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Fix control points being flushed too late
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@ -411,15 +411,15 @@ namespace osu.Game.Beatmaps.Formats
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private void addControlPoint(double time, ControlPoint point, bool timingChange)
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{
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if (time != pendingControlPointsTime)
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flushPendingPoints();
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if (timingChange)
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{
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beatmap.ControlPointInfo.Add(time, point);
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return;
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}
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if (time != pendingControlPointsTime)
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flushPendingPoints();
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pendingControlPoints.Add(point);
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pendingControlPointsTime = time;
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}
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