Refactor exposed mod retrieval methods for better safety

This commit is contained in:
Dean Herbert
2021-09-10 11:09:13 +09:00
parent ce6b022a90
commit cf633973a9
19 changed files with 75 additions and 64 deletions

View File

@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select EZ mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModEasy>().Single() };
SelectedMods.Value = new[] { ruleset.CreateAllMods().OfType<ModEasy>().Single() };
});
AddAssert("circle size bar is blue", () => barIsBlue(advancedStats.FirstValue));
@ -106,7 +106,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select HR mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
SelectedMods.Value = new[] { ruleset.GetAllMods().OfType<ModHardRock>().Single() };
SelectedMods.Value = new[] { ruleset.CreateAllMods().OfType<ModHardRock>().Single() };
});
AddAssert("circle size bar is red", () => barIsRed(advancedStats.FirstValue));
@ -123,7 +123,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select unchanged Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<ModDifficultyAdjust>().Single();
var difficultyAdjustMod = ruleset.CreateAllMods().OfType<ModDifficultyAdjust>().Single();
difficultyAdjustMod.ReadFromDifficulty(advancedStats.Beatmap.BaseDifficulty);
SelectedMods.Value = new[] { difficultyAdjustMod };
});
@ -142,7 +142,7 @@ namespace osu.Game.Tests.Visual.SongSelect
AddStep("select changed Difficulty Adjust mod", () =>
{
var ruleset = advancedStats.Beatmap.Ruleset.CreateInstance();
var difficultyAdjustMod = ruleset.GetAllMods().OfType<OsuModDifficultyAdjust>().Single();
var difficultyAdjustMod = ruleset.CreateAllMods().OfType<OsuModDifficultyAdjust>().Single();
var originalDifficulty = advancedStats.Beatmap.BaseDifficulty;
difficultyAdjustMod.ReadFromDifficulty(originalDifficulty);