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Merge branch 'master' into spun-out
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@ -20,6 +20,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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private const int spacing = 32;
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private const double preempt = 800;
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public override bool RemoveWhenNotAlive => false;
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/// <summary>
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/// The start time of <see cref="Start"/>.
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/// </summary>
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@ -79,27 +81,31 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
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}
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private void scheduleRefresh() => Scheduler.AddOnce(refresh);
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private void scheduleRefresh()
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{
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Scheduler.AddOnce(refresh);
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}
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private void refresh()
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{
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ClearInternal();
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if (End == null)
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return;
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OsuHitObject osuStart = Start.HitObject;
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OsuHitObject osuEnd = End.HitObject;
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double startTime = osuStart.GetEndTime();
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if (osuEnd.NewCombo)
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return;
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LifetimeStart = startTime;
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if (osuStart is Spinner || osuEnd is Spinner)
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OsuHitObject osuEnd = End?.HitObject;
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if (osuEnd == null || osuEnd.NewCombo || osuStart is Spinner || osuEnd is Spinner)
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{
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// ensure we always set a lifetime for full LifetimeManagementContainer benefits
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LifetimeEnd = LifetimeStart;
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return;
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}
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Vector2 startPosition = osuStart.EndPosition;
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Vector2 endPosition = osuEnd.Position;
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double startTime = osuStart.GetEndTime();
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double endTime = osuEnd.StartTime;
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Vector2 distanceVector = endPosition - startPosition;
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@ -107,6 +113,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
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double duration = endTime - startTime;
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double? firstTransformStartTime = null;
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double finalTransformEndTime = startTime;
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for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
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{
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float fraction = (float)d / distance;
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@ -125,16 +134,23 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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Scale = new Vector2(1.5f * osuEnd.Scale),
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});
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if (firstTransformStartTime == null)
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firstTransformStartTime = fadeInTime;
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using (fp.BeginAbsoluteSequence(fadeInTime))
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{
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fp.FadeIn(osuEnd.TimeFadeIn);
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fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
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fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
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fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
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}
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fp.Expire(true);
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finalTransformEndTime = fadeOutTime + osuEnd.TimeFadeIn;
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}
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}
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// todo: use Expire() on FollowPoints and take lifetime from them when https://github.com/ppy/osu-framework/issues/3300 is fixed.
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LifetimeStart = firstTransformStartTime ?? startTime;
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LifetimeEnd = finalTransformEndTime;
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}
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}
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}
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@ -12,7 +12,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <summary>
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/// Visualises connections between <see cref="DrawableOsuHitObject"/>s.
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/// </summary>
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public class FollowPointRenderer : CompositeDrawable
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public class FollowPointRenderer : LifetimeManagementContainer
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{
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/// <summary>
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/// All the <see cref="FollowPointConnection"/>s contained by this <see cref="FollowPointRenderer"/>.
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@ -45,8 +45,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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/// <returns>The index of <paramref name="connection"/> in <see cref="connections"/>.</returns>
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private void addConnection(FollowPointConnection connection)
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{
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AddInternal(connection);
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// Groups are sorted by their start time when added such that the index can be used to post-process other surrounding connections
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int index = connections.AddInPlace(connection, Comparer<FollowPointConnection>.Create((g1, g2) => g1.StartTime.Value.CompareTo(g2.StartTime.Value)));
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@ -74,6 +72,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
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FollowPointConnection previousConnection = connections[index - 1];
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previousConnection.End = connection.Start;
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}
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AddInternal(connection);
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}
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/// <summary>
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@ -4,6 +4,7 @@
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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@ -214,9 +215,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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public class DefaultSliderBall : CompositeDrawable
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{
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private Box box;
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[BackgroundDependencyLoader]
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private void load(DrawableHitObject drawableObject, ISkinSource skin)
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{
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var slider = (DrawableSlider)drawableObject;
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RelativeSizeAxes = Axes.Both;
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float radius = skin.GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.SliderPathRadius)?.Value ?? OsuHitObject.OBJECT_RADIUS;
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@ -231,14 +236,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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BorderThickness = 10,
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BorderColour = Color4.White,
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Alpha = 1,
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Child = new Box
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Child = box = new Box
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{
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Blending = BlendingParameters.Additive,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.White,
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Alpha = 0.4f,
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AlwaysPresent = true,
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Alpha = 0
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}
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};
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slider.Tracking.BindValueChanged(trackingChanged, true);
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}
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private void trackingChanged(ValueChangedEvent<bool> tracking) =>
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box.FadeTo(tracking.NewValue ? 0.6f : 0.05f, 200, Easing.OutQuint);
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}
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}
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}
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@ -116,8 +116,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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public Slider()
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{
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SamplesBindable.ItemsAdded += _ => updateNestedSamples();
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SamplesBindable.ItemsRemoved += _ => updateNestedSamples();
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SamplesBindable.CollectionChanged += (_, __) => updateNestedSamples();
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Path.Version.ValueChanged += _ => updateNestedPositions();
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}
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@ -4,7 +4,6 @@
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Osu.Objects
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@ -23,7 +22,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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pathVersion.BindValueChanged(_ => Position = slider.EndPosition);
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}
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public override Judgement CreateJudgement() => new OsuSliderTailJudgement();
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public override Judgement CreateJudgement() => new IgnoreJudgement();
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protected override HitWindows CreateHitWindows() => HitWindows.Empty;
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}
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