mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Make the dragger attach to objects it surrounds
Plus a lot more implementation.
This commit is contained in:
@ -77,7 +77,7 @@ namespace osu.Game.Rulesets.Edit
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Alpha = 0,
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AlwaysPresent = true,
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},
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CreateUnderlay(rulesetContainer.Playfield),
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CreateUnderlay(),
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rulesetContainer,
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CreateOverlay(rulesetContainer.Playfield)
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}
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@ -106,9 +106,9 @@ namespace osu.Game.Rulesets.Edit
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protected virtual RulesetContainer CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap) => ruleset.CreateRulesetContainerWith(beatmap, true);
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protected virtual PlayfieldUnderlay CreateUnderlay(Playfield playfield) => new PlayfieldUnderlay();
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protected virtual PlayfieldUnderlay CreateUnderlay() => new PlayfieldUnderlay();
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protected virtual PlayfieldOverlay CreateOverlay(Playfield playfield) => new PlayfieldOverlay();
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protected virtual PlayfieldOverlay CreateOverlay(Playfield playfield) => new PlayfieldOverlay(playfield);
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protected abstract IReadOnlyList<ICompositionTool> CompositionTools { get; }
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}
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@ -9,15 +9,27 @@ using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using OpenTK;
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using OpenTK.Graphics;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI;
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using System.Linq;
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using osu.Game.Graphics;
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namespace osu.Game.Rulesets.Edit
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{
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public class PlayfieldOverlay : CompositeDrawable
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{
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private readonly Drawable dragBox;
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private readonly static Color4 selection_normal_colour = Color4.White;
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private readonly static Color4 selection_attached_colour = OsuColour.FromHex("eeaa00");
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public PlayfieldOverlay()
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private readonly Container dragBox;
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private readonly Playfield playfield;
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public PlayfieldOverlay(Playfield playfield)
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{
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this.playfield = playfield;
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RelativeSizeAxes = Axes.Both;
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InternalChildren = new[]
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@ -31,25 +43,31 @@ namespace osu.Game.Rulesets.Edit
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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Alpha = 0.1f
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}
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}
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};
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}
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private Vector2 dragStartPos;
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private RectangleF dragRectangle;
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private List<DrawableHitObject> capturedHitObjects = new List<DrawableHitObject>();
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protected override bool OnDragStart(InputState state)
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{
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dragStartPos = ToLocalSpace(state.Mouse.NativeState.Position);
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dragBox.Position = dragStartPos;
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dragBox.Size = Vector2.Zero;
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dragBox.FadeTo(1);
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dragBox.FadeColour(selection_normal_colour);
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dragBox.BorderThickness = 2;
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return true;
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}
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protected override bool OnDrag(InputState state)
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{
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var dragPos = ToLocalSpace(state.Mouse.NativeState.Position);
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var dragRectangle = RectangleF.FromLTRB(
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dragRectangle = RectangleF.FromLTRB(
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Math.Min(dragStartPos.X, dragPos.X),
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Math.Min(dragStartPos.Y, dragPos.Y),
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Math.Max(dragStartPos.X, dragPos.X),
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@ -58,11 +76,51 @@ namespace osu.Game.Rulesets.Edit
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dragBox.Position = dragRectangle.Location;
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dragBox.Size = dragRectangle.Size;
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updateCapturedHitObjects();
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return true;
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}
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private void updateCapturedHitObjects()
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{
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capturedHitObjects.Clear();
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foreach (var obj in playfield.HitObjects.Objects)
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{
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if (!obj.IsAlive || !obj.IsPresent)
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continue;
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var objectPosition = obj.Parent.ToScreenSpace(obj.SelectionPoint);
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if (dragRectangle.Contains(ToLocalSpace(objectPosition)))
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capturedHitObjects.Add(obj);
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}
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}
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protected override bool OnDragEnd(InputState state)
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{
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if (capturedHitObjects.Count == 0)
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dragBox.FadeOut(400, Easing.OutQuint);
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else
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{
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// Move the rectangle to cover the hitobjects
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var topLeft = new Vector2(float.MaxValue, float.MaxValue);
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var bottomRight = new Vector2(float.MinValue, float.MinValue);
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foreach (var obj in capturedHitObjects)
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{
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topLeft = Vector2.ComponentMin(topLeft, ToLocalSpace(obj.SelectionQuad.TopLeft));
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bottomRight = Vector2.ComponentMax(bottomRight, ToLocalSpace(obj.SelectionQuad.BottomRight));
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}
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topLeft -= new Vector2(5);
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bottomRight += new Vector2(5);
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dragBox.MoveTo(topLeft, 200, Easing.OutQuint)
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.ResizeTo(bottomRight - topLeft, 200, Easing.OutQuint)
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.FadeColour(selection_attached_colour, 200, Easing.OutQuint);
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dragBox.BorderThickness = 3;
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}
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return true;
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}
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}
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12
osu.Game/Rulesets/Edit/SelectionDragger.cs
Normal file
12
osu.Game/Rulesets/Edit/SelectionDragger.cs
Normal file
@ -0,0 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Graphics.Containers;
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namespace osu.Game.Rulesets.Edit
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{
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public class SelectionDragger : CompositeDrawable
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{
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}
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}
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@ -14,6 +14,8 @@ using osu.Game.Audio;
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using System.Linq;
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using osu.Game.Graphics;
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using osu.Framework.Configuration;
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using OpenTK;
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using osu.Framework.Graphics.Primitives;
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namespace osu.Game.Rulesets.Objects.Drawables
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{
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@ -38,6 +40,16 @@ namespace osu.Game.Rulesets.Objects.Drawables
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{
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HitObject = hitObject;
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}
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/// <summary>
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/// The local point that causes this <see cref="DrawableHitObject"/> to be selected in the Editor.
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/// </summary>
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public virtual Vector2 SelectionPoint => DrawPosition;
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/// <summary>
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/// The local rectangle that outlines this <see cref="DrawableHitObject"/> for selections in the Editor.
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/// </summary>
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public virtual Quad SelectionQuad => ScreenSpaceDrawQuad;
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}
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public abstract class DrawableHitObject<TObject> : DrawableHitObject
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@ -55,10 +55,11 @@ namespace osu.Game.Rulesets.UI
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public abstract IEnumerable<HitObject> Objects { get; }
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private Playfield playfield;
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/// <summary>
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/// The playfield.
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/// </summary>
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public Playfield Playfield { get; protected set; }
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public Playfield Playfield => playfield ?? (playfield = CreatePlayfield());
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protected readonly Ruleset Ruleset;
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@ -95,6 +96,12 @@ namespace osu.Game.Rulesets.UI
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Replay = replay;
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ReplayInputManager.ReplayInputHandler = replay != null ? CreateReplayInputHandler(replay) : null;
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}
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/// <summary>
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/// Creates a Playfield.
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/// </summary>
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/// <returns>The Playfield.</returns>
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protected abstract Playfield CreatePlayfield();
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}
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/// <summary>
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@ -198,7 +205,7 @@ namespace osu.Game.Rulesets.UI
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});
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AddInternal(KeyBindingInputManager);
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KeyBindingInputManager.Add(Playfield = CreatePlayfield());
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KeyBindingInputManager.Add(Playfield);
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loadObjects();
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}
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@ -286,12 +293,6 @@ namespace osu.Game.Rulesets.UI
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/// <param name="h">The HitObject to make drawable.</param>
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/// <returns>The DrawableHitObject.</returns>
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protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
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/// <summary>
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/// Creates a Playfield.
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/// </summary>
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/// <returns>The Playfield.</returns>
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protected abstract Playfield CreatePlayfield();
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}
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/// <summary>
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