum.GetValues(typeof(HitResult)).OfType().Skip(1))
+ {
+ AddStep("Show " + result.GetDescription(), () => SetContents(() =>
+ new DrawableOsuJudgement(new JudgementResult(new HitObject(), new Judgement()) { Type = result }, null)
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ }));
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseEditor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs
similarity index 79%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseEditor.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs
index 83626e7043..4aca34bf64 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseEditor.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneEditor.cs
@@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseEditor : EditorTestCase
+ public class TestSceneEditor : EditorTestScene
{
- public TestCaseEditor()
+ public TestSceneEditor()
: base(new OsuRuleset())
{
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs
new file mode 100644
index 0000000000..94ca2d4cd1
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs
@@ -0,0 +1,230 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using NUnit.Framework;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
+using osu.Game.Tests.Visual;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneFollowPoints : OsuTestScene
+ {
+ private Container hitObjectContainer;
+ private FollowPointRenderer followPointRenderer;
+
+ [SetUp]
+ public void Setup() => Schedule(() =>
+ {
+ Children = new Drawable[]
+ {
+ hitObjectContainer = new TestHitObjectContainer { RelativeSizeAxes = Axes.Both },
+ followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
+ };
+ });
+
+ [Test]
+ public void TestAddObject()
+ {
+ addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
+
+ assertGroups();
+ }
+
+ [Test]
+ public void TestRemoveObject()
+ {
+ addObjectsStep(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
+
+ removeObjectStep(() => getObject(0));
+
+ assertGroups();
+ }
+
+ [Test]
+ public void TestAddMultipleObjects()
+ {
+ addMultipleObjectsStep();
+
+ assertGroups();
+ }
+
+ [Test]
+ public void TestRemoveEndObject()
+ {
+ addMultipleObjectsStep();
+
+ removeObjectStep(() => getObject(4));
+
+ assertGroups();
+ }
+
+ [Test]
+ public void TestRemoveStartObject()
+ {
+ addMultipleObjectsStep();
+
+ removeObjectStep(() => getObject(0));
+
+ assertGroups();
+ }
+
+ [Test]
+ public void TestRemoveMiddleObject()
+ {
+ addMultipleObjectsStep();
+
+ removeObjectStep(() => getObject(2));
+
+ assertGroups();
+ }
+
+ [Test]
+ public void TestMoveObject()
+ {
+ addMultipleObjectsStep();
+
+ AddStep("move hitobject", () => getObject(2).HitObject.Position = new Vector2(300, 100));
+
+ assertGroups();
+ }
+
+ [TestCase(0, 0)] // Start -> Start
+ [TestCase(0, 2)] // Start -> Middle
+ [TestCase(0, 5)] // Start -> End
+ [TestCase(2, 0)] // Middle -> Start
+ [TestCase(1, 3)] // Middle -> Middle (forwards)
+ [TestCase(3, 1)] // Middle -> Middle (backwards)
+ [TestCase(4, 0)] // End -> Start
+ [TestCase(4, 2)] // End -> Middle
+ [TestCase(4, 4)] // End -> End
+ public void TestReorderObjects(int startIndex, int endIndex)
+ {
+ addMultipleObjectsStep();
+
+ reorderObjectStep(startIndex, endIndex);
+
+ assertGroups();
+ }
+
+ private void addMultipleObjectsStep() => addObjectsStep(() => new OsuHitObject[]
+ {
+ new HitCircle { Position = new Vector2(100, 100) },
+ new HitCircle { Position = new Vector2(200, 200) },
+ new HitCircle { Position = new Vector2(300, 300) },
+ new HitCircle { Position = new Vector2(400, 400) },
+ new HitCircle { Position = new Vector2(500, 500) },
+ });
+
+ private void addObjectsStep(Func ctorFunc)
+ {
+ AddStep("add hitobjects", () =>
+ {
+ var objects = ctorFunc();
+
+ for (int i = 0; i < objects.Length; i++)
+ {
+ objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
+ objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
+
+ DrawableOsuHitObject drawableObject = null;
+
+ switch (objects[i])
+ {
+ case HitCircle circle:
+ drawableObject = new DrawableHitCircle(circle);
+ break;
+
+ case Slider slider:
+ drawableObject = new DrawableSlider(slider);
+ break;
+
+ case Spinner spinner:
+ drawableObject = new DrawableSpinner(spinner);
+ break;
+ }
+
+ hitObjectContainer.Add(drawableObject);
+ followPointRenderer.AddFollowPoints(drawableObject);
+ }
+ });
+ }
+
+ private void removeObjectStep(Func getFunc)
+ {
+ AddStep("remove hitobject", () =>
+ {
+ var drawableObject = getFunc?.Invoke();
+
+ hitObjectContainer.Remove(drawableObject);
+ followPointRenderer.RemoveFollowPoints(drawableObject);
+ });
+ }
+
+ private void reorderObjectStep(int startIndex, int endIndex)
+ {
+ AddStep($"move object {startIndex} to {endIndex}", () =>
+ {
+ DrawableOsuHitObject toReorder = getObject(startIndex);
+
+ double targetTime;
+ if (endIndex < hitObjectContainer.Count)
+ targetTime = getObject(endIndex).HitObject.StartTime - 1;
+ else
+ targetTime = getObject(hitObjectContainer.Count - 1).HitObject.StartTime + 1;
+
+ hitObjectContainer.Remove(toReorder);
+ toReorder.HitObject.StartTime = targetTime;
+ hitObjectContainer.Add(toReorder);
+ });
+ }
+
+ private void assertGroups()
+ {
+ AddAssert("has correct group count", () => followPointRenderer.Connections.Count == hitObjectContainer.Count);
+ AddAssert("group endpoints are correct", () =>
+ {
+ for (int i = 0; i < hitObjectContainer.Count; i++)
+ {
+ DrawableOsuHitObject expectedStart = getObject(i);
+ DrawableOsuHitObject expectedEnd = i < hitObjectContainer.Count - 1 ? getObject(i + 1) : null;
+
+ if (getGroup(i).Start != expectedStart)
+ throw new AssertionException($"Object {i} expected to be the start of group {i}.");
+
+ if (getGroup(i).End != expectedEnd)
+ throw new AssertionException($"Object {(expectedEnd == null ? "null" : i.ToString())} expected to be the end of group {i}.");
+ }
+
+ return true;
+ });
+ }
+
+ private DrawableOsuHitObject getObject(int index) => hitObjectContainer[index];
+
+ private FollowPointConnection getGroup(int index) => followPointRenderer.Connections[index];
+
+ private class TestHitObjectContainer : Container
+ {
+ protected override int Compare(Drawable x, Drawable y)
+ {
+ var osuX = (DrawableOsuHitObject)x;
+ var osuY = (DrawableOsuHitObject)y;
+
+ int compare = osuX.HitObject.StartTime.CompareTo(osuY.HitObject.StartTime);
+
+ if (compare == 0)
+ return base.Compare(x, y);
+
+ return compare;
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
new file mode 100644
index 0000000000..aa170eae1e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneGameplayCursor.cs
@@ -0,0 +1,73 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Testing.Input;
+using osu.Game.Rulesets.Osu.UI.Cursor;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [TestFixture]
+ public class TestSceneGameplayCursor : SkinnableTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(OsuCursorContainer),
+ typeof(CursorTrail)
+ };
+
+ [BackgroundDependencyLoader]
+ private void load()
+ {
+ SetContents(() => new MovingCursorInputManager
+ {
+ Child = new ClickingCursorContainer
+ {
+ RelativeSizeAxes = Axes.Both,
+ Masking = true,
+ }
+ });
+ }
+
+ private class ClickingCursorContainer : OsuCursorContainer
+ {
+ protected override void Update()
+ {
+ base.Update();
+
+ double currentTime = Time.Current;
+
+ if (((int)(currentTime / 1000)) % 2 == 0)
+ OnPressed(OsuAction.LeftButton);
+ else
+ OnReleased(OsuAction.LeftButton);
+ }
+ }
+
+ private class MovingCursorInputManager : ManualInputManager
+ {
+ public MovingCursorInputManager()
+ {
+ UseParentInput = false;
+ }
+
+ protected override void Update()
+ {
+ base.Update();
+
+ const double spin_duration = 5000;
+ double currentTime = Time.Current;
+
+ double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
+ Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
+
+ MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
similarity index 51%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
index e1e854e8dc..098e277fff 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircle.cs
@@ -7,7 +7,6 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
-using osu.Game.Tests.Visual;
using osuTK;
using System.Collections.Generic;
using System;
@@ -19,40 +18,34 @@ using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseHitCircle : OsuTestCase
+ public class TestSceneHitCircle : SkinnableTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
typeof(DrawableHitCircle)
};
- private readonly Container content;
- protected override Container Content => content;
-
private int depthIndex;
- protected readonly List Mods = new List();
- public TestCaseHitCircle()
+ public TestSceneHitCircle()
{
- base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
-
- AddStep("Miss Big Single", () => testSingle(2));
- AddStep("Miss Medium Single", () => testSingle(5));
- AddStep("Miss Small Single", () => testSingle(7));
- AddStep("Hit Big Single", () => testSingle(2, true));
- AddStep("Hit Medium Single", () => testSingle(5, true));
- AddStep("Hit Small Single", () => testSingle(7, true));
- AddStep("Miss Big Stream", () => testStream(2));
- AddStep("Miss Medium Stream", () => testStream(5));
- AddStep("Miss Small Stream", () => testStream(7));
- AddStep("Hit Big Stream", () => testStream(2, true));
- AddStep("Hit Medium Stream", () => testStream(5, true));
- AddStep("Hit Small Stream", () => testStream(7, true));
+ AddStep("Miss Big Single", () => SetContents(() => testSingle(2)));
+ AddStep("Miss Medium Single", () => SetContents(() => testSingle(5)));
+ AddStep("Miss Small Single", () => SetContents(() => testSingle(7)));
+ AddStep("Hit Big Single", () => SetContents(() => testSingle(2, true)));
+ AddStep("Hit Medium Single", () => SetContents(() => testSingle(5, true)));
+ AddStep("Hit Small Single", () => SetContents(() => testSingle(7, true)));
+ AddStep("Miss Big Stream", () => SetContents(() => testStream(2)));
+ AddStep("Miss Medium Stream", () => SetContents(() => testStream(5)));
+ AddStep("Miss Small Stream", () => SetContents(() => testStream(7)));
+ AddStep("Hit Big Stream", () => SetContents(() => testStream(2, true)));
+ AddStep("Hit Medium Stream", () => SetContents(() => testStream(5, true)));
+ AddStep("Hit Small Stream", () => SetContents(() => testStream(7, true)));
}
- private void testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
+ private Drawable testSingle(float circleSize, bool auto = false, double timeOffset = 0, Vector2? positionOffset = null)
{
- positionOffset = positionOffset ?? Vector2.Zero;
+ positionOffset ??= Vector2.Zero;
var circle = new HitCircle
{
@@ -62,27 +55,33 @@ namespace osu.Game.Rulesets.Osu.Tests
circle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = circleSize });
- var drawable = new TestDrawableHitCircle(circle, auto)
- {
- Anchor = Anchor.Centre,
- Depth = depthIndex++
- };
+ var drawable = CreateDrawableHitCircle(circle, auto);
- foreach (var mod in Mods.OfType())
+ foreach (var mod in SelectedMods.Value.OfType())
mod.ApplyToDrawableHitObjects(new[] { drawable });
- Add(drawable);
+ return drawable;
}
- private void testStream(float circleSize, bool auto = false)
+ protected virtual TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto) => new TestDrawableHitCircle(circle, auto)
{
+ Anchor = Anchor.Centre,
+ Depth = depthIndex++
+ };
+
+ private Drawable testStream(float circleSize, bool auto = false)
+ {
+ var container = new Container { RelativeSizeAxes = Axes.Both };
+
Vector2 pos = new Vector2(-250, 0);
for (int i = 0; i <= 1000; i += 100)
{
- testSingle(circleSize, auto, i, pos);
+ container.Add(testSingle(circleSize, auto, i, pos));
pos.X += 50;
}
+
+ return container;
}
protected class TestDrawableHitCircle : DrawableHitCircle
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
new file mode 100644
index 0000000000..5695462859
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleComboChange.cs
@@ -0,0 +1,26 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Bindables;
+using osu.Game.Rulesets.Osu.Objects;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneHitCircleComboChange : TestSceneHitCircle
+ {
+ private readonly Bindable comboIndex = new Bindable();
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
+ }
+
+ protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
+ {
+ circle.ComboIndexBindable.BindTo(comboIndex);
+ circle.IndexInCurrentComboBindable.BindTo(comboIndex);
+ return base.CreateDrawableHitCircle(circle, auto);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerHidden.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleHidden.cs
similarity index 71%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerHidden.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleHidden.cs
index 6136ce1639..21ebce8c23 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerHidden.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleHidden.cs
@@ -10,13 +10,14 @@ using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseSpinnerHidden : TestCaseSpinner
+ public class TestSceneHitCircleHidden : TestSceneHitCircle
{
public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
- public TestCaseSpinnerHidden()
+ [SetUp]
+ public void SetUp() => Schedule(() =>
{
- Mods.Add(new OsuModHidden());
- }
+ SelectedMods.Value = new[] { new OsuModHidden() };
+ });
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleLongCombo.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs
similarity index 64%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleLongCombo.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs
index 8d097ff1c1..b99cd523ff 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleLongCombo.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleLongCombo.cs
@@ -10,26 +10,29 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseHitCircleLongCombo : PlayerTestCase
+ public class TestSceneHitCircleLongCombo : PlayerTestScene
{
- public TestCaseHitCircleLongCombo()
+ public TestSceneHitCircleLongCombo()
: base(new OsuRuleset())
{
}
- protected override IBeatmap CreateBeatmap(Ruleset ruleset)
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
var beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
BaseDifficulty = new BeatmapDifficulty { CircleSize = 6 },
- Ruleset = ruleset.RulesetInfo
+ Ruleset = ruleset
}
};
for (int i = 0; i < 512; i++)
- beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
+ {
+ if (i % 32 < 20)
+ beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
+ }
return beatmap;
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs
similarity index 89%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs
index d536e39eef..4c6abc45f7 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCirclePlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCirclePlacementBlueprint.cs
@@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestCaseHitCirclePlacementBlueprint : PlacementBlueprintTestCase
+ public class TestSceneHitCirclePlacementBlueprint : PlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableHitCircle((HitCircle)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new HitCirclePlacementBlueprint();
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs
new file mode 100644
index 0000000000..0ecce42e88
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneHitCircleSelectionBlueprint.cs
@@ -0,0 +1,72 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneHitCircleSelectionBlueprint : SelectionBlueprintTestScene
+ {
+ private HitCircle hitCircle;
+ private DrawableHitCircle drawableObject;
+ private TestBlueprint blueprint;
+
+ [SetUp]
+ public void Setup() => Schedule(() =>
+ {
+ Clear();
+
+ hitCircle = new HitCircle { Position = new Vector2(256, 192) };
+ hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
+
+ Add(drawableObject = new DrawableHitCircle(hitCircle));
+ AddBlueprint(blueprint = new TestBlueprint(drawableObject));
+ });
+
+ [Test]
+ public void TestInitialState()
+ {
+ AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
+ }
+
+ [Test]
+ public void TestMoveHitObject()
+ {
+ AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
+ AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
+ }
+
+ [Test]
+ public void TestMoveAfterApplyingDefaults()
+ {
+ AddStep("apply defaults", () => hitCircle.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
+ AddStep("move hitobject", () => hitCircle.Position = new Vector2(300, 225));
+ AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.Position);
+ }
+
+ [Test]
+ public void TestStackedHitObject()
+ {
+ AddStep("set stacking", () => hitCircle.StackHeight = 5);
+ AddAssert("blueprint positioned over hitobject", () => blueprint.CirclePiece.Position == hitCircle.StackedPosition);
+ }
+
+ private class TestBlueprint : HitCircleSelectionBlueprint
+ {
+ public new HitCirclePiece CirclePiece => base.CirclePiece;
+
+ public TestBlueprint(DrawableHitCircle drawableCircle)
+ : base(drawableCircle)
+ {
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
new file mode 100644
index 0000000000..3ff37c4147
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneLegacyBeatmapSkin.cs
@@ -0,0 +1,154 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.IO.Stores;
+using osu.Framework.Testing;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Screens.Play;
+using osu.Game.Skinning;
+using osu.Game.Tests.Visual;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneLegacyBeatmapSkin : ScreenTestScene
+ {
+ [Resolved]
+ private AudioManager audio { get; set; }
+
+ [TestCase(true)]
+ [TestCase(false)]
+ public void TestBeatmapComboColours(bool customSkinColoursPresent)
+ {
+ ExposedPlayer player = null;
+
+ AddStep("load coloured beatmap", () => player = loadBeatmap(customSkinColoursPresent, true));
+ AddUntilStep("wait for player", () => player.IsLoaded);
+
+ AddAssert("is beatmap skin colours", () => player.UsableComboColours.SequenceEqual(TestBeatmapSkin.Colours));
+ }
+
+ [Test]
+ public void TestBeatmapNoComboColours()
+ {
+ ExposedPlayer player = null;
+
+ AddStep("load no-colour beatmap", () => player = loadBeatmap(false, false));
+ AddUntilStep("wait for player", () => player.IsLoaded);
+
+ AddAssert("is default user skin colours", () => player.UsableComboColours.SequenceEqual(SkinConfiguration.DefaultComboColours));
+ }
+
+ [Test]
+ public void TestBeatmapNoComboColoursSkinOverride()
+ {
+ ExposedPlayer player = null;
+
+ AddStep("load custom-skin colour", () => player = loadBeatmap(true, false));
+ AddUntilStep("wait for player", () => player.IsLoaded);
+
+ AddAssert("is custom user skin colours", () => player.UsableComboColours.SequenceEqual(TestSkin.Colours));
+ }
+
+ private ExposedPlayer loadBeatmap(bool userHasCustomColours, bool beatmapHasColours)
+ {
+ ExposedPlayer player;
+
+ Beatmap.Value = new CustomSkinWorkingBeatmap(audio, beatmapHasColours);
+
+ LoadScreen(player = new ExposedPlayer(userHasCustomColours));
+
+ return player;
+ }
+
+ private class ExposedPlayer : Player
+ {
+ private readonly bool userHasCustomColours;
+
+ public ExposedPlayer(bool userHasCustomColours)
+ : base(false, false)
+ {
+ this.userHasCustomColours = userHasCustomColours;
+ }
+
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
+ {
+ var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
+ dependencies.CacheAs(new TestSkin(userHasCustomColours));
+ return dependencies;
+ }
+
+ public IReadOnlyList UsableComboColours =>
+ GameplayClockContainer.ChildrenOfType()
+ .First()
+ .GetConfig>(GlobalSkinColours.ComboColours)?.Value;
+ }
+
+ private class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
+ {
+ private readonly bool hasColours;
+
+ public CustomSkinWorkingBeatmap(AudioManager audio, bool hasColours)
+ : base(new Beatmap
+ {
+ BeatmapInfo =
+ {
+ BeatmapSet = new BeatmapSetInfo(),
+ Ruleset = new OsuRuleset().RulesetInfo,
+ },
+ HitObjects = { new HitCircle { Position = new Vector2(256, 192) } }
+ }, null, null, audio)
+ {
+ this.hasColours = hasColours;
+ }
+
+ protected override ISkin GetSkin() => new TestBeatmapSkin(BeatmapInfo, hasColours);
+ }
+
+ private class TestBeatmapSkin : LegacyBeatmapSkin
+ {
+ public static Color4[] Colours { get; } =
+ {
+ new Color4(50, 100, 150, 255),
+ new Color4(40, 80, 120, 255),
+ };
+
+ public TestBeatmapSkin(BeatmapInfo beatmap, bool hasColours)
+ : base(beatmap, new ResourceStore(), null)
+ {
+ if (hasColours)
+ Configuration.AddComboColours(Colours);
+ }
+ }
+
+ private class TestSkin : LegacySkin, ISkinSource
+ {
+ public static Color4[] Colours { get; } =
+ {
+ new Color4(150, 100, 50, 255),
+ new Color4(20, 20, 20, 255),
+ };
+
+ public TestSkin(bool hasCustomColours)
+ : base(new SkinInfo(), null, null, string.Empty)
+ {
+ if (hasCustomColours)
+ Configuration.AddComboColours(Colours);
+ }
+
+ public event Action SourceChanged
+ {
+ add { }
+ remove { }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
new file mode 100644
index 0000000000..4af4d5f966
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuDistanceSnapGrid.cs
@@ -0,0 +1,197 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Shapes;
+using osu.Framework.Input.Events;
+using osu.Framework.Utils;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Edit;
+using osu.Game.Rulesets.Osu.Beatmaps;
+using osu.Game.Rulesets.Osu.Edit;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Screens.Edit;
+using osu.Game.Screens.Edit.Compose.Components;
+using osu.Game.Tests.Visual;
+using osuTK;
+using osuTK.Graphics;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneOsuDistanceSnapGrid : ManualInputManagerTestScene
+ {
+ private const double beat_length = 100;
+ private static readonly Vector2 grid_position = new Vector2(512, 384);
+
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(CircularDistanceSnapGrid)
+ };
+
+ [Cached(typeof(EditorBeatmap))]
+ private readonly EditorBeatmap editorBeatmap;
+
+ [Cached]
+ private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
+
+ [Cached(typeof(IDistanceSnapProvider))]
+ private readonly SnapProvider snapProvider = new SnapProvider();
+
+ private TestOsuDistanceSnapGrid grid;
+
+ public TestSceneOsuDistanceSnapGrid()
+ {
+ editorBeatmap = new EditorBeatmap(new OsuBeatmap());
+ }
+
+ [SetUp]
+ public void Setup() => Schedule(() =>
+ {
+ editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
+ editorBeatmap.ControlPointInfo.Clear();
+ editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
+
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.SlateGray
+ },
+ grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }),
+ new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
+ };
+ });
+
+ [TestCase(1)]
+ [TestCase(2)]
+ [TestCase(3)]
+ [TestCase(4)]
+ [TestCase(6)]
+ [TestCase(8)]
+ [TestCase(12)]
+ [TestCase(16)]
+ public void TestBeatDivisor(int divisor)
+ {
+ AddStep($"set beat divisor = {divisor}", () => beatDivisor.Value = divisor);
+ }
+
+ [Test]
+ public void TestCursorInCentre()
+ {
+ AddStep("move mouse to centre", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position)));
+ assertSnappedDistance((float)beat_length);
+ }
+
+ [Test]
+ public void TestCursorBeforeMovementPoint()
+ {
+ AddStep("move mouse to just before movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.49f)));
+ assertSnappedDistance((float)beat_length);
+ }
+
+ [Test]
+ public void TestCursorAfterMovementPoint()
+ {
+ AddStep("move mouse to just after movement point", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 1.51f)));
+ assertSnappedDistance((float)beat_length * 2);
+ }
+
+ [Test]
+ public void TestLimitedDistance()
+ {
+ AddStep("create limited grid", () =>
+ {
+ Children = new Drawable[]
+ {
+ new Box
+ {
+ RelativeSizeAxes = Axes.Both,
+ Colour = Color4.SlateGray
+ },
+ grid = new TestOsuDistanceSnapGrid(new HitCircle { Position = grid_position }, new HitCircle { StartTime = 200 }),
+ new SnappingCursorContainer { GetSnapPosition = v => grid.GetSnappedPosition(grid.ToLocalSpace(v)).position }
+ };
+ });
+
+ AddStep("move mouse outside grid", () => InputManager.MoveMouseTo(grid.ToScreenSpace(grid_position + new Vector2((float)beat_length, 0) * 3f)));
+ assertSnappedDistance((float)beat_length * 2);
+ }
+
+ private void assertSnappedDistance(float expectedDistance) => AddAssert($"snap distance = {expectedDistance}", () =>
+ {
+ Vector2 snappedPosition = grid.GetSnappedPosition(grid.ToLocalSpace(InputManager.CurrentState.Mouse.Position)).position;
+
+ return Precision.AlmostEquals(expectedDistance, Vector2.Distance(snappedPosition, grid_position));
+ });
+
+ private class SnappingCursorContainer : CompositeDrawable
+ {
+ public Func GetSnapPosition;
+
+ private readonly Drawable cursor;
+
+ public SnappingCursorContainer()
+ {
+ RelativeSizeAxes = Axes.Both;
+
+ InternalChild = cursor = new Circle
+ {
+ Origin = Anchor.Centre,
+ Size = new Vector2(50),
+ Colour = Color4.Red
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ updatePosition(GetContainingInputManager().CurrentState.Mouse.Position);
+ }
+
+ protected override bool OnMouseMove(MouseMoveEvent e)
+ {
+ base.OnMouseMove(e);
+
+ updatePosition(e.ScreenSpaceMousePosition);
+ return true;
+ }
+
+ private void updatePosition(Vector2 screenSpacePosition)
+ {
+ cursor.Position = GetSnapPosition.Invoke(screenSpacePosition);
+ }
+ }
+
+ private class TestOsuDistanceSnapGrid : OsuDistanceSnapGrid
+ {
+ public new float DistanceSpacing => base.DistanceSpacing;
+
+ public TestOsuDistanceSnapGrid(OsuHitObject hitObject, OsuHitObject nextHitObject = null)
+ : base(hitObject, nextHitObject)
+ {
+ }
+ }
+
+ private class SnapProvider : IDistanceSnapProvider
+ {
+ public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
+
+ public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;
+
+ public float DurationToDistance(double referenceTime, double duration) => (float)duration;
+
+ public double DistanceToDuration(double referenceTime, float distance) => distance;
+
+ public double GetSnappedDurationFromDistance(double referenceTime, float distance) => 0;
+
+ public float GetSnappedDistanceFromDistance(double referenceTime, float distance) => 0;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs
new file mode 100644
index 0000000000..412effe176
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuFlashlight.cs
@@ -0,0 +1,19 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Game.Rulesets.Mods;
+using osu.Game.Rulesets.Osu.Mods;
+using osu.Game.Screens.Play;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneOsuFlashlight : TestSceneOsuPlayer
+ {
+ protected override Player CreatePlayer(Ruleset ruleset)
+ {
+ SelectedMods.Value = new Mod[] { new OsuModAutoplay(), new OsuModFlashlight(), };
+
+ return base.CreatePlayer(ruleset);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuPlayer.cs
similarity index 78%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneOsuPlayer.cs
index 720c3c66fe..0a33b09ba8 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseOsuPlayer.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneOsuPlayer.cs
@@ -7,9 +7,9 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseOsuPlayer : PlayerTestCase
+ public class TestSceneOsuPlayer : PlayerTestScene
{
- public TestCaseOsuPlayer()
+ public TestSceneOsuPlayer()
: base(new OsuRuleset())
{
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs
new file mode 100644
index 0000000000..8e73d6152f
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneResumeOverlay.cs
@@ -0,0 +1,70 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Cursor;
+using osu.Game.Rulesets.Osu.UI;
+using osu.Game.Screens.Play;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneResumeOverlay : ManualInputManagerTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(OsuResumeOverlay),
+ };
+
+ public TestSceneResumeOverlay()
+ {
+ ManualOsuInputManager osuInputManager;
+ CursorContainer cursor;
+ ResumeOverlay resume;
+
+ bool resumeFired = false;
+
+ Child = osuInputManager = new ManualOsuInputManager(new OsuRuleset().RulesetInfo)
+ {
+ Children = new Drawable[]
+ {
+ cursor = new CursorContainer(),
+ resume = new OsuResumeOverlay
+ {
+ GameplayCursor = cursor
+ },
+ }
+ };
+
+ resume.ResumeAction = () => resumeFired = true;
+
+ AddStep("move mouse to center", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
+ AddStep("show", () => resume.Show());
+
+ AddStep("move mouse away", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.TopLeft));
+ AddStep("click", () => osuInputManager.GameClick());
+ AddAssert("not dismissed", () => !resumeFired && resume.State.Value == Visibility.Visible);
+
+ AddStep("move mouse back", () => InputManager.MoveMouseTo(ScreenSpaceDrawQuad.Centre));
+ AddStep("click", () => osuInputManager.GameClick());
+ AddAssert("dismissed", () => resumeFired && resume.State.Value == Visibility.Hidden);
+ }
+
+ private class ManualOsuInputManager : OsuInputManager
+ {
+ public ManualOsuInputManager(RulesetInfo ruleset)
+ : base(ruleset)
+ {
+ }
+
+ public void GameClick()
+ {
+ KeyBindingContainer.TriggerPressed(OsuAction.LeftButton);
+ KeyBindingContainer.TriggerReleased(OsuAction.LeftButton);
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs
new file mode 100644
index 0000000000..d692be89b2
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneShaking.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System.Diagnostics;
+using osu.Framework.Utils;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Scoring;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneShaking : TestSceneHitCircle
+ {
+ protected override TestDrawableHitCircle CreateDrawableHitCircle(HitCircle circle, bool auto)
+ {
+ var drawableHitObject = base.CreateDrawableHitCircle(circle, auto);
+
+ Debug.Assert(drawableHitObject.HitObject.HitWindows != null);
+
+ double delay = drawableHitObject.HitObject.StartTime - (drawableHitObject.HitObject.HitWindows.WindowFor(HitResult.Miss) + RNG.Next(0, 300)) - Time.Current;
+ Scheduler.AddDelayed(() => drawableHitObject.TriggerJudgement(), delay);
+
+ return drawableHitObject;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
new file mode 100644
index 0000000000..4da1b1dae0
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSkinFallbacks.cs
@@ -0,0 +1,161 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Linq;
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Audio.Sample;
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Sprites;
+using osu.Framework.Graphics.Textures;
+using osu.Framework.Timing;
+using osu.Game.Audio;
+using osu.Game.Beatmaps;
+using osu.Game.Configuration;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Screens.Play;
+using osu.Game.Skinning;
+using osu.Game.Storyboards;
+using osu.Game.Tests.Visual;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [TestFixture]
+ public class TestSceneSkinFallbacks : PlayerTestScene
+ {
+ private readonly TestSource testUserSkin;
+ private readonly TestSource testBeatmapSkin;
+
+ public TestSceneSkinFallbacks()
+ : base(new OsuRuleset())
+ {
+ testUserSkin = new TestSource("user");
+ testBeatmapSkin = new TestSource("beatmap");
+ }
+
+ [Test]
+ public void TestBeatmapSkinDefault()
+ {
+ AddStep("enable user provider", () => testUserSkin.Enabled = true);
+
+ AddStep("enable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, true));
+ checkNextHitObject("beatmap");
+
+ AddStep("disable beatmap skin", () => LocalConfig.Set(OsuSetting.BeatmapSkins, false));
+ checkNextHitObject("user");
+
+ AddStep("disable user provider", () => testUserSkin.Enabled = false);
+ checkNextHitObject(null);
+ }
+
+ private void checkNextHitObject(string skin) =>
+ AddUntilStep($"check skin from {skin}", () =>
+ {
+ var firstObject = ((TestPlayer)Player).DrawableRuleset.Playfield.HitObjectContainer.AliveObjects.OfType().FirstOrDefault();
+
+ if (firstObject == null)
+ return false;
+
+ var skinnable = firstObject.ApproachCircle.Child as SkinnableDrawable;
+
+ if (skin == null && skinnable?.Drawable is Sprite)
+ // check for default skin provider
+ return true;
+
+ var text = skinnable?.Drawable as SpriteText;
+
+ return text?.Text == skin;
+ });
+
+ [Resolved]
+ private AudioManager audio { get; set; }
+
+ protected override Player CreatePlayer(Ruleset ruleset) => new SkinProvidingPlayer(testUserSkin);
+
+ protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) => new CustomSkinWorkingBeatmap(beatmap, storyboard, Clock, audio, testBeatmapSkin);
+
+ public class CustomSkinWorkingBeatmap : ClockBackedTestWorkingBeatmap
+ {
+ private readonly ISkinSource skin;
+
+ public CustomSkinWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard, IFrameBasedClock frameBasedClock, AudioManager audio, ISkinSource skin)
+ : base(beatmap, storyboard, frameBasedClock, audio)
+ {
+ this.skin = skin;
+ }
+
+ protected override ISkin GetSkin() => skin;
+ }
+
+ public class SkinProvidingPlayer : TestPlayer
+ {
+ private readonly TestSource userSkin;
+
+ public SkinProvidingPlayer(TestSource userSkin)
+ {
+ this.userSkin = userSkin;
+ }
+
+ private DependencyContainer dependencies;
+
+ protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
+ {
+ dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
+
+ dependencies.CacheAs(userSkin);
+
+ return dependencies;
+ }
+ }
+
+ public class TestSource : ISkinSource
+ {
+ private readonly string identifier;
+
+ public TestSource(string identifier)
+ {
+ this.identifier = identifier;
+ }
+
+ public Drawable GetDrawableComponent(ISkinComponent component)
+ {
+ if (!enabled) return null;
+
+ return new OsuSpriteText
+ {
+ Text = identifier,
+ Font = OsuFont.Default.With(size: 30),
+ };
+ }
+
+ public Texture GetTexture(string componentName) => null;
+
+ public SampleChannel GetSample(ISampleInfo sampleInfo) => null;
+
+ public TValue GetValue(Func query) where TConfiguration : SkinConfiguration => default;
+ public IBindable GetConfig(TLookup lookup) => null;
+
+ public event Action SourceChanged;
+
+ private bool enabled = true;
+
+ public bool Enabled
+ {
+ get => enabled;
+ set
+ {
+ if (value == enabled)
+ return;
+
+ enabled = value;
+ SourceChanged?.Invoke();
+ }
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
new file mode 100644
index 0000000000..e8386363be
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSlider.cs
@@ -0,0 +1,404 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Game.Audio;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osuTK;
+using osuTK.Graphics;
+using osu.Game.Rulesets.Mods;
+using System.Linq;
+using NUnit.Framework;
+using osu.Game.Graphics;
+using osu.Game.Graphics.Sprites;
+using osu.Game.Rulesets.Judgements;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Drawables;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ [TestFixture]
+ public class TestSceneSlider : SkinnableTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(Slider),
+ typeof(SliderTick),
+ typeof(SliderTailCircle),
+ typeof(SliderBall),
+ typeof(SliderBody),
+ typeof(SnakingSliderBody),
+ typeof(DrawableSlider),
+ typeof(DrawableSliderTick),
+ typeof(DrawableSliderTail),
+ typeof(DrawableSliderHead),
+ typeof(DrawableRepeatPoint),
+ typeof(DrawableOsuHitObject)
+ };
+
+ private Container content;
+
+ protected override Container Content
+ {
+ get
+ {
+ if (content == null)
+ base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
+
+ return content;
+ }
+ }
+
+ private int depthIndex;
+
+ public TestSceneSlider()
+ {
+ AddStep("Big Single", () => SetContents(() => testSimpleBig()));
+ AddStep("Medium Single", () => SetContents(() => testSimpleMedium()));
+ AddStep("Small Single", () => SetContents(() => testSimpleSmall()));
+ AddStep("Big 1 Repeat", () => SetContents(() => testSimpleBig(1)));
+ AddStep("Medium 1 Repeat", () => SetContents(() => testSimpleMedium(1)));
+ AddStep("Small 1 Repeat", () => SetContents(() => testSimpleSmall(1)));
+ AddStep("Big 2 Repeats", () => SetContents(() => testSimpleBig(2)));
+ AddStep("Medium 2 Repeats", () => SetContents(() => testSimpleMedium(2)));
+ AddStep("Small 2 Repeats", () => SetContents(() => testSimpleSmall(2)));
+
+ AddStep("Slow Slider", () => SetContents(testSlowSpeed)); // slow long sliders take ages already so no repeat steps
+ AddStep("Slow Short Slider", () => SetContents(() => testShortSlowSpeed()));
+ AddStep("Slow Short Slider 1 Repeats", () => SetContents(() => testShortSlowSpeed(1)));
+ AddStep("Slow Short Slider 2 Repeats", () => SetContents(() => testShortSlowSpeed(2)));
+
+ AddStep("Fast Slider", () => SetContents(() => testHighSpeed()));
+ AddStep("Fast Slider 1 Repeat", () => SetContents(() => testHighSpeed(1)));
+ AddStep("Fast Slider 2 Repeats", () => SetContents(() => testHighSpeed(2)));
+ AddStep("Fast Short Slider", () => SetContents(() => testShortHighSpeed()));
+ AddStep("Fast Short Slider 1 Repeat", () => SetContents(() => testShortHighSpeed(1)));
+ AddStep("Fast Short Slider 2 Repeats", () => SetContents(() => testShortHighSpeed(2)));
+ AddStep("Fast Short Slider 6 Repeats", () => SetContents(() => testShortHighSpeed(6)));
+
+ AddStep("Perfect Curve", () => SetContents(() => testPerfect()));
+ AddStep("Perfect Curve 1 Repeat", () => SetContents(() => testPerfect(1)));
+ AddStep("Perfect Curve 2 Repeats", () => SetContents(() => testPerfect(2)));
+
+ AddStep("Linear Slider", () => SetContents(() => testLinear()));
+ AddStep("Linear Slider 1 Repeat", () => SetContents(() => testLinear(1)));
+ AddStep("Linear Slider 2 Repeats", () => SetContents(() => testLinear(2)));
+
+ AddStep("Bezier Slider", () => SetContents(() => testBezier()));
+ AddStep("Bezier Slider 1 Repeat", () => SetContents(() => testBezier(1)));
+ AddStep("Bezier Slider 2 Repeats", () => SetContents(() => testBezier(2)));
+
+ AddStep("Linear Overlapping", () => SetContents(() => testLinearOverlapping()));
+ AddStep("Linear Overlapping 1 Repeat", () => SetContents(() => testLinearOverlapping(1)));
+ AddStep("Linear Overlapping 2 Repeats", () => SetContents(() => testLinearOverlapping(2)));
+
+ AddStep("Catmull Slider", () => SetContents(() => testCatmull()));
+ AddStep("Catmull Slider 1 Repeat", () => SetContents(() => testCatmull(1)));
+ AddStep("Catmull Slider 2 Repeats", () => SetContents(() => testCatmull(2)));
+
+ AddStep("Big Single, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset()));
+ AddStep("Big 1 Repeat, Large StackOffset", () => SetContents(() => testSimpleBigLargeStackOffset(1)));
+
+ AddStep("Distance Overflow", () => SetContents(() => testDistanceOverflow()));
+ AddStep("Distance Overflow 1 Repeat", () => SetContents(() => testDistanceOverflow(1)));
+ }
+
+ [Test]
+ public void TestChangeStackHeight()
+ {
+ DrawableSlider slider = null;
+
+ AddStep("create slider", () =>
+ {
+ slider = (DrawableSlider)createSlider(repeats: 1);
+ Add(slider);
+ });
+
+ AddStep("change stack height", () => slider.HitObject.StackHeight = 10);
+ AddAssert("body positioned correctly", () => slider.Position == slider.HitObject.StackedPosition);
+ }
+
+ [Test]
+ public void TestChangeSamplesWithNoNodeSamples()
+ {
+ DrawableSlider slider = null;
+
+ AddStep("create slider", () =>
+ {
+ slider = (DrawableSlider)createSlider(repeats: 1);
+ Add(slider);
+ });
+
+ AddStep("change samples", () => slider.HitObject.Samples = new[]
+ {
+ new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
+ new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
+ });
+
+ AddAssert("head samples updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
+ AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertTickSamples));
+ AddAssert("repeat samples updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertSamples));
+ AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
+
+ static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
+
+ static bool assertSamples(HitObject hitObject)
+ {
+ return hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP)
+ && hitObject.Samples.Any(s => s.Name == HitSampleInfo.HIT_WHISTLE);
+ }
+ }
+
+ [Test]
+ public void TestChangeSamplesWithNodeSamples()
+ {
+ DrawableSlider slider = null;
+
+ AddStep("create slider", () =>
+ {
+ slider = (DrawableSlider)createSlider(repeats: 1);
+
+ for (int i = 0; i < 2; i++)
+ ((Slider)slider.HitObject).NodeSamples.Add(new List { new HitSampleInfo { Name = HitSampleInfo.HIT_FINISH } });
+
+ Add(slider);
+ });
+
+ AddStep("change samples", () => slider.HitObject.Samples = new[]
+ {
+ new HitSampleInfo { Name = HitSampleInfo.HIT_CLAP },
+ new HitSampleInfo { Name = HitSampleInfo.HIT_WHISTLE },
+ });
+
+ AddAssert("head samples not updated", () => assertSamples(((Slider)slider.HitObject).HeadCircle));
+ AddAssert("tick samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertTickSamples));
+ AddAssert("repeat samples not updated", () => ((Slider)slider.HitObject).NestedHitObjects.OfType().All(assertSamples));
+ AddAssert("tail has no samples", () => ((Slider)slider.HitObject).TailCircle.Samples.Count == 0);
+
+ static bool assertTickSamples(SliderTick tick) => tick.Samples.Single().Name == "slidertick";
+
+ static bool assertSamples(HitObject hitObject) => hitObject.Samples.All(s => s.Name != HitSampleInfo.HIT_CLAP && s.Name != HitSampleInfo.HIT_WHISTLE);
+ }
+
+ private Drawable testSimpleBig(int repeats = 0) => createSlider(2, repeats: repeats);
+
+ private Drawable testSimpleBigLargeStackOffset(int repeats = 0) => createSlider(2, repeats: repeats, stackHeight: 10);
+
+ private Drawable testDistanceOverflow(int repeats = 0)
+ {
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(239, 176),
+ Path = new SliderPath(PathType.PerfectCurve, new[]
+ {
+ Vector2.Zero,
+ new Vector2(154, 28),
+ new Vector2(52, -34)
+ }, 700),
+ RepeatCount = repeats,
+ StackHeight = 10
+ };
+
+ return createDrawable(slider, 2, 2);
+ }
+
+ private Drawable testSimpleMedium(int repeats = 0) => createSlider(5, repeats: repeats);
+
+ private Drawable testSimpleSmall(int repeats = 0) => createSlider(7, repeats: repeats);
+
+ private Drawable testSlowSpeed() => createSlider(speedMultiplier: 0.5);
+
+ private Drawable testShortSlowSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 0.5);
+
+ private Drawable testHighSpeed(int repeats = 0) => createSlider(repeats: repeats, speedMultiplier: 15);
+
+ private Drawable testShortHighSpeed(int repeats = 0) => createSlider(distance: 100, repeats: repeats, speedMultiplier: 15);
+
+ private Drawable createSlider(float circleSize = 2, float distance = 400, int repeats = 0, double speedMultiplier = 2, int stackHeight = 0)
+ {
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(-(distance / 2), 0),
+ Path = new SliderPath(PathType.PerfectCurve, new[]
+ {
+ Vector2.Zero,
+ new Vector2(distance, 0),
+ }, distance),
+ RepeatCount = repeats,
+ StackHeight = stackHeight
+ };
+
+ return createDrawable(slider, circleSize, speedMultiplier);
+ }
+
+ private Drawable testPerfect(int repeats = 0)
+ {
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(-200, 0),
+ Path = new SliderPath(PathType.PerfectCurve, new[]
+ {
+ Vector2.Zero,
+ new Vector2(200, 200),
+ new Vector2(400, 0)
+ }, 600),
+ RepeatCount = repeats,
+ };
+
+ return createDrawable(slider, 2, 3);
+ }
+
+ private Drawable testLinear(int repeats = 0) => createLinear(repeats);
+
+ private Drawable createLinear(int repeats)
+ {
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(-200, 0),
+ Path = new SliderPath(PathType.Linear, new[]
+ {
+ Vector2.Zero,
+ new Vector2(150, 75),
+ new Vector2(200, 0),
+ new Vector2(300, -200),
+ new Vector2(400, 0),
+ new Vector2(430, 0)
+ }),
+ RepeatCount = repeats,
+ };
+
+ return createDrawable(slider, 2, 3);
+ }
+
+ private Drawable testBezier(int repeats = 0) => createBezier(repeats);
+
+ private Drawable createBezier(int repeats)
+ {
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(-200, 0),
+ Path = new SliderPath(PathType.Bezier, new[]
+ {
+ Vector2.Zero,
+ new Vector2(150, 75),
+ new Vector2(200, 100),
+ new Vector2(300, -200),
+ new Vector2(430, 0)
+ }),
+ RepeatCount = repeats,
+ };
+
+ return createDrawable(slider, 2, 3);
+ }
+
+ private Drawable testLinearOverlapping(int repeats = 0) => createOverlapping(repeats);
+
+ private Drawable createOverlapping(int repeats)
+ {
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(0, 0),
+ Path = new SliderPath(PathType.Linear, new[]
+ {
+ Vector2.Zero,
+ new Vector2(-200, 0),
+ new Vector2(0, 0),
+ new Vector2(0, -200),
+ new Vector2(-200, -200),
+ new Vector2(0, -200)
+ }),
+ RepeatCount = repeats,
+ };
+
+ return createDrawable(slider, 2, 3);
+ }
+
+ private Drawable testCatmull(int repeats = 0) => createCatmull(repeats);
+
+ private Drawable createCatmull(int repeats = 0)
+ {
+ var repeatSamples = new List>();
+ for (int i = 0; i < repeats; i++)
+ repeatSamples.Add(new List());
+
+ var slider = new Slider
+ {
+ StartTime = Time.Current + 1000,
+ Position = new Vector2(-100, 0),
+ Path = new SliderPath(PathType.Catmull, new[]
+ {
+ Vector2.Zero,
+ new Vector2(50, -50),
+ new Vector2(150, 50),
+ new Vector2(200, 0)
+ }),
+ RepeatCount = repeats,
+ NodeSamples = repeatSamples
+ };
+
+ return createDrawable(slider, 3, 1);
+ }
+
+ private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
+ {
+ var cpi = new ControlPointInfo();
+ cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
+
+ slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });
+
+ var drawable = CreateDrawableSlider(slider);
+
+ foreach (var mod in SelectedMods.Value.OfType())
+ mod.ApplyToDrawableHitObjects(new[] { drawable });
+
+ drawable.OnNewResult += onNewResult;
+
+ return drawable;
+ }
+
+ protected virtual DrawableSlider CreateDrawableSlider(Slider slider) => new DrawableSlider(slider)
+ {
+ Anchor = Anchor.Centre,
+ Depth = depthIndex++
+ };
+
+ private float judgementOffsetDirection = 1;
+
+ private void onNewResult(DrawableHitObject judgedObject, JudgementResult result)
+ {
+ if (!(judgedObject is DrawableOsuHitObject osuObject))
+ return;
+
+ OsuSpriteText text;
+ Add(text = new OsuSpriteText
+ {
+ Anchor = Anchor.Centre,
+ Origin = Anchor.Centre,
+ Text = result.IsHit ? "Hit!" : "Miss!",
+ Colour = result.IsHit ? Color4.Green : Color4.Red,
+ Font = OsuFont.GetFont(size: 30),
+ Position = osuObject.HitObject.StackedEndPosition + judgementOffsetDirection * new Vector2(0, 45)
+ });
+
+ text.Delay(150)
+ .Then().FadeOut(200)
+ .Then().Expire();
+
+ judgementOffsetDirection *= -1;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
new file mode 100644
index 0000000000..13ced3019e
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderComboChange.cs
@@ -0,0 +1,28 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Bindables;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneSliderComboChange : TestSceneSlider
+ {
+ private readonly Bindable comboIndex = new Bindable();
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+ Scheduler.AddDelayed(() => comboIndex.Value++, 250, true);
+ }
+
+ protected override DrawableSlider CreateDrawableSlider(Slider slider)
+ {
+ slider.ComboIndexBindable.BindTo(comboIndex);
+ slider.IndexInCurrentComboBindable.BindTo(comboIndex);
+
+ return base.CreateDrawableSlider(slider);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderHidden.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderHidden.cs
similarity index 71%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseSliderHidden.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneSliderHidden.cs
index ba5bd48c51..d0ee1bddb5 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderHidden.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderHidden.cs
@@ -10,13 +10,14 @@ using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseSliderHidden : TestCaseSlider
+ public class TestSceneSliderHidden : TestSceneSlider
{
public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
- public TestCaseSliderHidden()
+ [SetUp]
+ public void SetUp() => Schedule(() =>
{
- Mods.Add(new OsuModHidden());
- }
+ SelectedMods.Value = new[] { new OsuModHidden() };
+ });
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
similarity index 85%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
index 76bd9ef758..94df239267 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderInput.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderInput.cs
@@ -20,13 +20,12 @@ using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
using osu.Game.Screens.Play;
-using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestCaseSliderInput : RateAdjustedBeatmapTestCase
+ public class TestSceneSliderInput : RateAdjustedBeatmapTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -45,6 +44,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private const double time_during_slide_2 = 3000;
private const double time_during_slide_3 = 3500;
private const double time_during_slide_4 = 3800;
+ private const double time_slider_end = 4000;
private List judgementResults;
private bool allJudgedFired;
@@ -285,21 +285,65 @@ namespace osu.Game.Rulesets.Osu.Tests
AddAssert("Tracking acquired", assertMidSliderJudgements);
}
+ ///
+ /// Scenario:
+ /// - Press a key on the slider head
+ /// - While holding the key, move cursor close to the edge of tracking area
+ /// - Keep the cursor on the edge of tracking area until the slider ends
+ /// Expected Result:
+ /// A passing test case will have the slider track the cursor throughout the whole test.
+ ///
+ [Test]
+ public void TestTrackingAreaEdge()
+ {
+ performTest(new List
+ {
+ new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
+ new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.19f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
+ new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.199f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
+ });
+
+ AddAssert("Tracking kept", assertGreatJudge);
+ }
+
+ ///
+ /// Scenario:
+ /// - Press a key on the slider head
+ /// - While holding the key, move cursor just outside the tracking area
+ /// - Keep the cursor just outside the tracking area until the slider ends
+ /// Expected Result:
+ /// A passing test case will have the slider drop the tracking on frame 2.
+ ///
+ [Test]
+ public void TestTrackingAreaOutsideEdge()
+ {
+ performTest(new List
+ {
+ new OsuReplayFrame { Position = new Vector2(0, 0), Actions = { OsuAction.LeftButton }, Time = time_slider_start },
+ new OsuReplayFrame { Position = new Vector2(0, OsuHitObject.OBJECT_RADIUS * 1.21f), Actions = { OsuAction.LeftButton }, Time = time_slider_start + 250 },
+ new OsuReplayFrame { Position = new Vector2(slider_path_length, OsuHitObject.OBJECT_RADIUS * 1.201f), Actions = { OsuAction.LeftButton }, Time = time_slider_end },
+ });
+
+ AddAssert("Tracking dropped", assertMidSliderJudgementFail);
+ }
+
private bool assertGreatJudge() => judgementResults.Last().Type == HitResult.Great;
- private bool assertHeadMissTailTracked() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
+ private bool assertHeadMissTailTracked() => judgementResults[^2].Type == HitResult.Great && judgementResults.First().Type == HitResult.Miss;
- private bool assertMidSliderJudgements() => judgementResults[judgementResults.Count - 2].Type == HitResult.Great;
+ private bool assertMidSliderJudgements() => judgementResults[^2].Type == HitResult.Great;
- private bool assertMidSliderJudgementFail() => judgementResults[judgementResults.Count - 2].Type == HitResult.Miss;
+ private bool assertMidSliderJudgementFail() => judgementResults[^2].Type == HitResult.Miss;
private ScoreAccessibleReplayPlayer currentPlayer;
+ private const float slider_path_length = 25;
+
private void performTest(List frames)
{
AddStep("load player", () =>
{
- Beatmap.Value = new TestWorkingBeatmap(new Beatmap
+ Beatmap.Value = CreateWorkingBeatmap(new Beatmap
{
HitObjects =
{
@@ -310,20 +354,18 @@ namespace osu.Game.Rulesets.Osu.Tests
Path = new SliderPath(PathType.PerfectCurve, new[]
{
Vector2.Zero,
- new Vector2(25, 0),
- }, 25),
+ new Vector2(slider_path_length, 0),
+ }, slider_path_length),
}
},
- ControlPointInfo =
- {
- DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
- },
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
Ruleset = new OsuRuleset().RulesetInfo
},
- }, Clock);
+ });
+
+ Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
@@ -353,6 +395,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
+ protected override bool PauseOnFocusLost => false;
+
public ScoreAccessibleReplayPlayer(Score score)
: base(score, false, false)
{
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs
similarity index 89%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs
index f11d98613a..0522260150 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSliderPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderPlacementBlueprint.cs
@@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestCaseSliderPlacementBlueprint : PlacementBlueprintTestCase
+ public class TestSceneSliderPlacementBlueprint : PlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSlider((Slider)hitObject);
protected override PlacementBlueprint CreateBlueprint() => new SliderPlacementBlueprint();
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs
new file mode 100644
index 0000000000..5dd2bd18a8
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSliderSelectionBlueprint.cs
@@ -0,0 +1,232 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using System;
+using System.Collections.Generic;
+using NUnit.Framework;
+using osu.Framework.Utils;
+using osu.Game.Beatmaps;
+using osu.Game.Beatmaps.ControlPoints;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Objects.Types;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
+using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+using osuTK;
+using osuTK.Input;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneSliderSelectionBlueprint : SelectionBlueprintTestScene
+ {
+ public override IReadOnlyList RequiredTypes => new[]
+ {
+ typeof(SliderSelectionBlueprint),
+ typeof(SliderCircleSelectionBlueprint),
+ typeof(SliderBodyPiece),
+ typeof(SliderCircle),
+ typeof(PathControlPointVisualiser),
+ typeof(PathControlPointPiece)
+ };
+
+ private Slider slider;
+ private DrawableSlider drawableObject;
+ private TestSliderBlueprint blueprint;
+
+ [SetUp]
+ public void Setup() => Schedule(() =>
+ {
+ Clear();
+
+ slider = new Slider
+ {
+ Position = new Vector2(256, 192),
+ Path = new SliderPath(PathType.Bezier, new[]
+ {
+ Vector2.Zero,
+ new Vector2(150, 150),
+ new Vector2(300, 0)
+ })
+ };
+
+ slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
+
+ Add(drawableObject = new DrawableSlider(slider));
+ AddBlueprint(blueprint = new TestSliderBlueprint(drawableObject));
+ });
+
+ [Test]
+ public void TestInitialState()
+ {
+ checkPositions();
+ }
+
+ [Test]
+ public void TestMoveHitObject()
+ {
+ moveHitObject();
+ checkPositions();
+ }
+
+ [Test]
+ public void TestMoveAfterApplyingDefaults()
+ {
+ AddStep("apply defaults", () => slider.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 }));
+ moveHitObject();
+ checkPositions();
+ }
+
+ [Test]
+ public void TestStackedHitObject()
+ {
+ AddStep("set stacking", () => slider.StackHeight = 5);
+ checkPositions();
+ }
+
+ [Test]
+ public void TestSingleControlPointSelection()
+ {
+ moveMouseToControlPoint(0);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ checkControlPointSelected(0, true);
+ checkControlPointSelected(1, false);
+ }
+
+ [Test]
+ public void TestSingleControlPointDeselectionViaOtherControlPoint()
+ {
+ moveMouseToControlPoint(0);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+
+ moveMouseToControlPoint(1);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ checkControlPointSelected(0, false);
+ checkControlPointSelected(1, true);
+ }
+
+ [Test]
+ public void TestSingleControlPointDeselectionViaClickOutside()
+ {
+ moveMouseToControlPoint(0);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+
+ AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ checkControlPointSelected(0, false);
+ checkControlPointSelected(1, false);
+ }
+
+ [Test]
+ public void TestMultipleControlPointSelection()
+ {
+ moveMouseToControlPoint(0);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ moveMouseToControlPoint(1);
+ AddStep("ctrl + click", () =>
+ {
+ InputManager.PressKey(Key.ControlLeft);
+ InputManager.Click(MouseButton.Left);
+ InputManager.ReleaseKey(Key.ControlLeft);
+ });
+ checkControlPointSelected(0, true);
+ checkControlPointSelected(1, true);
+ }
+
+ [Test]
+ public void TestMultipleControlPointDeselectionViaOtherControlPoint()
+ {
+ moveMouseToControlPoint(0);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ moveMouseToControlPoint(1);
+ AddStep("ctrl + click", () =>
+ {
+ InputManager.PressKey(Key.ControlLeft);
+ InputManager.Click(MouseButton.Left);
+ InputManager.ReleaseKey(Key.ControlLeft);
+ });
+
+ moveMouseToControlPoint(2);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ checkControlPointSelected(0, false);
+ checkControlPointSelected(1, false);
+ }
+
+ [Test]
+ public void TestMultipleControlPointDeselectionViaClickOutside()
+ {
+ moveMouseToControlPoint(0);
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ moveMouseToControlPoint(1);
+ AddStep("ctrl + click", () =>
+ {
+ InputManager.PressKey(Key.ControlLeft);
+ InputManager.Click(MouseButton.Left);
+ InputManager.ReleaseKey(Key.ControlLeft);
+ });
+
+ AddStep("move mouse outside control point", () => InputManager.MoveMouseTo(drawableObject));
+ AddStep("click", () => InputManager.Click(MouseButton.Left));
+ checkControlPointSelected(0, false);
+ checkControlPointSelected(1, false);
+ }
+
+ private void moveHitObject()
+ {
+ AddStep("move hitobject", () =>
+ {
+ slider.Position = new Vector2(300, 225);
+ });
+ }
+
+ private void checkPositions()
+ {
+ AddAssert("body positioned correctly", () => blueprint.BodyPiece.Position == slider.StackedPosition);
+
+ AddAssert("head positioned correctly",
+ () => Precision.AlmostEquals(blueprint.HeadBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.HeadCircle.ScreenSpaceDrawQuad.Centre));
+
+ AddAssert("tail positioned correctly",
+ () => Precision.AlmostEquals(blueprint.TailBlueprint.CirclePiece.ScreenSpaceDrawQuad.Centre, drawableObject.TailCircle.ScreenSpaceDrawQuad.Centre));
+ }
+
+ private void moveMouseToControlPoint(int index)
+ {
+ AddStep($"move mouse to control point {index}", () =>
+ {
+ Vector2 position = slider.Position + slider.Path.ControlPoints[index].Position.Value;
+ InputManager.MoveMouseTo(drawableObject.Parent.ToScreenSpace(position));
+ });
+ }
+
+ private void checkControlPointSelected(int index, bool selected)
+ => AddAssert($"control point {index} {(selected ? "selected" : "not selected")}", () => blueprint.ControlPointVisualiser.Pieces[index].IsSelected.Value == selected);
+
+ private class TestSliderBlueprint : SliderSelectionBlueprint
+ {
+ public new SliderBodyPiece BodyPiece => base.BodyPiece;
+ public new TestSliderCircleBlueprint HeadBlueprint => (TestSliderCircleBlueprint)base.HeadBlueprint;
+ public new TestSliderCircleBlueprint TailBlueprint => (TestSliderCircleBlueprint)base.TailBlueprint;
+ public new PathControlPointVisualiser ControlPointVisualiser => base.ControlPointVisualiser;
+
+ public TestSliderBlueprint(DrawableSlider slider)
+ : base(slider)
+ {
+ }
+
+ protected override SliderCircleSelectionBlueprint CreateCircleSelectionBlueprint(DrawableSlider slider, SliderPosition position) => new TestSliderCircleBlueprint(slider, position);
+ }
+
+ private class TestSliderCircleBlueprint : SliderCircleSelectionBlueprint
+ {
+ public new HitCirclePiece CirclePiece => base.CirclePiece;
+
+ public TestSliderCircleBlueprint(DrawableSlider slider, SliderPosition position)
+ : base(slider, position)
+ {
+ }
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinner.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs
similarity index 92%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinner.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs
index e8b534bba9..f53b64c729 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinner.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinner.cs
@@ -18,7 +18,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseSpinner : OsuTestCase
+ public class TestSceneSpinner : OsuTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -31,9 +31,8 @@ namespace osu.Game.Rulesets.Osu.Tests
protected override Container Content => content;
private int depthIndex;
- protected readonly List Mods = new List();
- public TestCaseSpinner()
+ public TestSceneSpinner()
{
base.Content.Add(content = new OsuInputManager(new RulesetInfo { ID = 0 }));
@@ -57,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Tests
Depth = depthIndex++
};
- foreach (var mod in Mods.OfType())
+ foreach (var mod in SelectedMods.Value.OfType())
mod.ApplyToDrawableHitObjects(new[] { drawable });
Add(drawable);
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleHidden.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerHidden.cs
similarity index 71%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleHidden.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerHidden.cs
index 26d9b5ae91..dd863deed2 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseHitCircleHidden.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerHidden.cs
@@ -10,13 +10,14 @@ using osu.Game.Rulesets.Osu.Mods;
namespace osu.Game.Rulesets.Osu.Tests
{
[TestFixture]
- public class TestCaseHitCircleHidden : TestCaseHitCircle
+ public class TestSceneSpinnerHidden : TestSceneSpinner
{
public override IReadOnlyList RequiredTypes => base.RequiredTypes.Concat(new[] { typeof(OsuModHidden) }).ToList();
- public TestCaseHitCircleHidden()
+ [SetUp]
+ public void SetUp() => Schedule(() =>
{
- Mods.Add(new OsuModHidden());
- }
+ SelectedMods.Value = new[] { new OsuModHidden() };
+ });
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs
similarity index 89%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs
index 9001ad3596..d74d072857 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerPlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerPlacementBlueprint.cs
@@ -11,7 +11,7 @@ using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestCaseSpinnerPlacementBlueprint : PlacementBlueprintTestCase
+ public class TestSceneSpinnerPlacementBlueprint : PlacementBlueprintTestScene
{
protected override DrawableHitObject CreateHitObject(HitObject hitObject) => new DrawableSpinner((Spinner)hitObject);
diff --git a/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
new file mode 100644
index 0000000000..5cf571d961
--- /dev/null
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerRotation.cs
@@ -0,0 +1,112 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using NUnit.Framework;
+using osu.Framework.Allocation;
+using osu.Framework.Audio;
+using osu.Framework.Utils;
+using osu.Framework.Testing;
+using osu.Framework.Timing;
+using osu.Game.Beatmaps;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osu.Game.Tests.Visual;
+using osuTK;
+using System.Collections.Generic;
+using System.Linq;
+using osu.Game.Storyboards;
+using static osu.Game.Tests.Visual.OsuTestScene.ClockBackedTestWorkingBeatmap;
+
+namespace osu.Game.Rulesets.Osu.Tests
+{
+ public class TestSceneSpinnerRotation : TestSceneOsuPlayer
+ {
+ [Resolved]
+ private AudioManager audioManager { get; set; }
+
+ private TrackVirtualManual track;
+
+ protected override bool Autoplay => true;
+
+ protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null)
+ {
+ var working = new ClockBackedTestWorkingBeatmap(beatmap, storyboard, new FramedClock(new ManualClock { Rate = 1 }), audioManager);
+ track = (TrackVirtualManual)working.Track;
+ return working;
+ }
+
+ private DrawableSpinner drawableSpinner;
+
+ [SetUpSteps]
+ public override void SetUpSteps()
+ {
+ base.SetUpSteps();
+
+ AddUntilStep("wait for track to start running", () => track.IsRunning);
+ AddStep("retrieve spinner", () => drawableSpinner = (DrawableSpinner)((TestPlayer)Player).DrawableRuleset.Playfield.AllHitObjects.First());
+ }
+
+ [Test]
+ public void TestSpinnerRewindingRotation()
+ {
+ addSeekStep(5000);
+ AddAssert("is rotation absolute not almost 0", () => !Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
+
+ addSeekStep(0);
+ AddAssert("is rotation absolute almost 0", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, 0, 100));
+ }
+
+ [Test]
+ public void TestSpinnerMiddleRewindingRotation()
+ {
+ double estimatedRotation = 0;
+
+ addSeekStep(5000);
+ AddStep("retrieve rotation", () => estimatedRotation = drawableSpinner.Disc.RotationAbsolute);
+
+ addSeekStep(2500);
+ addSeekStep(5000);
+ AddAssert("is rotation absolute almost same", () => Precision.AlmostEquals(drawableSpinner.Disc.RotationAbsolute, estimatedRotation, 100));
+ }
+
+ [Test]
+ public void TestSpinPerMinuteOnRewind()
+ {
+ double estimatedSpm = 0;
+
+ addSeekStep(2500);
+ AddStep("retrieve spm", () => estimatedSpm = drawableSpinner.SpmCounter.SpinsPerMinute);
+
+ addSeekStep(5000);
+ AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
+
+ addSeekStep(2500);
+ AddAssert("spm still valid", () => Precision.AlmostEquals(drawableSpinner.SpmCounter.SpinsPerMinute, estimatedSpm, 1.0));
+ }
+
+ private void addSeekStep(double time)
+ {
+ AddStep($"seek to {time}", () => track.Seek(time));
+
+ AddUntilStep("wait for seek to finish", () => Precision.AlmostEquals(time, ((TestPlayer)Player).DrawableRuleset.FrameStableClock.CurrentTime, 100));
+ }
+
+ protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new Beatmap
+ {
+ HitObjects = new List
+ {
+ new Spinner
+ {
+ Position = new Vector2(256, 192),
+ EndTime = 6000,
+ },
+ // placeholder object to avoid hitting the results screen
+ new HitCircle
+ {
+ StartTime = 99999,
+ }
+ }
+ };
+ }
+}
diff --git a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs
similarity index 78%
rename from osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs
rename to osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs
index 11f5ddf8b5..d777ca3610 100644
--- a/osu.Game.Rulesets.Osu.Tests/TestCaseSpinnerSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Osu.Tests/TestSceneSpinnerSelectionBlueprint.cs
@@ -7,7 +7,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
-using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
@@ -17,7 +16,7 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
- public class TestCaseSpinnerSelectionBlueprint : SelectionBlueprintTestCase
+ public class TestSceneSpinnerSelectionBlueprint : SelectionBlueprintTestScene
{
public override IReadOnlyList RequiredTypes => new[]
{
@@ -25,9 +24,7 @@ namespace osu.Game.Rulesets.Osu.Tests
typeof(SpinnerPiece)
};
- private readonly DrawableSpinner drawableSpinner;
-
- public TestCaseSpinnerSelectionBlueprint()
+ public TestSceneSpinnerSelectionBlueprint()
{
var spinner = new Spinner
{
@@ -35,16 +32,19 @@ namespace osu.Game.Rulesets.Osu.Tests
StartTime = -1000,
EndTime = 2000
};
+
spinner.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty { CircleSize = 2 });
+ DrawableSpinner drawableSpinner;
+
Add(new Container
{
RelativeSizeAxes = Axes.Both,
Size = new Vector2(0.5f),
Child = drawableSpinner = new DrawableSpinner(spinner)
});
- }
- protected override SelectionBlueprint CreateBlueprint() => new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) };
+ AddBlueprint(new SpinnerSelectionBlueprint(drawableSpinner) { Size = new Vector2(0.5f) });
+ }
}
}
diff --git a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
index 8c31db9a7d..217707b180 100644
--- a/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
+++ b/osu.Game.Rulesets.Osu.Tests/osu.Game.Rulesets.Osu.Tests.csproj
@@ -2,14 +2,14 @@
-
-
-
+
+
+
WinExe
- netcoreapp2.2
+ netcoreapp3.1
diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs
index 7099758e3d..491d82b89e 100644
--- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs
+++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmap.cs
@@ -23,19 +23,19 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
{
Name = @"Circle Count",
Content = circles.ToString(),
- Icon = FontAwesome.CircleOutline
+ Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Slider Count",
Content = sliders.ToString(),
- Icon = FontAwesome.Circle
+ Icon = FontAwesome.Regular.Circle
},
new BeatmapStatistic
{
Name = @"Spinner Count",
Content = spinners.ToString(),
- Icon = FontAwesome.Circle
+ Icon = FontAwesome.Regular.Circle
}
};
}
diff --git a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
index 6a41e93c35..147d74c929 100644
--- a/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
+++ b/osu.Game.Rulesets.Osu/Beatmaps/OsuBeatmapConverter.cs
@@ -7,68 +7,65 @@ using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Types;
-using System;
+using System.Linq;
using osu.Game.Rulesets.Osu.UI;
+using osu.Framework.Extensions.IEnumerableExtensions;
namespace osu.Game.Rulesets.Osu.Beatmaps
{
public class OsuBeatmapConverter : BeatmapConverter
{
- public OsuBeatmapConverter(IBeatmap beatmap)
- : base(beatmap)
+ public OsuBeatmapConverter(IBeatmap beatmap, Ruleset ruleset)
+ : base(beatmap, ruleset)
{
}
- protected override IEnumerable ValidConversionTypes { get; } = new[] { typeof(IHasPosition) };
+ public override bool CanConvert() => Beatmap.HitObjects.All(h => h is IHasPosition);
protected override IEnumerable ConvertHitObject(HitObject original, IBeatmap beatmap)
{
- var curveData = original as IHasCurve;
- var endTimeData = original as IHasEndTime;
var positionData = original as IHasPosition;
var comboData = original as IHasCombo;
- var legacyOffset = original as IHasLegacyLastTickOffset;
- if (curveData != null)
+ switch (original)
{
- yield return new Slider
- {
- StartTime = original.StartTime,
- Samples = original.Samples,
- Path = curveData.Path,
- NodeSamples = curveData.NodeSamples,
- RepeatCount = curveData.RepeatCount,
- Position = positionData?.Position ?? Vector2.Zero,
- NewCombo = comboData?.NewCombo ?? false,
- ComboOffset = comboData?.ComboOffset ?? 0,
- LegacyLastTickOffset = legacyOffset?.LegacyLastTickOffset,
- // prior to v8, speed multipliers don't adjust for how many ticks are generated over the same distance.
- // this results in more (or less) ticks being generated in = startIndex; i--)
{
int stackBaseIndex = i;
+
for (int n = stackBaseIndex + 1; n < beatmap.HitObjects.Count; n++)
{
OsuHitObject stackBaseObject = beatmap.HitObjects[stackBaseIndex];
@@ -59,7 +62,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (objectN is Spinner)
continue;
- double endTime = (stackBaseObject as IHasEndTime)?.EndTime ?? stackBaseObject.StartTime;
+ double endTime = stackBaseObject.GetEndTime();
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
if (objectN.StartTime - endTime > stackThreshold)
@@ -67,7 +70,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
break;
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
- || stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance)
+ || (stackBaseObject is Slider && Vector2Extensions.Distance(stackBaseObject.EndPosition, objectN.Position) < stack_distance))
{
stackBaseIndex = n;
@@ -87,6 +90,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
//Reverse pass for stack calculation.
int extendedStartIndex = startIndex;
+
for (int i = extendedEndIndex; i > startIndex; i--)
{
int n = i;
@@ -117,7 +121,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
OsuHitObject objectN = beatmap.HitObjects[n];
if (objectN is Spinner) continue;
- double endTime = (objectN as IHasEndTime)?.EndTime ?? objectN.StartTime;
+ double endTime = objectN.GetEndTime();
if (objectI.StartTime - endTime > stackThreshold)
//We are no longer within stacking range of the previous object.
@@ -138,6 +142,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (objectN is Slider && Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
{
int offset = objectI.StackHeight - objectN.StackHeight + 1;
+
for (int j = n + 1; j <= i; j++)
{
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
@@ -194,7 +199,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (currHitObject.StackHeight != 0 && !(currHitObject is Slider))
continue;
- double startTime = (currHitObject as IHasEndTime)?.EndTime ?? currHitObject.StartTime;
+ double startTime = currHitObject.GetEndTime();
int sliderStack = 0;
for (int j = i + 1; j < beatmap.HitObjects.Count; j++)
@@ -204,17 +209,22 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
if (beatmap.HitObjects[j].StartTime - stackThreshold > startTime)
break;
+ // The start position of the hitobject, or the position at the end of the path if the hitobject is a slider
+ Vector2 position2 = currHitObject is Slider currSlider
+ ? currSlider.Position + currSlider.Path.PositionAt(1)
+ : currHitObject.Position;
+
if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.Position) < stack_distance)
{
currHitObject.StackHeight++;
- startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
+ startTime = beatmap.HitObjects[j].GetEndTime();
}
- else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, currHitObject.EndPosition) < stack_distance)
+ else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
{
//Case for sliders - bump notes down and right, rather than up and left.
sliderStack++;
beatmap.HitObjects[j].StackHeight -= sliderStack;
- startTime = (beatmap.HitObjects[j] as IHasEndTime)?.EndTime ?? beatmap.HitObjects[i].StartTime;
+ startTime = beatmap.HitObjects[j].GetEndTime();
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs b/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs
index f6edd062e9..f76635a932 100644
--- a/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs
+++ b/osu.Game.Rulesets.Osu/Configuration/OsuRulesetConfigManager.cs
@@ -16,15 +16,16 @@ namespace osu.Game.Rulesets.Osu.Configuration
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
-
Set(OsuRulesetSetting.SnakingInSliders, true);
Set(OsuRulesetSetting.SnakingOutSliders, true);
+ Set(OsuRulesetSetting.ShowCursorTrail, true);
}
}
public enum OsuRulesetSetting
{
SnakingInSliders,
- SnakingOutSliders
+ SnakingOutSliders,
+ ShowCursorTrail
}
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
index e2a1542574..b0d261a1cc 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuDifficultyCalculator.cs
@@ -13,6 +13,8 @@ using osu.Game.Rulesets.Osu.Difficulty.Preprocessing;
using osu.Game.Rulesets.Osu.Difficulty.Skills;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.Osu.Objects;
+using osu.Game.Rulesets.Osu.Scoring;
+using osu.Game.Rulesets.Scoring;
namespace osu.Game.Rulesets.Osu.Difficulty
{
@@ -28,14 +30,17 @@ namespace osu.Game.Rulesets.Osu.Difficulty
protected override DifficultyAttributes CreateDifficultyAttributes(IBeatmap beatmap, Mod[] mods, Skill[] skills, double clockRate)
{
if (beatmap.HitObjects.Count == 0)
- return new OsuDifficultyAttributes { Mods = mods };
+ return new OsuDifficultyAttributes { Mods = mods, Skills = skills };
double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
+ HitWindows hitWindows = new OsuHitWindows();
+ hitWindows.SetDifficulty(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty);
+
// Todo: These int casts are temporary to achieve 1:1 results with osu!stable, and should be removed in the future
- double hitWindowGreat = (int)(beatmap.HitObjects.First().HitWindows.Great / 2) / clockRate;
+ double hitWindowGreat = (int)(hitWindows.WindowFor(HitResult.Great)) / clockRate;
double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
int maxCombo = beatmap.HitObjects.Count;
@@ -50,7 +55,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
SpeedStrain = speedRating,
ApproachRate = preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5,
OverallDifficulty = (80 - hitWindowGreat) / 6,
- MaxCombo = maxCombo
+ MaxCombo = maxCombo,
+ Skills = skills
};
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
index 0dce5208dd..ce8ecf02ac 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/OsuPerformanceCalculator.cs
@@ -45,32 +45,32 @@ namespace osu.Game.Rulesets.Osu.Difficulty
mods = Score.Mods;
accuracy = Score.Accuracy;
scoreMaxCombo = Score.MaxCombo;
- countGreat = Convert.ToInt32(Score.Statistics[HitResult.Great]);
- countGood = Convert.ToInt32(Score.Statistics[HitResult.Good]);
- countMeh = Convert.ToInt32(Score.Statistics[HitResult.Meh]);
- countMiss = Convert.ToInt32(Score.Statistics[HitResult.Miss]);
+ countGreat = Score.Statistics[HitResult.Great];
+ countGood = Score.Statistics[HitResult.Good];
+ countMeh = Score.Statistics[HitResult.Meh];
+ countMiss = Score.Statistics[HitResult.Miss];
// Don't count scores made with supposedly unranked mods
if (mods.Any(m => !m.Ranked))
return 0;
// Custom multipliers for NoFail and SpunOut.
- double multiplier = 1.12f; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
+ double multiplier = 1.12; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things
if (mods.Any(m => m is OsuModNoFail))
- multiplier *= 0.90f;
+ multiplier *= 0.90;
if (mods.Any(m => m is OsuModSpunOut))
- multiplier *= 0.95f;
+ multiplier *= 0.95;
double aimValue = computeAimValue();
double speedValue = computeSpeedValue();
double accuracyValue = computeAccuracyValue();
double totalValue =
Math.Pow(
- Math.Pow(aimValue, 1.1f) +
- Math.Pow(speedValue, 1.1f) +
- Math.Pow(accuracyValue, 1.1f), 1.0f / 1.1f
+ Math.Pow(aimValue, 1.1) +
+ Math.Pow(speedValue, 1.1) +
+ Math.Pow(accuracyValue, 1.1), 1.0 / 1.1
) * multiplier;
if (categoryRatings != null)
@@ -93,81 +93,82 @@ namespace osu.Game.Rulesets.Osu.Difficulty
if (mods.Any(m => m is OsuModTouchDevice))
rawAim = Math.Pow(rawAim, 0.8);
- double aimValue = Math.Pow(5.0f * Math.Max(1.0f, rawAim / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
+ double aimValue = Math.Pow(5.0 * Math.Max(1.0, rawAim / 0.0675) - 4.0, 3.0) / 100000.0;
// Longer maps are worth more
- double lengthBonus = 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
- (totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
+ double lengthBonus = 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
+ (totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
aimValue *= lengthBonus;
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
- aimValue *= Math.Pow(0.97f, countMiss);
+ aimValue *= Math.Pow(0.97, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
- aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
+ aimValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
- double approachRateFactor = 1.0f;
- if (Attributes.ApproachRate > 10.33f)
- approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
- else if (Attributes.ApproachRate < 8.0f)
+ double approachRateFactor = 1.0;
+
+ if (Attributes.ApproachRate > 10.33)
+ approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33);
+ else if (Attributes.ApproachRate < 8.0)
{
- approachRateFactor += 0.01f * (8.0f - Attributes.ApproachRate);
+ approachRateFactor += 0.01 * (8.0 - Attributes.ApproachRate);
}
aimValue *= approachRateFactor;
// We want to give more reward for lower AR when it comes to aim and HD. This nerfs high AR and buffs lower AR.
if (mods.Any(h => h is OsuModHidden))
- aimValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
+ aimValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
if (mods.Any(h => h is OsuModFlashlight))
{
// Apply object-based bonus for flashlight.
- aimValue *= 1.0f + 0.35f * Math.Min(1.0f, totalHits / 200.0f) +
+ aimValue *= 1.0 + 0.35 * Math.Min(1.0, totalHits / 200.0) +
(totalHits > 200
- ? 0.3f * Math.Min(1.0f, (totalHits - 200) / 300.0f) +
- (totalHits > 500 ? (totalHits - 500) / 1200.0f : 0.0f)
- : 0.0f);
+ ? 0.3 * Math.Min(1.0, (totalHits - 200) / 300.0) +
+ (totalHits > 500 ? (totalHits - 500) / 1200.0 : 0.0)
+ : 0.0);
}
// Scale the aim value with accuracy _slightly_
- aimValue *= 0.5f + accuracy / 2.0f;
+ aimValue *= 0.5 + accuracy / 2.0;
// It is important to also consider accuracy difficulty when doing that
- aimValue *= 0.98f + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
+ aimValue *= 0.98 + Math.Pow(Attributes.OverallDifficulty, 2) / 2500;
return aimValue;
}
private double computeSpeedValue()
{
- double speedValue = Math.Pow(5.0f * Math.Max(1.0f, Attributes.SpeedStrain / 0.0675f) - 4.0f, 3.0f) / 100000.0f;
+ double speedValue = Math.Pow(5.0 * Math.Max(1.0, Attributes.SpeedStrain / 0.0675) - 4.0, 3.0) / 100000.0;
// Longer maps are worth more
- speedValue *= 0.95f + 0.4f * Math.Min(1.0f, totalHits / 2000.0f) +
- (totalHits > 2000 ? Math.Log10(totalHits / 2000.0f) * 0.5f : 0.0f);
+ speedValue *= 0.95 + 0.4 * Math.Min(1.0, totalHits / 2000.0) +
+ (totalHits > 2000 ? Math.Log10(totalHits / 2000.0) * 0.5 : 0.0);
// Penalize misses exponentially. This mainly fixes tag4 maps and the likes until a per-hitobject solution is available
- speedValue *= Math.Pow(0.97f, countMiss);
+ speedValue *= Math.Pow(0.97, countMiss);
// Combo scaling
if (beatmapMaxCombo > 0)
- speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8f) / Math.Pow(beatmapMaxCombo, 0.8f), 1.0f);
+ speedValue *= Math.Min(Math.Pow(scoreMaxCombo, 0.8) / Math.Pow(beatmapMaxCombo, 0.8), 1.0);
- double approachRateFactor = 1.0f;
- if (Attributes.ApproachRate > 10.33f)
- approachRateFactor += 0.3f * (Attributes.ApproachRate - 10.33f);
+ double approachRateFactor = 1.0;
+ if (Attributes.ApproachRate > 10.33)
+ approachRateFactor += 0.3 * (Attributes.ApproachRate - 10.33);
speedValue *= approachRateFactor;
if (mods.Any(m => m is OsuModHidden))
- speedValue *= 1.0f + 0.04f * (12.0f - Attributes.ApproachRate);
+ speedValue *= 1.0 + 0.04 * (12.0 - Attributes.ApproachRate);
// Scale the speed value with accuracy _slightly_
- speedValue *= 0.02f + accuracy;
+ speedValue *= 0.02 + accuracy;
// It is important to also consider accuracy difficulty when doing that
- speedValue *= 0.96f + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
+ speedValue *= 0.96 + Math.Pow(Attributes.OverallDifficulty, 2) / 1600;
return speedValue;
}
@@ -189,15 +190,15 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// Lots of arbitrary values from testing.
// Considering to use derivation from perfect accuracy in a probabilistic manner - assume normal distribution
- double accuracyValue = Math.Pow(1.52163f, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83f;
+ double accuracyValue = Math.Pow(1.52163, Attributes.OverallDifficulty) * Math.Pow(betterAccuracyPercentage, 24) * 2.83;
// Bonus for many hitcircles - it's harder to keep good accuracy up for longer
- accuracyValue *= Math.Min(1.15f, Math.Pow(amountHitObjectsWithAccuracy / 1000.0f, 0.3f));
+ accuracyValue *= Math.Min(1.15, Math.Pow(amountHitObjectsWithAccuracy / 1000.0, 0.3));
if (mods.Any(m => m is OsuModHidden))
- accuracyValue *= 1.08f;
+ accuracyValue *= 1.08;
if (mods.Any(m => m is OsuModFlashlight))
- accuracyValue *= 1.02f;
+ accuracyValue *= 1.02;
return accuracyValue;
}
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
index 37276a3432..fa6c5c4d9c 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Preprocessing/OsuDifficultyHitObject.cs
@@ -56,6 +56,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
{
// We will scale distances by this factor, so we can assume a uniform CircleSize among beatmaps.
float scalingFactor = normalized_radius / (float)BaseObject.Radius;
+
if (BaseObject.Radius < 30)
{
float smallCircleBonus = Math.Min(30 - (float)BaseObject.Radius, 5) / 50;
@@ -102,7 +103,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Preprocessing
if (progress % 2 >= 1)
progress = 1 - progress % 1;
else
- progress = progress % 1;
+ progress %= 1;
// ReSharper disable once PossibleInvalidOperationException (bugged in current r# version)
var diff = slider.StackedPosition + slider.Path.PositionAt(progress) - slider.LazyEndPosition.Value;
diff --git a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
index 46a81a9480..01f2fb8dc8 100644
--- a/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
+++ b/osu.Game.Rulesets.Osu/Difficulty/Skills/Speed.cs
@@ -42,9 +42,11 @@ namespace osu.Game.Rulesets.Osu.Difficulty.Skills
speedBonus = 1 + Math.Pow((min_speed_bonus - deltaTime) / speed_balancing_factor, 2);
double angleBonus = 1.0;
+
if (osuCurrent.Angle != null && osuCurrent.Angle.Value < angle_bonus_begin)
{
angleBonus = 1 + Math.Pow(Math.Sin(1.5 * (angle_bonus_begin - osuCurrent.Angle.Value)), 2) / 3.57;
+
if (osuCurrent.Angle.Value < pi_over_2)
{
angleBonus = 1.28;
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
new file mode 100644
index 0000000000..b9c77d3f56
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/BlueprintPiece.cs
@@ -0,0 +1,25 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Graphics.Containers;
+using osu.Game.Rulesets.Osu.Objects;
+
+namespace osu.Game.Rulesets.Osu.Edit.Blueprints
+{
+ ///
+ /// A piece of a selection or placement blueprint which visualises an .
+ ///
+ /// The type of which this visualises.
+ public abstract class BlueprintPiece : CompositeDrawable
+ where T : OsuHitObject
+ {
+ ///
+ /// Updates this using the properties of a .
+ ///
+ /// The to reference properties from.
+ public virtual void UpdateFrom(T hitObject)
+ {
+ Position = hitObject.StackedPosition;
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs
index 7f6a60c400..2868ddeaa4 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/Components/HitCirclePiece.cs
@@ -10,19 +10,16 @@ using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
- public class HitCirclePiece : HitObjectPiece
+ public class HitCirclePiece : BlueprintPiece
{
- private readonly HitCircle hitCircle;
-
- public HitCirclePiece(HitCircle hitCircle)
- : base(hitCircle)
+ public HitCirclePiece()
{
- this.hitCircle = hitCircle;
Origin = Anchor.Centre;
- Size = new Vector2((float)OsuHitObject.OBJECT_RADIUS * 2);
- Scale = new Vector2(hitCircle.Scale);
+ Size = new Vector2(OsuHitObject.OBJECT_RADIUS * 2);
+
CornerRadius = Size.X / 2;
+ CornerExponent = 2;
InternalChild = new RingPiece();
}
@@ -31,12 +28,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
private void load(OsuColour colours)
{
Colour = colours.Yellow;
-
- PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
- StackHeightBindable.BindValueChanged(_ => UpdatePosition());
- ScaleBindable.BindValueChanged(scale => Scale = new Vector2(scale.NewValue), true);
}
- protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;
+ public override void UpdateFrom(HitCircle hitObject)
+ {
+ base.UpdateFrom(hitObject);
+
+ Scale = new Vector2(hitObject.Scale);
+ }
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs
index a4050f0c31..407f5f540e 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCirclePlacementBlueprint.cs
@@ -13,31 +13,31 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
public new HitCircle HitObject => (HitCircle)base.HitObject;
+ private readonly HitCirclePiece circlePiece;
+
public HitCirclePlacementBlueprint()
: base(new HitCircle())
{
- InternalChild = new HitCirclePiece(HitObject);
+ InternalChild = circlePiece = new HitCirclePiece();
}
- protected override void LoadComplete()
+ protected override void Update()
{
- base.LoadComplete();
+ base.Update();
- // Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
- HitObject.Position = Parent?.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position) ?? Vector2.Zero;
+ circlePiece.UpdateFrom(HitObject);
}
protected override bool OnClick(ClickEvent e)
{
- HitObject.StartTime = EditorClock.CurrentTime;
- EndPlacement();
+ EndPlacement(true);
return true;
}
- protected override bool OnMouseMove(MouseMoveEvent e)
+ public override void UpdatePosition(Vector2 screenSpacePosition)
{
- HitObject.Position = e.MousePosition;
- return true;
+ BeginPlacement();
+ HitObject.Position = ToLocalSpace(screenSpacePosition);
}
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs
index 83787e2219..093bae854e 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitCircles/HitCircleSelectionBlueprint.cs
@@ -1,18 +1,35 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using osu.Framework.Graphics.Primitives;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
+using osuTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
{
- public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
+ public class HitCircleSelectionBlueprint : OsuSelectionBlueprint
{
- public HitCircleSelectionBlueprint(DrawableHitCircle hitCircle)
- : base(hitCircle)
+ protected new DrawableHitCircle DrawableObject => (DrawableHitCircle)base.DrawableObject;
+
+ protected readonly HitCirclePiece CirclePiece;
+
+ public HitCircleSelectionBlueprint(DrawableHitCircle drawableCircle)
+ : base(drawableCircle)
{
- InternalChild = new HitCirclePiece((HitCircle)hitCircle.HitObject);
+ InternalChild = CirclePiece = new HitCirclePiece();
}
+
+ protected override void Update()
+ {
+ base.Update();
+
+ CirclePiece.UpdateFrom(HitObject);
+ }
+
+ public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.HitArea.ReceivePositionalInputAt(screenSpacePos);
+
+ public override Quad SelectionQuad => DrawableObject.HitArea.ScreenSpaceDrawQuad;
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs
deleted file mode 100644
index 315a5a2b9d..0000000000
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/HitObjectPiece.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using osu.Framework.Allocation;
-using osu.Framework.Bindables;
-using osu.Framework.Graphics.Containers;
-using osu.Game.Rulesets.Osu.Objects;
-using osuTK;
-
-namespace osu.Game.Rulesets.Osu.Edit.Blueprints
-{
- ///
- /// A piece of a blueprint which responds to changes in the state of a .
- ///
- public abstract class HitObjectPiece : CompositeDrawable
- {
- protected readonly IBindable PositionBindable = new Bindable();
- protected readonly IBindable StackHeightBindable = new Bindable();
- protected readonly IBindable ScaleBindable = new Bindable();
-
- private readonly OsuHitObject hitObject;
-
- protected HitObjectPiece(OsuHitObject hitObject)
- {
- this.hitObject = hitObject;
- }
-
- [BackgroundDependencyLoader]
- private void load()
- {
- PositionBindable.BindTo(hitObject.PositionBindable);
- StackHeightBindable.BindTo(hitObject.StackHeightBindable);
- ScaleBindable.BindTo(hitObject.ScaleBindable);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs
index dd524252f3..b0e13808a5 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/OsuSelectionBlueprint.cs
@@ -7,12 +7,13 @@ using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
- public class OsuSelectionBlueprint : SelectionBlueprint
+ public abstract class OsuSelectionBlueprint : OverlaySelectionBlueprint
+ where T : OsuHitObject
{
- protected OsuHitObject OsuObject => (OsuHitObject)HitObject.HitObject;
+ protected new T HitObject => (T)DrawableObject.HitObject;
- public OsuSelectionBlueprint(DrawableHitObject hitObject)
- : base(hitObject)
+ protected OsuSelectionBlueprint(DrawableHitObject drawableObject)
+ : base(drawableObject)
{
}
}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs
deleted file mode 100644
index 8fd1d6d6f9..0000000000
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/SliderPiece.cs
+++ /dev/null
@@ -1,32 +0,0 @@
-// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
-// See the LICENCE file in the repository root for full licence text.
-
-using osu.Framework.Allocation;
-using osu.Framework.Bindables;
-using osu.Game.Rulesets.Objects;
-using osu.Game.Rulesets.Osu.Objects;
-
-namespace osu.Game.Rulesets.Osu.Edit.Blueprints
-{
- ///
- /// A piece of a blueprint which responds to changes in the state of a .
- ///
- public abstract class SliderPiece : HitObjectPiece
- {
- protected readonly IBindable PathBindable = new Bindable();
-
- private readonly Slider slider;
-
- protected SliderPiece(Slider slider)
- : base(slider)
- {
- this.slider = slider;
- }
-
- [BackgroundDependencyLoader]
- private void load()
- {
- PathBindable.BindTo(slider.PathBindable);
- }
- }
-}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs
new file mode 100644
index 0000000000..0fc441fec6
--- /dev/null
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointConnectionPiece.cs
@@ -0,0 +1,75 @@
+// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
+// See the LICENCE file in the repository root for full licence text.
+
+using osu.Framework.Bindables;
+using osu.Framework.Graphics;
+using osu.Framework.Graphics.Containers;
+using osu.Framework.Graphics.Lines;
+using osu.Game.Rulesets.Objects;
+using osu.Game.Rulesets.Osu.Objects;
+using osuTK;
+
+namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
+{
+ ///
+ /// A visualisation of the line between two s.
+ ///
+ public class PathControlPointConnectionPiece : CompositeDrawable
+ {
+ public PathControlPoint ControlPoint;
+
+ private readonly Path path;
+ private readonly Slider slider;
+
+ private IBindable sliderPosition;
+ private IBindable pathVersion;
+
+ public PathControlPointConnectionPiece(Slider slider, PathControlPoint controlPoint)
+ {
+ this.slider = slider;
+ ControlPoint = controlPoint;
+
+ Origin = Anchor.Centre;
+ AutoSizeAxes = Axes.Both;
+
+ InternalChild = path = new SmoothPath
+ {
+ Anchor = Anchor.Centre,
+ PathRadius = 1
+ };
+ }
+
+ protected override void LoadComplete()
+ {
+ base.LoadComplete();
+
+ sliderPosition = slider.PositionBindable.GetBoundCopy();
+ sliderPosition.BindValueChanged(_ => updateConnectingPath());
+
+ pathVersion = slider.Path.Version.GetBoundCopy();
+ pathVersion.BindValueChanged(_ => updateConnectingPath());
+
+ updateConnectingPath();
+ }
+
+ ///
+ /// Updates the path connecting this control point to the next one.
+ ///
+ private void updateConnectingPath()
+ {
+ Position = slider.StackedPosition + ControlPoint.Position.Value;
+
+ path.ClearVertices();
+
+ int index = slider.Path.ControlPoints.IndexOf(ControlPoint) + 1;
+
+ if (index == 0 || index == slider.Path.ControlPoints.Count)
+ return;
+
+ path.AddVertex(Vector2.Zero);
+ path.AddVertex(slider.Path.ControlPoints[index].Position.Value - ControlPoint.Position.Value);
+
+ path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
+ }
+ }
+}
diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
index e257369ad9..af4da5e853 100644
--- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
+++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointPiece.cs
@@ -1,112 +1,176 @@
// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
+using System;
using osu.Framework.Allocation;
+using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
-using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
+using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
+using osuTK.Graphics;
+using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
- public class PathControlPointPiece : CompositeDrawable
+ ///
+ /// A visualisation of a single in a .
+ ///
+ public class PathControlPointPiece : BlueprintPiece
{
- private readonly Slider slider;
- private readonly int index;
+ public Action RequestSelection;
- private readonly Path path;
- private readonly CircularContainer marker;
+ public readonly BindableBool IsSelected = new BindableBool();
+
+ public readonly PathControlPoint ControlPoint;
+
+ private readonly Slider slider;
+ private readonly Container marker;
+ private readonly Drawable markerRing;
+
+ [Resolved(CanBeNull = true)]
+ private IDistanceSnapProvider snapProvider { get; set; }
[Resolved]
private OsuColour colours { get; set; }
- public PathControlPointPiece(Slider slider, int index)
+ private IBindable