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Refactor exposed mod retrieval methods for better safety
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@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select EZ mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
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SelectedMods.Value = new[] { ruleset.CreateAllMods().OfType<ModEasy>().Single() };
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});
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AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue));
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@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select HR mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
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SelectedMods.Value = new[] { ruleset.CreateAllMods().OfType<ModHardRock>().Single() };
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});
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AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue));
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@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select unchanged Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
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var difficultyAdjustMod = ruleset.CreateAllMods().OfType<ModDifficultyAdjust>().Single();
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difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
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SelectedMods.Value = new[] { difficultyAdjustMod };
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});
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@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual.SongSelect
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AddStep("select changed Difficulty Adjust mod", () =>
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{
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var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
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var difficultyAdjustMod = ruleset.GetAllMods().OfType<OsuModDifficultyAdjust>().Single();
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var difficultyAdjustMod = ruleset.CreateAllMods().OfType<OsuModDifficultyAdjust>().Single();
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var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
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difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);
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