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https://github.com/osukey/osukey.git
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move osu! settings into its ruleset
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@ -10,8 +10,8 @@ using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Scoring;
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using osuTK.Graphics;
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using osu.Game.Skinning;
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@ -93,10 +93,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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}
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[BackgroundDependencyLoader]
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private void load(GameConfigManager config)
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private void load(OsuConfigManager config)
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{
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config.BindWith(GameSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(GameSetting.SnakingOutSliders, Body.SnakingOut);
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config.BindWith(OsuSetting.SnakingInSliders, Body.SnakingIn);
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config.BindWith(OsuSetting.SnakingOutSliders, Body.SnakingOut);
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v =>
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