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address review
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@ -10,9 +10,9 @@ using osu.Game.Rulesets.Osu.Judgements;
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namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public class DrawableSliderBouncer : DrawableOsuHitObject
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public class DrawableRepeatPoint : DrawableOsuHitObject
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{
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private readonly SliderBouncer sliderBouncer;
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private readonly RepeatPoint repeatPoint;
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private readonly DrawableSlider drawableSlider;
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public double FadeInTime;
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@ -20,9 +20,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public override bool RemoveWhenNotAlive => false;
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public DrawableSliderBouncer(SliderBouncer sliderBouncer, DrawableSlider drawableSlider) : base(sliderBouncer)
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public DrawableRepeatPoint(RepeatPoint repeatPoint, DrawableSlider drawableSlider) : base(repeatPoint)
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{
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this.sliderBouncer = sliderBouncer;
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this.repeatPoint = repeatPoint;
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this.drawableSlider = drawableSlider;
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AutoSizeAxes = Axes.Both;
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@ -43,13 +43,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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protected override void CheckForJudgements(bool userTriggered, double timeOffset)
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{
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if (sliderBouncer.StartTime <= Time.Current)
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if (repeatPoint.StartTime <= Time.Current)
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AddJudgement(new OsuJudgement { Result = drawableSlider.Tracking ? HitResult.Great : HitResult.Miss });
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}
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protected override void UpdatePreemptState()
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{
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var animIn = Math.Min(150, sliderBouncer.StartTime - FadeInTime);
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var animIn = Math.Min(150, repeatPoint.StartTime - FadeInTime);
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this.Animate(
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d => d.FadeIn(animIn),
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@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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switch (state)
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{
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case ArmedState.Idle:
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this.Delay(FadeOutTime - sliderBouncer.StartTime).FadeOut();
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this.Delay(FadeOutTime - repeatPoint.StartTime).FadeOut();
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break;
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case ArmedState.Miss:
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this.FadeOut(160);
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@ -21,7 +21,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly List<ISliderProgress> components = new List<ISliderProgress>();
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private readonly Container<DrawableSliderTick> ticks;
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private readonly Container<DrawableSliderBouncer> bouncers;
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private readonly Container<DrawableRepeatPoint> repeatPoints;
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private readonly SliderBody body;
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private readonly SliderBall ball;
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@ -39,7 +39,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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PathWidth = s.Scale * 64,
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},
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ticks = new Container<DrawableSliderTick>(),
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bouncers = new Container<DrawableSliderBouncer>(),
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repeatPoints = new Container<DrawableRepeatPoint>(),
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ball = new SliderBall(s)
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{
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Scale = new Vector2(s.Scale),
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@ -80,21 +80,21 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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AddNested(drawableTick);
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}
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foreach (var bouncer in s.Bouncers)
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foreach (var repeatPoint in s.RepeatPoints)
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{
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var repeatStartTime = s.StartTime + bouncer.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (bouncer.StartTime - repeatStartTime) / 2 - (bouncer.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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var repeatStartTime = s.StartTime + repeatPoint.RepeatIndex * repeatDuration;
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var fadeInTime = repeatStartTime + (repeatPoint.StartTime - repeatStartTime) / 2 - (repeatPoint.RepeatIndex == 0 ? TIME_FADEIN : TIME_FADEIN / 2);
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var fadeOutTime = repeatStartTime + repeatDuration;
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var drawableBouncer = new DrawableSliderBouncer(bouncer, this)
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var drawableRepeatPoint = new DrawableRepeatPoint(repeatPoint, this)
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{
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FadeInTime = fadeInTime,
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FadeOutTime = fadeOutTime,
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Position = bouncer.Position,
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Position = repeatPoint.Position,
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};
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bouncers.Add(drawableBouncer);
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AddNested(drawableBouncer);
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repeatPoints.Add(drawableRepeatPoint);
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AddNested(drawableRepeatPoint);
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}
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}
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@ -131,8 +131,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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if (!userTriggered && Time.Current >= slider.EndTime)
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{
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var judgementsCount = ticks.Children.Count + bouncers.Children.Count + 1;
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var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + bouncers.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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var judgementsCount = ticks.Children.Count + repeatPoints.Children.Count + 1;
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var judgementsHit = ticks.Children.Count(t => t.Judgements.Any(j => j.IsHit)) + repeatPoints.Children.Count(t => t.Judgements.Any(j => j.IsHit));
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if (initialCircle.Judgements.Any(j => j.IsHit))
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judgementsHit++;
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