mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 00:40:09 +09:00
Use FramedAutoGenerator in Taiko, Catch, Mania
OsuAutoGenerator is not included in this change because it uses SortedList-like thing
This commit is contained in:
@ -5,7 +5,6 @@ using System;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Replays;
|
|
||||||
using osu.Game.Rulesets.Catch.Beatmaps;
|
using osu.Game.Rulesets.Catch.Beatmaps;
|
||||||
using osu.Game.Rulesets.Catch.Objects;
|
using osu.Game.Rulesets.Catch.Objects;
|
||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
@ -13,26 +12,19 @@ using osu.Game.Rulesets.Replays;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Catch.Replays
|
namespace osu.Game.Rulesets.Catch.Replays
|
||||||
{
|
{
|
||||||
internal class CatchAutoGenerator : AutoGenerator
|
internal class CatchAutoGenerator : FramedAutoGenerator<CatchReplayFrame>
|
||||||
{
|
{
|
||||||
public const double RELEASE_DELAY = 20;
|
|
||||||
|
|
||||||
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
public new CatchBeatmap Beatmap => (CatchBeatmap)base.Beatmap;
|
||||||
|
|
||||||
public CatchAutoGenerator(IBeatmap beatmap)
|
public CatchAutoGenerator(IBeatmap beatmap)
|
||||||
: base(beatmap)
|
: base(beatmap)
|
||||||
{
|
{
|
||||||
Replay = new Replay();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Replay Replay;
|
protected override void GenerateFrames()
|
||||||
|
|
||||||
private CatchReplayFrame currentFrame;
|
|
||||||
|
|
||||||
public override Replay Generate()
|
|
||||||
{
|
{
|
||||||
if (Beatmap.HitObjects.Count == 0)
|
if (Beatmap.HitObjects.Count == 0)
|
||||||
return Replay;
|
return;
|
||||||
|
|
||||||
// todo: add support for HT DT
|
// todo: add support for HT DT
|
||||||
const double dash_speed = Catcher.BASE_SPEED;
|
const double dash_speed = Catcher.BASE_SPEED;
|
||||||
@ -119,15 +111,11 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return Replay;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addFrame(double time, float? position = null, bool dashing = false)
|
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||||
{
|
{
|
||||||
var last = currentFrame;
|
Frames.Add(new CatchReplayFrame(time, position, dashing, LastFrame));
|
||||||
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
|
||||||
Replay.Frames.Add(currentFrame);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Replays;
|
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
@ -11,7 +10,7 @@ using osu.Game.Rulesets.Replays;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Replays
|
namespace osu.Game.Rulesets.Mania.Replays
|
||||||
{
|
{
|
||||||
internal class ManiaAutoGenerator : AutoGenerator
|
internal class ManiaAutoGenerator : FramedAutoGenerator<ManiaReplayFrame>
|
||||||
{
|
{
|
||||||
public const double RELEASE_DELAY = 20;
|
public const double RELEASE_DELAY = 20;
|
||||||
|
|
||||||
@ -22,8 +21,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
public ManiaAutoGenerator(ManiaBeatmap beatmap)
|
public ManiaAutoGenerator(ManiaBeatmap beatmap)
|
||||||
: base(beatmap)
|
: base(beatmap)
|
||||||
{
|
{
|
||||||
Replay = new Replay();
|
|
||||||
|
|
||||||
columnActions = new ManiaAction[Beatmap.TotalColumns];
|
columnActions = new ManiaAction[Beatmap.TotalColumns];
|
||||||
|
|
||||||
var normalAction = ManiaAction.Key1;
|
var normalAction = ManiaAction.Key1;
|
||||||
@ -43,12 +40,10 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Replay Replay;
|
protected override void GenerateFrames()
|
||||||
|
|
||||||
public override Replay Generate()
|
|
||||||
{
|
{
|
||||||
if (Beatmap.HitObjects.Count == 0)
|
if (Beatmap.HitObjects.Count == 0)
|
||||||
return Replay;
|
return;
|
||||||
|
|
||||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||||
|
|
||||||
@ -70,10 +65,8 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||||
}
|
}
|
||||||
|
|
||||||
return Replay;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerable<IActionPoint> generateActionPoints()
|
private IEnumerable<IActionPoint> generateActionPoints()
|
||||||
|
@ -2,10 +2,8 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Replays;
|
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
using osu.Game.Rulesets.Taiko.Beatmaps;
|
using osu.Game.Rulesets.Taiko.Beatmaps;
|
||||||
@ -13,7 +11,7 @@ using osu.Game.Rulesets.Objects;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Replays
|
namespace osu.Game.Rulesets.Taiko.Replays
|
||||||
{
|
{
|
||||||
public class TaikoAutoGenerator : AutoGenerator
|
public class TaikoAutoGenerator : FramedAutoGenerator<TaikoReplayFrame>
|
||||||
{
|
{
|
||||||
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
public new TaikoBeatmap Beatmap => (TaikoBeatmap)base.Beatmap;
|
||||||
|
|
||||||
@ -22,16 +20,12 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
public TaikoAutoGenerator(IBeatmap beatmap)
|
public TaikoAutoGenerator(IBeatmap beatmap)
|
||||||
: base(beatmap)
|
: base(beatmap)
|
||||||
{
|
{
|
||||||
Replay = new Replay();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected Replay Replay;
|
protected override void GenerateFrames()
|
||||||
protected List<ReplayFrame> Frames => Replay.Frames;
|
|
||||||
|
|
||||||
public override Replay Generate()
|
|
||||||
{
|
{
|
||||||
if (Beatmap.HitObjects.Count == 0)
|
if (Beatmap.HitObjects.Count == 0)
|
||||||
return Replay;
|
return;
|
||||||
|
|
||||||
bool hitButton = true;
|
bool hitButton = true;
|
||||||
|
|
||||||
@ -128,8 +122,6 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
|
|
||||||
hitButton = !hitButton;
|
hitButton = !hitButton;
|
||||||
}
|
}
|
||||||
|
|
||||||
return Replay;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user