Fix hitobjects not updating IsMaskedAway after being judged

This commit is contained in:
smoogipoo 2018-11-07 15:42:40 +09:00
parent c142b86fd6
commit cf4dad0fe8

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@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.TypeExtensions; using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
@ -167,13 +166,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
} }
} }
public override bool UpdateSubTreeMasking(Drawable source, RectangleF maskingBounds) protected override bool ComputeIsMaskedAway(RectangleF maskingBounds) => AllJudged && base.ComputeIsMaskedAway(maskingBounds);
{
if (!AllJudged)
return false;
return base.UpdateSubTreeMasking(source, maskingBounds);
}
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
{ {