diff --git a/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs index a181955653..2676060efa 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToHealthProcessor.cs @@ -8,7 +8,7 @@ namespace osu.Game.Rulesets.Mods public interface IApplicableToHealthProcessor : IApplicableMod { /// - /// Provide a to a mod. Called once on initialisation of a play instance. + /// Provides a loaded to a mod. Called once on initialisation of a play instance. /// void ApplyToHealthProcessor(HealthProcessor healthProcessor); } diff --git a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs index cb00770868..b93e50921f 100644 --- a/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs +++ b/osu.Game/Rulesets/Mods/IApplicableToScoreProcessor.cs @@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Mods public interface IApplicableToScoreProcessor : IApplicableMod { /// - /// Provide a to a mod. Called once on initialisation of a play instance. + /// Provides a loaded to a mod. Called once on initialisation of a play instance. /// void ApplyToScoreProcessor(ScoreProcessor scoreProcessor); diff --git a/osu.Game/Screens/Play/Player.cs b/osu.Game/Screens/Play/Player.cs index d76d44767a..09eaf1c543 100644 --- a/osu.Game/Screens/Play/Player.cs +++ b/osu.Game/Screens/Play/Player.cs @@ -297,11 +297,19 @@ namespace osu.Game.Screens.Play ScoreProcessor.HasCompleted.BindValueChanged(scoreCompletionChanged); HealthProcessor.Failed += onFail; - foreach (var mod in Mods.Value.OfType()) - mod.ApplyToScoreProcessor(ScoreProcessor); + // Provide judgement processors to mods after they're loaded so that they're on the gameplay clock, + // this is required for mods that apply transforms to these processors. + ScoreProcessor.OnLoadComplete += _ => + { + foreach (var mod in Mods.Value.OfType()) + mod.ApplyToScoreProcessor(ScoreProcessor); + }; - foreach (var mod in Mods.Value.OfType()) - mod.ApplyToHealthProcessor(HealthProcessor); + HealthProcessor.OnLoadComplete += _ => + { + foreach (var mod in Mods.Value.OfType()) + mod.ApplyToHealthProcessor(HealthProcessor); + }; IsBreakTime.BindTo(breakTracker.IsBreakTime); IsBreakTime.BindValueChanged(onBreakTimeChanged, true);