Add tests for initial load states of PlaySongSelect

This commit is contained in:
Dean Herbert
2017-12-24 15:39:25 +09:00
parent 8e644e878a
commit cf316b3c51
3 changed files with 59 additions and 24 deletions

View File

@ -26,6 +26,7 @@ namespace osu.Game.Tests.Visual
private RulesetStore rulesets; private RulesetStore rulesets;
private DependencyContainer dependencies; private DependencyContainer dependencies;
private WorkingBeatmap defaultBeatmap;
public override IReadOnlyList<Type> RequiredTypes => new[] public override IReadOnlyList<Type> RequiredTypes => new[]
{ {
@ -47,10 +48,16 @@ namespace osu.Game.Tests.Visual
protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent); protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);
private class TestSongSelect : PlaySongSelect
{
public WorkingBeatmap CurrentBeatmap => Beatmap.Value;
public new BeatmapCarousel Carousel => base.Carousel;
}
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(BeatmapManager baseManager) private void load(BeatmapManager baseManager)
{ {
PlaySongSelect songSelect; TestSongSelect songSelect = null;
if (manager == null) if (manager == null)
{ {
@ -64,14 +71,43 @@ namespace osu.Game.Tests.Visual
dependencies.Cache(rulesets = new RulesetStore(contextFactory)); dependencies.Cache(rulesets = new RulesetStore(contextFactory));
dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null) dependencies.Cache(manager = new BeatmapManager(storage, contextFactory, rulesets, null)
{ {
DefaultBeatmap = baseManager.GetWorkingBeatmap(null) DefaultBeatmap = defaultBeatmap = baseManager.GetWorkingBeatmap(null)
}); });
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
} }
Add(songSelect = new PlaySongSelect()); void loadNewSongSelect(bool deleteMaps = false) => AddStep("reload song select", () =>
{
if (deleteMaps) manager.DeleteAll();
if (songSelect != null)
{
Remove(songSelect);
songSelect.Dispose();
}
Add(songSelect = new TestSongSelect());
});
loadNewSongSelect(true);
AddWaitStep(1);
AddAssert("dummy selected", () => songSelect.CurrentBeatmap == defaultBeatmap);
AddStep("import test maps", () =>
{
for (int i = 0; i < 100; i += 10)
manager.Import(createTestBeatmapSet(i));
});
AddWaitStep(1);
AddStep("select random", () => songSelect.Carousel.SelectNextRandom());
AddWaitStep(1);
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
loadNewSongSelect();
AddAssert("random map selected", () => songSelect.CurrentBeatmap != defaultBeatmap);
AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; }); AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; }); AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });

View File

@ -142,7 +142,6 @@ namespace osu.Game.Screens.Select
if (newSet == null) if (newSet == null)
{ {
itemsCache.Invalidate(); itemsCache.Invalidate();
SelectNext();
return; return;
} }

View File

@ -55,7 +55,7 @@ namespace osu.Game.Screens.Select
protected Container LeftContent; protected Container LeftContent;
private readonly BeatmapCarousel carousel; protected readonly BeatmapCarousel Carousel;
private readonly BeatmapInfoWedge beatmapInfoWedge; private readonly BeatmapInfoWedge beatmapInfoWedge;
private DialogOverlay dialogOverlay; private DialogOverlay dialogOverlay;
private BeatmapManager beatmaps; private BeatmapManager beatmaps;
@ -103,7 +103,7 @@ namespace osu.Game.Screens.Select
Right = left_area_padding * 2, Right = left_area_padding * 2,
} }
}, },
carousel = new BeatmapCarousel Carousel = new BeatmapCarousel
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Size = new Vector2(carousel_width, 1), Size = new Vector2(carousel_width, 1),
@ -116,7 +116,7 @@ namespace osu.Game.Screens.Select
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = filter_height, Height = filter_height,
FilterChanged = c => carousel.Filter(c), FilterChanged = c => Carousel.Filter(c),
Exit = Exit, Exit = Exit,
}, },
beatmapInfoWedge = new BeatmapInfoWedge beatmapInfoWedge = new BeatmapInfoWedge
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Select
Right = left_area_padding, Right = left_area_padding,
}, },
}, },
new ResetScrollContainer(() => carousel.ScrollToSelected()) new ResetScrollContainer(() => Carousel.ScrollToSelected())
{ {
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
Width = 250, Width = 250,
@ -190,15 +190,15 @@ namespace osu.Game.Screens.Select
initialAddSetsTask = new CancellationTokenSource(); initialAddSetsTask = new CancellationTokenSource();
carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets(); Carousel.BeatmapSets = this.beatmaps.GetAllUsableBeatmapSets();
Beatmap.DisabledChanged += disabled => carousel.AllowSelection = !disabled; Beatmap.DisabledChanged += disabled => Carousel.AllowSelection = !disabled;
Beatmap.TriggerChange(); Beatmap.TriggerChange();
Beatmap.ValueChanged += b => Beatmap.ValueChanged += b =>
{ {
if (IsCurrentScreen) if (IsCurrentScreen)
carousel.SelectBeatmap(b?.BeatmapInfo); Carousel.SelectBeatmap(b?.BeatmapInfo);
}; };
} }
@ -212,9 +212,9 @@ namespace osu.Game.Screens.Select
{ {
// if we have a pending filter operation, we want to run it now. // if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed). // it could change selection (ie. if the ruleset has been changed).
carousel.FlushPendingFilterOperations(); Carousel.FlushPendingFilterOperations();
carousel.SelectBeatmap(beatmap); Carousel.SelectBeatmap(beatmap);
if (selectionChangedDebounce?.Completed == false) if (selectionChangedDebounce?.Completed == false)
{ {
@ -282,9 +282,9 @@ namespace osu.Game.Screens.Select
private void triggerRandom() private void triggerRandom()
{ {
if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed) if (GetContainingInputManager().CurrentState.Keyboard.ShiftPressed)
carousel.SelectPreviousRandom(); Carousel.SelectPreviousRandom();
else else
carousel.SelectNextRandom(); Carousel.SelectNextRandom();
} }
protected override void OnEntering(Screen last) protected override void OnEntering(Screen last)
@ -416,17 +416,17 @@ namespace osu.Game.Screens.Select
} }
} }
private void onBeatmapSetAdded(BeatmapSetInfo s) => carousel.UpdateBeatmapSet(s); private void onBeatmapSetAdded(BeatmapSetInfo s) => Carousel.UpdateBeatmapSet(s);
private void onBeatmapSetRemoved(BeatmapSetInfo s) => carousel.RemoveBeatmapSet(s); private void onBeatmapSetRemoved(BeatmapSetInfo s) => Carousel.RemoveBeatmapSet(s);
private void onBeatmapRestored(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); private void onBeatmapRestored(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void onBeatmapHidden(BeatmapInfo b) => carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID)); private void onBeatmapHidden(BeatmapInfo b) => Carousel.UpdateBeatmapSet(beatmaps.QueryBeatmapSet(s => s.ID == b.BeatmapSetInfoID));
private void carouselBeatmapsLoaded() private void carouselBeatmapsLoaded()
{ {
if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false) if (Beatmap.Value.BeatmapSetInfo?.DeletePending == false)
carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo); Carousel.SelectBeatmap(Beatmap.Value.BeatmapInfo);
else else
carousel.SelectNextRandom(); Carousel.SelectNextRandom();
} }
private void delete(BeatmapSetInfo beatmap) private void delete(BeatmapSetInfo beatmap)