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Fix nullref on disposing BeatmapSetOverlay before load
Only affects VisualTests
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@ -232,7 +232,7 @@ namespace osu.Game.Overlays.BeatmapSet
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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{
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{
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base.Dispose(isDisposing);
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base.Dispose(isDisposing);
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beatmaps.BeatmapSetAdded -= handleBeatmapAdd;
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if (beatmaps != null) beatmaps.BeatmapSetAdded -= handleBeatmapAdd;
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}
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}
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private void handleBeatmapAdd(BeatmapSetInfo beatmap)
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private void handleBeatmapAdd(BeatmapSetInfo beatmap)
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