From cf8283582b6aa877439eb4b942efbf3c12820171 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 15 Dec 2016 22:33:11 +0900 Subject: [PATCH] Don't update LifetimeStart on HitObject state change. --- osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs index d18b3e2cbb..7ce71acf3e 100644 --- a/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Modes/Objects/Drawables/DrawableHitObject.cs @@ -44,7 +44,7 @@ namespace osu.Game.Modes.Objects.Drawables UpdateState(state); - Expire(true); + Expire(); if (State == ArmedState.Hit) PlaySample();