Make the dragger attach to objects it surrounds

Plus a lot more implementation.
This commit is contained in:
smoogipoo
2017-12-02 00:26:02 +09:00
parent f6591851c3
commit cf859a6cf2
12 changed files with 167 additions and 18 deletions

View File

@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Edit
Alpha = 0,
AlwaysPresent = true,
},
CreateUnderlay(rulesetContainer.Playfield),
CreateUnderlay(),
rulesetContainer,
CreateOverlay(rulesetContainer.Playfield)
}
@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Edit
protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
protected virtual PlayfieldUnderlay CreateUnderlay(Playfield playfield) => new PlayfieldUnderlay();
protected virtual PlayfieldUnderlay CreateUnderlay() => new PlayfieldUnderlay();
protected virtual PlayfieldOverlay CreateOverlay(Playfield playfield) => new PlayfieldOverlay();
protected virtual PlayfieldOverlay CreateOverlay(Playfield playfield) => new PlayfieldOverlay(playfield);
protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
}

View File

@ -9,15 +9,27 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
using System.Collections.Generic;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI;
using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Rulesets.Edit
{
public class PlayfieldOverlay : CompositeDrawable
{
private readonly Drawable dragBox;
private readonly static Color4 selection_normal_colour = Color4.White;
private readonly static Color4 selection_attached_colour = OsuColour.FromHex("eeaa00");
public PlayfieldOverlay()
private readonly Container dragBox;
private readonly Playfield playfield;
public PlayfieldOverlay(Playfield playfield)
{
this.playfield = playfield;
RelativeSizeAxes = Axes.Both;
InternalChildren = new[]
@ -31,25 +43,31 @@ namespace osu.Game.Rulesets.Edit
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0,
AlwaysPresent = true
Alpha = 0.1f
}
}
};
}
private Vector2 dragStartPos;
private RectangleF dragRectangle;
private List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
protected override bool OnDragStart(InputState state)
{
dragStartPos = ToLocalSpace(state.Mouse.NativeState.Position);
dragBox.Position = dragStartPos;
dragBox.Size = Vector2.Zero;
dragBox.FadeTo(1);
dragBox.FadeColour(selection_normal_colour);
dragBox.BorderThickness = 2;
return true;
}
protected override bool OnDrag(InputState state)
{
var dragPos = ToLocalSpace(state.Mouse.NativeState.Position);
var dragRectangle = RectangleF.FromLTRB(
dragRectangle = RectangleF.FromLTRB(
Math.Min(dragStartPos.X, dragPos.X),
Math.Min(dragStartPos.Y, dragPos.Y),
Math.Max(dragStartPos.X, dragPos.X),
@ -58,11 +76,51 @@ namespace osu.Game.Rulesets.Edit
dragBox.Position = dragRectangle.Location;
dragBox.Size = dragRectangle.Size;
updateCapturedHitObjects();
return true;
}
private void updateCapturedHitObjects()
{
capturedHitObjects.Clear();
foreach (var obj in playfield.HitObjects.Objects)
{
if (!obj.IsAlive || !obj.IsPresent)
continue;
var objectPosition = obj.Parent.ToScreenSpace(obj.SelectionPoint);
if (dragRectangle.Contains(ToLocalSpace(objectPosition)))
capturedHitObjects.Add(obj);
}
}
protected override bool OnDragEnd(InputState state)
{
if (capturedHitObjects.Count == 0)
dragBox.FadeOut(400, Easing.OutQuint);
else
{
// Move the rectangle to cover the hitobjects
var topLeft = new Vector2(float.MaxValue, float.MaxValue);
var bottomRight = new Vector2(float.MinValue, float.MinValue);
foreach (var obj in capturedHitObjects)
{
topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(obj.SelectionQuad.TopLeft));
bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(obj.SelectionQuad.BottomRight));
}
topLeft -= new Vector2(5);
bottomRight += new Vector2(5);
dragBox.MoveTo(topLeft, 200, Easing.OutQuint)
.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint)
.FadeColour(selection_attached_colour, 200, Easing.OutQuint);
dragBox.BorderThickness = 3;
}
return true;
}
}

View File

@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics.Containers;
namespace osu.Game.Rulesets.Edit
{
public class SelectionDragger : CompositeDrawable
{
}
}

View File

@ -14,6 +14,8 @@ using osu.Game.Audio;
using System.Linq;
using osu.Game.Graphics;
using osu.Framework.Configuration;
using OpenTK;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Rulesets.Objects.Drawables
{
@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
{
HitObject = hitObject;
}
/// <summary>
/// The local point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
/// </summary>
public virtual Vector2 SelectionPoint => DrawPosition;
/// <summary>
/// The local rectangle that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
/// </summary>
public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
}
public abstract class DrawableHitObject<TObject> : DrawableHitObject

View File

@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
public abstract IEnumerable<HitObject> Objects { get; }
private Playfield playfield;
/// <summary>
/// The playfield.
/// </summary>
public Playfield Playfield { get; protected set; }
public Playfield Playfield => playfield ?? (playfield = CreatePlayfield());
protected readonly Ruleset Ruleset;
@ -95,6 +96,12 @@ namespace osu.Game.Rulesets.UI
Replay = replay;
ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
}
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
}
/// <summary>
@ -198,7 +205,7 @@ namespace osu.Game.Rulesets.UI
});
AddInternal(KeyBindingInputManager);
KeyBindingInputManager.Add(Playfield = CreatePlayfield());
KeyBindingInputManager.Add(Playfield);
loadObjects();
}
@ -286,12 +293,6 @@ namespace osu.Game.Rulesets.UI
/// <param name="h">The HitObject to make drawable.</param>
/// <returns>The DrawableHitObject.</returns>
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
/// <summary>
/// Creates a Playfield.
/// </summary>
/// <returns>The Playfield.</returns>
protected abstract Playfield CreatePlayfield();
}
/// <summary>